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LOL-H2.sql
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LOL-H2.sql
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SET NAMES utf8;
CREATE TABLE `champion_abilities` (
`id` int(6) NOT NULL,
`champion` int(6) NOT NULL,
`name` varchar(180) NOT NULL,
`description` text NOT NULL,
`effect` text NOT NULL,
`cost` varchar(180) NOT NULL,
`rango` int(4) NOT NULL
) ;
INSERT INTO `champion_abilities` (`id`, `champion`, `name`, `description`, `effect`, `cost`, `rango`) VALUES
(1, 103, 'Orb of Deception', 'Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.', 'Deals 40/65/90/115/140 (+0.33) magic damage on the way out, and 40/65/90/115/140 (+0.33) true damage on the way back.', '70/75/80/85/90 Mana', 880),
(2, 103, 'Fox-Fire', 'Ahri releases three fox-fires, that lock onto and attack nearby enemies.', 'Releases three fox-fires that lock on to nearby enemies (prioritizes Champions) dealing 40/65/90/115/140 (+0.4) magic damage. Enemies hit with multiple fox-fires take 50% damage from each additonal fox-fire.', '60 Mana', 800),
(3, 103, 'Charm', 'Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.', 'Blows a kiss dealing 60/90/120/150/180 (+0.35) magic damage and charms an enemy causing them to walk harmlessly towards Ahri for 1/1.25/1.5/1.75/2 second(s).', '50/65/80/95/110 Mana', 975),
(4, 103, 'Spirit Rush', 'Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.', 'Nimbly dashes forward firing 3 essence bolts at nearby enemies (prioritizes Champions) dealing 85/125/165 (+0.35) magic damage. Can be cast up to three times within 10 seconds before going on cooldown.', '100 Mana', 450),
(5, 103, 'Essence Theft', 'Gains a charge of Essence Theft whenever a spell hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, the next spell has 35% Spell Vamp.', '', '', 0),
(1, 84, 'Mark of the Assassin', 'Akali spins her kama at a target enemy to deal magic damage and mark the target for 6 seconds. Akalis melee attacks against a marked target will trigger and consume the mark to cause additional damage and restore Energy.', 'Akali throws her kama at a target enemy to deal 35/55/75/95/115 (+0.4) magic damage and mark the target for 6 seconds.Akalis melee attacks against a marked target will consume the mark to cause 45/70/95/120/145 (+0.5) magic damage and restore 20/25/30/35/40 Energy.', '60 Energy', 600),
(2, 84, 'Twilight Shroud', 'Akali throws down a cover of smoke. While inside the area, Akali gains Armor and Magic Resist and becomes invisible. Attacking or using abilities will briefly reveal her. Enemies inside the smoke have their Movement Speed reduced.', 'Akali throws down a cover of smoke that lasts for 8 seconds. While inside the area, Akali gains 10/20/30/40/50 Armor and Magic Resist and becomes invisible. Attacking or using abilities will briefly reveal her.Enemies inside the smoke are slowed by 14/18/22/26/30%.', '80/75/70/65/60 Energy', 700),
(3, 84, 'Crescent Slash', 'Akali flourishes her kamas, dealing damage based on her Attack Damage and Ability Power.', 'Akali flourishes her kamas, slicing nearby enemy units for 30/55/80/105/130 (+0.6) (+0.3) physical damage.Triggers Mark of the Assassin on targets affected by it.', '60/55/50/45/40 Energy', 325),
(4, 84, 'Shadow Dance', 'Akali moves through shadows to quickly strike her target, dealing damage and consuming an Essence of Shadow charge. Akali recharges Essence of Shadow charges both periodically and upon kills and assists, max 3 stacks.', 'Akali moves through shadows to quickly strike her target, dealing 100/175/250 (+0.5) magic damage.Akali stores an Essence of Shadow on kills and assists as well as every 25.0/20.0/15.0 seconds up to 3 total.', '1 Essence of Shadow', 800),
(5, 84, 'Twin Disciplines', 'Upon obtaining 20 Ability Power, Akalis basic attacks deal 8% bonus magic damage, increasing by 1% for every 6 Ability Power gained thereafter.Upon obtaining 10 Bonus Attack Damage, Akali gains 8% Spell Vamp, increasing by an additional 1% for every 6 Bonus Attack Damage gained thereafter.', '', '', 0),
(1, 12, 'Pulverize', 'Alistar smashes the ground, dealing damage to all nearby enemies and tossing them into the air. On landing, enemies are stunned.', 'Alistar smashes the ground, dealing 60/105/150/195/240 (+0.5) magic damage and tossing all nearby enemy units into the air, stunning them for 1.5 seconds.', '70/80/90/100/110 Mana', 365),
(2, 12, 'Headbutt', 'Alistar rams a target with his head, dealing damage and knocking the target back.', 'Alistar charges at an enemy and rams them, dealing 55/110/165/220/275 (+0.7) magic damage and stunning them while knocking them back.', '70/80/90/100/110 Mana', 650),
(3, 12, 'Triumphant Roar', 'Alistar lets out a commanding war cry, restoring health to himself and nearby friendly units for half the amount. Can be cast more often if nearby enemies are dying.', 'Restores 60/90/120/150/180 (+0.2) health to Alistar and half as much to nearby allies. Cooldown is reduced by 2 seconds each time a nearby enemy unit dies.', '40/50/60/70/80 Mana', 575),
(4, 12, 'Unbreakable Will', 'Alistar lets out a wild roar, gaining bonus damage, removing all crowd-control effects on himself, and reducing incoming physical and magical damage for the duration.', 'Removes disables from Alistar, and Alistar gains 60/75/90 Attack Damage and takes 50/60/70% reduced physical and magic damage for 7 seconds.', '100 Mana', 0),
(5, 12, 'Trample', 'Each time Alistar casts a spell, he Tramples nearby units and turrets for a few seconds, dealing damage to units he walks over.', '', '', 0),
(1, 32, 'Bandage Toss', 'Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.', 'Throws a bandage to target location. If it hits an enemy unit, Amumu will pull himself to the enemy, stun them, and deal 80/130/180/230/280 (+0.7) magic damage. ', '80/90/100/110/120 Mana', 1100),
(2, 32, 'Despair', 'Overcome by anguish, nearby enemies lose a percentage of their maximum health each second.', 'Toggle: Nearby enemies take 8/12/16/20/24 magic damage plus 1.5/1.8/2.1/2.4/2.7 (+0.01)% of their maximum health each second.', '8 Mana per Second', 300),
(3, 32, 'Tantrum', 'Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on tantrum is reduced by 0.5 seconds.', 'Passive: Amumu takes 2/4/6/8/10 reduced damage from physical attacks.Active: Amumu deals 75/100/125/150/175 (+0.5) magic damage to surrounding units. Each time Amumu is hit, the cooldown on Tantrum is reduced by 0.5 seconds.', '35 Mana', 350),
(4, 32, 'Curse of the Sad Mummy', 'Amumu entangles surrounding enemy units in bandages, damaging them and rendering them unable to attack or move.', 'Amumu entangles surrounding enemy units, dealing 150/250/350 (+0.8) magic damage and preventing attacks and movement for 2 seconds.', '100/150/200 Mana', 550),
(5, 32, 'Cursed Touch', 'Amumus attacks reduce the targets Magic Resistance for a short duration.', '', '', 0),
(1, 34, 'Flash Frost', 'Anivia brings her wings together and summons a sphere of ice that flies towards her opponents, chilling and damaging anyone in its path. When the lance explodes it does moderate damage in a radius, stunning anyone in the area.', 'A massive chunk of ice flies toward target location, dealing 60/90/120/150/180 (+0.5) magic damage and chilling targets, slowing their Movement Speed by 20%. At the end of its range or if Anivia activates the spell again, the missile detonates, doing 60/90/120/150/180 (+0.5) magic damage in a small area and stunning units for 1 second.', '80/100/120/140/160 Mana', 1100),
(2, 34, 'Crystallize', 'Anivia condenses the moisture in the air into an impassable wall of ice to block all movement. The wall only lasts a short duration before it melts.', 'Anivia summons an impassable wall of ice 400/500/600/700/800 units wide, blocking all movement. The wall lasts for 5 seconds before it melts.', '70/90/110/130/150 Mana', 1000),
(3, 34, 'Frostbite', 'With a flap of her wings, Anivia blasts a freezing gust of wind at her target, dealing a medium amount of damage. If the target has been slowed by an ice effect, the damage they take is doubled.', 'Anivia blasts her target with a freezing wind, dealing 55/85/115/145/175 (+0.5) magic damage. If the target is chilled, they take double damage.', '50/60/70/80/90 Mana', 650),
(4, 34, 'Glacial Storm', 'Anivia summons a driving rain of ice and hail to damage her enemies and slow their advance.', 'Toggle: Anivia calls forth a driving rain of ice and hail, dealing 80/120/160 (+0.25) magic damage per second and chilling targets, slowing their Attack and Movement Speed by 20%.Drains 40/50/60 Mana per second.', '75 Mana', 625),
(5, 34, 'Rebirth', 'Upon dying, Anivia will revert into an egg. If the egg can survive for six seconds, she is gloriously reborn.', '', '', 0),
(1, 1, 'Disintegrate', 'Annie hurls a mana-infused fireball, dealing damage and refunding the mana cost if it destroys the target.', 'Deals 85/125/165/205/245 (+0.7) magic damage. Mana cost is refunded if Disintegrate kills the target.', '60/65/70/75/80 Mana', 625),
(2, 1, 'Incinerate', 'Annie casts a blazing cone of fire, dealing damage to all enemies in the area.', 'Casts a cone of fire dealing 80/130/180/230/280 (+0.75) magic damage to all enemies in the area.', '70/80/90/100/110 Mana', 625),
(3, 1, 'Molten Shield', 'Increases Annies Armor and Magic Resist and damages enemies who hit Annie with basic attacks.', 'Increases Armor and Magic Resist by 20/30/40/50/60 for 5 seconds. Deals 20/30/40/50/60 (+0.2) magic damage to enemies who attack Annie with basic attacks.', '20 Mana', 0),
(4, 1, 'Summon: Tibbers', 'Annie wills her bear Tibbers to life, dealing damage to units in the area. Tibbers can attack and also burns enemies that stand near him.', 'Tibbers appears in a burst of flame dealing 200/325/450 (+0.7) magic damage to enemies in the target area.Tibbers chases down enemies and deals 35 (+0.2) magic damage each second to nearby foes. He lasts for 45 seconds and his Health, Armor, Magic Resist, and Attack Damage increase with rank.Tibbers can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.', '125/175/225 Mana', 600),
(5, 1, 'Pyromania', 'After casting 4 spells, Annies next offensive spell will stun the target for 1.75 seconds.', '', '', 0),
(1, 22, 'Frost Shot', 'While active, each of Ashes basic attacks slow her targets. This drains Mana with each attack.', 'Toggle: Basic attacks slow enemies by 15/20/25/30/35% for 2 seconds.', '8 Mana per Attack', 0),
(2, 22, 'Volley', 'Ashe fires 7 arrows in a cone for increased damage. Volley also applies Ashes current level of Frost Shot.', 'Fires arrows in a cone, dealing 40/50/60/70/80 (+1.0) physical damage. Volley applies Frost Shots slow effect.', '60 Mana', 600),
(3, 22, 'Hawkshot', 'Each time Ashe kills a unit, she gains some extra gold. Ashe can activate to send her Hawk Spirit on a scouting mission.', 'Passive: Gains 1/2/3/4/5 extra gold whenever Ashe kills an enemy.Active: Reveals terrain as it flies toward target location. Grants vision for 5 seconds.Total Gold Retrieved: 1.0/2.0/3.0/4.0/5.0 gold.', 'No Cost', 2500),
(4, 22, 'Enchanted Crystal Arrow', 'Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion for up to 3.5 seconds, based on how far the arrow has traveled. In addition, surrounding enemy units take damage and are slowed.', 'Launches a crystal arrow of ice in a line that stuns an enemy Champion dealing 250/425/600 (+1) magic damage. The farther the arrow flies, the longer the stun, up to 3.5 seconds. Surrounding enemies are slowed by 50% for 3 seconds and take half damage.', '150 Mana', 20000),
(5, 22, 'Focus', 'While out of combat, Ashes Critical Strike chance increases every 3 seconds for her next attack.', '', '', 0),
(1, 53, 'Rocket Grab', 'Blitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him.', 'Blitzcrank fires his right hand, if it encounters an enemy unit it will stun them and deal 80/135/190/245/300 (+1) magic damage while he pulls them to himself.', '120 Mana', 925),
(2, 53, 'Overdrive', 'Blitzcrank super charges himself to get dramatically increased movement and attack speed.', 'Blitzcrank supercharges himself to increase Movement Speed by 16/20/24/28/32% and attack speed by 30/38/46/54/62% for 8 seconds.', '75 Mana', 0),
(3, 53, 'Power Fist', 'Blitzcrank charges up his fist to make his next attack deal double damage and pop his target up in the air.', 'Blitzcrank charges up his fist to make his next attack deal double his total attack damage as physical damage and pop his target up in the air.', '25 Mana', 0),
(4, 53, 'Static Field', 'Passively causes lightning bolts to damage a nearby enemy. Additionally, Blitzcrank can activate this ability to damage nearby enemies and silence them for 0.5 seconds, but doing so removes the passive lightning until Static Field becomes available again.', 'Passive: Lightning arcs off of Blitzcrank to hit a random nearby enemy for 100/200/300 (+0.2) magic damage every 2.5 seconds.Active: Deals 250/375/500 (+1) magic damage and silences surrounding enemy units for 0.5 seconds. The passive is not in effect during the cooldown.', '150 Mana', 600),
(5, 53, 'Mana Barrier', 'When Blitzcrank life is brought below 20% health he activates Mana Barrier. This creates a mana shield equal to 50% of his mana for 10 seconds. Mana Barrier can only occur once every 90 seconds.', '', '', 0),
(1, 63, 'Sear', 'Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target for 2 seconds.', 'Brand launches a ball of fire forward that deals 80/120/160/200/240 (+0.65) magic damage.Blaze: If the target is ablaze, Sear will stun the target for 2 seconds.', '50 Mana', 1050),
(2, 63, 'Pillar of Flame', 'After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units with the area. Units that are ablaze take an additional 25% damage.', 'After a short delay, Brand creates a pillar of flame at a target area, dealing 75/120/165/210/255 (+0.6) magic damage to enemy units within the area.Blaze: Units that are ablaze take an additional 25% damage from Pillar of Flame.', '70/80/90/100/110 Mana', 900),
(3, 63, 'Conflagration', 'Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, Conflagration spreads to nearby enemies.', 'Brand conjures a powerful blast at his target, dealing 70/105/140/175/210 (+0.55) magic damage. Blaze: If the target is ablaze, Conflagration spreads to nearby enemies.', '60/65/70/75/80 Mana', 625),
(4, 63, 'Pyroclasm', 'Brand unleashes a devastating torrent of fire, dealing magic damage each time it bounces. If a target is ablaze, Pyroclasm will priotize champions for the next bounce.', 'Brand unleashes a devastating torrent of fire, dealing 150/250/350 (+0.5) magic damage each time it bounces up to 5 bounces.Blaze: If a target is ablaze, Pyroclasm will prioritize champions for the next bounce.', '100/150/200 Mana', 750),
(5, 63, 'Blaze', 'Brands spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.', '', '', 0),
(1, 51, 'Piltover Peacemaker', 'Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets).', 'Revs the rifle for 1 second to fire a piercing shot dealing 20/60/100/140/180 (+1.3) physical damage. Deals 10% less damage to each subsequent target down to a minimum of 50%.', '50/60/70/80/90 Mana', 1250),
(2, 51, 'Yordle Snap Trap', 'Caitlyn sets a trap to find sneaky yordles. When sprung, the trap immobilizes the champion, reveals them for a short duration, and deals magic damage over 1.5 seconds.', 'Sets a trap that an enemy Champion can spring immobilizing and revealing them for a short duration. The trap deals 80/130/180/230/280 (+0.6) magic damage over 1.5 seconds, and lasts for 4 minutes. Only 3 traps may be active at once.', '50 Mana', 800),
(3, 51, '90 Caliber Net', 'Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back.', 'Fires a net dealing 80/130/180/230/280 (+0.8) magic damage and slowing an enemy by 50% for 1/1.25/1.5/1.75/2 second(s). Knocks Caitlyn back.', '75 Mana', 950),
(4, 51, 'Ace in the Hole', 'Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.', 'Takes a second to line up the perfect shot, firing a bullet at an enemy Champion dealing 250/475/700 (+2.0) physical damage at 2000/2500/3000 range. Other enemy Champions can intercept the bullet.', '100 Mana', 2000),
(5, 51, 'Headshot', 'Every few basic attacks, Caitlyn will fire a headshot dealing 150% damage to a champion or 250% damage to a minion.', '', '', 0),
(1, 69, 'Noxious Blast', 'Cassiopeia blasts an area with a delayed high damage poison, granting her increased Movement Speed if she hits a champion.', 'Cassiopeia blasts an area with a delayed high damaging poison, dealing 75/115/155/195/235 (+0.8) magic damage over 3 seconds and granting her 15/17.5/20/22.5/25% Movement Speed for 3 seconds if she hits a champion.', '35/45/55/65/75 Mana', 850),
(2, 69, 'Miasma', 'Cassiopeia releases a cloud of poison, lightly damaging and slowing any enemy that happens to pass through it.', 'Cassiopeia releases a growing cloud of poison that lasts for 7 seconds. Any enemy that passes through it is poisoned for 2 seconds, dealing 25/35/45/55/65 (+0.15) magic damage each second and slowing them by 15/20/25/30/35%. Continual exposure renews this poison.', '70/80/90/100/110 Mana', 850),
(3, 69, 'Twin Fang', 'Cassiopeia lets loose a damaging attack at her target. If the target is poisoned the cooldown of this spell is refreshed. ', 'Cassiopeia deals 50/85/120/155/190 (+0.55) magic damage to her target. If the target is poisoned then Twin Fangs cooldown is reduced to 0.5 seconds.', '50/60/70/80/90 Mana', 700),
(4, 69, 'Petrifying Gaze', 'Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned.', 'Cassiopeia deals 200/325/450 (+0.6) magic damage to all enemies in front of her. Enemies facing her are stunned for 2 seconds while enemies facing away are slowed by 60%.', '120/160/200 Mana', 750),
(5, 69, 'Deadly Cadence', 'After casting a spell, any subsequent spellcasts will cost 10% less Mana for 5 seconds (effect stacks up to 5 times).', '', '', 0),
(1, 31, 'Rupture', 'Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.', 'Ruptures the ground at target location. Enemies caught in the rupture are launched into the air for 1 second, take 80/135/190/245/305 (+1) magic damage, and are slowed by 60% for 3 seconds.', '90 Mana', 950),
(2, 31, 'Feral Scream', 'ChoGath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds.', 'Silences enemies in a cone for 1.5/1.75/2/2.25/2.5 second(s) and deals 75/125/175/225/275 (+0.7) magic damage.', '70/80/90/100/110 Mana', 300),
(3, 31, 'Vorpal Spikes', 'ChoGaths attacks passively release deadly spikes, dealing damage to all enemy units in front of him.', 'Toggle: Basic attacks launch spikes that deal 20/35/50/65/80 (+0.3) magic damage. Spikes grow wider as Chogath levels.', 'No Cost', 0),
(4, 31, 'Feast', 'Devours an enemy unit, dealing a high amount of true damage. If the target is killed, ChoGath grows, gaining maximum health (maximum 6 stacks). ChoGath loses half of his stacks upon death.', 'Hungrily devours an enemy dealing 300/475/650 (+0.7) true damage to Champions, or 1000 (+0.7) true damage to minions.If the enemy is killed by Feast, ChoGath grows, gaining 90/120/150 maximum Health (maximum 6 stacks). Loses half of his stacks on death.', '100 Mana', 150),
(5, 31, 'Carnivore', 'Whenever ChoGath kills a unit, he recovers health and mana. The values restored increase with ChoGaths level.', '', '', 0),
(1, 42, 'Phosphorus Bomb', 'Corki fires a flash bomb at a target location. This attack reveals non-stealthed units around the blast and champions for 6 seconds.', 'Deals 80/130/180/230/280 (+0.5) magic damage to enemies in a target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).', '80/90/100/110/120 Mana', 600),
(2, 42, 'Valkyrie', 'Corki surges to target location, dropping bombs that create a trail of destruction for opponents who remain in the fire.', 'Corki surges to target location, dealing 60/90/120/150/180 (+0.4) magic damage per second to enemies in the fire left along his path.', '100 Mana', 800),
(3, 42, 'Gatling Gun', 'Corkis gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy armor.', 'Corkis gatling gun fires at all targets in front of him for 4 seconds, dealing 20/32/44/56/68 (+0.4) physical damage and reducing 2/4/6/8/10 armor per second. The armor reduction stacks and lasts 2 seconds.', '60/65/70/75/80 Mana', 0),
(4, 42, 'Missile Barrage', 'Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores one missile every 12 seconds up to 7 missiles total. Every 4th missile will be a Big One, dealing extra damage.', 'Corki fires a missile toward his targeted location that will collide with the first enemy it hits. Each missile deals 120/190/260 (+0.2) (+0.3) area magic damage.Corki stores one missile every 10.0 seconds up to 7 missiles at any given time.Every 3rd missile will be a Big One, dealing 50% extra damage.', '30/35/40 Mana Cost', 1225),
(5, 42, 'Hextech Shrapnel Shells', 'Corkis basic attacks deal bonus true damage to minions, monsters, and champions.', '', '', 0),
(1, 122, 'Decimate', 'Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle.', 'Deals 70/105/140/175/210 (+0.7) physical damage to all nearby enemies in a circle. Champions in the outer half of the ability are struck by the blade, taking 50% additional damage.', '40 mana', 1),
(2, 122, 'Crippling Strike', 'Dariuss next attack strikes a crucial artery. As they bleed out, their movement and attack speed is slowed. Crippling Strikes cooldown is lower the more bloodied its target.', 'The next basic attack deals 120/140/160/180/200% damage and slows the targets movement and attack speed by 20/25/30/35/40% for 2 seconds.Crippling Strikes base cooldown is reduced by 1 second for each stack of Hemorrhage on the target.', '30/35/40/45/50 mana', 0),
(3, 122, 'Apprehend', 'Darius hones his axe, passively causing his physical damage to ignore a percentage of his targets Armor. When activated, Darius sweeps up his enemies with his axes hook and pulls them to him.', 'Passive: Dariuss physical damage ignores 5/10/15/20/25% of his targets Armor.Active: Pulls in all enemies in front of Darius.', '45 mana', 540),
(4, 122, 'Noxian Guillotine', 'Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for a brief duration.', 'Leaps to target enemy champion and strikes a lethal blow, dealing 160/250/340 (+0.75) true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage. Maximum Damage: 0.0.If Noxian Guillotine kills the target, Darius may recast Noxian Guillotine for 12 seconds.', '100 mana', 460),
(5, 122, 'Hemorrhage', 'Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to five times.', '', '', 0),
(1, 131, 'Crescent Strike', 'Diana swings her blade to unleash a bolt of lunar energy that deals damage in an arc before exploding. Afflicts enemies struck with the Moonlight debuff, revealing them. ', 'Unleashes a bolt of lunar energy in an arc dealing 60/95/130/165/200 (+0.7) magic damage.Afflicts enemies struck with Moonlight, revealing them for 3 seconds.', '55 Mana', 830),
(2, 131, 'Pale Cascade', 'Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. This shield is refreshed if her third sphere detonates.', 'Creates three orbiting spheres that explode on contact with enemies dealing 20/35/50/65/80 (+0.2) magic damage. Lasts 5 seconds.Also gains a temporary shield that absorbs 55/80/105/130/155 (+0.45) damage. This shield is refreshed if the third sphere detonates.', '60/70/80/90/100 Mana', 0),
(3, 131, 'Moonfall', 'Diana draws in and slows all nearby enemies.', 'Draws in all nearby enemies and slows them by 35/40/45/50/55% for 2 seconds.', '70 Mana', 450),
(4, 131, 'Lunar Rush', 'Diana teleports to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight.', 'Becomes the living embodiment of the vengeful moon, teleporting to an enemy and dealing 100/160/220 (+0.6) magic damage.Lunar Rush has no cooldown when used to teleport to an enemy afflicted with Moonlight.', '50/65/80 Mana', 825),
(5, 131, 'Moonsilver Blade', 'Gains Attack Speed. Every third strike cleaves nearby enemies for additional magic damage.', '', '', 0),
(1, 36, 'Infected Cleaver', 'Dr. Mundo hurls his cleaver, dealing damage equal to a portion of his targets current Health and slowing them for a short time. Dr. Mundo delights in the suffering of others, so he is returned half of the health cost when he successfully lands a cleaver.', 'Dr. Mundo hurls his cleaver, dealing magic damage equal to 15/18/21/23/25% of the targets current Health (80/130/180/230/280 damage minimum) and slowing them by 40% for 2 seconds.Half of the health cost is refunded if the cleaver hits a target.', 'Costs 50/60/70/80/90 Health', 900),
(2, 36, 'Burning Agony', 'Dr. Mundo drains his health to reduce the duration of disables and deal continual damage to nearby enemies.', 'Toggle: Dr. Mundo deals 35/50/65/80/95 (+0.2) magic damage to nearby enemies, and reduces the duration of disables on Dr Mundo by 10/15/20/25/30%.', 'Costs 10/15/20/25/30 Health Per Sec', 325),
(3, 36, 'Masochism', 'Masochism increases Dr. Mundos Attack Damage by a flat amount for 5 second. In addition, Dr. Mundo also gains an additional amount of Attack Damage for each percentage of Health he is missing.', 'Increases Attack Damage by 40/55/70/85/100 for 5 seconds. Dr. Mundo gains an additional +0.4/0.55/0.7/0.85/1 Attack Damage for each percentage of Health he is missing.', 'Costs 25/35/45/55/65 Health', 0),
(4, 36, 'Sadism', 'Dr. Mundo sacrifices a portion of his Health for increased Movement Speed and drastically increased Health Regeneration.', 'Dr. Mundo regenerates 40/50/60% of his maximum Health over 12 seconds. Additionally, he gains 15/25/35% Movement Speed.', 'Costs 20% of Current Health', 0),
(5, 36, 'Adrenaline Rush', 'Dr. Mundo regenerates 0.3% of his maximum Health each second.', '', '', 0),
(1, 119, 'Spinning Axe', 'Dravens next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.', 'Dravens next attack will deal 0.0 bonus physical damage. The bonus is equal to 45/55/65/75/85% of his total Attack Damage.This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe.Draven can have two Spinning Axes at once.', '45 Mana', 0),
(2, 119, 'Blood Rush', 'Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.', 'Draven gains 40/45/50/55/60% increased Movement Speed for 1.5 seconds and 20/25/30/35/40% increased Attack Speed for 3 seconds. The Movement Speed bonus decreases rapidly over its duration.Catching a Spinning Axe will refresh the cooldown of Blood Rush.', '40 Mana', 0),
(3, 119, 'Stand Aside', 'Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.', 'Draven throws his axes, dealing 70/105/140/175/210 (+0.5) physical damage to targets hit and knocking them aside. Targets hit are slowed by 20/25/30/35/40% for 2 seconds.', '70 Mana', 1050),
(4, 119, 'Whirling Death', 'Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction.', 'Draven hurls two massive axes to deal 175/275/375 (+1.1) physical damage to each unit struck.Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals 8% less damage for each unit hit (Minimum 40%) and resets when the axes reverse direction.', '120 Mana', 20000),
(5, 119, 'Wicked Blades', 'Dravens Critical Strikes deal bonus physical damage over time. Spinning Axe also causes this effect even if it does not Critically Strike.', '', '', 0),
(1, 60, 'Neurotoxin / Venomous Bite', 'Human Form: Deals damage based upon how high the targets Health is.Spider Form: Lunges at an enemy and deals damage based upon how low their Health is.', 'Deals magic damage equal to 40/80/120/160/200 plus 8% (+0.03%) of the targets current Health. Max 60/120/180/240/300 bonus damage to monsters.', '80/85/90/95/100 Mana', 625),
(2, 60, 'Volatile Spiderling / Skittering Frenzy', 'Human Form: Releases a venom-gorged Spiderling that explodes when it nears a target.Spider Form: Elise and her Spiderlings gain attack speed and heal Elise on each attack.', 'Summons a venom-gorged Spiderling that moves to target location and explodes, dealing 75/125/175/225/275 (+0.8) magic damage when it nears an enemy or after 3 seconds.', '60/70/80/90/100 Mana', 950),
(3, 60, 'Cocoon / Rappel', 'Human Form: Stuns and reveals the first enemy unit hit.Spider Form: Elise and her Spiderlings ascend into the air and then descend upon target enemy.', 'Stuns and reveals the first enemy hit for 1.5 seconds.', '50 Mana', 1075),
(4, 60, 'Spider Form', 'Transforms into a menacing spider with new abilities. While in Spider Form, Elise deals bonus magic damage on attack and has increased movement speed, armor, and magic resistance.', 'Elise transforms into a menacing spider, granting access to arachnid abilities.Spider Form: Elise deals 10/20/30/40 (+0.3) bonus magic damage per attack and gains 10 Movement Speed, 10/15/20/25 Armor, and 10/15/20/25 Magic Resistance.Spiderlings: Spiderlings deal 10/20/30/40 (+0.1) damage and take 10/20/30/40% reduced damage from multi-target abilities. Max 2/3/4/5 Spiderlings.', 'No Cost', 0),
(5, 60, 'Spider Swarm', 'Human Form: When Elises spells hit an enemy she readies a spiderling.Spider Form: Elise summons her Spiderlings to attack nearby foes.', '', '', 0),
(1, 28, 'Hate Spike', 'Evelynn fires a line of spikes through an enemy, dealing damage to all enemies in its path.', 'Evelynn fires a line of spikes through a nearby enemy dealing 40/60/80/100/120 (+0.45) (+0.4) magic damage to all enemies in its path.Hate Spike prioritizes targets Evelynn has recently attacked.', '16/22/28/34/40 Mana', 500),
(2, 28, 'Dark Frenzy', 'Evelynn passively increases her Movement Speed when hitting enemy champions with her spells. Upon activation, Evelynn breaks free from slows affecting her and gains a massive Movement Speed boost for a short duration.', 'Passive: Evelynns spell hits on enemy champions grant her 4/8/12/16/20 Movement Speed for 3 seconds (effect stacks up to 4 times).Active: Evelynn removes all slows affecting her and gains 30/40/50/60/70% Movement Speed for 3 seconds.Champion kills and assists refresh Dark Frenzys cooldown.', 'No Cost', 0),
(3, 28, 'Ravage', 'Evelynn slashes her target twice, dealing damage with each hit. She then gains increased Attack Speed for a short duration.', 'Evelynn slashes a target 2 times, dealing 35/55/75/95/115 (+0.5) (+0.4) magic damage with each strike. Evelynn then gains 60/75/90/105/120% Attack Speed for 3 seconds.', '50/55/60/65/70 Mana', 225),
(4, 28, 'Agonys Embrace', 'Evelynn summons spikes from the ground to deal damage and slow enemies in the area. She then gains a shield based on how many enemy champions were hit.', 'Evelynn impales all enemies in the targeted area, dealing 15/20/25 (+0.01)% of their current Health in magic damage and slowing their Movement Speed by 30/50/70% for 2 seconds.Evelynn siphons their pain, gaining a 150/225/300 health shield for each enemy champion hit which lasts up to 6 seconds.', '100 Mana', 650),
(5, 28, 'Shadow Walk', 'When out of combat, Evelynn enters stealth only being able to be seen by nearby enemy champions or true sight. While stealthed, she rapidly regenerates Mana.', '', '', 0),
(1, 81, 'Mystic Shot', 'Ezreal fires a damaging bolt of energy which reduces all of his cooldowns by 1 second if it strikes an enemy unit.', 'Ezreal fires a bolt of energy, dealing 35/55/75/95/115 (+1.0) (+0.2) physical damage (applies on-hit effects). Ezreals cooldowns are reduced by 1 second if Mystic Shot hits a target.', '28/31/34/37/40 Mana', 1150),
(2, 81, 'Essence Flux', 'Ezreal fires a fluctuating wave of energy, dealing magic damage to enemy champions, while increasing the Attack Speed of allied champions.', 'Ezreal fires a wave of energy that damages all enemy champions it passes through for 70/115/160/205/250 (+0.8) magic damage. Allied champions hit by the wave have their Attack Speed increased by 20/25/30/35/40% for 5 seconds.', '50/60/70/80/90 Mana', 1000),
(3, 81, 'Arcane Shift', 'Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit.', 'Ezreal teleports to a target nearby location and fires a homing bolt at the nearest enemy unit, dealing 75/125/175/225/275 (+0.75) magic damage.', '90 Mana', 475),
(4, 81, 'Trueshot Barrage', 'Ezreal channels for 1 second to fire a powerful barrage of energy missiles which do massive damage to each unit they pass through (deals 10% less damage to each unit it passes through).', 'Ezreal channels for 1 second to fire a barrage of missiles dealing 350/500/650 (+1.0) (+0.9) magic damage to each unit it passes through. However, it deals 10% less damage for each unit it hits (minimum 30%).', '100 Mana', 20000),
(5, 81, 'Rising Spell Force', 'Hitting a target with any of Ezreals abilities increases his Attack Speed by 10% for 5 seconds (effect stacks up to 5 times).', '', '', 0),
(1, 9, 'Terrify', 'Strikes a target unit with fear, causing it to flee in terror for a duration.', 'Strikes a target enemy unit with fear, causing it to flee in terror for 1/1.5/2/2.5/3 second(s).', '65/75/85/95/105 Mana', 575),
(2, 9, 'Drain', 'Fiddlesticks saps the life force of an enemy, dealing damage to a target over time and healing himself.', 'Deals 60/90/120/150/180 (+0.45) magic damage each second to target unit and heals Fiddlesticks for 60/65/70/75/80% of the damage dealt. Lasts up to 5 seconds.', '80/90/100/110/120 Mana', 475),
(3, 9, 'Dark Wind', 'A wisp of wind strikes an enemy unit and then bounces to nearby enemy units, dealing damage and silencing the victims.', 'Strikes an enemy target and then bounces to a nearby enemy unit. Deals 65/85/105/125/145 (+0.45) magic damage and silences for 1.2 seconds for each strike.Can bounce up to 5 times and may strike the same target multiple times. Damage to minions is increased by 50%.', '50/70/90/110/130 Mana', 750),
(4, 9, 'Crowstorm', 'A murder of crows flock wildly around Fiddlesticks, dealing damage each second to all enemy units in the area.', 'A murder of crows flock wildly around Fiddlesticks for 5 seconds, dealing 125/225/325 (+0.45) magic damage each second to all enemy units in the area. This has a 1.5 second channel duration and teleports Fiddlesticks to target location.', '150/200/250 Mana', 800),
(5, 9, 'Dread', 'Nearby enemies have their Magic Resist reduced by 10.', '', '', 0),
(1, 114, 'Lunge', 'Fiora dashes forward to strike her target, dealing physical damage. Fiora can perform the dash a second time within a couple seconds at no mana cost.', 'Fiora dashes forward to strike her target, dealing 40/65/90/115/140 (+0.6) physical damage.Fiora can perform the dash a second time within 4 seconds at no mana cost.', '60 Mana', 600),
(2, 114, 'Riposte', 'Fioras Attack Damage is increased. When activated, Fiora parries the next basic attack and reflects magic damage back to the attacker. Works against champions, monsters, and large minions.', 'Passive: Fioras Attack Damage is increased by 15/20/25/30/35.Active: Fiora parries the next basic attack within 1.5 seconds and reflects 60/110/160/210/260 (+1) magic damage back to the attacker. Works against champions, monsters, and large minions.', '45 Mana', 0),
(3, 114, 'Burst of Speed', 'Fiora temporarily gains additional Attack Speed. Each basic attack or Lunge she lands during this time increases her Movement Speed. Killing a champion refreshes the cooldown on Burst of Speed.', 'Fiora gains 60/75/90/105/120% additional Attack Speed for 3 seconds. Each basic attack or Lunge she lands during this time increases her Movement Speed by 7/9/11/13/15% for 3 seconds, stacking up to 3 times.Killing a champion refreshes the cooldown on Burst of Speed. (Assists reduce the cooldown by half of the base amount.)', '55 Mana', 0),
(4, 114, 'Blade Waltz', 'Fiora dashes around the battlefield to deal physical damage to enemy champions. Successive strikes against the same target deal less damage.', 'Fiora dashes around the battlefield striking random champions 5 times for 160/330/500 (+1.2) physical damage. Successive strikes against the same target deal 25% damage.The first and last attack will be against the same target. Each strike applies on-hit effects.', '100 Mana', 400),
(5, 114, 'Duelist', 'Fiora regenerates health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times.', '', '', 0),
(1, 105, 'Urchin Strike', 'Fizz strikes his target and runs them through, dealing magic damage and applying on hit effects.', 'Fizz dashes through his target, dealing normal attack damage plus 10/40/70/100/130 (+0.6) magic damage. This ability can trigger on-hit effects.', '50/55/60/65/70 Mana', 550),
(2, 105, 'Seastone Trident', 'Fizzs Trident causes rending wounds in his opponents, dealing magic damage to the target based on their missing health.', 'Passive: Fizzs attacks rend his enemies, dealing 30/40/50/60/70 (+0.35) plus 4/5/6/7/8% of the targets missing health as magic damage over 3 seconds. (Max 300 vs. minions)Active: For 5 seconds, Fizzs attacks deal an additional 10/15/20/25/30 (+0.35) magic damage on hit and apply Grievous Wounds to his target, reducing incoming healing by 50%. ', '40 Mana', 0),
(3, 105, 'Playful / Trickster', 'Fizz hops into the air, landing gracefully upon his spear becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.', 'Fizz hops toward your cursor onto his spear, becoming untargetable, and then slams the ground dealing 70/120/170/220/270 (+0.75) magic damage to nearby enemies and slowing them by 40/45/50/55/60% for 2 seconds.Reactivating this ability while Fizz is on top of his spear causes Fizz to jump again towards your cursor and deal 70/120/170/220/270 (+0.75) magic damage in a smaller area to enemies nearby, instead of slamming the ground.', '90/100/110/120/130 Mana', 400),
(4, 105, 'Chum the Waters', 'Fizz unleashes a magical fish that latches onto enemies or hovers over terrain, slowing champions if it is latched on to them. After a brief delay, a shark erupts from beneath the earth, dealing damage to enemies around the fish and knocking them aside.', 'Fizz releases a magical fish toward a location that can bind itself onto enemy champions, slowing their movement by 50/60/70%. If the fish misses an enemy champion, it will remain on the ground for a brief time, binding to any enemy champion walking over it.After 1.5 seconds, a shark erupts from the earth, dealing 200/325/450 (+1) magic damage in a large area, knocking up the target the fish is attached to, knocking other enemies aside and reducing the movement speed of all enemies hit by 50/60/70% for 1.5 seconds.', '100 Mana', 1275),
(5, 105, 'Nimble Fighter', 'Fizzs dexterity allows him to move through units and take less physical damage from basic attacks.', '', '', 0),
(1, 3, 'Resolute Smite', 'Galio fires a concussive blast from his eyes, slowing and dealing damage to enemies caught near the impact point.', 'Galio fires a concussive blast from his eyes, dealing 80/135/190/245/300 (+0.6) magic damage to enemies near the impact location, and reducing their movement speed by 24/28/32/36/40% for 2.5 seconds.', '60/65/70/75/80 Mana', 940),
(2, 3, 'Bulwark', 'Galio shields an ally Champion, increasing their Armor and Magic Resistance, and restoring Galios health each time that Champion suffers damage.', 'Galio shields a friendly champion for 4 seconds, increasing their Armor and Magic Resistance by 30/45/60/75/90. Each time the unit suffers damage, Galio is healed for 25/40/55/70/85 (+0.3). (-20% healing for each consecutive hit)', '60 Mana', 800),
(3, 3, 'Righteous Gust', 'Galio claps his wings, unleashing a gust of concussive wind that damages enemies and leaves a directional draft in its wake that increases ally movement speed.', 'Galio unleashes a gust of concussive wind that deals 60/105/150/195/240 (+0.5) magic damage to all enemies in its path. A directional draft remains for 5 seconds, increasing the movement speed of allies passing through it by 20/28/36/44/52%.', '70/75/80/85/90 Mana', 1180),
(4, 3, 'Idol of Durand', 'Galio assumes the form of a statue, taunting nearby enemies and storing concussive energy as they attack him. Galio then bursts from his statue shell, releasing the stored energy to damage surrounding foes.', 'Galio channels for 2 seconds, taunting nearby foes and blocking 50% of incoming damage.After channeling, Galio deals 220/330/440 (+0.6) magic damage to surrounding enemies, plus an additional 5% damage for each attack he suffered while channeling. Max 40% bonus damage.', '100/150/200 Mana', 560),
(5, 3, 'Runic Skin', 'Galio converts 50% of his total Magic Resistance into Ability Power.', '', '', 0),
(1, 41, 'Parrrley', 'Gangplank takes aim and shoots an enemy unit with his pistol. If Parrrley deals a killing blow, he gains extra gold and half the mana cost is refunded.', 'Gangplank shoots a target unit for 20/45/70/95/120 (+1.0) physical damage. If Parrrley deals a killing blow, Gangplank gains 4/5/6/7/8 extra gold and half the mana cost is refunded.Parrrley can crit and applies on hit effects as if a melee basic attack.Total Gold Plundered: 0.0 gold.', '50/55/60/65/70 Mana', 625),
(2, 41, 'Remove Scurvy', 'Consumes a large quantity of citrus fruit which clears any crowd control effects on him and heals him.', 'Consumes a large quantity of citrus fruit which clears any crowd control effects on him and heals him for 80/150/220/290/360 (+1) health.', '65 Mana', 0),
(3, 41, 'Raise Morale', 'Gangplank fires a shot into the air, increasing nearby allied champions attack damage and movement speed.', 'Passive: Gangplank gains 8/10/12/14/16 Attack Damage and 3/4/5/6/7% Movement Speed.Active: Gangplank fires his pistol into the air, disabling his passive boost but increasing his Attack Damage by 12/19/26/33/40 and Movement Speed by 8/11/14/17/20% and nearby allied champions Attack Damage and Movement Speed by half that amount for 7 seconds.', '50/55/60/65/70 Mana', 1300),
(4, 41, 'Cannon Barrage', 'Gangplank signals his ship to fire upon an area for 6 seconds, slowing enemies and dealing damage in random locations within the area.', 'Signals Gangplanks ship to fire upon an area for 7 seconds, slowing enemies in the area by 25% for the duration. Cannonballs rain upon the area, each causing 75/120/165 (+0.2) magic damage.', '100 Mana', 20000),
(5, 41, 'Grog-Soaked Blade', 'Gangplanks basic attacks and Parrrley apply a poison that deals magic damage each second and slows movement speed. Lasts 3 seconds and stacks up to 3 times.', '', '', 0),
(1, 86, 'Decisive Strike', 'Garen gains a burst of Movement Speed, breaking free of all slows affecting him and his next attack strikes a vital area of his foe, dealing bonus damage and silencing them.', 'Garen breaks free from all slows affecting him and gains 35% Movement Speed for 1.5/2.25/3/3.75/4.5 seconds.His next basic attack deals 30/55/80/105/130 (+1.4) physical damage and silences his target for 1.5/1.75/2/2.25/2.5 seconds.', 'No Cost', 0),
(2, 86, 'Courage', 'Garen passively increases his Armor and Magic Resist. He may also activate this ability to grant himself a shield that reduces incoming damage and crowd control effects for a short duration.', 'Passive: Garens gains an additional 20% value from bonus Armor and Magic Resist.Active: Garen gains a defensive shield for 2/3/4/5/6 seconds, reducing incoming damage by 30% and granting 30% Crowd Control Reduction.', 'No Cost', 0),
(3, 86, 'Judgment', 'Garen performs a dance of death with his sword, dealing damage around him for the duration.', 'Garen rapidly spins his sword around his body for 3 seconds, dealing 20/45/70/95/120 plus 70/80/90/100/110% of his attack (+0.7/0.8/0.9/1.0/1.1) as physical damage to nearby enemies every second. Garen can move through units while spinning but moves 20% slower when travelling directly through units.Judgment can critically strike dealing bonus damage.Judgment deals 25% less damage to minions and monsters.', 'No Cost', 325),
(4, 86, 'Demacian Justice', 'Garen calls upon the might of Demacia to deal a finishing blow to an enemy champion that deals damage based upon how much Health his target has missing.', 'Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing 175/350/525 magic damage plus 1 damage for every 3.5/3/2.5 Health the target is missing.', 'No Cost', 400),
(5, 86, 'Perseverance', 'If Garen has not been struck by damage or enemy abilities for the last 10 seconds, Garen regenerates 0.4% of his maximum Health each second. Minion damage does not stop Perserverance. ', '', '', 0),
(1, 79, 'Barrel Roll', 'Gragas rolls his cask to a location, which can be activated to explode or will explode on its own after 5 seconds. Enemies struck by the blast have their attack speed lowered.', 'Gragas rolls his cask to a location, which can be activated again to explode or will explode on its own after 5 seconds, dealing 85/135/185/235/285 (+0.9) magic damage and applying a 20/25/30/35/40% attack speed debuff for 3 seconds.', '80/90/100/110/120 Mana', 1200),
(2, 79, 'Drunken Rage', 'Gragas guzzles down brew from his cask for 1 second, restoring his mana. After finishing, he becomes drunkenly empowered, increasing his damage dealt and reducing damage received.', ' Gragas guzzles down brew from his cask, channeling for 1 second. He gains 30/45/60/75/90 mana while channeling, and becomes empowered after finishing, increasing physical attack damage by 30/40/50/60/70, and reducing damage taken by 10/12/14/16/18% for 20 seconds.', 'No Cost', 0),
(3, 79, 'Body Slam', 'Gragas charges to a location and collides with the first enemy unit he comes across, dealing damage to all nearby enemy units and slowing their movement. Damage is split among units hit.', 'Gragas charges forward, colliding with the first enemy unit he hits, dealing 80/120/160/200/240 (+0.66) (+0.5) magic damage to enemies in the area. Damage is split among targets hit. Units hit by Body Slam are slowed by 35% for 2.5 seconds.', '75 Mana', 600),
(4, 79, 'Explosive Cask', 'Gragas hurls his cask to a location, which explodes on impact, dealing damage and knocking back enemies caught in the blast radius. ', 'Gragas throws his cask to an area. Upon landing, it deals 200/325/450 (+1) magic damage to all units struck, knocking them back.', '100/125/150 Mana', 1050),
(5, 79, 'Happy Hour', 'On ability use, Gragas takes a drink restoring 2% of his max health over 4 seconds.', '', '', 0),
(1, 104, 'Buckshot', 'Graves fires three bullets in a cone, damaging all enemies in their paths.', 'Shoots three bullets in a cone, each dealing 60/95/130/165/200 (+0.8) physical damage to all enemies in their path. Enemies hit with multiple bullets take 35% damage from each additional bullet.', '60/70/80/90/100 Mana', 700),
(2, 104, 'Smoke Screen', 'Graves fires a smoke canister at the target area creating a cloud of smoke. Enemies inside the smoke cloud have reduced sight range and Movement Speed. ', 'Deals 60/110/160/210/260 (+0.6) magic damage on impact and creates a smoke cloud that lasts 4 seconds. Enemies inside the cloud are slowed by 15/20/25/30/35% and have their sight radius reduced.', '70/75/80/85/90 Mana', 950),
(3, 104, 'Quickdraw', 'Graves dashes forward gaining an Attack Speed boost for several seconds. Hitting enemies with basic attacks lowers the cooldown of this skill. ', 'Dashes forward, gaining 30/40/50/60/70% increased Attack Speed for 4 seconds. Basic attacks lower the cooldown of Quickdraw by 1 second.', '50 Mana', 425),
(4, 104, 'Collateral Damage', 'Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone. ', 'Fires an explosive shell that deals 250/350/450 (+1.4) physical damage to the first enemy hit. After hitting an enemy Champion or reaching the end of its range, the shell explodes, dealing 140/250/360 (+1.2) physical damage in a cone.', '100 Mana', 1000),
(5, 104, 'True Grit', 'Graves gains increasing armor and magic resistance the longer he remains in combat. ', '', '', 0),
(1, 120, 'Rampage', 'Hecarim cleaves nearby enemies dealing physical damage. ', 'Hecarim cleaves nearby enemies for 60/95/130/165/200 (+0.6) physical damage. (66% damage to minions and monsters)If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times.', '25 Mana', 350),
(2, 120, 'Spirit of Dread', 'Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.', 'Hecarim deals 80/120/160/200/240 (+0.8) magic damage over 4 seconds to all nearby enemies. Hecarim is healed for 20% of the damage these enemies take from any source.Hecarim cannot heal more than 60/90/120/150/180 health from minions.', '50/60/70/80/90 Mana', 525),
(3, 120, 'Devastating Charge', 'Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. ', 'Hecarim gains increasing movement speed for 4 seconds. His next attack knocks the target back dealing 40/75/110/145/180 (+0.5) to 80/150/220/290/360 (+1.0) physical damage based on how far Hecarim has traveled during Devastating Charge.', '60 Mana', 0),
(4, 120, 'Onslaught of Shadows', 'Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge dealing additional magic damage to nearby enemies causing them to flee in terror.', 'Hecarim summons spectral riders and charges forward, dealing 100/200/300 (+0.4) magic damage to anyone they strike. Hecarim releases a shockwave when he finishes his charge dealing an additional 50/125/200 (+0.8) magic damage and causing nearby enemies to flee from Hecarim for 1 seconds.Hecarim himself will only move to the targeted location. The riders will always move the full distance.', '100 Mana', 1000),
(5, 120, 'Warpath', 'Hecarim can move through units and gains attack damage equal to a percentage of his bonus movement speed.', '', '', 0),
(1, 74, 'H-28G Evolution Turret', 'Heimerdinger lays down a machine gun turret. Turrets gain abilities as this skill is increased. (Turrets deal half damage to towers).', 'Heimerdinger constructs a Machine Gun Turret with 275.0/290.0/305.0/320.0/335.0 health and 30/38/46/54/62 (+0.2) magic damage (half damage to turrets). Max: 1/1/2/2/2 turret(s). Heimerdinger stores enough parts for a new turret every 25.0 seconds.Each rank of this skill grants a further enhancement:Rank 2: Turret attacks reduce the targets armor and magic resist by 1 (max 50)Rank 3: Maximum turrets increased to 2Rank 4: Turrets gain an additional 125 HealthRank 5: Turret attacks deal area damage', '70/80/90/100/110 Mana', 250),
(2, 74, 'Hextech Micro-Rockets', 'Heimerdinger fires long-range rockets that hit the enemies closest to Heimerdinger.', 'Heimerdinger fires 3 enemy seeking Micro-Rocket(s), hitting targets nearest to him. Each rocket deals 85/135/185/235/285 (+0.55) magic damage.', '65/85/105/125/145 Mana', 1000),
(3, 74, 'CH-1 Concussion Grenade', 'Heimerdinger lobs a grenade at a location, dealing damage to enemy units as well as stunning anyone directly hit and blinding surrounding units.', 'Heimerdinger tosses a grenade, dealing 80/135/190/245/300 (+0.6) magic damage to enemy units and blinding them for 1/1.5/2/2.5/3 seconds. Enemies who are directly hit are stunned for 1.5 seconds.', '80/90/100/110/120 Mana', 925),
(4, 74, 'UPGRADE!!!', 'Passive / Active: Passively increases Cooldown Reduction. Activate to heal all active Evolution Turrets and cause them to fire frost shots, which reduce Movement Speed, for a short time.', 'Passive: 10/15/20% Cooldown Reduction.Active: All active Evolution Turrets are healed for 100% of their maximum health and also fire 20/25/30% movement-slowing frost shots. Additionally, your Hextech Micro-Rockets fire 5 rockets instead of 3 and your CH-1 Concussion Grenade travels faster.', '90 Mana', 280),
(5, 74, 'Techmaturgical Repair Bots', 'Heimerdinger gives nearby allied Turrets and Champions increased Health Regeneration. ', '', '', 0),
(1, 39, 'Bladesurge', 'Irelia dashes forward to strike her target. If it kills the target, Bladesurges cooldown refreshes and refunds 35 Mana.', 'Irelia dashes forward to strike her target, dealing 20/50/80/110/140 (+1) physical damage.If it kills the target, Bladesurges cooldown refreshes and refunds 35 Mana.', '60/65/70/75/80 Mana', 650),
(2, 39, 'Hiten Style', 'Irelia is skilled in the art of Hiten, passively giving her physical attacks health restoration. Activating Hiten Style gives her basic attacks true damage for a short period.', 'Passive: Basic attacks restore 5/7/9/11/13 health.Active: Irelias basic attacks deal 15/30/45/60/75 true damage and doubles health restored for 6 seconds.', '40 Mana', 0),
(3, 39, 'Equilibrium Strike', 'Irelias attack balances the scales, dealing damage and slowing the target. However, if the target has a higher Health % than Irelia, then the blow stuns the target instead.', 'Irelia pierces her target, dealing 80/130/180/230/280 (+0.5) magic damage and slowing the target by 60% for 1/1.25/1.5/1.75/2 second(s).If the target has a higher Health % than Irelia, she stuns the target for the duration instead.', '50/55/60/65/70 Mana', 325),
(4, 39, 'Transcendent Blades', 'Irelia summons 4 spirit blades that she can fling to deal physical damage and siphon life from enemies they pass through.', 'Irelia summons 4 spirit blades that she can fling to deal 80/120/160 (+0.6) (+0.5) physical damage to enemies they pass through. She heals for 25% of the damage dealt against champions and 10% against minions.', '100 Mana', 1000),
(5, 39, 'Ionian Fervor', 'Reduces the duration of stuns, slows, taunts, fears, snares, and roots for each nearby enemy champion.1 Champion: 10%2 Champions: 25%3 Champions: 40%', '', '', 0),
(1, 40, 'Howling Gale', 'By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can active the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.', 'Summons a whirlwind, which deals 60/85/110/135/160 (+0.75) magic damage to all enemies in its path and knocks them into the air. The whirlwind travels further, deals 25/30/40/50/60 bonus damage, and knocks enemies higher, for each second it charges.Activate again to release the whirlwind early.', '90/105/120/135/150 Mana', 1700),
(2, 40, 'Zephyr', 'Janna summons an air elemental that passively increases her Movement Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemys Movement Speed. The passive is lost while this ability is on cooldown.', 'Passive: Increases Movement Speed by 4/7/10/13/16% and allows movement through units.Active: Deals 60/115/170/225/280 (+0.6) magic damage to an enemy and slows their Movement Speed by 24/30/36/42/48% for 3 seconds. Passive benefit is lost while Zephyr is on cooldown.', '40/50/60/70/80 Mana', 600),
(3, 40, 'Eye Of The Storm', 'Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.', 'Shields an allied Champion or turret for 5 seconds. The shield absorbs up to 80/120/160/200/240 (+0.9) damage and grants 14/23/32/41/50 Attack Damage until it breaks.', '70/80/90/100/110 Mana', 800),
(4, 40, 'Monsoon', 'Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.', 'Summons forth the might of the wind to knock surrounding enemies back and restores 70/110/150 (+0.35) Health to nearby allies each second for 4 seconds.', '100/150/200 Mana', 725),
(5, 40, 'Tailwind', 'Increases the Movement Speed of all allied champions by 3%.', '', '', 0),
(1, 59, 'Dragon Strike', 'Jarvan IV extends his lance, dealing physical damage and lowering the Armor of all enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path.', 'Extends Jarvan IVs lance dealing 70/115/160/205/250 (+1.1) physical damage and lowering the Armor of all enemies hit by 10/14/18/22/26% for 3 seconds.If the lance contacts Demacian Standard it will pull Jarvan IV to its location, knocking up enemies in his path.', '45/50/55/60/65 Mana', 770),
(2, 59, 'Golden Aegis', 'Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.', 'Temporarily gains a shield that absorbs up to 50/90/130/170/210 (+20/30/40/50/60 damage for each nearby enemy champion) damage for 5 seconds, and slows surrounding enemies by 15/20/25/30/35% for 2 seconds.', '45/50/55/60/65 Mana', 600),
(3, 59, 'Demacian Standard', 'Jarvan IV carries the pride of Demacia, passively granting him bonus attack speed and armor. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions.', 'Passive: Gains 10/13/16/19/22% Attack Speed and 10/13/16/19/22 Armor.Active: Throws a Demacian Standard to a nearby area dealing 60/105/150/195/240 (+0.8) magic damage to enemies. The Standard lasts for 8 seconds and grants surrounding allied champions 10/13/16/19/22% Attack Speed.', '55 Mana', 800),
(4, 59, 'Cataclysm', 'Jarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them.', 'Heroically leaps to an enemy Champion dealing 200/325/450 (+1.5) physical damage and creating an arena of impassable terrain around them for 3.5 seconds.Activate again to collapse the terrain.', '100/125/150 Mana', 650),
(5, 59, 'Martial Cadence', 'Jarvan IVs initial basic attack on a target deals bonus physical damage. This effect cannot occur again on the same target for a short duration.', '', '', 0),
(1, 24, 'Leap Strike', 'Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon.', 'Jax leaps to a target unit, dealing 70/110/150/190/230 (+1.0) (+0.6) physical damage if it is an enemy.', '65 Mana', 700),
(2, 24, 'Empower', 'Jaxs charges his weapon with energy, causing his next attack to deal additional damage.', 'Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 40/75/110/145/180 (+0.6) magic damage.', '30 Mana', 0),
(3, 24, 'Counter Strike', 'Jaxs combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack stunning all surrounding enemies.', 'Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area effect abilities.After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 50/75/100/125/150 (+0.5) physical damage to them.Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage).', '70/75/80/85/90 Mana', 0),
(4, 24, 'Grandmasters Might', 'Every third consecutive attack deals additional magic damage. Additionally, Jax can activate this ability to strengthen his resolve, increasing his Armor and Magic Resist for a short duration.', 'Passive: Every third consecutive strike Jax deals 100/160/220 (+0.7) additional magic damage.Active: Jax strengthens his resolve, granting him 0.3 Armor and 0.2 Magic Resist for 8 seconds.Armor bonus is equal to 25/35/45 + 30% bonus Attack Damage.Magic Resist bonus is equal to 25/35/45 + 20% Ability Power.', '100 Mana', 0),
(5, 24, 'Relentless Assault', 'Jaxs consecutive basic attacks continuously increase his Attack Speed.', '', '', 0),
(1, 126, 'To the Skies! / Shock Blast', 'Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies.Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies in the area of the explosion.', 'Leaps to an enemy dealing 20/65/110/155/200 (+1) physical damage to enemies and slowing them by 30/35/40/45/50% for 2 seconds.', '40/45/50/55/60 Mana', 600),
(2, 126, 'Shock Blast', 'Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies in the area of the explosion.', 'Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path dealing 60/115/170/225/280 (+1.2) physical damage to all enemies in the area of the explosion.', '55/60/65/70/75 Mana', 1050),
(3, 126, 'Lightning Field / Hyper Charge', 'Hammer Stance: Passive: Restores mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds.Cannon Stance: Gains a burst of energy, increasing attack speed to maximum for several attacks.', 'Passive: Gains 6/8/10/12/14 mana per strike while in Hammer Stance.Active: Creates an electric aura dealing 100/170/240/310/380 (+1) magic damage over 4 seconds to nearby enemies.', '40 Mana', 285),
(4, 126, 'Hyper Charge', 'Gains a burst of energy increasing attack speed to maximum for several attacks.', 'Gains a burst of energy increasing attack speed to maximum for 3 attacks. These attacks deal 70/85/100/115/130% (0.0) damage.', '40 Mana Cost', 50000),
(5, 126, 'Thundering Blow / Acceleration Gate', 'Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance.Cannon Stance: Deploys an Acceleration Gate increasing the movement speed of all allies who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.', 'Deals 8/11/14/17/20% of the enemys maximum health (+1) as magic damage and knocks them back a short distance. (200/300/400/500/600 Maximum Damage against monsters)', '40/50/60/70/80 Mana', 240),
(6, 126, 'Acceleration Gate', 'Deploys an Acceleration Gate increasing the movement speed of all allies who pass through it.If Shock Blast is fired through the gate the missile speed, range, and damage will increase.', 'Deploys an Acceleration Gate for 4 seconds increasing the movement speed of all allies who pass through it by 30/35/40/45/50% for 3 seconds (this bonus fades over the duration).If Shock Blast is fired through the gate the missile speed and range will be increased, and its damage will increase by 40%.', '50 Mana', 650),
(7, 126, 'Mercury Cannon / Mercury Hammer', 'Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the targets Armor and Magic Resist.Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.', 'Active: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and ranged attacks.The next attack in Cannon stance reduces the enemys Armor and Magic Resist by 10/15/20/25% for 5 seconds.', 'No Cost', 0),
(8, 126, 'Mercury Hammer', 'Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.', 'Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and 5/15/25/35 Armor and Magic Resist. The next attack in Hammer stance deals an additional 20/60/100/140 magic damage.', 'No Cost', 0),
(9, 126, 'Hextech Capacitor', 'Gains 40 Movement Speed for 1.25 seconds and can move through units each time Transform is cast.', '', '', 0),
(1, 43, 'Inner Flame', 'Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit.Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.', 'Fires a blast of energy that explodes upon enemy contact, dealing 60/110/160/210/260 (+0.6) magic damage to enemies in the area and slowing their Movement Speed by 25% for 1.5 seconds. Mantra Bonus - Soulflare: Deals 0.0 (+0.3) additional magic damage and leaves a circle of flame at the impact area or upon reaching maximum range, slowing enemies for 50%. After 1.5 seconds the circle erupts, dealing 0.0 (+0.6) magic damage to enemies in the area.', '50/60/70/80/90 Mana', 950),
(2, 43, 'Focused Resolve', 'Karma creates a tether between herself and a targeted enemy, dealing damage over time and revealing them. If the tether is not broken, the enemy will be rooted.Mantra Bonus: Karma strengthens the link, dealing bonus damage and healing.', 'Links Karma to target enemy champion, revealing them, and dealing 60/110/160/210/260 (+0.6) magic damage over 2 seconds, rooting them in place for 1/1.25/1.5/1.75/2 seconds if the link is not broken.Mantra Bonus - Renewal: Focused Resolve deals 0.0 (+0.6) bonus magic damage and heals Karma over the duration for 25% (+0.01%) of her missing Health.', '70/75/80/85/90 Mana', 675),
(3, 43, 'Inspire', 'Karma summons a protective shield that absorbs incoming damage and increases the movement speed of the protected ally.Mantra Bonus: In addition to casting the shield, energy radiates out from the shield, dealing damage to enemies and applying Inspire to allied champions.', 'Target ally gains a shield, granting 20/30/40/50/60% Movement Speed for 1.5 seconds and absorbing 80/120/160/200/240 (+0.5) damage for 4 seconds.Mantra Bonus - Defiance: The shield overflows with energy, dealing 0.0 (+0.6) magic damage to enemy units around her target. Allied champions around her target gain half that amount as a shield, and are also hasted by 60%.', '60/70/80/90/100 Mana', 800),
(4, 43, 'Mantra', 'Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.', 'Karma empowers her next ability within 8 seconds for an additional effect. Soulflare: Deals bonus magic damage and leaves behind a circle of flame, heavily slowing enemies and dealing damage after a brief delay. Renewal: The link deals bonus magic damage to her target, healing Karma for 25% of her missing Health while the two are linked. Defiance: Allied champions around Karmas target become shielded and gain Movement Speed; Enemy units around her target are dealt magic damage.', 'No Cost', 0),
(5, 43, 'Gathering Fire', 'Reduces Mantras cooldown each time Karma damages an enemy champion with one of her abilities (Half-effect for Karmas basic attacks)', '', '', 0),
(1, 30, 'Lay Waste', 'Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies.', 'Creates a delayed blast at Karthus cursor position. After 0.5 seconds, deals 40/60/80/100/120 (+0.3) magic damage to each nearby enemy, this deals double damage if it hits only a single unit.', '20/26/32/38/44 Mana', 875),
(2, 30, 'Wall of Pain', 'Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Movement Speed and Magic Resist reduced for a period.', 'Creates a wall at target location that lasts for 5 seconds. Enemies that pass through the wall have their Magic Resist reduced by 15% and Movement Speed reduced by 40/50/60/70/80% for 5 seconds (their Movement Speed gradually recovers over the duration).', '100 Mana', 1000),
(3, 30, 'Defile', 'Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own mana. ', 'Toggle Off: When Karthus kills a unit, he restores 20/27/34/41/48 Mana.Toggle On: Drains 30/42/54/66/78 Mana to deal 30/50/70/90/110 (+0.25) magic damage to nearby enemies each second. ', '30/42/54/66/78 Mana Per Second ', 550),
(4, 30, 'Requiem', 'After channeling for 3 seconds, Karthus deals damage to all enemy champions.', 'After channeling for 3 seconds, Karthus deals 250/400/550 (+0.6) magic damage to all enemy champions (regardless of distance). ', '150/175/200 Mana', 0),
(5, 30, 'Death Defied', 'Upon dying, Karthus enters a spirit form allowing him to continue casting spells while dead for 7 seconds.', '', '', 0),
(1, 38, 'Null Sphere', 'Kassadin fires an ethereal bolt of void energy, dealing damage and silencing the target for a duration.', 'Kassadin fires a void bolt, dealing 80/130/180/230/280 (+0.7) magic damage and silencing the target for 1/1.4/1.8/2.2/2.6 second(s).', '70/80/90/100/110 Mana', 650),
(2, 38, 'Nether Blade', 'Passive: Kassadins basic attacks restore Mana. The Mana restored is tripled against enemy champions. Active: Kassadins basic attacks deal additional magic damage.', 'Passive: Kassadins basic attacks draw energy from the void, restoring 8/11/14/17/20 Mana each hit. If the target is an enemy champion, the Mana restored is tripled to 24/33/42/51/60.Active: Kassadin charges his nether blade for 5 seconds causing his basic attacks to deal an additional 30/45/60/75/90 (+0.3) magic damage.', '25 Mana', 0),
(3, 38, 'Force Pulse', 'Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.', 'Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him. Upon reaching 6 charges, Kassadin can use Force Pulse to deal 80/130/180/230/280 (+0.7) magic damage and slow enemies by 30/35/40/45/50% for 3 seconds in a cone in front of him.', '80 Mana', 400),
(4, 38, 'Riftwalk', 'Kassadin teleports to a nearby location dealing damage to nearby enemy units. Additionally, multiple Riftwalks in a short period of time cause them to cost additional Mana and deal additional damage.', 'Kassadin teleports to a nearby location dealing 60/70/80 (+0.8) magic damage to surrounding enemy units. Additionally, each subsequent Riftwalk within the next 8 seconds costs 100 additional Mana and deals 60/70/80 additional damage, stacks up to 10 times.', '100 Mana', 700),
(5, 38, 'Void Stone', 'Kassadin takes 15% reduced magic damage and transforms this damage into bonus attack speed.', '', '', 0),
(1, 55, 'Bouncing Blades', 'Katarina throws a dagger that bounces from enemy to enemy, dealing magic damage and marking them. Her next spell or basic attack against a marked target will consume the mark and deal additional magic damage.', 'Throws a dagger dealing 60/85/110/135/160 (+0.45) magic damage. The dagger bounces to the 4 closest enemies dealing 10% less damage with each bounce.Enemies hit are marked for 4 seconds. Katarinas basic attacks or spells will consume the mark dealing 15/30/45/60/75 (+0.15) additional magic damage.', 'No Cost', 675),
(2, 55, 'Sinister Steel', 'Katarina whirls her daggers around her, dealing magic damage to all enemies in the area. If she hits an enemy Champion, Katarina gains a burst of speed for a short duration.', 'Whirls daggers in a circle dealing 40/75/110/145/180 (+0.6) (+0.25) magic damage. If she hits an enemy Champion, Katarina gains 15/20/25/30/35% movement speed for 1 second.', 'No Cost', 400),
(3, 55, 'Shunpo', 'Katarina instantly moves to her targets location and takes reduced damage from enemies for a few seconds. If the target is an enemy, she deals damage.', 'Moves to a targets location. Deals 60/85/110/135/160 (+0.4) magic damage if the target is an enemy.After using Shunpo, Katarina takes 15% reduced damage for 1.5 seconds.', 'No Cost', 700),
(4, 55, 'Death Lotus', 'Katarina becomes a flurry of blades, throwing daggers with unrivaled speed at up to three nearby Champions. Daggers deal magic damage and reduce incoming healing on targets hit.', 'Becomes a flurry of blades, throwing daggers at the closest 3 enemy Champions dealing 400/500/600 (+3) (+2) magic damage over 2 seconds.Daggers apply Grievous Wounds, reducing incoming healing by 50% for 3 seconds.', 'No Cost', 550),
(5, 55, 'Voracity', 'Champion kills or assists reduce Katarinas cooldowns by 15 seconds.', '', '', 0),
(1, 10, 'Reckoning', 'Blasts an enemy unit with angelic force, dealing damage, slowing Movement Speed, and applying Holy Fervor.', 'Blasts a target, dealing 60/110/160/210/260 (+1.0) (+1) magic damage, slowing their Movement Speed by 35/40/45/50/55% for 3 seconds, and applying a stack of Holy Fervor.', '70/75/80/85/90 Mana', 650),
(2, 10, 'Divine Blessing', 'Blesses a target friendly champion, granting them increased movement speed and healing them.', 'Blesses an allied champion, increasing their Movement Speed by 18/21/24/27/30% for 3 seconds and healing them for 60/105/150/195/240 (+0.35) health.', '60/70/80/90/100 Mana', 900),
(3, 10, 'Righteous Fury', 'Ignites Kayles sword with a holy flame, granting Kayle a ranged splash attack and bonus magic damage.', 'Kayle increases her Attack Range by 400 for 10 seconds and her basic attack deals an additional 20/30/40/50/60 (+0.4) magic damage on hit.In addition, enemies near her target take 20/25/30/35/40% of her Attack Damage plus 20/30/40/50/60 (+0.4) magic damage on attack.', '45 Mana', 0),
(4, 10, 'Intervention', 'Shields Kayle or an ally for a short time, causing them to be immune to damage.', 'Bathes Kayles target in a holy light, rendering them immune to all damage for 2/2.5/3 seconds.', '100/75/50 Mana', 900),
(5, 10, 'Holy Fervor', 'When Kayle attacks a champion, the target loses 3% Armor and Magic Resistance for 5 seconds. This effect stacks up to 5 times.', '', '', 0),
(1, 85, 'Thundering Shuriken', 'Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits.', 'Throws a shuriken that damages the first enemy it hits for 75/115/155/195/235 (+0.75) magic damage and adds a Mark of the Storm.', '65/60/55/50/45 Energy', 950),
(2, 85, 'Electrical Surge', 'Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked.', 'Passive: Every 5 attacks, Kennen deals magic damage equal to 40/50/60/70/80% of his attack damage and adds a Mark of the Storm to his target.Active: Surges electricity through all nearby targets afflicted by Mark of the Storm, dealing 65/95/125/155/185 (+0.55) magic damage and adding another mark.', '45 Energy', 900),
(3, 85, 'Lightning Rush', 'Kennen morphs into a lightning form, enabling him to pass through units. Any enemy unit he runs through takes damage and gets a Mark of the Storm.', 'Kennen moves very fast and may pass through units, dealing 85/125/165/205/245 (+0.6) magic damage and adding a Mark of the Storm to any enemy he passes through. Additionally, Kennen will gain 10/20/30/40/50 Armor and Magic Resist for 4 seconds. Kennen is refunded 40 Energy if he passes through an enemy, but can only gain this effect once. Lightning Rush deals half damage to minions.', '100/95/90/85/80 Energy', 0),
(4, 85, 'Slicing Maelstrom', 'Kennen summons a storm that strikes at random nearby enemy champions for magical damage.', 'Summons a magical storm that deals 80/145/210 (+0.4) magic damage and applies a Mark of the Storm to a random enemy champion near Kennen every 0.5/0.4/0.33 seconds. This storm attacks up to 6/10/15 times and cannot hit the same target more than 3 times.', ' Energy', 0),
(5, 85, 'Mark of the Storm', 'Kennens abilities add Marks of the Storm to opponents. Upon receiving 3 Marks of Storm, an opponent is stunned and Kennen receives 25 Energy. Has a diminished effect if done twice within 7 seconds.', '', '', 0),
(1, 121, 'Taste Their Fear', 'KhaZix passively marks enemies that are isolated from nearby allies. Taste Their Fear deals physical damage to a single target. Damage increased on isolated targets. If he chooses to Evolve Enlarged Claws, damage to isolated targets increases dramatically. KhaZix also gains increased range on his basic attacks and Taste Their Fear.', 'Passive: Marks enemies who are isolated from nearby allies.Active: Deals 70/100/130/160/190 (+1.5) physical damage. If the target is isolated, the amount is increased to 100/145/190/235/280 (+2).Evolved Enlarged Claws: Increases damage to isolated enemies by 12% of their missing health (max 200 vs. monsters). Increases the range of Taste Their Fear and KhaZixs basic attacks by 50.', '25 Mana', 325),
(2, 121, 'Void Spike', 'KhaZix fires exploding spikes that deal physical damage to all nearby enemies. KhaZix is healed if he is also within the explosion radius. If he chooses to Evolve Spike Racks, Void Spike fires three spikes in a cone. This effect consumes Unseen Threat to slow and damage all enemies struck.', 'Fires exploding spikes, dealing 75/115/155/195/235 (+0.9) physical damage to all nearby enemies. Heals KhaZix for 40/70/100/130/160 (+0.5) if he is within the explosion radius.Evolved Spike Racks: Void Spike fires three spikes in a cone. Consumes Unseen Threat to slow and damage all enemies struck.', '60/70/80/90/100 Mana', 1000),
(3, 121, 'Leap', 'KhaZix leaps to an area, dealing physical damage upon landing. If he chooses to Evolve Wings, Leaps range increases dramatically. Also, on champion kill or assist, Leaps cooldown resets.', 'Leaps to a target area, dealing 65/100/135/170/205 (+0.8) physical damage.Evolved Wings: Increases Leaps range. On champion kill or assist, Leaps cooldown resets.', '50 Mana', 600),
(4, 121, 'Void Assault', 'Each rank allows KhaZix to evolve one of his abilities, giving it a unique additional effect. When activated, Void Assault stealths KhaZix, triggers Unseen Threat, and increases Movement Speed. If he chooses to Evolve Active Camouflage, Void Assault can be cast three times and KhaZix takes reduced damage while in stealth.', 'Passive: Ranking up Void Assault allows KhaZix to evolve one of his abilities.Active: Stealths for 1 second. Activates Unseen Threat and increases KhaZixs Movement Speed by 40%. Void Assault can be cast a second time within 10 seconds.Evolved Active Camouflage: Void Assault can be cast three times. KhaZix takes 40% reduced damage while in stealth.', '100 Mana', 0),
(5, 121, 'Unseen Threat', 'When KhaZix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy Champion to deal bonus magic damage and slow.', '', '', 0),
(1, 96, 'Caustic Spittle', 'Passive: Increases KogMaws Attack Speed. Active: KogMaw launches a corrosive projectile which deals magic damage and corrodes the targets Armor and Magic Resist for 4 seconds.', 'Passive: Increases Attack Speed by 10/15/20/25/30%.Active: Deals 60/110/160/210/260 (+0.7) magic damage and reduces the enemys Armor and Magic Resist by 5/10/15/20/25 for 4 seconds.', '60 Mana', 625),
(2, 96, 'Bio-Arcane Barrage', 'KogMaws attacks gain range and deal a percent of the targets maximum health as magic damage. ', 'Basic attacks gain 130/150/170/190/210 range and deal additional magic damage equal to 2/3/4/5/6% (+0.01)% of the enemys maximum Health (Max: 100 Damage vs Monsters). Lasts 8 seconds.', '50 Mana', 0),
(3, 96, 'Void Ooze', 'KogMaw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it.', 'Deals 60/110/160/210/260 (+0.7) magic damage to enemies it passes through and leaves a trail which slows enemies by 20/28/36/44/52% for 4 seconds.', '80/90/100/110/120 Mana', 1200),
(4, 96, 'Living Artillery', 'KogMaw fires a living artillery shell at a great distance dealing damage and revealing targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional mana.', 'Fires a living artillery shot from a great distance that lands shortly after launch. Deals 80/120/160 (+0.5) (+0.3) magic damage and reveals enemies for 4 seconds (deals 125% bonus damage to Champions).Subsequent artillery shots within 6 seconds cost 40 additional Mana up to a maximum of 400 Mana.', '40 Mana', 1200),
(5, 96, 'Icathian Surprise', 'Upon dying, KogMaw starts a chain reaction in his body which causes him to move faster and detonate after 4 seconds; dealing 100 + (25 x lvl) true damage to surrounding enemies.', '', '', 0),
(1, 7, 'Sigil of Silence', 'LeBlanc projects an orb towards her target, dealing magic damage and marking the target for 3.5 seconds. If the target takes damage from one of LeBlancs abilities, the sigil will trigger, dealing damage and silencing the target.', 'LeBlanc projects an orb towards her target, dealing 70/110/150/190/230 (+0.6) magic damage and marking the target for 3.5 seconds.If the target takes damage from one of LeBlancs abilities, the mark will trigger, dealing 20/40/60/80/100 (+0.3) magic damage and silencing the target for 2 seconds.', '70/75/80/85/90 Mana', 700),
(2, 7, 'Distortion', 'LeBlanc rapidly moves to a target location, dealing magic damage to nearby units. In the following 3 seconds, she can activate Distortion again to return to her starting location.', 'LeBlanc rapidly moves to a target location, dealing 85/125/165/205/245 (+0.6) magic damage to nearby units. In the following 3 seconds, she can activate Distortion again to return to her starting location.', '80/85/90/95/100 Mana', 600),
(3, 7, 'Ethereal Chains', 'LeBlanc flings illusionary chains towards a target location. If it hits an enemy unit, it will deal initial magic damage and slow their movement speed by 25%. If the target remains shackled for 2 seconds, the target takes additional magic damage and is unable to move.', 'LeBlanc flings illusionary chains towards a target location. If it hits an enemy unit, it will deal 40/65/90/115/140 (+0.5) initial magic damage and slow their movement speed by 25%. If the target remains shackled for 2 seconds, the target takes an additional 40/65/90/115/140 (+0.5) magic damage and is unable to move for 1/1.3/1.6/1.9/2.2 second(s).', '80 Mana', 925),
(4, 7, 'Mimic', 'LeBlanc can cast a more potent version of the previous spell she cast.', 'LeBlanc can cast the previous spell she cast. The mimicked spell deals 10/25/40% increased damage.', '100/50/ Mana', 0),
(5, 7, 'Mirror Image', 'When LeBlanc drops below 40% Health, she becomes invisible for 0.5 seconds. When the invisibility fades, she creates a Mirror Image that deals no damage and lasts for up to 8 seconds.Mirror Image has a 1 minute cooldown.Mirror Image can be controlled by holding the Alt key and using the right mouse button.', '', '', 0),
(1, 64, 'Sonic Wave / Resonating Strike', 'Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 8% of their missing health.', 'Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50/80/110/140/170 (+0.9) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50/80/110/140/170 (+0.9) physical damage plus 8% of their missing Health (Max: 400 damage vs. Monsters).', '50 Energy / 30 Energy', 1000),
(2, 64, 'Safeguard / Iron Will', 'Safeguard: Lee Sin rushes towards a target ally, shielding them both from damage. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.Iron Will: Lee Sins intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains Life Steal and Spell Vamp.', 'Safeguard: Lee Sin rushes towards a target ally, shielding them both for 40/80/120/160/200 (+0.8) damage over the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.Iron Will: Lee Sins intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 5/10/15/20/25% Life Steal and Spell Vamp.', '50 Energy / 30 Energy', 700),
(3, 64, 'Tempest / Cripple', 'Tempest: Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.', 'Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 60/95/130/165/200 (+1.0) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.Cripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, reducing their Movement and Attack Speed by 20/30/40/50/60%. Movement and Attack Speed recover gradually over the duration.', '50 Energy / 30 Energy', 350),
(4, 64, 'Dragons Rage', 'Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.', 'Lee Sin performs a powerful roundhouse kick launching an enemy champion back, dealing 200/400/600 (+2.0) physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.', 'No Cost', 375),
(5, 64, 'Flurry', 'After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each.', '', '', 0),
(1, 89, 'Shield of Daybreak', 'Leona uses her shield to perform her next basic attack, dealing bonus magic damage and stunning the target.', 'The next basic attack deals an additional 40/70/100/130/160 (+0.3) magic damage and stuns an enemy for 1.25 seconds.', '45/50/55/60/65 Mana', 0),
(2, 89, 'Eclipse', 'Leona raises her shield to gain Armor and Magic Resistance. When the duration first ends, if there are nearby enemies she will deal magic damage to them and prolong the duration of the effect.', 'Gains 30/40/50/60/70 bonus Armor and Magic Resist for 3 seconds. When the effect ends, nearby enemies struck take 60/110/160/210/260 (+0.4) magic damage and Leona retains her bonus Armor and Magic Resist for 3 seconds.', '60 Mana', 450),
(3, 89, 'Zenith Blade', 'Leona projects a solar image of her sword, dealing magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be briefly immobilized and Leona will dash to them.', 'Strikes all enemies in a line dealing 60/100/140/180/220 (+0.4) magic damage. The last enemy Champion struck will be briefly rooted and Leona will dash to them.', '60 Mana', 875),
(4, 89, 'Solar Flare', 'Leona calls down a beam of solar energy, dealing damage to enemies in an area. Enemies in the center of the area are stunned, while enemies on the outside are slowed.', 'Calls down a radiant beam of solar energy dealing 150/250/350 (+0.8) magic damage and slowing enemies by 80% for 1.5 seconds. Enemies in the center of the flare are stunned instead of slowed.', '100/150/200 Mana', 1200),
(5, 89, 'Sunlight', 'Damaging spells afflict enemies with Sunlight for 3.5 seconds. When allied Champions deal damage to those targets, they consume the Sunlight debuff to deal additional magic damage.', '', '', 0),
(1, 117, 'Glitterlance', 'Pix and Lulu each fire a bolt of magical energy that heavily slows all enemies it hits. An enemy can only be damaged by one bolt.', 'Lulu and Pix each fire a piercing bolt dealing 80/125/170/215/260 (+0.5) magic damage, slowing enemies hit by 80% for 1/1.25/1.5/1.75/2 second(s). This slow decays over time.An enemy can only be damaged by one bolt.', '40/50/60/70/80 Mana', 925),
(2, 117, 'Whimsy', 'If cast on an ally, grants them movement speed and ability power for a short time. If cast on an enemy, turns them into an adorable critter that cant attack or cast spells.', 'On Ally Cast: Target ally gains 35% Movement Speed and 20/30/40/50/60 Ability Power for 5 seconds.On Enemy Cast: Polymorphs an enemy champion for 1.5/1.75/2/2.25/2.5 seconds, disabling their ability to attack or cast spells and reducing their base movement speed by 60.', '65/70/75/80/85 Mana', 650),
(3, 117, 'Help, Pix!', 'If cast on an ally, commands Pix to jump to an ally and shield them. He then follows them and aids their attacks. If cast on an enemy, commands Pix to jump to an enemy and damage them. He then follows them and grants you vision of that enemy.', 'On Ally Cast: Commands Pix to jump to an ally and then follow and aid their attacks instead of Lulus for 6 seconds. Upon arrival, Pix shields them from 60/105/150/195/240 (+0.6) damage for 6 seconds.On Enemy Cast: Pix deals 80/130/180/230/280 (+0.6) magic damage to target enemy unit. Pix then follows and grants vision of them for 6 seconds. ', '60/70/80/90/100 Mana', 650),
(4, 117, 'Wild Growth', 'Lulu enlarges an ally, knocking nearby enemies into the air and granting the ally a large amount of bonus health. For the next few seconds, that ally gains an aura that slows nearby enemies.', 'Lulu enlarges her ally, knocking nearby enemies into the air. For 7 seconds, her ally gains 300/450/600 (+0.5) bonus health and slows nearby enemies by 30/45/60% for 1 seconds.', '150 Mana', 900),
(5, 117, 'Pix, Faerie Companion', 'Pix is a wild Faerie that accompanies Lulu. Pix will fire a barrage of magical energy at targets that Lulu attacks.', '', '', 0),
(1, 99, 'Light Binding', 'Lux releases a sphere of light that binds and deals damage to up to two enemy units.', 'Fires a ball of light, rooting the first enemy hit for 2 seconds and dealing 60/110/160/210/260 (+0.7) magic damage. The second enemy receives 50% of the effect.', '50/60/70/80/90 Mana', 1175),
(2, 99, 'Prismatic Barrier', 'Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.', 'Throws Luxs wand to a target location and back, protecting herself and all allied Champions it touches from 80/105/130/155/180 (+0.35) damage for 3 seconds.', '60 Mana', 1075),
(3, 99, 'Lucent Singularity', 'Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.', 'Creates a zone that slows enemies by 20/24/28/32/36%. After 5 seconds the zone detonates dealing 60/105/150/195/240 (+0.6) magic damage.Activate again to detonate early.', '70/85/100/115/130 Mana', 1100),
(4, 99, 'Final Spark', 'After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Luxs passive ability and refreshes the Illumination debuff duration.', 'Channels a dazzling ray of light dealing 300/400/500 (+0.75) magic damage to all enemies in a line. Final Spark ignites and refreshes the Illumination debuff. ', '100 Mana', 3000),
(5, 99, 'Illumination', 'Luxs damaging spells charge the target with energy for 6 seconds. Luxs next attack ignites the energy, dealing bonus magic damage (depending on Luxs level) to the target.', '', '', 0),
(1, 54, 'Seismic Shard', 'Using his primal elemental magic, Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing movement speed for 4 seconds.', 'Deals 70/120/170/220/270 (+0.6) magic damage and steals 14/17/20/23/26% Movement Speed from the target for 4 seconds.', '70/75/80/85/90 Mana', 625),
(2, 54, 'Brutal Strikes', 'Malphite starts to hit with such force that his attacks deal damage to all units in front of him. Activating Brutal Strikes greatly increases his Armor and Attack Damage for a short amount of time.', 'Passive: Malphites basic attacks hit units near his target for 30/38/46/54/62% of his Attack Damage.Active: Malphites Armor and Attack Damage increase by 20/25/30/35/40% for 6 seconds.', '50/55/60/65/70 Mana', 0),
(3, 54, 'Ground Slam', 'Malphite slams the ground sending out a shockwave that deals magic damage based on his Armor as damage and reduces the Attack speed of enemies for a short duration.', 'Malphite slams the ground dealing 60/100/140/180/220 (+0.3) (+0.2) magic damage to surrounding enemies, reducing their Attack Speed by 30/35/40/45/50% for 3 seconds.This ability gains damage equal to 30% of Malphites Armor.', '50/55/60/65/70 Mana', 400),
(4, 54, 'Unstoppable Force', 'Malphite ferociously charges to a location, damaging enemies and knocking them into the air.', 'Malphite charges toward the target area, dealing 200/300/400 (+1) magic damage and knocking enemies into the air for 1.5 seconds.', '100 Mana', 1000),
(5, 54, 'Granite Shield', 'Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for 10 seconds, this effect recharges.', '', '', 0),
(1, 90, 'Call of the Void', 'Malzahar opens up two portals to the void. After a short delay, they fire projectiles that deal magic damage and silence enemy champions.', 'Malzahar opens two portals to the void. After a short delay, they fire projectiles that deal 80/135/190/245/300 (+0.8) magic damage and silence champions for 1.4/1.8/2.2/2.6/3 seconds.', '80/90/100/110/120 Mana', 900),
(2, 90, 'Null Zone', 'Malzahar creates a zone of negative energy which damages enemies that stand in it.', 'Malzahar creates a zone of negative energy for 5 seconds. The zone damages nearby enemies for 4/5/6/7/8% (+0.01%) of their max health each second (damage to Monsters is capped at 120 damage per second).', '90/100/110/120/130 Mana', 800),
(3, 90, 'Malefic Visions', 'Malzahar infects his targets mind with cruel visions of their demise, dealing damage each second. If the target dies while afflicted by the visions, they pass on to a nearby enemy unit and Malzahar gains mana. Malzahars Voidlings are attracted to affected units.', 'Malzahar infects his targets mind, dealing 80/140/200/260/320 (+0.8) magic damage over 4 seconds.If the target dies during this time, the visions pass to a nearby enemy and Malzahar gains 10/14/18/22/26 mana.Malzahars Voidlings are attracted to affected units.', '60/75/90/105/120 Mana', 650),
(4, 90, 'Nether Grasp', 'Malzahar channels the essence of the Void to suppress his target and deal damage each second.', 'Malzahar channels the essence of the Void to suppress his target as well as deal 250/400/550 (+1.3) magic damage over 2.5 seconds.', '150 Mana', 700),
(5, 90, 'Summon Voidling', 'After casting 4 spells, Malzahar summons an uncontrollable Voidling to engage enemy units for 21 seconds. Voidlings have 200 + 50 x lvl Health and 20 + 5 x lvl Damage.Voidlings Grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).', '', '', 0),
(1, 57, 'Arcane Smash', 'Maokai knocks back nearby enemies with a shockwave, dealing magic damage and slowing them.', 'Maokai releases an arcane shockwave. Nearby enemies are knocked back and all affected enemies take 70/115/160/205/250 (+0.4) magic damage and are slowed by 20/27/34/41/48% for 2 seconds.', '55 Mana', 600),
(2, 57, 'Twisted Advance', 'Maokai dissolves into a cloud of arcane energies. He regrows near a target enemy, dealing damage and rooting it in place.', 'Maokai transforms into a cloud of arcane energy that quickly travels to a target enemy, deals 80/115/150/185/220 (+0.8) magic damage and roots it for 1/1.25/1.5/1.75/2 second(s).', '75/80/85/90/95 Mana', 650),
(3, 57, 'Sapling Toss', 'Maokai flings a sapling that deals area damage on impact. The sapling then wards the nearby area. When enemies approach, the sapling attacks enemies with an arcane blast.', 'Maokai flings a sapling that deals 40/75/110/145/180 (+0.4) magic damage on impact.The sapling wards the nearby area, and will chase enemies that approach, exploding to deal 80/130/180/230/280 (+0.6) magic damage. Saplings last for 35 seconds.', '70/80/90/100/110 Mana', 1100),
(4, 57, 'Vengeful Maelstrom', 'Maokai shields his allies by drawing power from hostile spells and attacks, reducing non-tower damage done to allied champions in the area. When Maokai ends the effect, he unleashes the absorbed energy to deal damage to enemies within the vortex.', 'Toggle: Maokai creates a magical vortex that protects him and allied champions by reducing damage from non-turret sources by 20%.Maokai can end the effect to release the stored energy, dealing 100/150/200 (+0.5) (+2 per damage absorbed) magic damage to enemies within the vortex. Maokai can store up to 200/250/300 bonus damage.', '75 Mana, 30 Mana Per Second', 625),
(5, 57, 'Sap Magic', 'Each time a spell is cast near Maokai he draws energy from it, gaining a charge of Magical Sap. When Maokai has 5 charges his next basic attack heals him for 7% of his max HP.', '', '', 0),
(1, 11, 'Alpha Strike', 'Master Yi leaps across the battlefield with blinding speed, dealing magic damage to multiple units in his path with a chance to deal bonus magic damage to minions and monsters.', 'Master Yi leaps across the battlefield striking up to 4 enemies, dealing 100/150/200/250/300 (+1) magic damage to each enemy with a 50% chance to deal 260/320/380/440/500 bonus magic damage to minions and monsters.', '60/70/80/90/100 Mana', 600),
(2, 11, 'Meditate', 'Master Yi rejuvinates his body by focus of mind, restoring Health and increasing his Armor and Magic Resist for a short time.', 'Master Yi channels, restoring 200/350/500/650/800 (+2) Health over 5 seconds. While channeling, Master Yi gains 100/150/200/250/300 Armor and Magic Resist.', '50/65/80/95/110 Mana', 0),
(3, 11, 'Wuju Style', 'Master Yi becomes skilled in the art of Wuju, passively increasing his Attack Damage. Activating Wuju Style doubles the bonus for a short time, but the passive bonus is then lost while on cooldown.', 'Passive: Increases Attack Damage by 15/20/25/30/35.Active: Master Yi doubles the passive bonus for 10 seconds. The passive bonus is then lost while Wuju Style is on cooldown.', '40 Mana', 0),
(4, 11, 'Highlander', 'Master Yi moves with unparalleled agility, temporarily increasing his Movement and Attack speeds as well as making him immune to all slowing effects. While active, killing a Champion refreshes all of Master Yis cooldowns.', 'Increases Master Yis Movement Speed by 40% and Attack Speed by 40/60/80%, and he becomes immune to all slowing effects for 8/10/12 seconds. While active, killing a champion refreshes all of Master Yis cooldowns (assists reduce half of the base cooldown amount).', '100 Mana', 0),
(5, 11, 'Double Strike', 'Master Yi strikes twice every 7th attack.', '', '', 0),
(1, 21, 'Double Up', 'Miss Fortune fires a bullet at an enemy, damaging them and a target behind them.', 'Miss Fortune fires a shot at an enemy target, dealing 25/60/95/130/165 (+0.75) physical damage and 120% of that damage to another enemy target behind the first. Applies on-hit effects.', '70/75/80/85/90 Mana', 550),
(2, 21, 'Impure Shots', 'Miss Fortune passively increases damage dealt to a target with each strike. This ability can be activated to increase Miss Fortunes attack speed and cause her attacks to lower healing received by the target.', 'Passive: Miss Fortune deals 6/8/10/12/14 (+0.05) magic damage to her target with each attack, cumulatively stacking up to 4 times on the same target.Active: Miss Fortunes attack speed is increased by 30/35/40/45/50% for 6 seconds and causes her attacks to lower healing received and health regeneration by the target by 50% for 3 seconds.', '50 Mana', 0),
(3, 21, 'Make It Rain', 'Miss Fortune unleashes a flurry of bullets at a location, dealing waves of damage to opponents and slowing them.', 'Miss Fortune fires hundreds of bullets into the air that rain down at a location after 0.5 seconds, dealing 90/145/200/255/310 (+0.8) magic damage over 2 seconds and slowing enemies hit by 20/28/36/44/52% for 1 second.', '80 Mana', 800),
(4, 21, 'Bullet Time', 'Miss Fortune channels a flurry of bullets into a cone in front of her, dealing large amounts of damage to enemies.', 'Miss Fortune channels a barrage of bullets into a cone in front of her for 2 seconds, dealing 65/95/125 (+0.35) (+0.2) physical damage per bullet.', '100 Mana', 400),
(5, 21, 'Strut', 'After 5 seconds of not being attacked, Miss Fortune gains an additional 25 Movement Speed. This bonus increases by 9 each second up to a maximum bonus of 70.', '', '', 0),
(1, 82, 'Mace of Spades', 'On next hit, Mordekaiser swings his mace with such force that it echoes out, striking up to 3 additional nearby targets, dealing damage plus bonus damage. If the target is alone, the attack deals extra damage.', 'On next hit, Mordekaiser swings his mace with such force that it echoes out, striking up to 3 additional nearby targets, dealing 80/110/140/170/200 (+1.0) (+0.4) magic damage. If the target is alone, 132/181.5/231/280.5/330 (+1.65) (+0.66) damage is dealt instead.', 'Costs 25/32/39/46/53 Health', 0),
(2, 82, 'Creeping Death', 'Unleashes a protective cloud of metal shards to surround an ally, increasing their armor and magic resistance and dealing damage per second to enemies in the cloud.', 'Unleashes a protective cloud of metal shards to surround an ally for 6 seconds, increasing their armor and magic resistance by 10/15/20/25/30 and dealing 24/38/52/66/80 (+0.2) magic damage per second to nearby enemies.', 'Costs 26/32/38/44/50 Health', 750),
(3, 82, 'Siphon of Destruction', 'Mordekaiser deals damage to enemies in a cone in front of him. For each unit hit, Mordekaisers shield absorbs energy.', 'Mordekaiser damages enemies in a cone in front of him, dealing 70/115/160/205/250 (+0.6) magic damage.', 'Costs 24/36/48/60/72 Health', 700),
(4, 82, 'Children of the Grave', 'Mordekaiser curses an enemy, stealing a percent of their life initially and each second. If the target dies while the spell is active, their soul is enslaved and will follow Mordekaiser as a ghost for 30 seconds.', 'Steals 24/29/34 (+0.04)% of target champions maximum Health (half stolen initially and half over 10 seconds; deals Magic Damage).If the target dies while cursed, their soul is enslaved and will follow Mordekaiser as a ghost for 30 seconds. Mordekaiser gains 20% of their Ability Power and Attack Damage, and the ghosts stats are enhanced.The ghost can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.', 'No Cost', 850),
(5, 82, 'Iron Man', 'A percent of the damage dealt from abilities is converted into a temporary shield, absorbing incoming damage.', '', '', 0),
(1, 25, 'Dark Binding', 'Morgana releases a sphere of dark magic. Upon contact with an enemy unit, the sphere will deal magic damage and force the unit to the ground for a period of time.', 'Fires a bolt of dark energy, rooting the first enemy hit for 2/2.25/2.5/2.75/3 seconds and dealing 80/135/190/245/300 (+0.9) magic damage.', '50/60/70/80/90 Mana', 1175),
(2, 25, 'Tormented Soil', 'Infects an area with desecrated soil, causing enemy units who stand on the location to take continual damage.', 'Curses an area for 5 seconds. Enemies on the cursed ground take 25/40/55/70/85 (+0.2) magic damage and have their Magic Resist reduced by 4/5/6/7/8 every second.', '70/85/100/115/130 Mana', 900),
(3, 25, 'Black Shield', 'Places a protective barrier around an allied champion, absorbing magical damage and disables until penetrated or the shield dissipates.', 'Shields an allied Champion for 5 seconds. The shield absorbs 95/160/225/290/355 (+0.7) magic damage and prevents disables until it breaks.', '50 Mana', 750),
(4, 25, 'Soul Shackles', 'Latches chains of energy onto nearby enemy champions, dealing initial damage to them and slowing their Movement Speed, and then echoing the pain a few seconds later and stunning them if they remain close to Morgana.', 'Dark chains latch onto nearby enemy Champions dealing 175/250/325 (+0.7) magic damage and slowing them by 20% for 3 seconds. After 3 seconds, they are dealt an additional 175/250/325 (+0.7) magic damage and are stunned for 1.5 seconds.Enemy Champions can break the chains by moving away from Morgana.', '100 Mana', 625),
(5, 25, 'Soul Siphon', 'Morgana has Spell Vamp, healing herself whenever she deals damage with her spells.', '', '', 0),
(1, 267, 'Aqua Prison', 'Sends a bubble towards a targeted area, dealing damage and stunning all enemies on impact.', 'Sends a bubble towards a targeted area, dealing 75/130/185/240/295 (+0.65) magic damage to enemies, and stunning them for 1.25 seconds.', '60 Mana', 875),
(2, 267, 'Ebb and Flow', 'Unleashes a stream of water that bounces back and forth between allies and enemies, healing allies and damaging enemies.', 'Unleashes a stream of water that bounces back and forth between allies and enemies.On Ally Hit: Heals 65/95/125/155/185 (+0.3) health and will bounce to a nearby enemy champion.On Enemy Hit: Deals 70/110/150/190/230 (+0.5) magic damage and bounces to a nearby allied champion.Bounces to each target only once, and hits up to 3 targets. The damage and healing value is reduced by 15% each bounce.', '70/85/100/115/130 Mana', 725),
(3, 267, 'Tidecallers Blessing', 'Empowers an allied champion for a short duration. The allys basic attacks deal bonus magic damage and slow the target.', 'Empowers an allied champion for 6 seconds or 3 basic attacks. The allys basic attacks deal 25/40/55/70/85 (+0.2) bonus magic damage and slow the target by 15/20/25/30/35% for 1 second.', '55/60/65/70/75 Mana', 800),
(4, 267, 'Tidal Wave', 'Summons a massive Tidal Wave that knocks up, slows, and damages enemies.', 'Summons a Tidal Wave from Namis position. The Tidal Wave knocks up enemies and slows them by 50/60/70%, dealing 150/250/350 (+0.7) magic damage. The duration of the slow increases based on how far the Tidal Wave has traveled, with a minimum duration of 2 seconds and a maximum of 4 seconds.', '100 Mana', 2550),
(5, 267, 'Surging Tides', 'When Namis abilities hit allied champions they gain movement speed for a short duration.', '', '', 0),
(1, 75, 'Siphoning Strike', 'Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.', 'Active: Nasuss next basic attack will deal 30/50/70/90/110 (+1) (+3.0) physical damage.Passive: Siphoning Strike permanently gains 3 damage if it kills an enemy unit. This bonus is doubled against Champions, large minions and large monsters.', '20 Mana', 0),
(2, 75, 'Wither', 'Nasus ages his target, decelerating their Movement and Attack Speeds over time.', 'Nasus ages target champion over 5 seconds, initially slowing their Movement and Attack Speeds by 35% and increasing to 47/59/71/83/95% over the duration.', '80 Mana', 700),
(3, 75, 'Spirit Fire', 'Nasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it.', 'Nasus unleashes a spirit flame at a target location, dealing an initial 55/95/135/175/215 (+0.6) magic damage.For the next 5 seconds, enemies in the area have their Armor reduced by 20/25/30/35/40 and are dealt an additional 11/19/27/35/43 (+0.12) magic damage each second.', '70/85/100/115/130 Mana', 650),
(4, 75, 'Fury of the Sands', 'Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains increased Health, Attack Range, cast ranges, and drains nearby enemies max Health converting into bonus damage for the duration.', 'Nasus becomes empowered in the sandstorm for 15 seconds, increasing his maximum Health by 300/450/600, Attack Range by 50, and cast ranges by 100.While the storm rages, he deals 3/4/5 (+0.01)% of nearby enemies maximum Health each second (240 damage max per second) as magic damage and converts it into bonus Attack Damage.', '100 Mana', 0),
(5, 75, 'Soul Eater', 'Nasus drains his foes spiritual energy, giving him bonus Lifesteal.', '', '', 0),
(1, 111, 'Dredge Line', 'Nautilus hurls his anchor forward. If it hits a champion, he drags both himself and the opponent close together. If it hits terrain, Nautilus instead pulls himself to the anchor and the cooldown of Dredge Line is reduced by half.', 'Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing 60/105/150/195/240 (+0.75) magic damage and stunning them briefly.If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50% (0.5).', '60/70/80/90/100 Mana', 950),
(2, 111, 'Titans Wrath', 'Nautilus surrounds himself with dark energies, gaining a shield that blocks incoming damage. While the shield persists, his attacks apply a damage over time effect to enemies around his target.', 'Nautilus surrounds himself with dark energies, shielding him from the next 100/150/200/250/300 plus 10% of his bonus health (+0.1) damage for up to 10 seconds.While the shield persists, Nautilus basic attacks apply a damage over time effect to all units around his target. The effect deals 30/55/80/105/130 (+0.4) magic damage over 2 seconds.', '80 Mana', 0),
(3, 111, 'Riptide', 'Nautilus slams the ground, causing the earth to explode around him in a set of three explosions. Each explosion damages and slows enemies.', 'Nautilus slams the ground, causing the earth to explode around him. Each explosion deals 60/100/140/180/220 (+0.5) magic damage to units in the area and slows them by 30/35/40/45/50% for 2 seconds. This slow diminishes over time.A unit can be hit by more than one explosion, but they take 50% less damage from additional explosions.', '60/70/80/90/100 Mana', 400),
(4, 111, 'Depth Charge', 'Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.', 'Nautilus fires a shockwave that chases an enemy champion. This deals 125/175/225 (+0.4) magic damage to enemies it passes through and knocks them into the air.The shockwave explodes upon hitting its target dealing 200/325/450 (+0.8) magic damage, launching them into the air and stunning them for 1/1.5/2 seconds. ', '100 Mana', 825),
(5, 111, 'Staggering Blow', 'Nautilus basic attacks deal bonus physical damage and immoblize his targets. This effect cannot happen more than once every few seconds on the same target.', '', '', 0),
(1, 76, 'Javelin Toss / Takedown', 'In human form, Nidalee throws a spiked javelin at her target that gains damage as it flies. As a cougar, her next attack will attempt to fatally wound her target, dealing more damage the less life they have.', 'Human: Nidalee tosses her javelin, dealing 55/95/140/185/230 (+0.65) magic damage on impact (deals up to 250% damage the farther away the target is). Cougar: Nidalees next attack deals additional damage based on how low her opponents life is.', '50/60/70/80/90 Mana', 1500),
(2, 76, 'Bushwhack / Pounce', 'In human form, Nidalee lays a damaging trap for unwary opponents that, when sprung, reveals the target and reduces their Armor and Magic Resist for 12 seconds. As a cougar, she pounces forward, dealing a small amount of damage when she lands. Pounce is not affected by cooldown reduction.', 'Human: Nidalee lays a trap that deals 80/125/170/215/260 (+0.4) magic damage over 2 seconds, reveals the target, and reduces their Armor and Magic Resist by 20/25/30/35/40% for 12 seconds. Traps last for 4 minutes.Cougar: Nidalee lunges forward, dealing damage to surrounding enemies.', '60/75/90/105/120 Mana', 900),
(3, 76, 'Primal Surge / Swipe', 'In human form, Nidalee channels the spirit of the cougar to heal her allies and imbue them with attack speed for a short duration. As a cougar, she rapidly claws enemies in front of her.', 'Human: Nidalee heals an allied champion for 50/85/120/155/190 (+0.7) and grants them a 20/30/40/50/60% attack speed for 7 seconds.Cougar: Nidalee claws at enemies in front of her.', '60/80/100/120/140 Mana', 600),
(4, 76, 'Aspect Of The Cougar', 'Nidalee transforms into a cougar, gaining new abilities and increased Movement Speed.', 'Human: Nidalee transforms into a vicious cougar, gaining 20 Movement Speed, and her basic abilities become Takedown, Pounce, and Swipe.Cougar: Nidalee transforms back into human form.', 'No Cost ', 0),
(5, 76, 'Prowl', 'Moving through brush increases Nidalees Movement Speed by 15% for 2 seconds.', '', '', 0),
(1, 56, 'Duskbringer', 'Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Movement Speed and Attack Damage.', 'Nocturne throws a shadow blade that deals 60/105/150/195/240 (+0.75) physical damage and leaves a Dusk Trail for 5 seconds. Enemy champions hit also leave a Dusk Trail.While on the trail, Nocturne can move through units and gains 15/20/25/30/35% Movement Speed and 15/25/35/45/55 Attack Damage.', '60/65/70/75/80 Mana', 1125),
(2, 56, 'Shroud of Darkness', 'Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive attack speed if successful.', 'Passive: Nocturne has 20/25/30/35/40% bonus Attack Speed.Active: Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.If an ability is blocked by the shield, Nocturnes passive Attack Speed bonus doubles for 5 seconds.', '50 Mana', 0),
(3, 56, 'Unspeakable Horror', 'Nocturne plants a nightmare into his targets mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration.', 'Nocturne plants a nightmare into his targets mind, dealing 50/100/150/200/250 (+1) magic damage over 2 seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for 1/1.25/1.5/1.75/2 second(s).', '60/65/70/75/80 Mana', 425),
(4, 56, 'Paranoia', 'Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.', 'Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds.While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing 150/250/350 (+1.2) physical damage.', '100 Mana', 2000),
(5, 56, 'Umbra Blades', 'Every 10 seconds, Nocturnes next attack strikes surrounding enemies for 120% physical damage and heals himself. Nocturnes basic attacks reduce this cooldown by 1 second.', '', '', 0),
(1, 20, 'Consume', 'Nunu commands the yeti to take a bite out of a target minion or monster, dealing heavy damage to it and healing himself.', 'Nunu commands the yeti to take a bite out of a minion or monster, dealing 500/600/700/800/900 true damage to the target and healing himself for 125/180/235/290/345 (+1).', '60 Mana', 125),
(2, 20, 'Blood Boil', 'Nunu invigorates himself and an allied unit by heating their blood, increasing their Movement and Attack Speeds.', 'The heat of Nunu and a target allys blood rises, increasing Movement Speed by 8/9/10/11/12% and Attack Speed by 25/30/35/40/45% for 12 seconds.', '50 Mana', 700),
(3, 20, 'Ice Blast', 'Nunu launches a ball of ice at an enemy unit, dealing damage and temporarily slowing their Movement and Attack Speeds.', 'Nunu launches a ball of ice at an enemy unit, dealing 85/130/175/225/275 (+1) magic damage and slowing their Movement Speed by 20/30/40/50/60% and Attack Speed by 25% for 3 seconds.', '75/85/95/105/115 Mana', 550),
(4, 20, 'Absolute Zero', 'Nunu begins to sap the area of heat, slowing all nearby enemies. When the spell ends, he deals massive damage to all enemies caught in the area.', 'Nunu saps the area of heat, channeling up to 3 seconds, slowing surrounding enemy units Movement Speed by 50% and Attack Speed by 25%.Enemies caught in the area when the channel ends receive up to 625/875/1125 (+2.5) magic damage, depending on how long the spell was channeled.', '100 Mana', 650),
(5, 20, 'Visionary', 'Nunu can cast a spell for free after 5 attacks.', '', '', 0),
(1, 2, 'Undertow', 'Olaf throws an axe into the ground at a target location, dealing damage to units it passes through and slowing their movement speed. If Olaf picks up the axe, the abilitys cooldown is reduced by 4.5 seconds.', 'Olaf throws an axe to a target location, dealing 80/125/170/215/260 (+1.0) physical damage to units it passes through and slowing them by 24/28/32/36/40% for 2.5 seconds. This slow fades over time.If Olaf picks up the axe, the abilitys cooldown is reduced by 4.5 seconds.', '55/60/65/70/75 Mana', 1000),
(2, 2, 'Vicious Strikes', 'Olafs attack damage is increased, based on his health, and he gains massive lifesteal and spell vamp.', 'For 6 seconds, Olafs attack damage is increased by 7/14/21/28/35 (+0.01 [1% of maximum Health]) and he gains 9/12/15/18/21% lifesteal and spell vamp.', '40/45/50/55/60 Mana', 0),
(3, 2, 'Reckless Swing', 'Olaf attacks with such force that it deals true damage to his target and himself.', 'Olaf ferociously swings his axes, dealing 100/160/220/280/340 true damage to his target.', 'Costs 40/64/88/112/136 Health', 325),
(4, 2, 'Ragnarok', 'Olaf temporarily becomes immune to disables and gains bonus Armor, Magic Resist, and Armor Penetration.', 'Olaf removes all disables from himself and becomes immune to them for the next 6 seconds. During this time, Olaf gains 30/45/60 Armor, 30/45/60 Magic Resist, and 10/20/30 Armor Penetration.', '100/75/50 Mana', 0),
(5, 2, 'Berserker Rage', 'For each 1% of health missing, Olafs attack speed is increased by 1%.', '', '', 0),
(1, 61, 'Command: Attack', 'Orianna commands her ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her ball remains at the target location after.', 'Orianna commands her ball to shoot toward a target location, dealing 60/90/120/150/180 (+0.5) magic damage to targets along the way. However, it deals 10% less damage for each unit it hits (Minimum 40%).Her ball remains behind at the target location afterwards.', '50 Mana', 815),
(2, 61, 'Command: Dissonance', 'Orianna commands the ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.', 'Orianna commands her ball to release an electric pulse, dealing 70/115/160/205/250 (+0.7) magic damage to nearby enemies.The pulse leaves behind an energy field for 3 seconds, lowering enemy Movement Speed by 20/25/30/35/40% and increasing ally Movement Speed by 20/25/30/35/40% for 2 seconds. This effect diminishes over time.', '70/80/90/100/110 Mana', 0),
(3, 61, 'Command: Protect', 'Orianna commands her ball to attach to an allied champion, shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the ball grants additional Armor and Magic Resist to the champion it is attached to.', 'Passive: The ball adds 10/15/20/25/30 Armor and Magic Resist to the allied champion it is attached to.Active: Orianna commands her ball to travel to and attach onto an allied champion, shielding them for 4 seconds from the next 80/120/160/200/240 (+0.4) damage. Enemies the ball passes through along the way are damaged for 75% of the shield value: 60/90/120/150/180 (+0.3).', '60 Mana', 1095),
(4, 61, 'Command: Shockwave', 'Orianna commands her ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the ball after a short delay.', 'Orianna commands her ball to unleash a shockwave after a brief delay, dealing 150/225/300 (+0.7) magic damage to nearby enemies and flinging them into the air a set distance in the direction of the ball.', '100/125/150 Mana', 0),
(5, 61, 'Clockwork Windup', 'Oriannas autoattack deals additional magic damage. This damage increases the more Orianna attacks the same target.', '', '', 0),
(1, 80, 'Spear Shot', 'Pantheon hurls his spear at an opponent, dealing damage.', 'Pantheon hurls his spear at an opponent, dealing 65/105/145/185/225 (+1.4) physical damage. ', '45 Mana', 600),
(2, 80, 'Aegis of Zeonia', 'Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them. After finishing the attack, Pantheon readies himself to block the next attack.', 'Pantheon leaps at the target enemy champion and deals 50/75/100/125/150 (+1) magic damage and stuns them for 1 second. Pantheon also instantly refreshes his Aegis Protection.', '55 Mana', 600),
(3, 80, 'Heartseeker Strike', 'Pantheon focuses and unleashes 3 swift strikes to the area in front of him, dealing double damage to champions. Pantheon also becomes more aware of his enemys vital spots, allowing him to always crit enemies below 15% health.', 'Passive: Pantheons basic attacks and Spear Shot gain 100% critical strike chance against targets below 15% health.Active: Pantheon focuses and deals 3 swift strikes in front of him for 13/23/33/43/53 (+0.6) physical damage per strike. Deals double damage to champions.', '45/50/55/60/65 Mana', 400),
(4, 80, 'Grand Skyfall', 'Pantheon composes himself then leaps into the air to a target, striking all enemy units in an area. Enemies closer to the impact point take more damage.', 'Pantheon gathers his strength and then leaps high into the air, crashing down at the target area a few seconds later. Deals up to 400/700/1000 (+1) magic damage to units at the center (down to 50% at the edge) and slows their Movement Speed by 35% for 1 second.', '125 Mana', 5500),
(5, 80, 'Aegis Protection', 'After attacking or casting spells 4 times, Pantheon will block the next incoming basic attack or turret attack.', '', '', 0),
(1, 78, 'Devastating Blow', 'Poppy crushes her opponent, dealing attack damage plus a flat amount and 8% of her targets max health as bonus damage. The bonus damage cannot exceed a threshold based on rank.', 'Poppy crushes her opponent, dealing attack damage (+0.6) plus 20/40/60/80/100 and 8% of her targets maximum health as magic damage. The bonus damage dealt cannot exceed 75/150/225/300/375.', '55 Mana', 0),
(2, 78, 'Paragon of Demacia', 'Passive: Upon receiving damage from or dealing damage with a basic attack, Poppys armor and damage are increased for 5 seconds. This effect can stack 10 times. Active: Poppy gains max stacks of Paragon of Demacia and her movement speed is increased for 5 seconds.', 'Passive: Upon receiving damage from or dealing damage with a basic attack, Poppys armor and damage are increased by 1.5/2/2.5/3/3.5 for 5 seconds. This effect can stack 10 times.Active: Poppy gains max stacks of Paragon of Demacia and her movement speed is increased by 17/19/21/23/25% for 5 seconds.', '70/75/80/85/90 Mana', 0),
(3, 78, 'Heroic Charge', 'Poppy charges at an enemy and carries them further. The initial impact deals a small amount of damage, and if they collide with terrain, her target will take a high amount of damage and be stunned.', 'Poppy charges at an enemy and carries them for a short distance. The initial impact deals 50/75/100/125/150 (+0.4) magic damage. If they collide with terrain, her target takes 75/125/175/225/275 (+0.4) magic damage and will be stunned for 1.5 seconds.', '60/65/70/75/80 Mana', 525),
(4, 78, 'Diplomatic Immunity', 'Poppy focuses intently on a single enemy champion, dealing increased damage to them. Poppy is immune to any damage and abilities from enemies other than her target.', 'For 6/7/8 seconds, Poppy is immune to any damage and abilities from enemies other than her target enemy champion.In addition, Poppys attacks deal 20/30/40% increased damage to the marked target.', '100 Mana', 900),
(5, 78, 'Valiant Fighter', 'All physical and magic damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%. This does not reduce damage from structures.', '', '', 0),
(1, 133, 'Blinding Assault', 'Quinn calls Valor to blind and damage targets in an area.', 'Valor flies in a line and strikes the first enemy in his path. He then attacks all nearby enemies, dealing 70/110/150/190/230 (+0.65) physical damage and blinding them for 1.5 seconds.As Valor: Performs the same attack at the current location.', '50/55/60/65/70 Mana', 1025),
(2, 133, 'Heightened Senses', 'Passively grants Quinn Attack Speed after she attacks a Vulnerable target. Valors Attack Speed is permanently increased. Activate to have Valor reveal a large area nearby.', 'Passive: Attacking a Vulnerable target will increase Quinns Attack Speed by 20/25/30/35/40% for 3 seconds.Passive as Valor: Gains 40/50/60/70/80% Attack Speed.Active: Valor reveals a large area nearby for 2 seconds.', 'No Cost', 2100),
(3, 133, 'Vault', 'Quinn dashes to an enemy, dealing physical damage and slowing the targets Movement Speed. Upon reaching the target, she leaps off and lands near her maximum attack range from it. Valor will immediately mark this enemy as Vulnerable.', 'Quinn dashes to an enemy, dealing 40/70/100/130/160 (+0.2) physical damage and slowing the targets Movement Speed by 50% (this effect diminishes over 2 seconds). Upon reaching the target, she leaps off and lands near her maximum attack range from it. Valor will immediately mark this enemy as Vulnerable.As Valor: Performs the same attack but does not mark or leap off the target.', '50 Mana', 700),
(4, 133, 'Tag Team', 'Valor replaces Quinn on the battlefield as a mobile melee attacker. When ready, Quinn returns in a hail of arrows, dealing physical damage to all nearby enemies.', 'First Cast: Valor replaces Quinn on the battlefield as a mobile melee attacker for 20 seconds. Valor can move through units and gains +80% Movement Speed, decreased gradually to +20% when in combat.Second Cast: Quinn returns to perform Skystrike, dealing from 100/150/200 (+0.5) to 200/300/400 (+1) physical damage to all enemies in a large area, increasing based on how much health they are missing.If Skystrike has not been cast before this ability ends, it will be cast automatically.', '100 Mana', 0),
(5, 133, 'Harrier', 'Valor periodically marks enemies as Vulnerable. Quinns first basic attack against Vulnerable targets will deal bonus physical damage.', '', '', 0),
(1, 33, 'Powerball', 'Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.', 'Rammus accelerates in a ball over 7 seconds towards his enemies, dealing 100/150/200/250/300 (+1) magic damage to nearby enemies on impact and slowing them by 20/25/30/35/40% for 3 seconds.Activating Defensive Ball Curl will remove this effect.', '70/80/90/100/110 Mana', 0),
(2, 33, 'Defensive Ball Curl', 'Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resist, while returning damage to attacks.', 'Rammus goes into a defensive formation for 6 seconds, increasing his Armor and Magic Resist by 40/60/80/100/120 and returning 15/25/35/45/55 (+0.1) magic damage to attackers.This ability gains damage equal to 10% of Armor.Activating Powerball will remove this effect.', '40 Mana', 0),
(3, 33, 'Puncturing Taunt', 'Rammus taunts an enemy unit into a reckless assault against Rammus hard shell, reducing Armor temporarily.', 'Rammus taunts the unit into a reckless assault, reducing their Armor by 10/15/20/25/30 and forcing them to attack Rammus for 1/1.5/2/2.5/3 second(s).', '50/60/70/80/90 Mana', 325),
(4, 33, 'Tremors', 'Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him.', 'Rammus creates tremors beneath him, dealing 65/130/195 (+0.3) magic damage every second to nearby units and structures for 8 seconds.', '120 Mana', 0),
(5, 33, 'Spiked Shell', 'Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into Attack Damage.', '', '', 0),
(1, 58, 'Cull the Meek', 'Renekton swings his blade, dealing moderate physical damage to all targets around him and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased.', 'Renekton swings his blade, dealing 60/90/120/150/180 (+0.8) physical damage to nearby enemies and gains 5% of the damage dealt as Health (20% for champions), up to 50/75/100/125/150. Enemy champions heal for 4x as much. 50 Fury Bonus: Damage increased to 90/135/180/225/270 (+1.2). Heal percent increased to 10%, up to 150/225/300/375/450. ', 'No Cost or 50 Fury', 325),
(2, 58, 'Ruthless Predator', 'Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, dealing high physical damage and stuns them for 1.5 seconds.', 'Renektons next attack strikes twice, dealing 1.5 physical damage (10/30/50/70/90 + 150% of his Attack Damage) and stuns for 0.75 seconds. Each hit applies on-hit effects.50 Fury Bonus: Instead, Renekton attacks three times, dealing 2.25 physical damage (15/45/75/105/135 + 225% of his Attack Damage) and stuns his target for 1.5 seconds. ', 'No Cost or 50 Fury', 0),
(3, 58, 'Slice and Dice', 'Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the armor of units hit.', 'Slice: Renekton dashes, dealing 30/60/90/120/150 (+0.9) physical damage. Hitting an enemy grants the ability to use Dice for 4 seconds.Dice: Renekton dashes, dealing 30/60/90/120/150 (+0.9) physical damage. Dice - 50 Fury Bonus: Damage increased to 45/90/135/180/225 (+1.35). Enemies hit have 15/20/25/30/35% reduced Armor for 4 seconds. ', 'No Cost or 50 Fury', 450),
(4, 58, 'Dominus', 'Renekton transforms into the Tyrant form, gaining bonus Health and dealing damage to enemies around him. While in this form, Renekton gains Fury periodically.', 'Renekton surrounds himself with dark energies for 15 seconds, gaining 300/450/600 Health. While active, he deals 40/70/100 (+0.1) magic damage to nearby enemies and gains 5 Fury per second.', 'No Cost', 0),
(5, 58, 'Reign of Anger', 'Renekton gains Fury for every autoattack he makes. This Fury can empower his abilities with bonus effects. Additionally, Renekton gains bonus Fury when he is low on life.', '', '', 0),
(1, 107, 'Savagery', 'Rengars next basic attack deals bonus damage and grants him increased Attack Speed.Ferocity Bonus: Rengar deals enhanced damage and doubles his Attack Speed bonus.', 'The next basic attack within 6 seconds deals 30/60/90/120/150 (+1) physical damage. Grants % Attack Speed for 4 seconds.Ferocity bonus: Additionally deals 100% of Rengars Attack Damage in bonus damage, and the Attack Speed bonus is doubled.', 'Builds 1 Ferocity', 0),
(2, 107, 'Battle Roar', 'Rengar lets out a battle roar, damaging enemies and gaining bonus Armor and Magic Resist for a short duration.Ferocity Bonus: Rengar heals for a large amount.', 'Deals 50/80/110/140/170 (+0.8) magic damage to enemies in the area. Grants 15/22/29/36/43 Armor and Magic resist for 3 seconds if an enemy is hit.Ferocity bonus: Rengar restores 0.0 Health.', 'Builds 1 Ferocity', 500),
(3, 107, 'Bola Strike', 'Rengar throws a bola at his target, slowing them for a short duration.Ferocity Bonus: Roots the target for 1 second.', 'Throws a bola dealing 60/105/150/195/240 (+0.7) physical damage and slowing an enemy by 50/55/60/65/70%, Enemy Movement Speed recovers over 2.5 seconds.Ferocity bonus: Roots the target for 1 second.', 'Builds 1 Ferocity', 575),
(4, 107, 'Thrill of the Hunt', 'Rengar activates his predatory instincts, stealthing and revealing all enemy Champions in a large radius around him. He gains Movement Speed and rapidly generates Ferocity while stealthed. ', 'Activates predatory instincts stealthing Rengar after 1 second (delayed up to 3 seconds if taking damage), and revealing enemy Champions within 2000/3000/4000 range.Rengar gains 20/25/30% Movement Speed and 5 Ferocity over 3.75 seconds. Lasts 5.0 seconds or until Rengar uses an ability that removes his stealth.', 'No Cost', 2000),
(5, 107, 'Unseen Predator', 'While in brush or stealth Rengar will leap at the target when using his basic attack.Rengar builds 1 point of Ferocity with each ability he uses on enemies. When reaching 5 points of Ferocity, Rengars next ability becomes empowered, granting it a bonus effect.', '', '', 0),
(1, 92, 'Broken Wings', 'Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies.', 'Riven strikes out in front of her in a short line. This ability may be reactivated 2 additional times.1st Use: Slashes forward, dealing 30/55/80/105/130 (+0.7) physical damage to all units she comes in contact with.2nd Use: Slashes forward, dealing 30/55/80/105/130 (+0.7) physical damage to all units she comes in contact with.3rd Use: Leaps into the air and slams the ground dealing 30/55/80/105/130 (+0.7) physical damage and knocking nearby enemies away from the point of impact.Riven will target the unit your cursor is hovering over, or if no targets are present, Riven will simply strike the direction she is currently facing.', 'No Cost', 275),
(2, 92, 'Ki Burst', 'Riven emits a Ki burst, damaging and stunning nearby enemies.', 'Rivens sword emits a burst of runic energy that shocks nearby enemies, dealing 50/80/110/140/170 (+1.0) physical damage and stunning them for 0.75 seconds.', 'No Cost', 260),
(3, 92, 'Valor', 'Riven steps forward a short distance and blocks incoming damage.', 'Riven does a quick dash in the direction of your cursor and becomes shielded, blocking up to 70/100/130/160/190 (+1.0) incoming damage for 2.5 seconds.', 'No Cost', 325),
(4, 92, 'Blade of the Exile', 'Riven empowers her keepsake weapon with energy and gains attack damage and range. Additionally, during this time, she gains the ability to use Wind Slash once, a powerful ranged attack.', 'Rivens weapon surges with spiritual energy for 15 seconds, granting her 20% extra Attack Damage (+0.2), increased range on her damaging spells and attacks, and the ability to use Wind Slash once.Wind Slash: Riven fires a shockwave that deals from 80/120/160 (+0.6) to 240/360/480 (+1.8) physical damage to all enemies hit, increasing based on how much health they are missing.', 'No Cost', 0),
(5, 92, 'Runic Blade', 'Rivens abilities charge her blade, causing her basic attacks to deal bonus physical damage. Rivens blade may be charged up to three times and expends one charge per attack.', '', '', 0),
(1, 68, 'Flamespitter', 'Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. ', 'Rumble torches his opponents, dealing 90/160/230/300/370 (+1.35) magic damage in a cone over 3 seconds. This spell deals half damage to minions.Danger Zone Bonus: Deals 25% bonus damage.', '20 Heat', 600),
(2, 68, 'Scrap Shield', 'Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. ', 'Rumble tosses up a shield for 2 seconds that absorbs 50/80/110/140/170 (+0.4) damage. Rumble also gains an additional 10/15/20/25/30% Movement Speed for 1 second. Danger Zone Bonus: 25% increase in shield health and Movement Speed.', '20 Heat', 0),
(3, 68, 'Electro Harpoon', 'Rumble launches a taser, electrocuting his target with magic damage and slowing their Movement Speed. A second shot can be fired within 3 seconds. While in Danger Zone the damage and slow percentage is increased. ', 'Rumble shoots his opponent with up to 2 tasers, dealing 55/85/115/145/175 (+0.5) magic damage and applying a stacking slow of 15/20/25/30/35% for 3 seconds.Danger Zone Bonus: Damage and slow percentage increased by 25%.After using this ability you may cast it a second time at no cost within 3 seconds.', '20 Heat', 850),
(4, 68, 'The Equalizer', 'Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies. ', 'Rumble launches a line of rockets that creates a burning trail for 5 seconds. Enemies in the area have their Movement Speed slowed by 35% and take 130/185/240 (+0.3) magic damage each second.You can control the placement of this attack by clicking and dragging your mouse in a line.', 'No Cost', 1750),
(5, 68, 'Junkyard Titan', 'Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% heat, he starts Overheating, granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds. ', '', '', 0),
(1, 13, 'Overload', 'Ryze throws a charge of pure energy at an enemy for heavy damage and additional damage based upon Ryzes maximum mana. Ryze also gains passive cooldown reduction.', 'Passive: Gains 2/4/6/8/10% cooldown reduction.Active: Deals 60/85/110/135/160 (+0.4) plus 6.5% of Ryzes maximum Mana (+0.065) in magic damage. ', '60 Mana', 650),
(2, 13, 'Rune Prison', 'Ryze traps target enemy unit in a cage of runes, damaging them and preventing them from moving. Also gains bonus damage based on Ryzes maximum mana.', 'Roots an enemy for 0.75/1/1.25/1.5/1.75 second(s), dealing 60/95/130/165/200 (+0.6) plus 4.5% of Ryzes maximum Mana (+0.05) in magic damage. ', '80/90/100/110/120 Mana', 625),
(3, 13, 'Spell Flux', 'Ryze releases an orb of pure magical power that deals damage and bounces from the initial target up to 6 times. Also gains bonus damage based on Ryzes maximum mana. Targets hit have their magic resistance reduced.', 'Unleashes an orb that bounces to enemies or Ryze up to 5 times. Each bounce deals 50/70/90/110/130 (+0.35) plus 1% of Ryzes maximum Mana (+0.01) magic damage and reduces Magic Resist by 12/15/18/21/24 for 5 seconds.', '60/70/80/90/100 Mana', 700),
(4, 13, 'Desperate Power', 'Ryze channels immense arcane power, he gains spell vamp and all of his spells deal area of effect damage.', 'Channels immense arcane power gaining 15/20/25% Spell Vamp, and 35/45/55 Movement Speed. Spells deal 50% area of effect damage for 5/6/ seconds.', 'No Mana ', 0),
(5, 13, 'Arcane Mastery', 'When Ryze casts a spell, all other spells have their cooldown reduced by 1 second.', '', '', 0),
(1, 113, 'Arctic Assault', 'Sejuani charges forward to deal magic damage and apply Frost to enemies. Sejuani stops upon colliding with an enemy champion.', 'Sejuani charges forward, dealing 60/90/130/170/210 (+0.4) magic damage and applying Frost to enemies. Sejuani stops upon colliding with an enemy champion.', '70/75/80/85/90 Mana', 700),
(2, 113, 'Northern Winds', 'Sejuani summons an arctic storm around her which deals magic damage to nearby enemies every second. Damage is increased against enemies affected by Frost or Permafrost.', 'Sejuani summons an arctic storm around her for 6 seconds, dealing 12/20/28/36/44 (+0.1) (+0.01/0.0125/0.015/0.0175/0.02 [1/1.25/1.5/1.75/2% of maximum Health]) magic damage each second to nearby enemies.Damage is increased by 50% against enemies affected by Frost or Permafrost (0.015/0.01875/0.0225/0.02625/0.03 magic damage per second).', '40 Mana', 350),
(3, 113, 'Permafrost', 'Sejuani converts Frost on nearby enemies to Permafrost, dealing magic damage and increasing the Movement Speed reduction dramatically.', 'Sejuani converts Frost on nearby enemies to Permafrost, dealing 60/110/160/210/260 (+0.5) magic damage and increasing the Movement Speed reduction to 30/40/50/60/70% for 3 seconds.', '55 Mana', 900),
(4, 113, 'Glacial Prison', 'Sejuani throws her weapon, stunning the first enemy champion hit. Nearby enemies are stunned for a shorter duration. All targets take magic damage and are affected by Frost.', 'Sejuani throws her weapon, stunning the first enemy champion hit for 2 seconds and all other nearby enemies for 1 second. All affected targets take 150/250/350 (+0.8) magic damage and are affected by Frost.', '100 Mana', 1150),
(5, 113, 'Frost', 'Sejuanis basic attacks apply Frost, reducing enemy Movement Speed by 10% for 3 seconds.', '', '', 0),
(1, 35, 'Deceive', 'Shaco becomes invisible and teleports to target location. His next attack is guaranteed to critically strike.', 'Shaco teleports nearby and becomes invisible for 3.5 seconds.His next basic attack within the next 6 seconds will critically strike, dealing 140/160/180/200/220% damage (normal critical strikes deal 200% damage).', '90/80/70/60/50 Mana', 400),
(2, 35, 'Jack In The Box', 'Shaco creates an animated Jack-in-the-Box at target location, which will wait, invisible, to Fear nearby units and attack them when some come nearby. ', 'Shaco creates a Jack in the Box at the target location. It will become invisible after 2 seconds, and pop out when an enemy comes near, fearing nearby enemies for 0.5/0.75/1/1.25/1.5 seconds and attacking them.Its attacks deal 35/50/65/80/95 (+0.2) magic damage and it lasts for 60 seconds while invisible or 5 seconds while firing. ', '50/55/60/65/70 Mana', 425),
(3, 35, 'Two-Shiv Poison', 'Shacos Shivs passively poison targets on hit, slowing them and applying a miss chance to minions. He can throw his Shivs to deal damage and poison the target.', 'Passive: While Two-Shiv Poison is ready to cast, Shacos basic attacks reduce the targets Movement Speed by 10/15/20/25/30% for 2 seconds. Also reduces minions chance to hit by 20/22.5/25/27.5/30% for 2 seconds.Active: Deals 50/90/130/170/210 (+1.0) (+1) magic damage to target enemy and reduces their Movement Speed by 10/15/20/25/30% for 3 seconds.', '50/55/60/65/70 Mana', 625),
(4, 35, 'Hallucinate', 'Shaco creates an illusion of himself near him, which can attack nearby enemies. (Deals half damage to turrets.) Upon death, it explodes, dealing damage to nearby enemies. ', 'Shaco vanishes briefly and reappears with a clone that lasts up to 18 seconds. The clone deals 75% of Shacos damage and receives 50% increased damage.On death, the clone detonates, dealing 300/450/600 (+1) magic damage to nearby enemies.The clone can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.', '100 Mana', 0),
(5, 35, 'Backstab', 'Shaco deals 20% bonus damage when striking a unit from behind.', '', '', 0),
(1, 98, 'Vorpal Blade', 'Damages target unit and life taps him, healing allies that attack the target.', 'Deals 60/100/140/180/220 (+0.6) magic damage to target unit and marks them for 5 seconds.Allied spells and attacks against this target heal them for 6.0/10.0/14.0/18.0/22.0 (6/10/14/18/22 + 0.015 [1.5% of Shens max Health]) over 3 seconds.Killing an enemy with Vorpal Blade restores 0.0 Health instantly instead.', '60 Energy', 475),
(2, 98, 'Feint', 'Shen shields himself, absorbing incoming damage for a few seconds.', 'Shen shields himself, absorbing the next 70/115/160/205/250 (+0.6) damage. Lasts up to 3 seconds.While Feint holds, his attacks reduce Ki Strikes cooldown by an additional 1 second.', '50 Energy', 0),
(3, 98, 'Shadow Dash', 'Shen dashes rapidly toward a target location, taunting enemy champions he encounters and dealing minor damage.', 'Shen dashes in a direction, dealing 50/85/120/155/190 (+0.5) magic damage to champions and taunting champions he collides with for 1.5 second(s).Taunted enemies are forced to attack Shen and deal 50% reduced damage.Restores 40 Energy per champion affected.', '120 Energy', 575),
(4, 98, 'Stand United', 'Shen shields target allied champion from incoming damage, and soon after teleports to their location.', 'Places a shield on target allied champion, absorbing 250/550/850 (+1.35) damage for 5 seconds. After channeling for 3 seconds, Shen teleports to the targets location.', 'No Cost', 25000),
(5, 98, 'Ki Strike', 'Every 8 seconds, Shens next attack deals bonus damage. Each time Shen attacks, Ki Strikes cooldown is reduced.', '', '', 0),
(1, 102, 'Twin Bite', 'Shyvana strikes twice on her next attack.Dragon Form: Twin Bite cleaves all units in front Shyvana.', 'Shyvana strikes twice on her next attack, dealing (+0.8/0.85/0.9/0.95/1.0) physical damage on the second attack. The bonus damage is equal to 80/85/90/95/100% of Shyvanas Attack Damage.Dragon Form: Twin Bite cleaves all units in front Shyvana.', 'No Cost', 0),
(2, 102, 'Burnout', 'Shyvana surrounds herself in fire, dealing magic damage per second to nearby enemies and moving faster for 3 seconds. The movement speed reduces over the duration of the spell.Dragon Form: Burnout scorches the ground beneath it, enemies on the scorched earth continue to take damage.', 'Shyvana deals 25/40/55/70/85 (+0.2) magic damage per second to nearby enemies and moves 30/35/40/45/50% faster for 3 seconds. Shyvanas Movement Speed bonus is reduced over time.Dragon Form: Burnout scorches the earth, continuing to damage enemies that stand on it.', 'No Cost', 325),
(3, 102, 'Flame Breath', 'Shyvana unleashes a fireball that deals damage to the first enemy it encounters and leaves cinders on the target that reduces their Armor for 4 seconds.Dragon Form: Flame Breath engulfs all units in a cone in front of her.', 'Shyvana unleashes a fireball that deals 80/125/170/215/260 (+0.6) magic damage and burns 15% of their Armor for 4 seconds.Dragon Form: Flame Breath engulfs all units in a cone in front of her.', 'No Cost', 925),
(4, 102, 'Dragons Descent', 'Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take damage and are knocked toward her target location.Shyvana passively gains Armor and Magic Resistance. Defensive bonuses are doubled in Dragon Form.', 'Active: Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take 200/300/400 (+0.7) magic damage and are knocked toward her target location.Passive: Shyvana reinforces her scales, increasing her Armor and Magic Resist by 10/15/20. Defensive bonuses are doubled in Dragon Form.', '6 Fury a Second', 1000),
(5, 102, 'Fury of the Dragonborn', 'Shyvanas melee attacks enhance her abilities.Twin Bite - Reduces the cooldown by 0.5 seconds.Burnout - Extends the duration by 1 second to a maximum of 6 seconds.Flame Breath - Deals 15% of the abilitys damage to debuffed targets.Dragons Descent - Attacks generate 2 Fury and Shyvana passively gains Fury over time while in human form.', '', '', 0),
(1, 27, 'Poison Trail', 'Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path.', 'Toggle: Singed lays a poisonous trail that deals 22/34/46/58/70 (+0.3) magic damage per second.', '13 Mana per Second', 0),
(2, 27, 'Mega Adhesive', 'Throws a vial of mega adhesive on the ground, slowing enemies who walk on it.', 'Leaves a sticky area on the ground for 5 seconds, slowing enemies in the area by 35/45/55/65/75% (lasts 1 second after leaving).', '70/80/90/100/110 Mana', 1000),
(3, 27, 'Fling', 'Damages target enemy unit and flings them into the air behind Singed.', 'Singed flings an enemy over his shoulder, dealing 80/125/170/215/260 (+0.75) magic damage.', '100/110/120/130/140 Mana', 125),
(4, 27, 'Insanity Potion', 'Singed drinks a potent brew of chemicals, granting him increased combat stats.', 'Singed drinks a potent brew of chemicals, granting him 35/50/65 Ability Power, Armor, Magic Resist, Movement Speed, Health Regeneration, and Mana Regeneration for 25 seconds.', '150 Mana', 0),
(5, 27, 'Empowered Bulwark', 'Increases Singeds Health by 25 for every 100 Mana he has.', '', '', 0),
(1, 14, 'Cryptic Gaze', 'Sions stare terrifies a single enemy, dealing damage and stunning them.', 'Blasts a single enemy, dealing 70/125/180/240/300 (+0.9) magic damage and stunning for 1.5 seconds.', '100 Mana', 550),
(2, 14, 'Deaths Caress', 'Sion surrounds himself with a damage-absorbing shield. If the shield is not destroyed in 10 seconds then it will explode, dealing damage to surrounding enemies. Cast again after 4 seconds to manually detonate.', 'Sion surrounds himself with a shield which absorbs 100/150/200/250/300 (+0.9) damage. If the shield is not destroyed in 10 seconds, it will explode, dealing 100/150/200/250/300 (+0.9) magic damage to surrounding enemies.Cast again after 4 seconds to manually detonate.', '70/80/90/100/110 Mana', 0),
(3, 14, 'Enrage', 'While active Sion gains Attack Damage at the cost of Health on each basic attack. Additonally, he permanently increases his maximum Health whenever he kills a unit.', 'Toggle: Sions Attack Damage is increased by 25/35/45/55/65 and he permanently gains 1/1.5/2/2.5/3 maximum Health per kill. This bonus is doubled against Champions, large minions and large monstersTotal Health gained: +1.0/1.5/2.0/2.5/3.0', 'Costs 6/8/10/12/14 Health per Attack', 0),
(4, 14, 'Cannibalism', 'Sion consumes some of his enemies life force on each attack, leeching health to himself and nearby allies. The smell of flesh also renews Sions fervor, increasing his Attack Speed. ', 'Grants Sion 50/75/100% Life Steal and 50% Attack Speed for 20 seconds. Additionally, Sions basic attacks heal surrounding allies for 25/37.5/50% of the damage dealt.', '100 Mana', 0),
(5, 14, 'Feel No Pain', 'Sion has a 40% chance to ignore up to 30/40/50 damage each time he is attacked.', '', '', 0),
(1, 15, 'Boomerang Blade', 'Sivir hurls her crossblade like a boomerang, dealing damage each way.', 'Sivir hurls her crossblade like a boomerang, which deals 60/105/150/195/240 (+1.0) (+0.5) physical damage to the first unit and 20% reduced damage to each subsequent target down to a minimum of 40%.', '70/80/90/100/110 Mana', 1075),
(2, 15, 'Ricochet', 'Sivirs next basic attack will bounce between targets, dealing reduced damage with each successive hit.', 'Sivirs next basic attack will bounce to 5 additional targets, dealing 20/35/50/65/80 (+1) to the first target and 20% less damage with each bounce (only the first hit procs item effects).', '40 Mana', 0),
(3, 15, 'Spell Shield', 'Creates a magical barrier that blocks a single enemy ability cast on Sivir. She receives Mana back if a spell is blocked.', 'Sivir creates a magical barrier for 3 seconds that blocks the next incoming enemy ability.If an ability is blocked by the shield, Sivir regains 150 Mana.', '75 Mana', 0),
(4, 15, 'On The Hunt', 'Sivir leads her allies into battle granting them increased Movement and Attack Speeds for a period of time.', 'Sivirs battle prowess emanates for 10 seconds, increasing her Movement Speed by 20% and Attack Speed by 30/45/60%. Nearby allies gain the Movement Speed bonus and half of the Attack Speed bonus for the duration.', '100 Mana', 1000),
(5, 15, 'Fleet of Foot', 'Sivir gains a short burst of Movement Speed when she attacks an enemy champion.', '', '', 0),
(1, 72, 'Crystal Slash', 'Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while powered by Crystal Energy, he deals bonus magic damage and slows all targets hit.', 'Skarner deals 25/40/55/70/85 (+0.8) physical damage to all nearby enemies and charges himself with Crystal Energy for 5 seconds if a unit is struck.While Skarner is charged, Crystal Slash deals 24/36/48/60/72 (+0.4) bonus magic damage and slows by 20/25/30/35/40% for 2 seconds.', '20/22/24/26/28 Mana', 350),
(2, 72, 'Crystalline Exoskeleton', 'Skarner gains a shield, and while the shield persists his movement speed and attack speed are both increased.', 'Skarner is shielded for 70/115/160/205/250 (+0.6) damage for 6 seconds. While the shield persists, Skarner gains 30/35/40/45/50% Attack Speed and 15/17/19/21/23% increased Movement Speed.', '60 Mana', 0),
(3, 72, 'Fracture', 'Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them. Striking enemies will consume the mark to heal Skarner. Killing targets outright will also activate the heal.', 'Skarner deals 80/120/160/200/240 (+0.7) magic damage to enemies in a line and marks them for 6 seconds.Striking enemies will consume the mark to heal Skarner for 30/45/60/75/90 (+0.3). Killing targets outright will also activate the heal. (Each activation heals for 50% less.)', '50/55/60/65/70 Mana', 760),
(4, 72, 'Impale', 'Skarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarners target will be dealt additional damage.', 'Skarner suppresses an enemy champion for 1.75 seconds and deals 100/150/200 (+0.5) magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarners target will be dealt an additional 100/150/200 (+0.5) magic damage.', '100/125/150 Mana', 350),
(5, 72, 'Energize', 'Basic attacks lower all ability cooldowns by 0.5 seconds. Double effect when attacking champions.', '', '', 0),
(1, 37, 'Hymn of Valor', 'Sona plays the Hymn of Valor, granting nearby allied champions bonus Damage and Ability Power. Additionally, casting this ability sends out bolts of sound, dealing magic damage to the nearest two enemy champions or monsters.', 'Persistent Aura: Increases the Attack Damage and Ability Power of nearby allied Champions by 4/8/12/16/20.Activation: Deals 50/100/150/200/250 (+0.7) magic damage to the nearest two enemies (prioritizes Champions).Power Chord - Staccato: Deals double power chord damage.', '45/50/55/60/65 Mana', 650),
(2, 37, 'Aria of Perseverance', 'Sona plays the Aria of Perseverance, granting nearby allied champions bonus Armor and Magic Resist. Additionally, casting this ability sends out healing melodies, healing Sona and a nearby wounded ally.', 'Persistent Aura: Grants nearby allied Champions 3/6/9/12/15 bonus Armor and Magic Resist.Activation: Heals Sona and the most wounded nearby allied Champion for 40/60/80/100/120 (+0.25) and grants 8/11/14/17/20 additional Armor and Magic Resist for 3 seconds.Power Chord - Diminuendo: Reduces an enemys total damage output by 20% for 4 seconds.', '60/65/70/75/80 Mana', 1000),
(3, 37, 'Song of Celerity', 'Sona plays the Song of Celerity, granting nearby allied champions bonus Movement Speed. Additionally, casting this ability energizes nearby allies with a burst of speed.', 'Persistent Aura: Grants nearby allied Champions 4/8/12/16/20 bonus Movement Speed.Activation: Grants nearby allied Champions 6/8/10/12/14% Movement Speed for 1.5 seconds.Power Chord - Tempo: Slows an enemy by 40% for 2 seconds.', '65 Mana', 1000),
(4, 37, 'Crescendo', 'Sona plays her ultimate chord, forcing enemy champions to dance and dealing magic damage to them.', 'Strikes an irresistible chord forcing enemy Champions to dance for 1.5 seconds and take 150/250/350 (+0.8) magic damage.', '100/150/200 Mana', 900),
(5, 37, 'Power Chord', 'After casting 3 spells, Sonas next attack deals bonus magic damage in addition to a bonus effect depending on what song Sona is currently playing.', '', '', 0),
(1, 16, 'Starcall', 'A shower of stars falls from the sky, striking all nearby enemies for magic damage and reducing their Magic Resist for a short duration.', 'Strikes all nearby enemies dealing 60/85/110/135/160 (+0.4) magic damage, and reduces their Magic Resist by 8/9/10/11/12 for 5 seconds (stacks up to 10 times).', '20/35/50/65/80 Mana', 675),
(2, 16, 'Astral Blessing', 'Soraka blesses a friendly unit, restoring health and increasing Armor for a short time.', 'Restores 70/140/210/280/350 (+0.45) Health, and temporarily grants 25/45/65/85/105 bonus Armor to an ally for 3 seconds.', '80/110/140/170/200 Mana', 750),
(3, 16, 'Infuse', 'Restores Mana to an ally, or deals damage to an enemy and silences them for a short duration.', 'On Ally Cast: Restores 40/80/120/160/200 Mana to an ally Champion (cannot be cast on self).On Enemy Cast: Deals 50/100/150/200/250 (+0.6) magic damage to an enemy and temporarily silences them for 1.5/1.75/2/2.25/2.5 seconds.', 'No Cost', 725),
(4, 16, 'Wish', 'Soraka fills her allies with hope, instantly restoring health to herself and all friendly champions.', 'Calls upon divine powers to instantly restore 200/320/440 (+0.7) Health to all allied Champions.', '100/175/250 Mana', 25000),
(5, 16, 'Consecration', 'Increases surrounding allies Magic Resist by 16', '', '', 0),
(1, 50, 'Decrepify', 'Swain sets his raven to cripple an enemy. Over the next three seconds, the target takes damage over time and is slowed.', 'Swain sets his raven to cripple an enemy. Over the next 3 seconds, the target takes 25/40/55/70/85 (+0.3) magic damage per second and is slowed by 20/25/30/35/40%.', '60/70/80/90/100 Mana', 625),
(2, 50, 'Nevermove', 'Swain marks a target area. After a short delay, mighty talons grab hold of enemy units, dealing damage and rooting them.', 'Swain marks a target area. After a short delay, talons grab hold of enemy units, dealing 80/120/160/200/240 (+0.7) magic damage and rooting them for 2 seconds.', '80/90/100/110/120 Mana', 900),
(3, 50, 'Torment', 'Swain afflicts his target, dealing damage to them over time and causing them to take increased damage from Swains attacks.', 'Swain afflicts his target for 75/115/155/195/235 (+0.8) magic damage over 4 seconds. During this affliction, the target takes 8/11/14/17/20% increased damage from Swains attacks.', '65/70/75/80/85 Mana', 625),
(4, 50, 'Ravenous Flock', 'Swain inspires dread in his enemies by temporarily taking the form of a raven. During this time ravens strike out at up to 3 nearby enemies. Each raven deals damage and heals Swain for half of the damage dealt.', 'Toggle: Swain transforms into the form of a raven. During this time, up to 3 lesser ravens strike out at nearby enemies each second, prioritizing champions. Each raven deals 50/70/90 (+0.2) magic damage and heals Swain for 75% of the damage dealt against champions, and 25% against minions.The cost to sustain Ravenous Flock increases by 5/6/7 mana each second.', '25 Initial Mana Cost Per Second', 0),
(5, 50, 'Carrion Renewal', 'Swain regenerates mana each time he kills a unit. This amount increases each level.', '', '', 0),
(1, 134, 'Dark Sphere', 'Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers.', 'Conjures a Dark Sphere dealing 70/110/150/190/230 (+0.6) magic damage. The sphere remains for 6 seconds and can be manipulated by Syndras other abilities.', '40/50/60/70/80 Mana', 800),
(2, 134, 'Force of Will', 'Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the movement speed of enemies. ', 'First Cast: Grabs target Dark Sphere or enemy minion. If no target is selected, grabs nearest Dark Sphere.Second Cast: Throws the Dark Sphere or enemy minion. Enemies hit take 80/120/160/200/240 (+0.7) magic damage and are slowed by 25/30/35/40/45% for 0.0 seconds.', '60/70/80/90/100 Mana', 925),
(3, 134, 'Scatter the Weak', 'Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned.', 'Knocks enemies and Dark Spheres back dealing 70/115/160/205/250 (+0.4) magic damage to them and any enemies they collide with.Dark Spheres that are knocked back stun all enemies in their path for 1.5 seconds.', '50 Mana', 550),
(4, 134, 'Unleashed Power', 'Syndra bombards an enemy Champion with all of her Dark Spheres.', 'Draws upon Syndras full cataclysmic power, harnessing all Dark Spheres to deal 90/135/180 (+0.2) magic damage per sphere (Minimum damage 270/405/540 (+0.6)) to an enemy Champion.', '100 Mana', 675),
(5, 134, 'Transcendent', 'Spells gain extra effects at max rank.Dark Sphere: Deals 15% bonus damage to champions.Force of Will: Increases the slowing duration by 33%.Scatter the Weak: Spell width increased by 50%.Unleashed Power: Range increased by 75.', '', '', 0),
(1, 91, 'Noxian Diplomacy', 'Talons next basic attack deals bonus physical damage. If the target is a champion, they will bleed, taking additional physical damage over a period of time and revealing their location for the duration.', 'Talons next basic attack deals an additional 30/60/90/120/150 (+0.3) physical damage. If the target is a champion, the target will bleed for 10/20/30/40/50 (+1.2) physical damage over 6 seconds, revealing their location for the duration.', '40/45/50/55/60 Mana', 0),
(2, 91, 'Rake', 'Talon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. Additionally the enemy is slowed for a short duration.', 'Talon sends out a volley of daggers that then return back to him, dealing 30/55/80/105/130 (+0.6) physical damage every time it passes through an enemy. Additionally the enemy is slowed by 20/25/30/35/40% for 2 seconds.', '60/65/70/75/80 Mana', 650),
(3, 91, 'Cutthroat', 'Talon instantly appears behind his target, silencing them and amplifying his damage against that target.', 'Talon instantly appears behind his target, silencing them for 1 second and amplifying Talons damage against the target by 3/6/9/12/15% for 3 seconds.', '35/40/45/50/55 Mana', 700),
(4, 91, 'Shadow Assault', 'Talon disperses a ring of blades and becomes invisible while gaining additional Movement Speed. When Talon emerges from invisibility, the blades converge on his location. Every time a blade passes through an enemy, they receive physical damage.', 'Talon disperses a ring of blades and becomes invisible for up to 2.5 seconds, gaining 40% Movement Speed. When Talon emerges from invisibility, the blades converge on his location. Every time a blade passes through an enemy, they receive 120/170/220 (+0.9) physical damage. ', '80/90/100 Mana', 650),
(5, 91, 'Mercy', 'Talon deals 10% more damage with his basic attacks to any target that is slowed, stunned, immobilized, or suppressed.', '', '', 0),
(1, 44, 'Imbue', 'Taric brings forth earthen energy to heal an ally and himself. This heal is more potent when Taric heals only himself. Additionally,Tarics basic attacks reduce Imbues cooldown.', 'Taric brings forth earthen energy to heal a target ally and himself for 60/100/140/180/220 (+0.6). If he targets himself, the heal increases by 40% restoring 84/140/196/252/308 (+0.84) health.Tarics basic attacks reduce Imbues cooldown by 1 seconds (3 seconds if attacking an enemy champion).', '80/95/110/125/140 Mana', 750),
(2, 44, 'Shatter', 'Taric is protected by a hardening aura, increasing the Armor of himself and nearby allied champions. He may choose to splinter the enchanted rocks surrounding him to deal damage and decrease the Armor of nearby enemies at the cost of some Armor for a short time.', 'Passive: Tarics gemstones increase his Armor by 10/15/20/25/30. Additionally, nearby allied champions gain 0.0 Armor (12% of Tarics Armor).Active: Taric shatters his armor, dealing 50/90/130/170/210 (+0.0) (+0.6) magic damage to nearby enemies and reducing their Armor by 10/15/20/25/30 for 4 seconds. Taric loses 10/15/20/25/30 Armor while Shatter is on cooldown.', '50 Mana', 400),
(3, 44, 'Dazzle', 'Taric emits a brilliant ball of prismatic light from his gemmed shield, stunning his target and damaging them based on how close he is to them.', 'Taric fires a prismatic sphere at a target enemy, stunning them for 1.2/1.3/1.4/1.5/1.6 seconds and dealing between 40/70/100/130/160 (+0.4) and 80/140/200/260/320 (+0.8) magic damage. Dazzles damage increases the closer Taric is to the target.', '75 Mana', 625),
(4, 44, 'Radiance', 'Taric slams his hammer into the ground to deal damage to nearby enemies. For a time after, Tarics gems radiate energy empowering Taric and his allies with bonus Attack Damage and Ability Power.', 'Taric slams his hammer into the ground, dealing 150/250/350 (+0.7) magic damage to nearby enemies.For the next 10 seconds, Tarics gems radiate energy, granting him 30/50/70 Attack Damage and Ability Power and his nearby allies half of the bonuses.', '100 Mana', 400),
(5, 44, 'Gemcraft', 'Taric loves to socket magical gems into all of his weapons, resulting in his basic attacks dealing bonus magic damage based on his maximum Mana.', '', '', 0),
(1, 17, 'Blinding Dart', 'Obscures an enemys vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.', 'Deals 80/125/170/215/260 (+0.8) magic damage and blinds the target for 1.5/1.75/2/2.25/2.5 seconds. ', '70/80/90/100/110 Mana', 680),
(2, 17, 'Move Quick', 'Teemo scampers around, passively increasing his movement speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus movement speed that isnt stopped by being struck for a short time.', 'Passive: Teemos Movement Speed is increased by 10/14/18/22/26% unless he has been damaged by an enemy champion or turret in the last 5 seconds.Active: Teemo sprints, gaining twice his normal bonus for 3 seconds. This bonus is not lost when struck.', '40 Mana', 0),
(3, 17, 'Toxic Shot', 'Each of Teemos attacks will poison the target, dealing damage on impact and each second after for 4 seconds.', 'Teemos basic attacks poison their target, dealing 10/20/30/40/50 (+0.3) magical damage upon impact and 6/12/18/24/30 (+0.1) magical damage each second for 4 seconds.', 'Passive ', 680),
(4, 17, 'Noxious Trap', 'Teemo places an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap it will release a poisonous cloud, slowing enemies and damaging them over time.', 'Uses a stored mushroom to place a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows movement speed by 30/40/50% and deals 200/325/450 (+0.8) magic damage over 4 seconds. Traps last 10 minutes.Teemo forages for a mushroom every 35.0/31.0/27.0 seconds, but he is only big enough to carry 3 at once.', '75/100/125 Mana', 230),
(5, 17, 'Camouflage', 'If Teemo stands still and takes no actions for a short duration, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 3 seconds.', '', '', 0),
(1, 412, 'Death Sentence', 'Threshs attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.', 'Passive: Deal 0.0-0.0 magic damage on each hit that builds up when not attacking.This value is equal to total souls collected plus up to 80/110/140/170/200% of attack damage, based on the amount of time since his last attack.Active: Grab an enemy, then pull them to you or leap to them. Throws out his scythe, dealing 80/110/140/170/200 (+0.5) magic damage to the first unit hit and pulling them toward him for 1.5 seconds. Reactivate this ability to pull Thresh to the bound enemy.', '80 Mana', 1075),
(2, 412, 'Dark Passage', 'Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.', 'Create a shielding lantern that an ally can use to dash to you. Throw the Lantern to a point. If an ally near the Lantern clicks it, they pick it up and Thresh pulls both back to him.Additionally, allies who come near it gain a shield lasting 4 seconds that absorbs up to 60/95/130/165/200 (+0.4) damage. Allies can only receive the shield once per cast. ', '50/55/60/65/70 Mana', 950),
(3, 412, 'Flay', 'Sweeps his chain, knocking all enemies hit in the direction of the blow.', 'Knock nearby enemies in the direction of your choice. Deals 65/105/145/185/225 (+0.4) magic damage in a line beginning behind him. Enemies hit are pushed in the direction of the swing, then slowed by 20/25/30/35/40% for 1.5 seconds.Cast forward to push; cast backward to pull.', '60/65/70/75/80 Mana', 800),
(4, 412, 'The Box', 'A prison of walls that slow and deal damage if broken.', 'Trap enemies inside walls that slow and deal damage if broken. Creates a prison of spectral walls around himself. Enemy Champions who walk through a wall suffer 250/400/550 (+1) magic damage and are slowed by 99% for 2 seconds, but break that wall. Once one wall is broken, remaining walls deal half damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously.', '100 Mana', 450),
(5, 412, 'Damnation', 'Thresh can harvest the souls of enemies that die near him, permanently granting him armor and ability power.', '', '', 0),
(1, 18, 'Rapid Fire', 'Tristana fires her weapon rapidly, increasing her attack speed for a short time.', 'Increases Tristanas attack speed by 30/45/60/75/90% for 7 seconds.', '50 Mana', 0),
(2, 18, 'Rocket Jump', 'Tristana fires at the ground to propel herself to a distant location, dealing damage and slowing surrounding units for 3 seconds where she lands.', 'Tristana fires at the ground to propel herself to target location, dealing 70/115/160/205/250 (+0.8) magic damage and slowing surrounding units by 60% for 2.5 seconds when she lands.On a champion kill or assist, Rocket Jumps cooldown resets.', '80 Mana', 900),
(3, 18, 'Explosive Shot', 'When Tristana kills a unit, her cannonballs burst into shrapnel, dealing damage to surrounding enemies. Can be activated to deal damage to target unit over time, and reduce healing received.', 'Passive: Enemies explode when slain by Tristanas basic attacks, dealing 50/75/100/125/150 (+0.25) magic damage to nearby enemies.Active: Rends target enemy, reducing healing and health regeneration by 50% and dealing 110/150/190/230/270 (+1) Magic Damage over 5 seconds.', '50/60/70/80/90 Mana', 550),
(4, 18, 'Buster Shot', 'Tristana loads a massive cannonball into her weapon and fires it at an enemy unit. This deals magic damage and knocks the target back.', 'Tristana fires a massive cannonball at an enemy unit. This deals 300/400/500 (+1.5) magic damage and knocks surrounding units back 600/800/1000 distance.', '100 Mana', 700),
(5, 18, 'Draw a Bead', 'Increases Tristanas attack range as she levels.', '', '', 0),
(1, 48, 'Rabid Bite', 'Trundle bites his opponent, dealing damage and sapping some of their attack damage.', 'Trundle bites his opponent instead of attacking for his next standard attack, dealing 30/45/60/75/90 (+0.8/0.9/1.0/1.1/1.2) physical damage.This attack increases Trundles Attack Damage by 20/25/30/35/40 for 8 seconds, with his opponent losing half of this amount.', '30 Mana', 0),
(2, 48, 'Contaminate', 'Trundle infects a target location with his curse, gaining attack speed, movement speed, and crowd control reduction while on it.', 'Trundle affects target location with his curse for 8 seconds, gaining 20/25/30/35/40% Movement Speed, 20/30/40/50/60% Attack Speed and 20/25/30/35/40% Crowd Control Reduction while on it.', '60 Mana', 900),
(3, 48, 'Pillar of Filth', 'Trundle creates a plagued beacon at target location, becoming impassable terrain and slowing all nearby enemy units.', 'Trundle creates a plagued beacon at target location, becoming impassable terrain and slowing all nearby enemy units by 25/30/35/40/45%.', '60 Mana', 1000),
(4, 48, 'Agony', 'Trundle immediately steals his targets health and a percent of their armor and magic resistance. Over the next 6 seconds the amount of health, armor, and magic resistance stolen is doubled.', 'Trundle immediately drains a target of 100/175/250 (+0.6) Health and 15/20/25% of their Armor and Magic Resist, and then drains them again for the total of these amounts over the next 6 seconds.Trundle gains these stats for himself while the target is being drained.', '75 Mana', 650),
(5, 48, 'Decompose', 'Whenever an enemy unit near Trundle dies, he heals for a percent of their maximum health.', '', '', 0),
(1, 23, 'Bloodlust', 'Tryndamere thrives on the thrills of combat, increasing his Attack Damage as he is more and more wounded. He can cast Bloodlust to consume his Fury and heal himself.', 'Passive: Tryndamere thirsts for blood, gaining 5/10/15/20/25 Attack Damage plus 0.15/0.2/0.25/0.3/0.35 per 1% Health missing.Active: Tryndamere consumes his Fury, restoring 30/40/50/60/70 (+0.3) Health, plus 0.5/0.95/1.4/1.85/2.3 (+) Health per Fury consumed.', 'No Cost', 0),
(2, 23, 'Mocking Shout', 'Tryndamere lets out an insulting cry, decreasing surrounding champions Attack Damage. Enemies with their backs turned to Tryndamere also have their Movement Speed reduced.', 'Decreases surrounding champions Attack Damage by 20/35/50/65/80 for 4 seconds, and enemies with their backs turned also have their Movement Speed reduced by 30/37.5/45/52.5/60%.', 'No Cost', 850),
(3, 23, 'Spinning Slash', 'Tryndamere slices toward a target unit, dealing damage to enemies in his path.', 'Tryndamere spins through his enemies, dealing 70/100/130/160/190 (+1.2) (+1) physical damage to enemies in his path.Spinning Slashs cooldown is reduced by 2 seconds whenever Tryndamere critically strikes.', 'No Cost', 650),
(4, 23, 'Undying Rage', 'Tryndameres lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes.', 'Tryndamere becomes completely immune to death for 5 seconds, refusing to be reduced below 1 Health and instantly gaining 50/75/100 Fury.', 'No Cost', 0),
(5, 23, 'Battle Fury', 'Tryndamere gains Fury for each attack, critical strike, and killing blow he makes. Fury passively increases his critical strike chance and can be consumed with his Bloodlust spell.', '', '', 0),
(1, 4, 'Wild Cards', 'Twisted Fate throws three cards, dealing damage to each enemy unit they pass through.', 'Throws three cards that deal 60/110/160/210/260 (+0.65) magic damage to each enemy unit they pass through.', '60/70/80/90/100 Mana', 1450),
(2, 4, 'Pick A Card', 'Twisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects.', 'Cast once to shuffle the deck and again to choose your card, enhancing your next attack.Blue Card deals 40/60/80/100/120 (+1) (+0.4) magic damage, restoring () mana (65% of the base damage and total AD, does not include AP).Red Card deals 30/45/60/75/90 (+1) (+0.4) magic damage to units around the target and slows their movement speeds by 30/35/40/45/50%.Gold Card deals 15/22.5/30/37.5/45 (+1) (+0.4) magic damage and stuns for 1/1.25/1.5/1.75/2 seconds.', '40/55/70/85/100 Mana', 0),
(3, 4, 'Stacked Deck', 'Every 4 attacks, Twisted Fate deals bonus damage. In addition, his attack speed is increased and his cooldowns are decreased.', 'Passive: Every 4 attacks, Twisted Fate deals an additional 55/80/105/130/155 (+0.4) magic damage.In addition, his attack speed is increased by 3/6/9/12/15% and his cooldowns are decreased by 3/6/9/12/15%.', '', 0),
(4, 4, 'Destiny', 'Twisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate, which teleports Twisted Fate to any target location.', 'Reveals all enemy champions (including stealthed champions) on the map for 6/8/10 seconds.While Destiny is active, Twisted Fate can teleport up to 5500 units away.', '150/125/100 Mana', 5500),
(5, 4, 'Loaded Dice', 'Twisted Fate and his allies receive an additional 2 gold per kill.', '', '', 0),
(1, 29, 'Ambush', 'Twitch becomes invisible for a short duration, while invisible Twitch gains movement speed. When leaving invisibility twitch gains Attack Speed for a short duration.', 'After 1.25 seconds of not taking damage or after 3 seconds, Twitch turns invisible for 4/5/6/7/8 seconds.Twitch gains 20% Movement Speed while invisible and gains 30/40/50/60/70% Attack Speed for 5 seconds after coming out of invisibility.', '60 Mana', 0),
(2, 29, 'Venom Cask', 'Twitch hurls a cask of venom that explodes in an area, slowing targets and applying deadly venom to the target.', 'Twitch hurls a cask of venom that explodes in an area adding 2 stacks of Deadly Venom and slowing targets by 25/30/35/40/45% for 3 seconds.', '50 Mana', 950),
(3, 29, 'Expunge', 'All nearby enemies secrete Twitchs toxic venoms from their bodies, dealing damage for each stack.', 'Deals 40/50/60/70/80 physical damage plus 15/20/25/30/35 (+0.2) (+0.25) per stack of Deadly Venom to all nearby enemies affected by Deadly Venom.', '50/60/70/80/90 Mana', 1200),
(4, 29, 'Spray and Pray', 'Twitch closes his eyes and fires his crossbow, rapidly spraying powerful piercing bolts ahead of him.', 'For 7 seconds Twitch gains 300 Attack Range, 20/28/36 Attack Damage and his basic attacks become piercing bolts that deal 20% less damage to subsequent targets down to a minimum of 40% damage.', '100/125/150 Mana', 0),
(5, 29, 'Deadly Venom', 'Twitchs basic attacks infect the target, dealing true damage each second.', '', '', 0),
(1, 77, 'Tiger Stance', 'Tiger Stance: Activation - Udyrs next basic attack will deal a high amount of damage over 2 seconds, and Udyrs Attack Speed is increased for a few seconds. Persistent Effect - Udyrs Attack Speed is passively increased.', 'Persistent Effect: Increases Attack Speed by 20/25/30/35/40%.Activation: Increases Attack Speed by 15/20/25/30/35% and Udyrs next basic attack deals bonus 30/80/130/180/230 (+1.5) Magic Damage over 2 seconds.', '47/44/41/38/35 Mana', 0),
(2, 77, 'Turtle Stance', 'Turtle Stance: Activation - Udyr gains a temporary shield that absorbs damage. Persistent Effect - Udyr restores an amount of his Health equivalent to a percentage of his damage dealt.', 'Persistent Effect: Restores 10/12/14/16/18% of damage dealt as Health.Activation: Gains a temporary shield that absorbs 60/100/140/180/220 (+0.5) damage.', '47/44/41/38/35 Mana', 0),
(3, 77, 'Bear Stance', 'Bear Stance: Activation - Udyr increases Movement Speed for a short duration. Persistent Effect - Udyrs basic attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.', 'Persistent Effect: Basic attacks stun the target for 1 second. This effect cannot occur on the same target again for 6 seconds.Activation: Increases Movement Speed by 15/20/25/30/35% and ignores unit collision for 2/2.25/2.5/2.75/3 seconds.', '47/44/41/38/35 Mana', 0),
(4, 77, 'Phoenix Stance', 'Phoenix Stance: Activation - Udyr unleashes pulsing waves of fire, dealing damage to nearby enemies for 5 seconds. Persistent Effect - With the first basic attack and every third attack after, Udyr engulfs enemies in front of him with flames.', 'Persistent Effect: Burns enemies in front of Udyr on his first basic attack and every third attack after, dealing 40/80/120/160/200 (+0.45) Magic Damage.Activation: Unleashes pulsing waves of fire, dealing 15/25/35/45/55 (+0.25) Magic Damage each second to nearby enemies for 5 seconds.', '47/44/41/38/35 Mana', 325),
(5, 77, 'Monkeys Agility', 'Entering a stance grants Udyr 10% Attack Speed and 5 Movement Speed for a short duration. This effect can stack up to 3 times.', '', '', 0),
(1, 6, 'Acid Hunter', 'Urgot fires an Acid Hunter missile that collides with the first enemy it hits, slowing the target if he has his Terror Capacitor up. Acid Hunter missile-locks on enemies affected by Noxian Corrosive Charge.', 'Urgot fires a missile toward the cursor that deals 10/40/70/100/130 (+0.85) physical damage.Missile-lock can be achieved by holding the cursor over a target afflicted by Noxian Corrosive Charge.', '40 Mana', 1000),
(2, 6, 'Terror Capacitor', 'Urgot charges up his capacitor to gain a shield. While the shield is active, Urgot gains slowing attacks.', 'Urgot charges up his terror capacitor to gain a shield that absorbs 80/130/180/230/280 (+0.8) damage for 7 seconds. While the shield is active, Urgots attacks and missiles slow targets by 20/25/30/35/40%. ', '55/60/65/70/75 Mana', 0),
(3, 6, 'Noxian Corrosive Charge', 'Urgot launches a corrosive charge that damages enemies in an area and reduces their armor.', 'Urgot launches a Corrosive Charge at a target location. Enemies afflicted by the charge have their armor reduced by 12/14/16/18/20% and take 75/130/185/240/295 (+0.6) physical damage over 5 seconds.Acid Hunter is able to missile-lock onto targets affected by Noxian Corrosive Charge.', '50/55/60/65/70 Mana', 900),
(4, 6, 'Hyper-Kinetic Position Reverser', 'Urgot charges up his Hyper-Kinetic Position Reverser, swapping positions with the target. His target is suppressed for the duration of the channel. He gains increased armor and magic resistance after the swap.', 'Urgot targets an enemy champion and channels his Hyper-Kinetic Position Reverser for 1 second, swapping locations with his target afterward. His target is suppressed for the duration of the channel.Urgot gains 60/90/120 armor and magic resist during and after the channel, and his target is slowed by 40% for 3 seconds after being swapped.', '120 Mana', 550),
(5, 6, 'Zaun-Touched Bolt Augmenter', 'Urgots basic attacks reduce his targets damage by 15% for 2.5 seconds.', '', '', 0),
(1, 110, 'Piercing Arrow', 'Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.', 'First Cast: Varus starts drawing back his next shot, gradually increasing its range and damage.Second Cast: Varus fires, dealing 10/43/77/110/143 (+1.0) to 15/65/115/165/215 (+1.6) physical damage, reduced by 15% per enemy hit (minimum 33%).While preparing to shoot Varus Movement Speed is slowed by 20%. After 4 seconds, Piercing Arrow fails but refunds half its mana cost.', '70/75/80/85/90 Mana', 925),
(2, 110, 'Blighted Quiver', 'Varus basic attacks deal bonus magic damage and apply Blight. Varus other abilities detonate Blight, dealing magic damage based on the targets maximum health.', ' Passive: Varus basic attacks deal 10/14/18/22/26 (+0.25) bonus magic damage and apply Blight for 6 seconds (stacks 3 times). Varus other abilities detonate Blight, dealing magic damage equal to 2/2.75/3.5/4.25/5% (+0.02%) of the targets maximum Health per stack (Max: 360 total damage vs Monsters).', '', 0),
(3, 110, 'Hail of Arrows', 'Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies Movement Speed and reduces their healing and regeneration. ', ' Varus fires a hail of arrows that deals 65/105/145/185/225 (+0.6) physical damage and desecrates the ground for 4 seconds.Desecrated Ground slows enemy Movement Speed by 25/30/35/40/45% and reduces healing effects by 50%.', '80 Mana ', 925),
(4, 110, 'Chain of Corruption', 'Varus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact. ', ' Varus flings out a tendril of corruption that deals 150/250/350 (+1) magic damage and immobilizes the first enemy champion hit for 2 seconds.The corruption then spreads towards nearby uninfected enemy champions, applying the same damage and immobilize if it reaches them.', '120 Mana', 1100),
(5, 110, 'Living Vengeance', 'On kill or assist, Varus temporarily gains Attack Speed. This bonus is larger if the enemy is a champion.', '', '', 0),
(1, 67, 'Tumble', 'Vayne tumbles, maneuvering to carefully place her next shot. Her next attack deals bonus damage.', 'Rolls a short distance. The next basic attack within 6 seconds deals 0.3/0.35/0.4/0.45/0.5 bonus physical damage, equal to 30/35/40/45/50% of total Attack Damage.', '30 Mana', 300),
(2, 67, 'Silver Bolts', 'Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the targets maximum Health as bonus true damage. (Max: 200 damage vs. Monsters)', 'Every third consecutive attack or ability against an enemy deals an additional 20/30/40/50/60 plus 4/5/6/7/8% of the enemys maximum Health as true damage. (Max: 200 damage vs. Monsters)', 'Passive ', 0),
(3, 67, 'Condemn', 'Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing damage and knocking them back. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.', 'Fires a bolt that deals 45/80/115/150/185 (+0.5) physical damage and knocks the enemy back. Enemies that collide with terrain take 45/80/115/150/185 (+0.5) additional physical damage and are stunned for 1.5 seconds.', '90 Mana', 575),
(4, 67, 'Final Hour', 'Readying herself for an epic confrontation, Vayne gains increased Attack Damage, invisibility during Tumble, and triple the bonus Movement Speed from Night Hunter.', 'Gains 25/40/55 Bonus Attack Damage for 8/10/12 seconds. While active, Tumble grants invisibility for 1 second, and Night Hunters bonus Movement Speed is increased to 90.', '80 Mana', 0),
(5, 67, 'Night Hunter', 'Vayne ruthlessly hunts evil-doers. She gains 30 Movement Speed when moving toward nearby enemy champions.', '', '', 0),
(1, 45, 'Baleful Strike', 'Unleashes dark energy at target enemy, dealing magic damage. If a unit is killed, Veigar gains some Ability Power permanently.', 'Active: Unleashes dark energy at target enemy, dealing 80/125/170/215/260 (+0.6) magic damage. If the target is killed, Veigar gains 1 Ability Power. This bonus is doubled against Champions, large minions and large monsters.Passive: Veigar gains 1/2/3/4/5 Ability Power when he kills a champion from any source of damage.Ability Power bonus: +1.0', '60/65/70/75/80 Mana', 650),
(2, 45, 'Dark Matter', 'Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands.', 'After 1.2 seconds, dark matter falls from the sky to the target location, dealing 120/170/220/270/320 (+1) magic damage.', '70/80/90/100/110 Mana', 900),
(3, 45, 'Event Horizon', 'Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter for a short duration.', 'Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter for 1.5/1.75/2/2.25/2.5 seconds.', '80/90/100/110/120 Mana', 600),
(4, 45, 'Primordial Burst', 'Blasts target enemy champion, dealing a large base amount of magic damage plus 80% of his targets AP.', 'Blasts an enemy champion, dealing 250/375/500 (+1.2) plus 80% of his targets Ability Power in magic damage.', '125/175/225 Mana', 650),
(5, 45, 'Equilibrium', 'Veigars mana regen is increased by 1% for each 1% of mana missing.', '', '', 0),
(1, 254, 'Vault Breaker', 'Vi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemies she hits are knocked back and receive a stack of denting blows.', 'Charges a powerful punch that carries Vi forward.First Cast: Slows Movement Speed by 15% while increasing damage and dash range over 1.25 seconds.Second Cast: Dashes forward dealing 50/80/110/140/170 (+0.7) to 100/160/220/280/340 (+) physical damage and applying Denting Blows to all enemies hit (deals 75% damage to minions and monsters). Stops upon colliding with an enemy champion, knocking it back.', '50/60/70/80/90 Mana', 250),
(2, 254, 'Denting Blows', 'Vis punches break her opponents armor, dealing bonus damage and granting her attack speed.', 'Every 3rd attack on the same target deals an additional 4/5.5/7/8.5/10% (+%) of the targets maximum Health as physical damage, reduces its Armor by 20% and grants Vi 30/35/40/45/50% Attack Speed for 4 seconds (max 300 damage vs. minions and monsters).', 'Passive', 0),
(3, 254, 'Excessive Force', 'Vis next attack blasts through her target, dealing damage to enemies behind it.', 'Causes next basic attack to deal 5/20/35/50/65 (+) (+0.7) physical damage to the target and enemies behind it.Vi charges a new punch every seconds and can hold 2 charges at once.', '60 Mana', 0),
(4, 254, 'Assault and Battery', 'Vi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground.', 'Targets an enemy champion and chases it down, knocking it up for 1.25 seconds, dealing 200/325/450 (+1.4) physical damage.While charging you are immune to crowd control and will knock aside enemies in the way, dealing 75% damage to them.', '100/125/150 Mana', 800),
(5, 254, 'Blast Shield', 'Vi charges a shield over time. The shield can be activated by hitting an enemy with an ability.', '', '', 0),
(1, 112, 'Power Transfer', 'Viktor blasts an enemy unit dealing magic damage, returning a portion of the damage dealt as a shield.', 'Viktor blasts an enemy unit for 80/125/170/215/260 (+0.65) magic damage, returning 32/50/68/86/104 (+0.26) as a shield.', '45/50/55/60/65 Mana', 600),
(2, 112, 'Gravity Field', 'Viktor conjures a heavy gravitational field that slows any target in its radius. If enemies stay too long within the radius of the device, it gets stunned.', 'Viktor conjures a gravitational imprisonment device, slowing all enemies by 28/32/36/40/44% of their Movement Speed and stacks every 0.5 seconds. At 3 stacks the target will be stunned for 1.5 seconds.', '65 Mana', 625),
(3, 112, 'Death Ray', 'Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to any opponents struck in its path.', 'Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing 70/115/160/205/250 (+0.7) magic damage to every enemy in its path.', '70/80/90/100/110 Mana', 540),
(4, 112, 'Chaos Storm', 'Viktor conjures a singularity on the field which deals magic damage and briefly silences enemies. The singularity then does magic damage to all nearby enemies every second. Viktor can redirect the singularity.', 'Viktor conjures a singularity at the target location, dealing 150/250/350 (+0.55) magic damage and silencing enemies in the area for 0.5 seconds.As it churns, it deals 40/60/80 (+0.24) magic damage every second to nearby enemies for 7 seconds. The storm moves faster the closer it is to Viktor.Activating this ability again while the singularity is active will redirect it.', '125/175/225 Mana', 700),
(5, 112, 'Evolving Technology', 'Viktor starts with a Hex Core that provides him with stats and can be upgraded in the store to augment one of his abilities. The Hex Core can only be upgraded once, and cannot be sold back to the store.', '', '', 0),
(1, 8, 'Transfusion', 'Vladimir drains life from his target.', 'Vladimir drains the lifeforce of his target, dealing 90/125/160/195/230 (+0.6) magic damage and healing himself for 15/25/35/45/55 (+0.25).', 'No Cost', 600),
(2, 8, 'Sanguine Pool', 'Vladimir sinks into a pool of blood becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them.', 'Vladimir sinks into a pool of blood for 2 seconds, becoming untargetable and slowing enemies above him by 40%.Vladimir deals 80/135/190/245/300 (+0.15 [15% of bonus Health]) magic damage over the duration and heals himself for 12.5% of that amount.', 'Costs 20% of Current Health', 350),
(3, 8, 'Tides of Blood', 'Vladimir unleashes a torrent of blood, damaging surrounding enemies. Additionally, multiple Tides of Blood in a short period of time cause them to cost additional health and deal additional damage, and increases his healing and regeneration by 8%.', 'Vladimir unleashes a torrent of blood, dealing 60/85/110/135/160 (+0.45) magic damage to nearby enemies.Each cast gives him an Empowered stack (max 4), increasing his healing and regeneration by 4/5/6/7/8% each. Additionally, Tides of Blood cost and damage increases by 25% per stack.', 'Costs 30/40/50/60/70 Health', 610),
(4, 8, 'Hemoplague', 'Vladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration. Hemoplague deals additional magic damage after a few seconds to infected enemies.', 'Vladimir infects the target area with a virulent plague, causing 12% increased damage for 5 seconds. After 5 seconds, infected enemies take 150/250/350 (+0.7) magic damage.', 'No Cost', 625),
(5, 8, 'Crimson Pact', 'Every 40 points of bonus health gives Vladimir 1 ability power and every 1 point of ability power gives Vladimir 1.4 bonus health (does not stack with itself).', '', '', 0),
(1, 106, 'Rolling Thunder', 'Volibear drops to all fours and runs faster. This bonus speed increases when chasing enemy champions. The first enemy he attacks is thrown backwards over Volibear.', 'Volibear drops to all fours to hunt his enemies, gaining 15% Movement Speed for 4 seconds. This bonus is enhanced to 30/35/40/45/50% Movement Speed while moving toward enemy champions.Volibears next attack during this time deals an additional 30/60/90/120/150 physical damage and flings the target behind him.', '40 Mana', 0),
(2, 106, 'Frenzy', 'Volibears repeated attacks grant him additional Attack Speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target which deals increased damage based on the targets missing health.', 'Passive: Volibear gains 8/11/14/17/20% Attack Speed with each attack. Stacks up to 3 times.Active: When Volibear has 3 stacks of Frenzy, he can bite an enemy to deal 80/125/170/215/260 (+0.15 [15% of bonus Health]) physical damage, increased by 1% for each 1% health the target is missing.', '35 Mana', 350),
(3, 106, 'Majestic Roar', 'Volibear lets out a powerful roar that damages and slows enemies. Minions and monsters are feared as well.', 'Volibear deals 60/105/150/195/240 (+0.6) magic damage to nearby enemies and slows them by 30/35/40/45/50% for 3 seconds.Minions and monsters are feared as well.', '60/65/70/75/80 Mana', 425),
(4, 106, 'Thunder Claws', 'Volibear channels the power of the storm causing his attacks to blast his targets with lightning that bounces to other nearby enemies.', 'Volibear channels the storm, causing all basic attacks for 12 seconds to deal 75/115/155 (+0.3) magic damage, which chains to 4 nearby enemies.', '100 Mana', 0),
(5, 106, 'Chosen of the Storm', 'Volibear heals rapidly for a few seconds when his health drops to a critical level.', '', '', 0),
(1, 19, 'Hungering Strike', 'Takes a bite out of an enemy unit and heals Warwick.', 'Strikes an enemy for the greater value between 75/125/175/225/275 (+1) and 8/10/12/14/16% (+1) of the targets maximum Health as magic damage (can only do flat damage to monsters), and heals Warwick for 80% of the damage dealt.', '70/80/90/100/110 Mana', 400),
(2, 19, 'Hunters Call', 'Warwick lets out a howl, increasing all nearby friendly champions Attack Speed for a short time.', 'Warwick lets out a howl that inspires all nearby allied champions, increasing Warwicks Attack Speed by 40/50/60/70/80% and all nearby friendly champions Attack Speed by half of that for 10 seconds.', '35 Mana', 1250),
(3, 19, 'Blood Scent', 'Warwick passively senses weakened enemy champions around him. The scent of blood sends him into a fury, causing him to move at incredible speeds.', 'Toggle: Warwick senses enemy champions under 50% Health within 1500/2300/3100/3900/4700 distance of him; while he detects a low-health enemy, he gains 20/25/30/35/40% Movement Speed.', 'No Cost', 1600),
(4, 19, 'Infinite Duress', 'Warwick lunges at an enemy champion, suppressing his target and dealing magic damage for a few seconds.', 'Warwick lunges at an enemy champion and supresses them for 1.8 seconds. During this time, Warwick attacks his victim 5 times, dealing a total of 250/335/420 (+2.0) magic damage (triggers on-hit effects 5 times).Warwick gains 30% Life Steal for the duration.', '100/125/150 Mana', 700),
(5, 19, 'Eternal Thirst', 'Each of Warwicks attacks will heal him. Each successive attack against the same target will steal more and more Health.', '', '', 0),
(1, 62, 'Crushing Blow', 'Wukongs next attack deals additional physical damage, gains range, and reduces the enemys Armor for a short duration.', 'Wukongs next attack gains 125 Attack Range, deals 30/60/90/120/150 (+1.1) physical damage and reduces the enemys Armor by 30% for 3 seconds.', '40 Mana', 0),
(2, 62, 'Decoy', 'Wukong becomes invisible for 1.5 seconds. An uncontrollable decoy is left behind that will deal magic damage to enemies near it after 1.5 seconds.', 'Wukong becomes invisible for 1.5 seconds. An uncontrollable decoy is left behind that will deal 70/115/160/205/250 (+0.6) magic damage to enemies near it after 1.5 seconds.', '50/55/60/65/70 Mana', 0),
(3, 62, 'Nimbus Strike', 'Wukong dashes toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck.', 'Wukong dashes toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing 60/105/150/195/240 (+0.8) physical damage to each enemy struck. Upon hitting his target, Wukong gains 30/35/40/45/50% Attack Speed for 4 seconds.', '45/50/55/60/65 Mana', 650),
(4, 62, 'Cyclone', 'Wukongs staff grows outward and he spins it around, dealing damage and knocking up enemies. Wukong gains movement speed over the duration of the spell.', 'Wukongs staff grows outward and he spins it around, dealing 20/110/200 (+1.2) physical damage per second and knocking up enemies he encounters. Wukong gains speed over the duration of the spell. Lasts 4 seconds.', '100 Mana', 315),
(5, 62, 'Stone Skin', 'Increases Wukongs armor and magic resistance for each nearby enemy champion.', '', '', 0),
(1, 101, 'Arcanopulse', 'Fires a long-range beam of energy, dealing magic damage to all targets hit.', 'Fires a long-range beam of energy, dealing 75/115/155/195/235 (+0.6) magic damage to all targets hit.', '65/70/75/80/85 Mana', 1025),
(2, 101, 'Locus of Power', 'Xerath immobilizes himself near a source of magical power, increasing the range of all spells and causing his magic damage to ignore a percentage of his targets Magic Resist. When the effect ends, Xeraths Movement Speed is increased for 2 seconds.', 'Xerath immobilizes himself near a source of magical power, increasing the range of all his spells and causing his magic damage to ignore 16/22/28/34/40% of his targets Magic Resist. Lasts 8 seconds or until toggled off.When the effect ends, Xeraths Movement Speed is increased by 35% for 2 seconds.', 'No Cost', 1600),
(3, 101, 'Mage Chains', 'Deals magic damage to an enemy and marks them with Unstable Magic. The next spell Xerath strikes this enemy with stuns them.', 'Deals 70/120/170/220/270 (+0.8) magic damage to an enemy and marks them with Unstable Magic.Unstable Magic: The next spell Xerath strikes this enemy with stuns them for 1.5 seconds.', '70/75/80/85/90 Mana', 650),
(4, 101, 'Arcane Barrage', 'Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast up to three times before going on cooldown.', 'Calls down a blast of arcane energy, dealing 125/200/275 (+0.6) magic damage to all enemies in an area. May be cast up to three times within 12 seconds before going on cooldown.', '150/180/210 Mana', 1100),
(5, 101, 'Ascended Form', 'Xerath feeds on arcane power, making him increasingly resilient to physical harm. He converts 15% of his Ability Power into Armor.', '', '', 0),
(1, 5, 'Three Talon Strike', 'Xin Zhaos next 3 standard attacks deal increased damage that reduce his other ability cooldowns, with the third attack knocking an opponent into the air.', 'Xin Zhaos next 3 basic attacks deal 15/30/45/60/75 (+1.25) bonus physical damage and reduce his other abilities cooldowns by 1 second. The final strike also knocks the target into the air.', '30 Mana', 0),
(2, 5, 'Battle Cry', 'Xin Zhao passively heals every 3 attacks and can activate this ability to attack faster.', 'Passive: Xin Zhao heals himself for 26/32/38/44/50 (+0.7) every third basic attack.Active: Xin Zhao unleashes a battle cry, increasing his attack speed by 40/50/60/70/80% for 5 seconds.', '40 Mana', 0),
(3, 5, 'Audacious Charge', 'Xin Zhao charges an enemy, dealing damage and slowing all enemies in the area.', 'Xin Zhao charges and challenges an enemy. The charge deals 70/105/140/175/210 (+0.6) magic damage to all nearby enemies and slows them by 25/30/35/40/45% for 2 seconds. ', '60 Mana', 650),
(4, 5, 'Crescent Sweep', 'Xin Zhao fiercely sweeps his spear around him, dealing damage to nearby enemies based on their current health and knocking them back.', 'Xin Zhao unleashes a sweep around him that deals 75/175/275 (+1.0) plus 15% of targets current health in physical damage and knocks enemies back. Xin Zhao gains 15/20/25 Armor and Magic Resistance for 6 seconds for each champion hit.Challenge: If a challenged target is hit by the sweep, it is unaffected by the knockback.', '100 Mana', 500),
(5, 5, 'Challenge', 'Xin Zhao challenges his target with his basic attacks and Audacious Charge, reducing its armor by 15% for 3 seconds.', '', '', 0),
(1, 83, 'Omen of War', 'Yoricks next attack will deal bonus physical damage and summon a Spectral Ghoul that deals additional damage and moves faster than Yoricks other ghouls. While the Spectral Ghoul is alive, Yorick moves faster as well.', 'Yoricks next attack will deal 30/60/90/120/150 (+1.2) physical damage and summon a Spectral Ghoul for up to 5 seconds.The Spectral Ghoul deals 8/16/24/32/40 additional damage per hit and moves 15/20/25/30/35% faster. While the ghoul is active, Yorick moves 15/20/25/30/35% faster as well.', '40 Mana', 0),
(2, 83, 'Omen of Pestilence', 'Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing damage and slowing nearby enemies. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed.', 'Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing 60/95/130/165/200 (+1) magic damage and slowing nearby enemies by 20/25/30/35/40% for 1.5 seconds. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed by 10/12.5/15/17.5/20% for up to 5 seconds.', '55/60/65/70/75 Mana', 600),
(3, 83, 'Omen of Famine', 'Yorick steals life from his target and summons a Ravenous Ghoul that heals Yorick for the damage it deals.', 'Yorick deals 55/85/115/145/175 (+1.0) magic damage and heals for up to 40% of the damage dealt. A Ravenous Ghoul is summoned behind his target for up to 5 seconds, healing Yorick for the damage it deals. The healing effect is halved against minions.', '55/60/65/70/75 Mana', 550),
(4, 83, 'Omen of Death', 'Yorick conjures a revenant in the image of one of his allies. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them and give them time to enact vengeance.', 'Yorick conjures a revenant in the image of a target allied champion. Revenants deal 45/60/75% of target allys Attack Damage and last for 10 seconds. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them for up to 10 seconds.The revenant can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.', '100 Mana', 850),
(5, 83, 'Unholy Covenant', 'Yoricks takes 5% reduced damage and his basic attacks deal 5% more damage for each summon that is active. Meanwhile, Yoricks ghouls have 35% of Yoricks Attack Damage and Health.', '', '', 0),
(1, 154, 'Stretching Strike', 'Zac extends his arms, dealing damage to nearby enemies.', 'Smacks enemies, dealing 70/110/150/190/230 (+0.5) Magic Damage and slowing them by 20/25/30/35/40% for 2 seconds.', 'Costs 4% of Current Health ()', 550),
(2, 154, 'Unstable Matter', 'Zacs body erupts, damaging nearby enemies.', 'Zacs body erupts, dealing 40/55/70/85/100 Magic Damage +4/5/6/7/8 (+0.02)% of the enemys maximum Health as Magic Damage to all nearby enemies (Max: 200 damage against minions and monsters).', 'Costs 4% of Current Health (0.0)', 350),
(3, 154, 'Elastic Slingshot', 'Zac attaches his arms to the ground and stretches back, launching himself forward.', 'Charges up and launches towards a target area, knocking up enemies.Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds. Reactivating the ability launches him towards his target, dealing 80/130/180/230/280 (+0.7) Magic Damage to all enemies hit and knocking them back for 0.5 seconds.Can be cancelled by moving.', 'Costs 4% of Current Health (0.0)', 1100),
(4, 154, 'Lets Bounce!', 'Zac launches into the air, gaining movement speed, and slams down three times, each time damaging, slowing and knocking up nearby enemies.', 'Zac bounces 4 times, knocking up and slowing enemies.Each bounce deals 160/240/320 (+0.25) Magic Damage to nearby enemies, knocks them up for 1 second, and slows them by 20% for 1 second. Enemies hit more than once take half damage and are not knocked up. Zac gains an accelerating movement speed buff (20-50%) and reduces the duration of stuns, slows, taunts, fears, silences, blinds and immobilizes by 75% while active.Zac can right-click to move and can activate Unstable Matter while in the air.', 'No Cost', 300),
(5, 154, 'Cell Division', 'Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain after 8 seconds, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zacs maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.', '', '', 0),
(1, 238, 'Razor Shuriken', 'Zed and his shadow both throw their spinning blades forward, dealing damage to any targets they pass through.', 'Zed and his shadows throw their shurikens, each dealing 75/115/155/195/235 (+1) physical damage to the first enemy they pass through, and 60/92/124/156/188 (+0.8) physical damage to each additional enemy.Additional shurikens that hit the same enemy deal 50% less damage than the previous shuriken.', '75/70/65/60/55 Energy', 900),
(2, 238, 'Living Shadow', 'Zeds shadow dashes forward, remaining in place for 4 seconds, and mimicking his spell casts. Zed can reactivate to swap places with the shadow.', 'Passive: Grants 5/10/15/20/25% additional bonus AD (+0.0).Zeds shadow dashes forward, remaining in place for 4 seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.Zeds shadows mimic his abilities. If an ability strikes any target twice, Zed restores 20/25/30/35/40 energy. Energy can only be restored once per mimicked ability.', '40/35/30/25/20 Energy', 550),
(3, 238, 'Shadow Slash', 'Zed and his shadow spins their blades, creating a burst of shadow energy. The shadows spin slows.', 'Zed and his shadow slash, dealing 60/90/120/150/180 (+0.8) physical damage to nearby enemies. Each enemy hit by Zeds Shadow Slash reduces Living Shadows cooldown by 1 second. Each enemy hit by a mimicked Shadow Slash will be slowed by 20/25/30/35/40% for 1.5 seconds.Enemies hit by both Shadow Slashes will be slowed by 30/37.5/45/52.5/60% but will not take additional damage.', '50 Energy', 290),
(4, 238, 'Death Mark', 'Zed dashes to target Champion, projecting a shadow behind them, and marking the champion for death. After 3 seconds, the mark will trigger, dealing a percentage of the damage Zed has dealt while the mark was active. ', 'Zed becomes untargetable and dashes to target enemy champion. Upon arrival, he marks the target for death and spawns a Living Shadow behind the target. This shadow lasts 4 seconds and mimics Zeds abilities. Reactivating Death Mark will cause Zed to switch positions with this shadow.After 3 seconds, the mark will trigger, dealing physical damage equal to 1 plus 20/35/50% of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.', 'No Cost', 625),
(5, 238, 'Contempt for the Weak', 'Zeds basic attacks against targets below 50% health deal 8% of the targets maximum health as bonus magic damage. This effect can only occur once every 10 seconds on the same target.', '', '', 0),
(1, 115, 'Bouncing Bomb', 'Ziggs throws a bouncing bomb that deals magic damage.', 'Ziggs throws a bouncing bomb that deals 75/120/165/210/255 (+0.65) magic damage.', '50/60/70/80/90 Mana', 850),
(2, 115, 'Satchel Charge', 'Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.', 'Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals 70/105/140/175/210 (+0.35) magic damage to enemies, knocking them away.Ziggs is also knocked away, but takes no damage.', '65 Mana', 1000),
(3, 115, 'Hexplosive Minefield', 'Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.', 'Ziggs scatters proximity mines that detonate on enemy contact, dealing 40/65/90/115/140 (+0.3) magic damage. Enemies hit are slowed by 20/25/30/35/40% for 1.5 seconds.Enemies triggering a mine take 40% damage from additional mines. Mines disarm automatically after 10 seconds.', '70/80/90/100/110 Mana', 900),
(4, 115, 'Mega Inferno Bomb', 'Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those further away. ', 'Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take 250/375/500 (+0.9) magic damage. Enemies further away take 80% damage.', '100 Mana', 5300),
(5, 115, 'Short Fuse', 'Every 12 seconds, Ziggs next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.', '', '', 0),
(1, 26, 'Time Bomb', 'Places a bomb on any unit, allied or enemy, which detonates after 4 seconds, dealing area of effect damage.', 'Zilean places a time-delayed bomb on a target. After 4 seconds this bomb will detonate, dealing 90/145/200/260/320 (+0.9) magic damage to all surrounding enemies.', '70/85/100/115/130 Mana', 700),
(2, 26, 'Rewind', 'Zilean can prepare himself for future confrontations, reducing the cooldowns of all of his other abilities. ', 'Reduces all of Zileans other spell cooldowns by 10 seconds.', '50 Mana', 0),
(3, 26, 'Time Warp', 'Zilean bends time around any unit, decreasing an enemys Movement Speed or increasing an allys Movement Speed for a short time.', 'Zilean increases an allied champions Movement Speed, or slows an enemy champion, by 55% for 2.5/3.25/4/4.75/5.5 seconds.', '80 Mana', 700),
(4, 26, 'Chronoshift', 'Zilean places a protective time rune on an allied champion, teleporting the champion back in time if they take lethal damage.', 'Zilean marks himself or an allied champion with a protective time rune for 7 seconds. If the target would take lethal damage, they are instead transported back in time, regaining 600/850/1100 (+2) Health.', '125/150/175 Mana', 900),
(5, 26, 'Heightened Learning', 'Increases experience gain of all allied champions by 8%.', '', '', 0),
(1, 143, 'Deadly Bloom', 'Zyra grows a bud at target location. After a brief delay, it explodes, launching damaging thorns at all nearby enemies. If cast upon a seed, Deadly Bloom grows a Thorn Spitter plant, which fires at enemies from afar.', 'Thorns shoot from the ground, dealing 75/115/155/195/235 (+0.6) magic damage to enemies within the area.Rampant Growth: If Deadly Bloom hits a seed, a Thorn Spitter grows, dealing 0.0 (+0.2) magic damage. Lasts 10 seconds.', '75/80/85/90/95 Mana', 825),
(2, 143, 'Rampant Growth', 'Zyra plants a seed, granting vision of an area for up to 30 seconds. Other spells cast on seeds will turn them into plants, who fight for Zyra. Additionally passively grants her Cooldown Reduction.', 'Passive: Grants 4/8/12/16/20% Cooldown Reduction.Active: Plants a seed, lasting 30 seconds. If an enemy Champion steps on a seed, it will be destroyed but they will be revealed for 2 seconds.Zyra stores a seed every 0.0 seconds (Max: 2 seeds stored, 4 seeds planted).Rampant Growth: Cast spells on seeds to grow plants. Plant damage is based on Zyras level. Extra plants striking the same target deal 50% less damage.', '1 Seed', 825),
(3, 143, 'Grasping Roots', 'Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast upon a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy movement speed.', 'Sends forward vines dealing 60/95/130/165/200 (+0.5) magic damage and rooting enemies for 0.75/1/1.25/1.5/1.75 second.Rampant Growth: If Grasping Roots hits a seed, a Vine Lasher grows dealing 0.0 (+0.2) magic damage and slowing enemies by 30% for 2 seconds. Lasts 10 seconds.', '70/75/80/85/90 Mana', 1100),
(4, 143, 'Stranglethorns', 'Zyra summons a twisted thicket at her target location, dealing damage to enemies as it expands and knocking them airborne as it contracts.', ' Summons the fury of nature, growing a twisted thicket at target location which deals 180/265/350 (+0.7) magic damage to all enemies in the area as it expands. After 2 seconds, the vines snap upward knocking enemies into the air. Rampant Growth: Plants within the thicket are enraged, increasing their Attack Speed by 50%.', '100/120/140 Mana', 700),
(5, 143, 'Rise of the Thorns', 'When Zyra dies, she briefly returns to her plant form. After 2 seconds, she can press any ability to fire a thorn toward her cursor, dealing true damage to each enemy it strikes.', '', '', 0);
CREATE TABLE `champion_stats` (
`champion` int(6) NOT NULL,
`name` varchar(140) NOT NULL,
`value` decimal(8,2) NOT NULL,
`modifier_per_level` decimal(8,2) NOT NULL
) ;
INSERT INTO `champion_stats` (`champion`, `name`, `value`, `modifier_per_level`) VALUES
(103, 'Damage', 50.00, 3.00),
(103, 'Health', 380.00, 80.00),
(103, 'Mana', 230.00, 50.00),
(103, 'Move Speed', 330.00, 0.00),
(103, 'Armor', 11.00, 3.50),
(103, 'Spell Block', 30.00, 0.00),
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