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Description
I am learning and experimenting with Shaders and actually came across your Rust-GPU-ShaderToys project: https://github.com/Rust-GPU/rust-gpu-shadertoys for which I have been able to compile and run on my Windows 11 (x64) testbed.
I am seeking to develop a type of 3D voxel SDF compression engine that would be written heavily for shaders but I am not clear on some things.
Does Rust-GPU just allow for writing the shader and then compiling it to run, or can you dynamically modify the shader from Rust. Not sure if this is clear, but the idea is that I need to be able to dynamically add/remove and modify shaders to a running shader, if that is even possible.
Any thoughts?
Is there a mailing list or Discord channel as well?
Thanks and have a great day