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Roth - Blender 2.81 dae export #33

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AdaRadius opened this issue Jan 2, 2020 · 18 comments
Open

Roth - Blender 2.81 dae export #33

AdaRadius opened this issue Jan 2, 2020 · 18 comments

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@AdaRadius
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I don't know who is reading which forums - I posted this yesterday in a couple of them. Mostly to see if I can find kindred souls who understand what I'm trying to do.

I pulled back from Roth testing, to test Blender 2.81 collada export itself, after much futile searching for anyone who has any anything other than cussing and "doesn't work" to say about it. Finally got a test working yesterday - only with the basic bones so far. Not volume bones nor the fingers, which I'll tackle today or tomorrow depending on how RL goes.

CubelyTest2Inworld_001

Meet MsCubelyV1.0, snapped inworld at the RuthAndRoth grid, with armature in the display and full alpha on the default avatar. I'll go in now and make sure there's a model out and that it's the right one, correctly labeled. :) Then it's RL for me for a while, which gives me time to brood on it some more.

@AdaRadius
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This model seems to work with the Appearance sliders, although only the sliders that use the basic bone set. I've only tried it with Firestorm so far and on this grid.

@aiaustin
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aiaustin commented Jan 2, 2020

I saw all the Discord channels, RuthAndRoth (preferred) and Avastar (too many separate named threads to follow it all)... as well as here on GitHub if course.

@aiaustin
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aiaustin commented Jan 2, 2020

The copy of MsCubely
on OSGrid RuthAndRoth region seems to work fine Ada. What is the tiny white bone that is just to the right of the centre line near the middle of the chest?
2020-02-02-MsCubely-Bones

@AdaRadius
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That is mChest, inexplicably small. I don't know why the 2005 LL artists drew it that size, or at that angle. Their design of mCollar is another mystery - most armatures have it perpendicular, attached to the upper arm bone.

@aiaustin
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aiaustin commented Jan 3, 2020

Its also set 5 or 6cm to the right of the centre line. Odd.

@AdaRadius
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It shouldn't be. I'll go check that. Thank you!!

@AdaRadius
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The center bits of my mesh are a little out of alignment, .000178m for mChest, which I'm fixing. Puzzling. No, not really, I crashed the software a couple of times trying to add the volume bones - and I might not have rechecked everything. This copy of the armature is aligned, whew. I'll upload a new version, then go back to figuring out what I can do about the next set of bones we need. Thank you!

@aiaustin
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aiaustin commented Jan 3, 2020

I am not seeing a tiny 0.000178m offset Ada. I saw MsCubely’s little mChest bone as 0.05m (5cm) or more from the centre line. For the copy on your test area on OSGrid RuthAndRoth region. I will go back and recheck when you indicate a new version is in place.

@AdaRadius
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If you were in a pose that shifts the bone, it would be moved away from center - I think all of the default stands move mChest. I realized that we don't have enough pose stands and other animation tools set up at my dock; I decided to work on that today. Which means gathering the thousands of animations I have in my Kitely avatar, sorting them into something useful, and handing them off to my OSGrid avatar. One of the stands will have the symmetrical poses - T-Pose, A-Pose for testing symmetry.

I deleted yesterday's model, and put out the one with the corrections this morning. The mesh bits don't have to exactly reflect the armature to use for testing, but they should at least center on them. :)

@Outworldz
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Outworldz commented Jan 4, 2020 via email

@aiaustin
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aiaustin commented Jan 4, 2020

The Bento tongue is the only one that can actually
move so it can can protrude the tongue.

That might explain why our included bento head tongue sticks through the lower lip in animations... whereas the heads that can be purchased in SL don’t seem to have that issue.

@AdaRadius
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@Outworldz Have you uploaded a model rigged in Blender 2.81 that has volume and Bento (hand) weights? That's why I'm uploading the Cubely model, to figure out what's borking on something simple, not to check weights themselves. So far I'll I've got working is the basic bone set.

@aiaustin
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aiaustin commented Jan 4, 2020

@AdaRadius I checked out the replaced MsCubely on OSGrid RuthAndRoth region.. the little centred mChest bone now looks to me to be in the right place on the in world static model,. I could not take a copy to test when worn... its "no copy" at the moment. See image here...

Centre-Bone-Okay-But-Not-Take-Copy

If you are happy with your DEFAULT being full perms for uploaded stuff, as I do, and to make sure all components, textures, scripts, etc when created or uploaded are full perm.. you can set the defaults via (in Firestorm) Build -> Options -> Set Default permissions. I tick everything there.

Firestorm-Default-Permissons-All-On

@AdaRadius
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No, I'll go fix the perms, I forgot about slambit - I am importing full perm (though I should go check it again) and sometimes it doesn't work. And I'll give you edit rights on my stuff.
I have set the animation pose gizmos set so that only the empty one is copiable because some of the animation artists don't want their stuff distributed in batches like that. They're sorted by AO types, plus three more, and as I work with them I'll be able to pare them down to simpler sets. I am interested in being able to test for clipping and good joint deformation when I figure out the export issue and get back to Roth.

@AdaRadius
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Fixed. Sorry!
For dance animations for testing Ruth and Roth, we maybe should consider using one or more of the Paramour scripted tools - the sim owner or administrator has to set those up, as far as I know. I have most of Aine's dance animations I think, though I haven't gone to her grid in a while.

@aiaustin
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aiaustin commented Jan 4, 2020

OSGrid RuthAndRoth region should now have the settings that allow the paramour dance globe controller to work correctly. I placed a dance controller over your Testing area. If you want to place your own just delete the one I placed... or ask me to if it won't let you.

2020-01-04-OSGrid-RuthAndRoth-Paramour-Dances-Single
S2020-01-04-OSGrid-RuthAndRoth-Paramour-Dances-NPC-Couple-2
2020-01-04-OSGrid-RuthAndRoth-Paramour-Dances-NPC-Couple-1

@AdaRadius
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WOOT that's perfect. Thank you! I'll go look after I have a draft of Cubely's hands to bring in. I keep crashing Blender while trying to export after adding to the basic bones, so it's taking longer than I think it should to figure out a workflow. No wonder I was getting frustrated with Roth.

@AdaRadius
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Cubely with hands is working - I did expect that, so now on to the bit that hasn't worked yet, the volume bones.

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