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fibheapwidget.cpp
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fibheapwidget.cpp
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#include "fibheapwidget.h"
#include <QtGui>
#include <QFileDialog> // qt 5
#include <limits>
#include <QMessageBox>
FibHeapWidget::FibHeapWidget(QWidget *parent)
: QGraphicsView(parent), isDelete(false), isFirst(true)
{
QGraphicsScene *scene = new QGraphicsScene(this);
scene->setItemIndexMethod(QGraphicsScene::NoIndex);
scene->setSceneRect(-20000, -20000, 40000, 40000);
setScene(scene);
setCacheMode(CacheBackground);
setViewportUpdateMode(BoundingRectViewportUpdate);
setRenderHint(QPainter::Antialiasing);
setTransformationAnchor(AnchorUnderMouse);
scale(qreal(0.8), qreal(0.8));
setMinimumSize(500, 500);
setWindowTitle(tr("Fibonacci Heaps"));
setDragMode(QGraphicsView::ScrollHandDrag);
firstFibHeap = new FibHeapGraphics();
secondFibHeap = new FibHeapGraphics();
firstRefPoint = QPointF();
secondRefPoint = QPointF(-100.0, 400.0);
firstFibHeap->referencePoint = firstRefPoint;
secondFibHeap->referencePoint = secondRefPoint;
//the ref points are for node positioning
selectedHeap = firstFibHeap;
}
void FibHeapWidget::keyPressEvent(QKeyEvent *event)
{
switch (event->key()) {
case Qt::Key_Plus:
zoomIn();
break;
case Qt::Key_Minus:
zoomOut();
break;
case Qt::Key_D:
deSelect();
break;
case Qt::Key_M:
GraphicsFibNode::colorMins = !GraphicsFibNode::colorMins;
updateMin();
break;
default:
QGraphicsView::keyPressEvent(event);
}
}
void FibHeapWidget::wheelEvent(QWheelEvent *event)
{
scaleView(pow((double)2, +event->delta() / 240.0));
}
void FibHeapWidget::scaleView(qreal scaleFactor)
{
qreal factor = transform().scale(scaleFactor, scaleFactor).mapRect(QRectF(0, 0, 1, 1)).width();
if (factor < 0.07 || factor > 100)
return;
scale(scaleFactor, scaleFactor);
}
void FibHeapWidget::zoomIn()
{
scaleView(qreal(1.2));
}
void FibHeapWidget::zoomOut()
{
scaleView(1 / qreal(1.2));
}
// FibHeap
void FibHeapWidget::extractMin()
{
delete selectedHeap->ExtractMin();
if(isFirst)
GraphicsFibNode::minfNode = selectedHeap->Min();
else
GraphicsFibNode::minfNode2 = selectedHeap->Min();
this->updateMin();
}
void FibHeapWidget::decreaseKey(int key)
{
if(!GraphicsFibNode::selected) {
QMessageBox::information( this, "Select a node", "In order to run this operation\n"
"you must select a node first", QMessageBox::Ok, 0 );
return;
}
GraphicsFibNode *Selected = GraphicsFibNode::selected;
GraphicsFibNode::selected = 0;
selectedHeap->DecreaseKey(Selected, key);
this->updateMin();
}
void FibHeapWidget::deleteNode()
{
if(!GraphicsFibNode::selected) {
QMessageBox::information( this, "Select a node", "In order to run this operation\n"
"you must select a node first", QMessageBox::Ok, 0 );
return;
}
this->decreaseKey(std::numeric_limits<int>::min());
isDelete = true;
}
void FibHeapWidget::updateMin()
{
GraphicsFibNode *oldMin = 0;
GraphicsFibNode *newMin = 0;
if(isFirst)
{
oldMin = GraphicsFibNode::minfNode;
GraphicsFibNode::minfNode = selectedHeap->Min();
newMin = GraphicsFibNode::minfNode;
}
else
{
oldMin = GraphicsFibNode::minfNode2;
GraphicsFibNode::minfNode2 = selectedHeap->Min();
newMin = GraphicsFibNode::minfNode2;
}
if(newMin)
newMin->update();
if(oldMin && oldMin != newMin)
oldMin->update();
}
bool FibHeapWidget::blockComponents()
{
return selectedHeap->blockComponents();
}
void FibHeapWidget::nextStep()
{
if(isDelete && selectedHeap->oneStatesLeft() && !selectedHeap->decreaseKeyTmpNode())
{
selectedHeap->clearPositions();
this->extractMin();
isDelete = false;
}
else if(selectedHeap->decreaseKeyTmpNode())
{
selectedHeap->clearPositions();
selectedHeap->DecreaseKey(selectedHeap->Min(), std::numeric_limits<int>::max()); // dummy parameters
}
else
this->selectedHeap->animate(420);
}
void FibHeapWidget::insertNode(int key)
{
selectedHeap->Insert(key,this->scene());
updateMin();
}
void FibHeapWidget::clearSelected()
{
selectedHeap->clear();
if(isFirst)
GraphicsFibNode::minfNode = 0;
else
GraphicsFibNode::minfNode2 = 0;
}
void FibHeapWidget::ExportHeap()
{
QString fileName = QFileDialog::getSaveFileName(this, tr("Save File"),
"",
tr("Heaps (*.fibh)"));
if(fileName != "")
selectedHeap->ExportHeap(fileName);
}
void FibHeapWidget::switchHeap()
{
isFirst = !isFirst;
if(isFirst)
selectedHeap = firstFibHeap;
else
selectedHeap = secondFibHeap;
}
void FibHeapWidget::reset()
{
firstFibHeap->clear();
secondFibHeap->clear();
GraphicsFibNode::minfNode = 0;
GraphicsFibNode::minfNode2 = 0;
}
void FibHeapWidget::unionOperation()
{
if(!firstFibHeap || !secondFibHeap )
return;
if(!firstFibHeap->Min() || !secondFibHeap->Min())
return;
GraphicsFibNode *Min1 = GraphicsFibNode::minfNode;
GraphicsFibNode *Min2 = GraphicsFibNode::minfNode2;
if(isFirst)
{
selectedHeap = selectedHeap->Union(secondFibHeap);
GraphicsFibNode::minfNode = selectedHeap->Min();
GraphicsFibNode::minfNode2 = 0;
delete firstFibHeap;
firstFibHeap = selectedHeap;
delete secondFibHeap;
secondFibHeap = new FibHeapGraphics();
}
else
{
selectedHeap = selectedHeap->Union(firstFibHeap);
GraphicsFibNode::minfNode = 0;
GraphicsFibNode::minfNode2 = selectedHeap->Min();
delete firstFibHeap;
firstFibHeap = new FibHeapGraphics();
delete secondFibHeap;
secondFibHeap = selectedHeap;
}
secondFibHeap->referencePoint = secondRefPoint;
firstFibHeap->referencePoint = firstRefPoint;
Min1->update();
Min2->update();
scene()->addItem(selectedHeap->edges().last());
selectedHeap->animate(300);
}
void FibHeapWidget::ImportHeap()
{
bool clear = false;
if(selectedHeap->Min()) {
if(QMessageBox::No ==
QMessageBox::question(this,"Heap is not empty","Currently selected heap is not empty.\n" "Clear selected heap and import new?")) {
return;
} else {
clear = true;
}
}
QString fileName = QFileDialog::getOpenFileName(this, tr("Open File"), QDir::currentPath(), tr("FHeap (*.fibh)"));
if(fileName != "") {
if(clear) {
clearSelected();
}
selectedHeap->ImportHeap(fileName, this->scene());
}
updateMin();
}
void FibHeapWidget::deSelect()
{
GraphicsFibNode *old = GraphicsFibNode::selected;
GraphicsFibNode::selected = 0;
if(old)
old->update();
}