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difficulty.v
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// Provides user interface for selecting difficulty
module difficulty(
input clk,
input gameover,
input [1:0]select,
output reg [1:0]difficulty,
output reg [7:0]red_leds,
output reg [7:0]green_leds
);
always @(posedge clk) begin
case(difficulty)
2'd0: begin
if(gameover) begin
red_leds <= 8'b00000011;
green_leds <= 8'b00000000;
end else begin
red_leds <= 8'b00000000;
green_leds <= 8'b00000011;
end
end
2'd1: begin
if(gameover) begin
red_leds <= 8'b00001111;
green_leds <= 8'b00000000;
end else begin
red_leds <= 8'b00000000;
green_leds <= 8'b00001111;
end
end
2'd2: begin
if(gameover) begin
red_leds <= 8'b00111111;
green_leds <= 8'b00000000;
end else begin
red_leds <= 8'b00000000;
green_leds <= 8'b00111111;
end
end
2'd3: begin
if(gameover) begin
red_leds <= 8'b11111111;
green_leds <= 8'b00000000;
end else begin
red_leds <= 8'b00000000;
green_leds <= 8'b11111111;
end
end
endcase
end
always @(posedge clk) begin
if(gameover) begin
difficulty <= select;
end
end
endmodule