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SkillTypeControl.pas
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unit SkillTypeControl;
interface
uses
TypeControl;
const
_SKILL_UNKNOWN_ : LongInt = -1;
SKILL_RANGE_BONUS_PASSIVE_1 : LongInt = 0;
SKILL_RANGE_BONUS_AURA_1 : LongInt = 1;
SKILL_RANGE_BONUS_PASSIVE_2 : LongInt = 2;
SKILL_RANGE_BONUS_AURA_2 : LongInt = 3;
SKILL_ADVANCED_MAGIC_MISSILE : LongInt = 4;
SKILL_MAGICAL_DAMAGE_BONUS_PASSIVE_1 : LongInt = 5;
SKILL_MAGICAL_DAMAGE_BONUS_AURA_1 : LongInt = 6;
SKILL_MAGICAL_DAMAGE_BONUS_PASSIVE_2 : LongInt = 7;
SKILL_MAGICAL_DAMAGE_BONUS_AURA_2 : LongInt = 8;
SKILL_FROST_BOLT : LongInt = 9;
SKILL_STAFF_DAMAGE_BONUS_PASSIVE_1 : LongInt = 10;
SKILL_STAFF_DAMAGE_BONUS_AURA_1 : LongInt = 11;
SKILL_STAFF_DAMAGE_BONUS_PASSIVE_2 : LongInt = 12;
SKILL_STAFF_DAMAGE_BONUS_AURA_2 : LongInt = 13;
SKILL_FIREBALL : LongInt = 14;
SKILL_MOVEMENT_BONUS_FACTOR_PASSIVE_1 : LongInt = 15;
SKILL_MOVEMENT_BONUS_FACTOR_AURA_1 : LongInt = 16;
SKILL_MOVEMENT_BONUS_FACTOR_PASSIVE_2 : LongInt = 17;
SKILL_MOVEMENT_BONUS_FACTOR_AURA_2 : LongInt = 18;
SKILL_HASTE : LongInt = 19;
SKILL_MAGICAL_DAMAGE_ABSORPTION_PASSIVE_1: LongInt = 20;
SKILL_MAGICAL_DAMAGE_ABSORPTION_AURA_1 : LongInt = 21;
SKILL_MAGICAL_DAMAGE_ABSORPTION_PASSIVE_2: LongInt = 22;
SKILL_MAGICAL_DAMAGE_ABSORPTION_AURA_2 : LongInt = 23;
SKILL_SHIELD : LongInt = 24;
_SKILL_COUNT_ : LongInt = 25;
type
TSkillType = LongInt;
TSkillTypeArray = TLongIntArray;
TSkillTypeArray2D = TLongIntArray2D;
TSkillTypeArray3D = TLongIntArray3D;
TSkillTypeArray4D = TLongIntArray4D;
TSkillTypeArray5D = TLongIntArray5D;
implementation
end.