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When placing a tower it's impossible for me distinguish the good area vs the bad . I wasn't sure if there was already an options to set these colors or not. If not, can one be added? Thanks |
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TL;DR: Yes, there is such an option as of version 2.4.0. You likely missed it because it is in the runtime "per player" settings tab and not with all the other "startup" settings. This was just recently (5 weeks ago) added. Unlike other modifications this mod makes, there is no API to modify this sprite. Well, technically there is, but the green, yellow, and red visualization squares all share the same sprite, which makes any modifications worthless. See this forum thread on the topic, and specifically my request in it. Thankfully I received a suggestion in the mod portal that pointed to a different mod that added a helper at runtime. This gave me enough to go on to do the same thing myself, but following more closely to the vanilla graphics mechanics. I won't copy all the implementation details from that thread to here. Because the icons are generated dynamically at runtime, the settings controlling them can be not only runtime settings (meaning they can be changed without restarting the game), but also be per player. This makes testing the different settings much faster, and is less intrusive to non-visually impaired players playing on the same server. With the obvious downside that their location makes it hard to find those settings. I do have a note on the mod portal description warning of this, but I do not blame anyone for missing it, as there is a lot of information on that page. I will leave this discussion open so that future users have another place to find this info. |
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TL;DR: Yes, there is such an option as of version 2.4.0. You likely missed it because it is in the runtime "per player" settings tab and not with all the other "startup" settings.
This was just recently (5 weeks ago) added. Unlike other modifications this mod makes, there is no API to modify this sprite. Well, technically there is, but the green, yellow, and red visualization squares all share the same sprite, which makes any modifications worthless. See this forum thread on the topic, and specifically my request in it.
Thankfully I received a suggestion in the mod portal that pointed to a different mod that added a helper at runtime. This gave me enough to go on to do the same thing myself…