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TikTakToeSubProtocol.h
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TikTakToeSubProtocol.h
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/*
* TikTakToe - a demo game using the snode.c framework
* Copyright (C) 2020, 2021, 2022, 2023 Volker Christian <me@vchrist.at>
* Copyright (C) 2021 Ertug Obalar, Jens Patzelt and Milad Tousi
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TIKTAKTOESUBPROTOCOL_H
#define TIKTAKTOESUBPROTOCOL_H
class TikTakToeGameModel;
#include "web/websocket/server/SubProtocol.h" // IWYU pragma: export
namespace web::websocket {
class SubProtocolContext;
}
#include <cstddef>
#include <stdint.h> // for uint16_t
#include <string> // for string
// IWYU pragma: no_include <web/websocket/server/SubProtocol.h>
class TikTakToeSubProtocol : public web::websocket::server::SubProtocol {
private:
using Super = web::websocket::server::SubProtocol;
public:
TikTakToeSubProtocol(web::websocket::SubProtocolContext* subProtocolContext, const std::string& name, TikTakToeGameModel& game);
void onConnected() override;
void onMessageStart(int opCode) override;
void onMessageData(const char* junk, std::size_t junkLen) override;
void onMessageEnd() override;
void onMessageError(uint16_t errnum) override;
void onDisconnected() override;
[[nodiscard]] bool onSignal(int signum) override;
private:
bool activePlayer = false;
std::string data;
TikTakToeGameModel& gameModel;
};
#endif