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script.js
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script.js
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score = 0;
cross = true;
audio = new Audio("music.mp3")
audiogo = new Audio("gameOver.mp3")
setTimeout(() => {
audio.play()
}, 1000);
document.onkeydown = function (e) {
console.log("Key code is:", e.keyCode)
if (e.keyCode == 38) {
dino = document.querySelector(".dino");
dino.classList.add("animateDino");
setTimeout(() => {
dino.classList.remove("animateDino")
}, 700);
}
if (e.keyCode == 39) {
dino = document.querySelector(".dino");
dinoX = parseInt(window.getComputedStyle(dino, null).getPropertyValue("left"));
dino.style.left = dinoX + 112 + "px";
}
if (e.keyCode == 37) {
dino = document.querySelector(".dino");
dinoX = parseInt(window.getComputedStyle(dino, null).getPropertyValue("left"));
dino.style.left = (dinoX - 112) + "px";
}
}
setInterval(() => {
dino = document.querySelector(".dino");
gameOver = document.querySelector(".gameOver");
obstacle = document.querySelector(".obstacle");
dx = parseInt(window.getComputedStyle(dino, null).getPropertyValue("left"));
dy = parseInt(window.getComputedStyle(dino, null).getPropertyValue("top"));
ox = parseInt(window.getComputedStyle(obstacle, null).getPropertyValue("left"));
oy = parseInt(window.getComputedStyle(obstacle, null).getPropertyValue("top"));
offsetX = Math.abs(dx - ox);
offsetY = Math.abs(dy - oy);
//console.log(offsetX,offsetY)
if (offsetX < 73 && offsetY < 52) {
gameOver.style.visibility = "visible";
obstacle.classList.remove("obstacleAni")
audiogo.play()
setTimeout(() => {
}, 1000);
}
else if (offsetX < 145 && cross) {
score += 1;
updateScore(score);
cross = false;
setTimeout(() => {
cross = true;
}, 1000);
setTimeout(() => {
aniDur = parseFloat(window.getComputedStyle(obstacle, null).getPropertyValue("animation-duration"));
newDur = aniDur - 0.1;
obstacle.style.animationDuration = newDur + "s";
console.log("New animation duration", newDur)
}, 500);
}
}, 100);
function updateScore(score) {
scoreCont.innerHTML = "Your Score: " + score
}