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Ludo_game_with_Sam.py
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Ludo_game_with_Sam.py
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# Ludo game Integrated With AI #
from tkinter import *
from tkinter import messagebox
from PIL import Image,ImageTk
import time
from random import randint, choice
class Ludo:
def __init__(self, root,six_side_block,five_side_block,four_side_block,three_side_block,two_side_block,one_side_block):
self.window = root
# Make canvas
self.make_canvas = Canvas(self.window, bg="#141414", width=800, height=630)
self.make_canvas.pack(fill=BOTH,expand=1)
# Make some containers to store data
self.made_red_coin = []
self.made_green_coin = []
self.made_yellow_coin = []
self.made_sky_blue_coin = []
self.red_number_label = []
self.green_number_label = []
self.yellow_number_label = []
self.sky_blue_number_label = []
self.block_value_predict = []
self.total_people_play = []
# Ludo block all side image store
self.block_number_side = [one_side_block, two_side_block, three_side_block, four_side_block, five_side_block, six_side_block]
# Use for store specific position of all coins
self.red_coord_store = [-1, -1, -1, -1]
self.green_coord_store = [-1, -1, -1, -1]
self.yellow_coord_store = [-1, -1, -1, -1]
self.sky_blue_coord_store = [-1, -1, -1, -1]
self.red_coin_position = [0, 1, 2, 3]
self.green_coin_position = [0, 1, 2, 3]
self.yellow_coin_position = [0, 1, 2, 3]
self.sky_blue_coin_position = [0, 1, 2, 3]
for index in range(len(self.red_coin_position)):# Specific coin position set to -1 by default
self.red_coin_position[index] = -1
self.green_coin_position[index] = -1
self.yellow_coin_position[index] = -1
self.sky_blue_coin_position[index] = -1
# Number to room to be traverse by specific color coin, store in that variable
self.move_red_counter = 0
self.move_green_counter = 0
self.move_yellow_counter = 0
self.move_sky_blue_counter = 0
self.take_permission = 0
self.six_with_overlap = 0
self.red_store_active = 0
self.sky_blue_store_active = 0
self.yellow_store_active = 0
self.green_store_active = 0
self.six_counter = 0
self.time_for = -1
# Some variables initializes with None
self.right_star = None
self.down_star = None
self.left_star = None
self.up_star = None
# Robo Control
self.robo_prem = 0
self.count_robo_stage_from_start = 0
self.robo_store = []
# By default some function call
self.board_set_up()
self.instruction_btn_red()
self.instruction_btn_sky_blue()
self.instruction_btn_yellow()
self.instruction_btn_green()
self.take_initial_control()
def board_set_up(self):
# Cover Box made
self.make_canvas.create_rectangle(100, 15, 100 + (40 * 15), 15 + (40 * 15), width=6, fill="white")
# Square box
self.make_canvas.create_rectangle(100, 15, 100+240, 15+240, width=3, fill="red")# left up large square
self.make_canvas.create_rectangle(100, (15+240)+(40*3), 100+240, (15+240)+(40*3)+(40*6), width=3, fill="#04d9ff")# left down large square
self.make_canvas.create_rectangle(340+(40*3), 15, 340+(40*3)+(40*6), 15+240, width=3, fill="#00FF00")# right up large square
self.make_canvas.create_rectangle(340+(40*3), (15+240)+(40*3), 340+(40*3)+(40*6), (15+240)+(40*3)+(40*6), width=3, fill="yellow")# right down large square
# Left 3 box(In white region)
self.make_canvas.create_rectangle(100, (15+240), 100+240, (15+240)+40, width=3)
self.make_canvas.create_rectangle(100+40, (15 + 240)+40, 100 + 240, (15 + 240) + 40+40, width=3, fill="#F00000")
self.make_canvas.create_rectangle(100, (15 + 240)+80, 100 + 240, (15 + 240) + 80+40, width=3)
# right 3 box(In white region)
self.make_canvas.create_rectangle(100+240, 15, 100 + 240+40, 15 + (40*6), width=3)
self.make_canvas.create_rectangle(100+240+40, 15+40, 100+240+80, 15 + (40*6), width=3, fill="#00FF00")
self.make_canvas.create_rectangle(100+240+80, 15, 100 + 240+80+40, 15 + (40*6), width=3)
# up 3 box(In white region)
self.make_canvas.create_rectangle(340+(40*3), 15+240, 340+(40*3)+(40*6), 15+240+40, width=3)
self.make_canvas.create_rectangle(340+(40*3), 15+240+40, 340+(40*3)+(40*6)-40, 15+240+80, width=3, fill="yellow")
self.make_canvas.create_rectangle(340+(40*3), 15+240+80, 340+(40*3)+(40*6), 15+240+120, width=3)
# down 3 box(In white region)
self.make_canvas.create_rectangle(100, (15 + 240)+(40*3), 100 + 240+40, (15 + 240)+(40*3)+(40*6), width=3)
self.make_canvas.create_rectangle(100+240+40, (15 + 240)+(40*3), 100 + 240+40+40, (15 + 240)+(40*3)+(40*6)-40, width=3, fill="#04d9ff")
self.make_canvas.create_rectangle(100 + 240+40+40, (15 + 240)+(40*3), 100 + 240+40+40+40, (15 + 240)+(40*3)+(40*6), width=3)
# All left separation line
start_x = 100 + 40
start_y = 15 + 240
end_x = 100 + 40
end_y = 15 + 240 + (40 * 3)
for _ in range(5):
self.make_canvas.create_line(start_x, start_y, end_x, end_y, width=3)
start_x+=40
end_x+= 40
# All right separation line
start_x = 100+240+(40*3)+40
start_y = 15 + 240
end_x = 100+240+(40*3)+40
end_y = 15 + 240 + (40 * 3)
for _ in range(5):
self.make_canvas.create_line(start_x, start_y, end_x, end_y, width=3)
start_x += 40
end_x += 40
# All up separation done
start_x = 100+240
start_y = 15+40
end_x = 100+240+(40*3)
end_y = 15+40
for _ in range(5):
self.make_canvas.create_line(start_x, start_y, end_x, end_y, width=3)
start_y += 40
end_y += 40
# All down separation done
start_x = 100 + 240
start_y = 15 + (40*6)+(40*3)+40
end_x = 100 + 240 + (40 * 3)
end_y = 15 + (40*6)+(40*3)+40
for _ in range(5):
self.make_canvas.create_line(start_x, start_y, end_x, end_y, width=3)
start_y += 40
end_y += 40
# Square box(Coins containers) white region make
self.make_canvas.create_rectangle(100+20, 15+40-20, 100 + 40 + 60 + 40 +60+20, 15+40+40+40+100-20, width=3, fill="white")
self.make_canvas.create_rectangle(340+(40*3)+40 - 20, 15 + 40-20, 340+(40*3)+40 + 60 + 40 + 40+20+20, 15+40+40+40+100-20, width=3, fill="white")
self.make_canvas.create_rectangle(100+20, 340+80-20+15, 100 + 40 + 60 + 40 +60+20, 340+80+60+40+40+20+15, width=3, fill="white")
self.make_canvas.create_rectangle(340+(40*3)+40 - 20, 340 + 80 - 20+15, 340+(40*3)+40 + 60 + 40 + 40+20+20, 340 + 80 + 60 + 40 + 40 + 20+15, width=3, fill="white")
# Left up square inside box made
self.make_canvas.create_rectangle(100+40, 15+40, 100+40+40, 15+40+40, width=3, fill="red")
self.make_canvas.create_rectangle(100+40+60+60, 15 + 40, 100+40+60+40+60, 15 + 40 + 40, width=3, fill="red")
self.make_canvas.create_rectangle(100 + 40, 15 + 40+100, 100 + 40 + 40, 15 + 40 + 40+100, width=3, fill="red")
self.make_canvas.create_rectangle(100 + 40 + 60 + 60, 15 + 40+100, 100 + 40 + 60 + 40 +60, 15 + 40 + 40+100, width=3, fill="red")
# Right up square inside box made
self.make_canvas.create_rectangle(340+(40*3)+40, 15 + 40, 340+(40*3)+40 + 40, 15 + 40 + 40, width=3, fill="#00FF00")
self.make_canvas.create_rectangle(340+(40*3)+40+ 60 + 40+20, 15 + 40, 340+(40*3)+40 + 60 + 40 + 40+20, 15 + 40 + 40, width=3, fill="#00FF00")
self.make_canvas.create_rectangle(340+(40*3)+40, 15 + 40 + 100, 340+(40*3)+40 + 40, 15 + 40 + 40 + 100, width=3, fill="#00FF00")
self.make_canvas.create_rectangle(340+(40*3)+40+ 60 + 40+20, 15 + 40 + 100, 340+(40*3)+40 + 60 + 40 + 40+20, 15 + 40 + 40 + 100, width=3, fill="#00FF00")
# Left down square inside box made
self.make_canvas.create_rectangle(100 + 40, 340+80+15, 100 + 40 + 40, 340+80+40+15, width=3, fill="#04d9ff")
self.make_canvas.create_rectangle(100 + 40 + 60 + 40+20, 340+80+15, 100 + 40 + 60 + 40 + 40+20, 340+80+40+15, width=3, fill="#04d9ff")
self.make_canvas.create_rectangle(100 + 40, 340+80+60+40+15, 100 + 40 + 40, 340+80+60+40+40+15, width=3, fill="#04d9ff")
self.make_canvas.create_rectangle(100 + 40 + 60 + 40+20, 340+80+60+40+15, 100 + 40 + 60 + 40 + 40+20, 340+80+60+40+40+15, width=3, fill="#04d9ff")
# Right down square inside box made
self.make_canvas.create_rectangle(340 + (40 * 3) + 40, 340+80+15, 340 + (40 * 3) + 40 + 40, 340+80+40+15, width=3, fill="yellow")
self.make_canvas.create_rectangle(340 + (40 * 3) + 40 + 60 + 40+20, 340+80+15, 340 + (40 * 3) + 40 + 60 + 40 + 40+20, 340+80+40+15, width=3, fill="yellow")
self.make_canvas.create_rectangle(340 + (40 * 3) + 40, 340+80+60+40+15, 340 + (40 * 3) + 40 + 40,340+80+60+40+40+15, width=3, fill="yellow")
self.make_canvas.create_rectangle(340 + (40 * 3) + 40 + 60 + 40+20, 340+80+60+40+15,340 + (40 * 3) + 40 + 60 + 40 + 40+20, 340+80+60+40+40+15, width=3, fill="yellow")
# sky_blue start position
self.make_canvas.create_rectangle(100+240,340+(40*5)-5,100+240+40,340+(40*6)-5,fill="#04d9ff",width=3)
# Red start position
self.make_canvas.create_rectangle(100 + 40, 15+(40*6), 100 +40 + 40, 15+(40*6)+40, fill="red", width=3)
# Green start position
self.make_canvas.create_rectangle(100 + (40*8), 15 + 40, 100 +(40*9), 15 + 40+ 40, fill="#00FF00", width=3)
# Yellow start position
self.make_canvas.create_rectangle(100 + (40 * 6)+(40*3)+(40*4), 15 + (40*8), 100 + (40 * 6)+(40*3)+(40*5), 15 + (40*9), fill="yellow", width=3)
# Traingle in middle
self.make_canvas.create_polygon(100+240, 15+240, 100+240+60, 15+240+60, 100+240, 15+240+(40*3), width=3,fill="red",outline="black")
self.make_canvas.create_polygon(100 + 240+(40*3), 15 + 240, 100 + 240 + 60, 15 + 240 + 60, 100 + 240+(40*3), 15 + 240 + (40 * 3), width=3, fill="yellow",outline="black")
self.make_canvas.create_polygon(100 + 240, 15 + 240, 100 + 240 + 60, 15 + 240 + 60, 100 + 240 + (40 * 3), 15 + 240, width=3, fill="#00FF00",outline="black")
self.make_canvas.create_polygon(100 + 240, 15 + 240+(40*3), 100 + 240 + 60, 15 + 240 + 60, 100 + 240 + (40 * 3), 15 + 240+(40*3), width=3, fill="#04d9ff",outline="black")
# Make coin for red left up block
red_1_coin = self.make_canvas.create_oval(100+40, 15+40, 100+40+40, 15+40+40, width=3, fill="red", outline="black")
red_2_coin = self.make_canvas.create_oval(100+40+60+60, 15 + 40, 100+40+60+60+40, 15 + 40 + 40, width=3, fill="red", outline="black")
red_3_coin = self.make_canvas.create_oval(100 + 40 + 60 + 60, 15 + 40 + 100, 100 + 40 + 60 + 60 + 40, 15 + 40 + 40 + 100, width=3, fill="red", outline="black")
red_4_coin = self.make_canvas.create_oval(100 + 40, 15 + 40+100, 100 + 40 + 40, 15 + 40 + 40+100, width=3,fill="red", outline="black")
self.made_red_coin.append(red_1_coin)
self.made_red_coin.append(red_2_coin)
self.made_red_coin.append(red_3_coin)
self.made_red_coin.append(red_4_coin)
# Make coin under number label for red left up block
red_1_label = Label(self.make_canvas, text="1", font=("Arial", 15, "bold"), bg="red", fg="black")
red_1_label.place(x=100 + 40 + 10, y=15 + 40 + 5)
red_2_label = Label(self.make_canvas, text="2", font=("Arial", 15, "bold"), bg="red", fg="black")
red_2_label.place(x=100 + 40 + 60 + 60 + 10, y=15 + 40 + 5)
red_3_label = Label(self.make_canvas, text="3", font=("Arial", 15, "bold"), bg="red", fg="black")
red_3_label.place(x=100 + 40 + 60 + 60 + 10, y=15 + 40 + 100 + 5)
red_4_label = Label(self.make_canvas, text="4", font=("Arial", 15, "bold"), bg="red", fg="black")
red_4_label.place(x=100 + 40 + 10, y=15 + 40 + 100 + 5)
self.red_number_label.append(red_1_label)
self.red_number_label.append(red_2_label)
self.red_number_label.append(red_3_label)
self.red_number_label.append(red_4_label)
# Make coin for green right up block
green_1_coin = self.make_canvas.create_oval(340+(40*3)+40, 15 + 40, 340+(40*3)+40 + 40, 15 + 40 + 40, width=3, fill="#00FF00", outline="black")
green_2_coin = self.make_canvas.create_oval(340+(40*3)+40+ 60 + 40+20, 15 + 40, 340+(40*3)+40 + 60 + 40 + 40+20, 15 + 40 + 40, width=3, fill="#00FF00", outline="black")
green_3_coin = self.make_canvas.create_oval(340 + (40 * 3) + 40 + 60 + 40 + 20, 15 + 40 + 100, 340 + (40 * 3) + 40 + 60 + 40 + 40 + 20, 15 + 40 + 40 + 100, width=3, fill="#00FF00", outline="black")
green_4_coin = self.make_canvas.create_oval(340+(40*3)+40, 15 + 40 + 100, 340+(40*3)+40 + 40, 15 + 40 + 40 + 100, width=3, fill="#00FF00", outline="black")
self.made_green_coin.append(green_1_coin)
self.made_green_coin.append(green_2_coin)
self.made_green_coin.append(green_3_coin)
self.made_green_coin.append(green_4_coin)
# Make coin under number label for green right up block
green_1_label = Label(self.make_canvas, text="1", font=("Arial", 15, "bold"), bg="#00FF00", fg="black")
green_1_label.place(x=340 + (40 * 3) + 40 + 10, y=15 + 40 + 5)
green_2_label = Label(self.make_canvas, text="2", font=("Arial", 15, "bold"), bg="#00FF00", fg="black")
green_2_label.place(x=340 + (40 * 3) + 40 + 40 + 60 + 30, y=15 + 40 + 5)
green_3_label = Label(self.make_canvas, text="3", font=("Arial", 15, "bold"), bg="#00FF00", fg="black")
green_3_label.place(x=340 + (40 * 3) + 40 + 40 + 60 + 30, y=15 + 40 + 100 + 5)
green_4_label = Label(self.make_canvas, text="4", font=("Arial", 15, "bold"), bg="#00FF00", fg="black")
green_4_label.place(x=340 + (40 * 3) + 40 + 10, y=15 + 40 + 100 + 5)
self.green_number_label.append(green_1_label)
self.green_number_label.append(green_2_label)
self.green_number_label.append(green_3_label)
self.green_number_label.append(green_4_label)
# Make coin for sky_blue left down block
sky_blue_1_coin = self.make_canvas.create_oval(100 + 40, 340+80+15, 100 + 40 + 40, 340+80+40+15, width=3, fill="#04d9ff", outline="black")
sky_blue_2_coin = self.make_canvas.create_oval(100 + 40 + 60 + 40+20, 340+80+15, 100 + 40 + 60 + 40 + 40+20, 340+80+40+15, width=3, fill="#04d9ff", outline="black")
sky_blue_3_coin = self.make_canvas.create_oval(100 + 40 + 60 + 40 + 20, 340 + 80 + 60 + 40 + 15, 100 + 40 + 60 + 40 + 40 + 20, 340 + 80 + 60 + 40 + 40 + 15, width=3, fill="#04d9ff", outline="black")
sky_blue_4_coin = self.make_canvas.create_oval( 100 + 40, 340+80+60+40+15, 100 + 40 + 40, 340+80+60+40+40+15, width=3, fill="#04d9ff", outline="black")
self.made_sky_blue_coin.append(sky_blue_1_coin)
self.made_sky_blue_coin.append(sky_blue_2_coin)
self.made_sky_blue_coin.append(sky_blue_3_coin)
self.made_sky_blue_coin.append(sky_blue_4_coin)
# Make coin under number label for sky_blue left down block
sky_blue_1_label = Label(self.make_canvas, text="1", font=("Arial", 15, "bold"), bg="#04d9ff", fg="black")
sky_blue_1_label.place(x=100 + 40 + 10, y=30 + (40 * 6) + (40 * 3) + 40 + 10)
sky_blue_2_label = Label(self.make_canvas, text="2", font=("Arial", 15, "bold"), bg="#04d9ff", fg="black")
sky_blue_2_label.place(x=100 + 40 + 60 + 60 + 10, y=30 + (40 * 6) + (40 * 3) + 40 + 10)
sky_blue_3_label = Label(self.make_canvas, text="3", font=("Arial", 15, "bold"), bg="#04d9ff", fg="black")
sky_blue_3_label.place(x=100 + 40 + 60 + 60 + 10, y=30 + (40 * 6) + (40 * 3) + 40 + 60 + 40 + 10)
sky_blue_4_label = Label(self.make_canvas, text="4", font=("Arial", 15, "bold"), bg="#04d9ff", fg="black")
sky_blue_4_label.place(x=100 + 40 + 10, y=30 + (40 * 6) + (40 * 3) + 40 + 60 + 40 + 10)
self.sky_blue_number_label.append(sky_blue_1_label)
self.sky_blue_number_label.append(sky_blue_2_label)
self.sky_blue_number_label.append(sky_blue_3_label)
self.sky_blue_number_label.append(sky_blue_4_label)
# Make coin for yellow right down block
yellow_1_coin = self.make_canvas.create_oval(340 + (40 * 3) + 40, 340+80+15, 340 + (40 * 3) + 40 + 40, 340+80+40+15, width=3, fill="yellow", outline="black")
yellow_2_coin = self.make_canvas.create_oval(340 + (40 * 3) + 40 + 60 + 40 + 20, 340+80+15, 340 + (40 * 3) + 40 + 60 + 40 + 40+20, 340+80+40+15, width=3, fill="yellow", outline="black")
yellow_3_coin = self.make_canvas.create_oval(340 + (40 * 3) + 40 + 60 + 40 + 20, 340 + 80 + 60 + 40 + 15, 340 + (40 * 3) + 40 + 60 + 40 + 40 + 20, 340 + 80 + 60 + 40 + 40 + 15, width=3, fill="yellow", outline="black")
yellow_4_coin = self.make_canvas.create_oval(340 + (40 * 3) + 40, 340+80+60+40+15, 340 + (40 * 3) + 40 + 40,340+80+60+40+40+15, width=3, fill="yellow", outline="black")
self.made_yellow_coin.append(yellow_1_coin)
self.made_yellow_coin.append(yellow_2_coin)
self.made_yellow_coin.append(yellow_3_coin)
self.made_yellow_coin.append(yellow_4_coin)
# Make coin under number label for yellow right down block
yellow_1_label = Label(self.make_canvas, text="1", font=("Arial", 15, "bold"), bg="yellow", fg="black")
yellow_1_label.place(x=340 + (40 * 3) + 40 + 10, y=30 + (40 * 6) + (40 * 3) + 40 + 10)
yellow_2_label = Label(self.make_canvas, text="2", font=("Arial", 15, "bold"), bg="yellow", fg="black")
yellow_2_label.place(x=340 + (40 * 3) + 40 + 40 + 60 + 30, y=30 + (40 * 6) + (40 * 3) + 40 + 10)
yellow_3_label = Label(self.make_canvas, text="3", font=("Arial", 15, "bold"), bg="yellow", fg="black")
yellow_3_label.place(x=340 + (40 * 3) + 40 + 40 + 60 + 30, y=30 + (40 * 6) + (40 * 3) + 40 + 100 + 10)
yellow_4_label = Label(self.make_canvas, text="4", font=("Arial", 15, "bold"), bg="yellow", fg="black")
yellow_4_label.place(x=340 + (40 * 3) + 40 + 10, y=30 + (40 * 6) + (40 * 3) + 40 + 100 + 10)
self.yellow_number_label.append(yellow_1_label)
self.yellow_number_label.append(yellow_2_label)
self.yellow_number_label.append(yellow_3_label)
self.yellow_number_label.append(yellow_4_label)
# Make star safe zone
"""
A
L * B
K * * * * * * C
* *
J * * D
* *
I* * * * * * E
H * F
G
"""
# Right star
common_x = 340+(40*6)+20
common_y = 15+240+2
# A B C D E F G H I J K L
coord = [common_x,common_y, common_x+5,common_y+15, common_x+15,common_y+15, common_x+8,common_y+20, common_x+15,common_y+25, common_x+5,common_y+25, common_x,common_y+25+10, common_x-5,common_y+25, common_x-16,common_y+25, common_x-8,common_y+15+5, common_x-15,common_y+15, common_x-5,common_y+15]
self.make_canvas.create_polygon(coord,width=3,fill="blue")
# Up star
common_x = 100+240+2+18
common_y = 15 + (40*2) + 2
# A B C D E F G H I J K L
coord = [common_x, common_y, common_x + 5, common_y + 15, common_x + 15, common_y + 15, common_x + 8, common_y + 20, common_x + 15, common_y + 25, common_x + 5, common_y + 25, common_x, common_y + 25 + 10, common_x - 5, common_y + 25, common_x - 16, common_y + 25, common_x - 8,common_y + 15 + 5, common_x - 15,common_y + 15, common_x - 5,common_y + 15]
self.make_canvas.create_polygon(coord, width=3, fill="blue")
# Left star
common_x = 100 + (40*2) + 2 +18
common_y = 15 + 240+(40*2) + 2
# A B C D E F G H I J K L
coord = [common_x, common_y, common_x + 5, common_y + 15, common_x + 15, common_y + 15, common_x + 8,common_y + 20, common_x + 15, common_y + 25, common_x + 5, common_y + 25, common_x, common_y + 25 + 10, common_x - 5, common_y + 25, common_x - 16, common_y + 25, common_x - 8, common_y + 15 + 5, common_x - 15, common_y + 15, common_x - 5, common_y + 15]
self.make_canvas.create_polygon(coord, width=3, fill="blue")
# Down star
common_x = 100 + 240 + (40*2) + 2 + 18
common_y = 15 + (40 * 6) + (40*3)+(40*3)+2
# A B C D E F G H I J K L
coord = [common_x, common_y, common_x + 5, common_y + 15, common_x + 15, common_y + 15, common_x + 8, common_y + 20, common_x + 15, common_y + 25, common_x + 5, common_y + 25, common_x, common_y + 25 + 10, common_x - 5, common_y + 25, common_x - 16, common_y + 25, common_x - 8, common_y + 15 + 5, common_x - 15, common_y + 15, common_x - 5, common_y + 15]
self.make_canvas.create_polygon(coord, width=3, fill="blue")
# Total number of players: Control take at first
def take_initial_control(self):
for i in range(4):
self.block_value_predict[i][1]['state'] = DISABLED
# Make other window to control take
top = Toplevel()
top.geometry("530x300")
top.maxsize(530,300)
top.minsize(530,300)
top.config(bg="#141414")
top.iconbitmap("Images/ludo_icon.ico")
head = Label(top,text="-:Total number of players:- ",font=("Arial",25,"bold","italic"),bg="#141414",fg="chocolate")
head.place(x=50,y=30)
take_entry = Entry(top,font=("Arial",18,"bold","italic"),relief=SUNKEN,bd=5,width=12, state=DISABLED)
take_entry.place(x=130,y=85)
take_entry.focus()
def filtering():# Total player input value filtering
def input_filtering(coin_number):# Input value Filtering
try:
return True if (4>=int(coin_number)>=2) or type(coin_number) == int else False
except:
return False
response_take = input_filtering(take_entry.get())
if response_take:
for player_index in range(int(take_entry.get())):
self.total_people_play.append(player_index)
print(self.total_people_play)
self.make_command()
top.destroy()
else:
messagebox.showerror("Input Error", "Please input number of players between 2 and 4")
top.destroy()
self.take_initial_control()
submit_btn = Button(top,text="Submit",bg="#262626",fg="#00FF00",font=("Arial",13,"bold"),relief=RAISED,bd=3,command=filtering,state=DISABLED)
submit_btn.place(x=330,y=87)
def operate(ind):
if ind:
self.robo_prem = 1
for player_index in range(2):
self.total_people_play.append(player_index)
print(self.total_people_play)
def delay_with_instrctions(time_is):
if place_ins['text'] != "":
place_ins.place_forget()
if command_play['text'] != "":
command_play.place_forget()
place_ins['text'] = f" Your game will start within {time_is} sec"
place_ins.place(x=20, y=220)
if time_is > 5:
command_play['text'] = f" Machine Play With Red and You Play With Sky Blue"
elif time_is>= 2 and time_is<5:
command_play['text'] = f" You Will Get the First Chance to play"
else:
command_play['text'] = f" Enjoy this Game"
command_play.place(x=10, y=260)
time_is = 10
place_ins = Label(top, text="", font=("Arial", 20, "bold"), fg="#FF0000", bg="#141414")
command_play = Label(top, text="", font=("Arial", 12, "bold"), fg="#af7439", bg="#141414")
try:
while time_is:
delay_with_instrctions(time_is)
time_is-=1
self.window.update()
time.sleep(1)
top.destroy()
except:
print("Force Stop Error in Operate")
self.block_value_predict[1][1]['state'] = NORMAL
else:
submit_btn['state'] = NORMAL
take_entry['state'] = NORMAL
mvc_btn = Button(top,text="Play With Computer",bg="#262626",fg="#00FF00",font=("Arial",15,"bold"),relief=RAISED,bd=3,command=lambda: operate(1), activebackground="#262626")
mvc_btn.place(x=30,y=160)
mvh_btn = Button(top,text="Play With Friends",bg="#262626",fg="#00FF00",font=("Arial",15,"bold"),relief=RAISED,bd=3,command=lambda: operate(0), activebackground="#262626")
mvh_btn.place(x=260,y=160)
top.mainloop()
# Get block value after prediction based on probability
def make_prediction(self,color_indicator):
try:
if color_indicator == "red":
block_value_predict = self.block_value_predict[0]
if self.robo_prem and self.count_robo_stage_from_start < 3:
self.count_robo_stage_from_start += 1
if self.robo_prem and self.count_robo_stage_from_start == 3 and self.six_counter < 2:
permanent_block_number = self.move_red_counter = 6
self.count_robo_stage_from_start += 1
else:
permanent_block_number = self.move_red_counter = randint(1, 6)
elif color_indicator == "sky_blue":
block_value_predict = self.block_value_predict[1]
permanent_block_number = self.move_sky_blue_counter = randint(1, 6)
if self.robo_prem and permanent_block_number == 6:
for coin_loc in self.red_coin_position:
if coin_loc>=40 and coin_loc<=46:
permanent_block_number = self.move_sky_blue_counter = randint(1, 5)
break
elif color_indicator == "yellow":
block_value_predict = self.block_value_predict[2]
permanent_block_number = self.move_yellow_counter = randint(1, 6)
else:
block_value_predict = self.block_value_predict[3]
permanent_block_number = self.move_green_counter = randint(1, 6)
block_value_predict[1]['state'] = DISABLED
# Illusion of coin floating
temp_counter = 12
while temp_counter>0:
move_temp_counter = randint(1, 6)
block_value_predict[0]['image'] = self.block_number_side[move_temp_counter - 1]
self.window.update()
time.sleep(0.1)
temp_counter-=1
print("Prediction result: ", permanent_block_number)
# Permanent predicted value containing image set
block_value_predict[0]['image'] = self.block_number_side[permanent_block_number-1]
if self.robo_prem == 1 and color_indicator == "red":
self.window.update()
time.sleep(0.4)
self.instructional_btn_customization_based_on_current_situation(color_indicator,permanent_block_number,block_value_predict)
except:
print("Force Stop Error in Prediction")
def instructional_btn_customization_based_on_current_situation(self,color_indicator,permanent_block_number,block_value_predict):
robo_operator = None
if color_indicator == "red":
temp_coin_position = self.red_coin_position
elif color_indicator == "green":
temp_coin_position = self.green_coin_position
elif color_indicator == "yellow":
temp_coin_position = self.yellow_coin_position
else:
temp_coin_position = self.sky_blue_coin_position
all_in = 1
for i in range(4):
if temp_coin_position[i] == -1:
all_in = 1
else:
all_in = 0
break
if permanent_block_number == 6:
self.six_counter += 1
else:
self.six_counter = 0
if ((all_in == 1 and permanent_block_number == 6) or (all_in==0)) and self.six_counter<3:
permission = 1
if color_indicator == "red":
temp = self.red_coord_store
elif color_indicator == "green":
temp = self.green_coord_store
elif color_indicator == "yellow":
temp = self.yellow_coord_store
else:
temp = self.sky_blue_coord_store
if permanent_block_number<6:
if self.six_with_overlap == 1:
self.time_for-=1
self.six_with_overlap=0
for i in range(4):
if temp[i] == -1:
permission=0
elif temp[i]>100:
if temp[i]+permanent_block_number<=106:
permission=1
break
else:
permission=0
else:
permission=1
break
else:
for i in range(4):
if temp[i]>100:
if temp[i] + permanent_block_number <= 106:
permission = 1
break
else:
permission = 0
else:
permission = 1
break
if permission == 0:
self.make_command(None)
else:
self.num_btns_state_controller(block_value_predict[2])
if self.robo_prem == 1 and block_value_predict == self.block_value_predict[0]:
robo_operator = "give"
block_value_predict[1]['state'] = DISABLED# Predict btn deactivation
else:
block_value_predict[1]['state'] = NORMAL# Predict btn activation
if self.six_with_overlap == 1:
self.time_for -= 1
self.six_with_overlap = 0
self.make_command()
if permanent_block_number == 6 and self.six_counter<3 and block_value_predict[2][0]['state'] == NORMAL:
self.time_for-=1
else:
self.six_counter=0
if self.robo_prem == 1 and robo_operator:
self.robo_judge(robo_operator)
# Player Scope controller
def make_command(self, robo_operator=None):
if self.time_for == -1:
pass
else:
self.block_value_predict[self.total_people_play[self.time_for]][1]['state'] = DISABLED
if self.time_for == len(self.total_people_play)-1:
self.time_for = -1
self.time_for+=1
self.block_value_predict[self.total_people_play[self.time_for]][1]['state'] = NORMAL
if self.robo_prem==1 and self.time_for == 0:
robo_operator = "predict"
if robo_operator:
self.robo_judge(robo_operator)
def instruction_btn_red(self):
block_predict_red = Label(self.make_canvas,image=self.block_number_side[0])
block_predict_red.place(x=34,y=15)
predict_red = Button(self.make_canvas, bg="black", fg="#00FF00", relief=RAISED, bd=5, text="Predict", font=("Arial", 8, "bold"), command=lambda: self.make_prediction("red"))
predict_red.place(x=25, y=15 + 50)
btn_1 = Button(self.make_canvas,bg="#262626",fg="#00eb00",text="1",font=("Arial",13,"bold","italic"),relief=RAISED,bd=3,command=lambda: self.main_controller("red",'1'), state=DISABLED, disabledforeground="red")
btn_1.place(x=20,y=15+100)
btn_2 = Button(self.make_canvas,bg="#262626",fg="#00eb00",text="2",font=("Arial",13,"bold","italic"),relief=RAISED,bd=3,command=lambda: self.main_controller("red",'2'), state=DISABLED, disabledforeground="red")
btn_2.place(x=60,y=15+100)
btn_3 = Button(self.make_canvas,bg="#262626",fg="#00eb00",text="3",font=("Arial",13,"bold","italic"),relief=RAISED,bd=3,command=lambda: self.main_controller("red",'3'), state=DISABLED, disabledforeground="red")
btn_3.place(x=20,y=15+100+40)
btn_4 = Button(self.make_canvas,bg="#262626",fg="#00eb00",text="4",font=("Arial",13,"bold","italic"),relief=RAISED,bd=3,command=lambda: self.main_controller("red",'4'), state=DISABLED, disabledforeground="red")
btn_4.place(x=60,y=15+100+40)
Label(self.make_canvas,text="Player 1",bg="#141414",fg="gold",font=("Arial",15,"bold")).place(x=15,y=15+140+50)
self.store_instructional_btn(block_predict_red,predict_red,[btn_1,btn_2,btn_3,btn_4])
def instruction_btn_sky_blue(self):
block_predict_sky_blue = Label(self.make_canvas, image=self.block_number_side[0])
block_predict_sky_blue.place(x=34, y=15+(40*6+40*3)+10)
predict_sky_blue = Button(self.make_canvas, bg="black", fg="#00FF00", relief=RAISED, bd=5, text="Predict",font=("Arial", 8, "bold"), command=lambda: self.make_prediction("sky_blue"))
predict_sky_blue.place(x=25, y=15+(40*6+40*3)+40 + 20)
btn_1 = Button(self.make_canvas,bg="#262626",fg="#00eb00",text="1",font=("Arial",13,"bold","italic"),relief=RAISED,bd=3,command=lambda: self.main_controller("sky_blue",'1'), state=DISABLED, disabledforeground="red")
btn_1.place(x=20,y=15+(40*6+40*3)+40 + 70)
btn_2 = Button(self.make_canvas,bg="#262626",fg="#00eb00",text="2",font=("Arial",13,"bold","italic"),relief=RAISED,bd=3,command=lambda: self.main_controller("sky_blue",'2'), state=DISABLED, disabledforeground="red")
btn_2.place(x=60,y=15+(40*6+40*3)+40 + 70)
btn_3 = Button(self.make_canvas,bg="#262626",fg="#00eb00",text="3",font=("Arial",13,"bold","italic"),relief=RAISED,bd=3,command=lambda: self.main_controller("sky_blue",'3'), state=DISABLED, disabledforeground="red")
btn_3.place(x=20,y=15+(40*6+40*3)+40 + 70+ 40)
btn_4 = Button(self.make_canvas,bg="#262626",fg="#00eb00",text="4",font=("Arial",13,"bold","italic"),relief=RAISED,bd=3,command=lambda: self.main_controller("sky_blue",'4'), state=DISABLED, disabledforeground="red")
btn_4.place(x=60,y=15+(40*6+40*3)+40 + 70+ 40)
Label(self.make_canvas, text="Player 2", bg="#141414", fg="gold", font=("Arial", 15, "bold")).place(x=12,y=15+(40*6+40*3)+40 + 110+50)
self.store_instructional_btn(block_predict_sky_blue, predict_sky_blue, [btn_1,btn_2,btn_3,btn_4])
def instruction_btn_yellow(self):
block_predict_yellow = Label(self.make_canvas, image=self.block_number_side[0])
block_predict_yellow.place(x=100 + (40 * 6 + 40 * 3 + 40 * 6 + 10)+20, y=15 + (40 * 6 + 40 * 3) + 10)
predict_yellow = Button(self.make_canvas, bg="black", fg="#00FF00", relief=RAISED, bd=5, text="Predict",font=("Arial", 8, "bold"), command=lambda: self.make_prediction("yellow"))
predict_yellow.place(x=100 + (40 * 6 + 40 * 3 + 40 * 6 + 2)+20, y=15 + (40 * 6 + 40 * 3) + 40 + 20)
btn_1 = Button(self.make_canvas,bg="#262626",fg="#00eb00",text="1",font=("Arial",13,"bold","italic"),relief=RAISED,bd=3,command=lambda: self.main_controller("yellow",'1'), state=DISABLED, disabledforeground="red")
btn_1.place(x=100 + (40 * 6 + 40 * 3 + 40 * 6 + 2)+15, y=15 + (40 * 6 + 40 * 3) + 40 + 70)
btn_2 = Button(self.make_canvas,bg="#262626",fg="#00eb00",text="2",font=("Arial",13,"bold","italic"),relief=RAISED,bd=3,command=lambda: self.main_controller("yellow",'2'), state=DISABLED, disabledforeground="red")
btn_2.place(x=100 + (40 * 6 + 40 * 3 + 40 * 6 + 2)+15 + 40, y=15 + (40 * 6 + 40 * 3) + 40 + 70)
btn_3 = Button(self.make_canvas,bg="#262626",fg="#00eb00",text="3",font=("Arial",13,"bold","italic"),relief=RAISED,bd=3,command=lambda: self.main_controller("yellow",'3'), state=DISABLED, disabledforeground="red")
btn_3.place(x=100 + (40 * 6 + 40 * 3 + 40 * 6 + 2)+15, y=15 + (40 * 6 + 40 * 3) + 40 + 70+ 40)
btn_4 = Button(self.make_canvas,bg="#262626",fg="#00eb00",text="4",font=("Arial",13,"bold","italic"),relief=RAISED,bd=3,command=lambda: self.main_controller("yellow",'4'), state=DISABLED, disabledforeground="red")
btn_4.place(x=100 + (40 * 6 + 40 * 3 + 40 * 6 + 2)+15 + 40, y=15 + (40 * 6 + 40 * 3) + 40 + 70+ 40)
Label(self.make_canvas, text="Player 3", bg="#141414", fg="gold", font=("Arial", 15, "bold")).place(x=100 + (40 * 6 + 40 * 3 + 40 * 6 +7),y=15+(40*6+40*3)+40 + 110+50)
self.store_instructional_btn(block_predict_yellow, predict_yellow, [btn_1,btn_2,btn_3,btn_4])
def instruction_btn_green(self):
block_predict_green = Label(self.make_canvas, image=self.block_number_side[0])
block_predict_green.place(x=100+(40*6+40*3+40*6+10)+20, y=15)
predict_green = Button(self.make_canvas, bg="black", fg="#00FF00", relief=RAISED, bd=5, text="Predict", font=("Arial", 8, "bold"), command=lambda: self.make_prediction("green"))
predict_green.place(x=100+(40*6+40*3+40*6+2)+20, y=15 + 50)
btn_1 = Button(self.make_canvas,bg="#262626",fg="#00eb00",text="1",font=("Arial",13,"bold","italic"),relief=RAISED,bd=3,command=lambda: self.main_controller("green",'1'), state=DISABLED, disabledforeground="red")
btn_1.place(x=100 + (40 * 6 + 40 * 3 + 40 * 6 + 2)+15,y=15+100)
btn_2 = Button(self.make_canvas,bg="#262626",fg="#00eb00",text="2",font=("Arial",13,"bold","italic"),relief=RAISED,bd=3,command=lambda: self.main_controller("green",'2'), state=DISABLED, disabledforeground="red")
btn_2.place(x=100 + (40 * 6 + 40 * 3 + 40 * 6 + 2)+15 + 40,y=15+100)
btn_3 = Button(self.make_canvas,bg="#262626",fg="#00eb00",text="3",font=("Arial",13,"bold","italic"),relief=RAISED,bd=3,command=lambda: self.main_controller("green",'3'), state=DISABLED, disabledforeground="red")
btn_3.place(x=100 + (40 * 6 + 40 * 3 + 40 * 6 + 2)+15,y=15+100+40)
btn_4 = Button(self.make_canvas,bg="#262626",fg="#00eb00",text="4",font=("Arial",13,"bold","italic"),relief=RAISED,bd=3,command=lambda: self.main_controller("green",'4'), state=DISABLED, disabledforeground="red")
btn_4.place(x=100 + (40 * 6 + 40 * 3 + 40 * 6 + 2)+15 + 40,y=15+100+40)
Label(self.make_canvas, text="Player 4", bg="#141414", fg="gold", font=("Arial", 15, "bold")).place(x=100+(40*6+40*3+40*6+7), y=15+140+50)
self.store_instructional_btn(block_predict_green, predict_green, [btn_1,btn_2,btn_3,btn_4])
def store_instructional_btn(self, block_indicator, predictor, entry_controller):
temp = []
temp.append(block_indicator)
temp.append(predictor)
temp.append(entry_controller)
self.block_value_predict.append(temp)
def red_circle_start_position(self, coin_number):
self.make_canvas.delete(self.made_red_coin[int(coin_number)-1])
self.made_red_coin[int(coin_number)-1] = self.make_canvas.create_oval(100 + 40, 15+(40*6), 100 +40 + 40, 15+(40*6)+40, fill="red", width=3, outline="black")
self.red_number_label[int(coin_number)-1].place_forget()
red_start_label_x = 100 + 40 + 10
red_start_label_y = 15 + (40 * 6) + 5
self.red_number_label[int(coin_number)-1].place(x=red_start_label_x, y=red_start_label_y)
self.red_coin_position[int(coin_number)-1] = 1
self.window.update()
time.sleep(0.2)
def green_circle_start_position(self,coin_number):
self.make_canvas.delete(self.made_green_coin[int(coin_number)-1])
self.made_green_coin[int(coin_number)-1] = self.make_canvas.create_oval(100 + (40*8), 15 + 40, 100 +(40*9), 15 + 40+ 40, fill="#00FF00", width=3)
self.green_number_label[int(coin_number)-1].place_forget()
green_start_label_x = 100 + (40*8) + 10
green_start_label_y = 15 + 40 + 5
self.green_number_label[int(coin_number)-1].place(x=green_start_label_x, y=green_start_label_y)
self.green_coin_position[int(coin_number)-1] = 14
self.window.update()
time.sleep(0.2)
def yellow_circle_start_position(self,coin_number):
self.make_canvas.delete(self.made_yellow_coin[int(coin_number)-1])
self.made_yellow_coin[int(coin_number)-1] = self.make_canvas.create_oval(100 + (40 * 6)+(40*3)+(40*4), 15 + (40*8), 100 + (40 * 6)+(40*3)+(40*5), 15 + (40*9), fill="yellow", width=3)
self.yellow_number_label[int(coin_number)-1].place_forget()
yellow_start_label_x = 100 + (40 * 6)+(40*3)+(40*4) + 10
yellow_start_label_y = 15 + (40*8) + 5
self.yellow_number_label[int(coin_number) - 1].place(x=yellow_start_label_x, y=yellow_start_label_y)
self.yellow_coin_position[int(coin_number) - 1] = 27
self.window.update()
time.sleep(0.2)
def sky_blue_circle_start_position(self,coin_number):
self.make_canvas.delete(self.made_sky_blue_coin[int(coin_number)-1])
self.made_sky_blue_coin[int(coin_number)-1] = self.make_canvas.create_oval(100+240,340+(40*5)-5,100+240+40,340+(40*6)-5,fill="#04d9ff",width=3)
self.sky_blue_number_label[int(coin_number)-1].place_forget()
sky_blue_start_label_x = 100+240 + 10
sky_blue_start_label_y = 340+(40*5)-5 + 5
self.sky_blue_number_label[int(coin_number) - 1].place(x=sky_blue_start_label_x, y=sky_blue_start_label_y)
self.sky_blue_coin_position[int(coin_number) - 1] = 40
self.window.update()
time.sleep(0.2)
def num_btns_state_controller(self, take_nums_btns_list, state_control = 1):
if state_control:
for num_btn in take_nums_btns_list:
num_btn['state'] = NORMAL
else:
for num_btn in take_nums_btns_list:
num_btn['state'] = DISABLED
def main_controller(self, color_coin, coin_number):
robo_operator = None
if color_coin == "red":
self.num_btns_state_controller(self.block_value_predict[0][2], 0)
if self.move_red_counter == 106:
messagebox.showwarning("Destination reached","Reached at the destination")
elif self.red_coin_position[int(coin_number)-1] == -1 and self.move_red_counter == 6:
self.red_circle_start_position(coin_number)
self.red_coord_store[int(coin_number) - 1] = 1
elif self.red_coin_position[int(coin_number)-1] > -1:
take_coord = self.make_canvas.coords(self.made_red_coin[int(coin_number)-1])
red_start_label_x = take_coord[0] + 10
red_start_label_y = take_coord[1] + 5
self.red_number_label[int(coin_number) - 1].place(x=red_start_label_x, y=red_start_label_y)
if self.red_coin_position[int(coin_number)-1]+self.move_red_counter<=106:
self.red_coin_position[int(coin_number)-1] = self.motion_of_coin(self.red_coin_position[int(coin_number) - 1],self.made_red_coin[int(coin_number)-1],self.red_number_label[int(coin_number)-1],red_start_label_x,red_start_label_y,"red",self.move_red_counter)
if self.robo_prem and self.red_coin_position[int(coin_number)-1] == 106 and color_coin == "red":
self.robo_store.remove(int(coin_number))
print("After removing: ", self.robo_store)
else:
if not self.robo_prem:
messagebox.showerror("Not possible","Sorry, not permitted")
self.num_btns_state_controller(self.block_value_predict[0][2])
if self.robo_prem:
robo_operator = "give"
self.robo_judge(robo_operator)
return
if self.red_coin_position[int(coin_number)-1]==22 or self.red_coin_position[int(coin_number)-1]==9 or self.red_coin_position[int(coin_number)-1]==48 or self.red_coin_position[int(coin_number)-1]==35 or self.red_coin_position[int(coin_number)-1]==14 or self.red_coin_position[int(coin_number)-1]==27 or self.red_coin_position[int(coin_number)-1]==40 or self.red_coin_position[int(coin_number)-1]==1:
pass
else:
if self.red_coin_position[int(coin_number) - 1] < 100:
self.coord_overlap(self.red_coin_position[int(coin_number)-1],color_coin, self.move_red_counter)
self.red_coord_store[int(coin_number)-1] = self.red_coin_position[int(coin_number)-1]
else:
messagebox.showerror("Wrong choice","Sorry, Your coin in not permitted to travel")
self.num_btns_state_controller(self.block_value_predict[0][2])
if self.robo_prem == 1:
robo_operator = "give"
self.robo_judge(robo_operator)
return
self.block_value_predict[0][1]['state'] = NORMAL
elif color_coin == "green":
self.num_btns_state_controller(self.block_value_predict[3][2], 0)
if self.move_green_counter == 106:
messagebox.showwarning("Destination reached","Reached at the destination")
elif self.green_coin_position[int(coin_number) - 1] == -1 and self.move_green_counter == 6:
self.green_circle_start_position(coin_number)
self.green_coord_store[int(coin_number) - 1] = 14
elif self.green_coin_position[int(coin_number) - 1] > -1:
take_coord = self.make_canvas.coords(self.made_green_coin[int(coin_number) - 1])
green_start_label_x = take_coord[0] + 10
green_start_label_y = take_coord[1] + 5
self.green_number_label[int(coin_number) - 1].place(x=green_start_label_x, y=green_start_label_y)
if self.green_coin_position[int(coin_number) - 1] + self.move_green_counter <= 106:
self.green_coin_position[int(coin_number) - 1] = self.motion_of_coin(self.green_coin_position[int(coin_number) - 1], self.made_green_coin[int(coin_number) - 1], self.green_number_label[int(coin_number) - 1], green_start_label_x, green_start_label_y, "green", self.move_green_counter)
else:
messagebox.showerror("Not possible","No path available")
self.num_btns_state_controller(self.block_value_predict[3][2])
return
if self.green_coin_position[int(coin_number)-1]==22 or self.green_coin_position[int(coin_number)-1]==9 or self.green_coin_position[int(coin_number)-1]==48 or self.green_coin_position[int(coin_number)-1]==35 or self.green_coin_position[int(coin_number)-1]==1 or self.green_coin_position[int(coin_number)-1]==27 or self.green_coin_position[int(coin_number)-1]==40 or self.green_coin_position[int(coin_number)-1]==14:
pass
else:
if self.green_coin_position[int(coin_number) - 1] < 100:
self.coord_overlap(self.green_coin_position[int(coin_number) - 1],color_coin, self.move_green_counter)
self.green_coord_store[int(coin_number) - 1] = self.green_coin_position[int(coin_number) - 1]
else:
messagebox.showerror("Wrong choice", "Sorry, Your coin in not permitted to travel")
self.num_btns_state_controller(self.block_value_predict[3][2])
return
self.block_value_predict[3][1]['state'] = NORMAL
elif color_coin == "yellow":
self.num_btns_state_controller(self.block_value_predict[2][2], 0)
if self.move_yellow_counter == 106:
messagebox.showwarning("Destination reached","Reached at the destination")
elif self.yellow_coin_position[int(coin_number) - 1] == -1 and self.move_yellow_counter == 6:
self.yellow_circle_start_position(coin_number)
self.yellow_coord_store[int(coin_number) - 1] = 27
elif self.yellow_coin_position[int(coin_number) - 1] > -1:
take_coord = self.make_canvas.coords(self.made_yellow_coin[int(coin_number) - 1])
yellow_start_label_x = take_coord[0] + 10
yellow_start_label_y = take_coord[1] + 5
self.yellow_number_label[int(coin_number) - 1].place(x=yellow_start_label_x, y=yellow_start_label_y)
if self.yellow_coin_position[int(coin_number) - 1] + self.move_yellow_counter <= 106:
self.yellow_coin_position[int(coin_number) - 1] = self.motion_of_coin(self.yellow_coin_position[int(coin_number) - 1], self.made_yellow_coin[int(coin_number) - 1], self.yellow_number_label[int(coin_number) - 1], yellow_start_label_x, yellow_start_label_y, "yellow", self.move_yellow_counter)
else:
messagebox.showerror("Not possible","No path available")
self.num_btns_state_controller(self.block_value_predict[2][2])
return
if self.yellow_coin_position[int(coin_number)-1]==22 or self.yellow_coin_position[int(coin_number)-1]==9 or self.yellow_coin_position[int(coin_number)-1]==48 or self.yellow_coin_position[int(coin_number)-1]==35 or self.yellow_coin_position[int(coin_number)-1]==1 or self.yellow_coin_position[int(coin_number)-1]==14 or self.yellow_coin_position[int(coin_number)-1]==40 or self.yellow_coin_position[int(coin_number)-1]==27:
pass
else:
if self.yellow_coin_position[int(coin_number) - 1] < 100:
self.coord_overlap(self.yellow_coin_position[int(coin_number) - 1],color_coin, self.move_yellow_counter)
self.yellow_coord_store[int(coin_number) - 1] = self.yellow_coin_position[int(coin_number) - 1]
else:
messagebox.showerror("Wrong choice", "Sorry, Your coin in not permitted to travel")
self.num_btns_state_controller(self.block_value_predict[2][2])
return
self.block_value_predict[2][1]['state'] = NORMAL
elif color_coin == "sky_blue":
self.num_btns_state_controller(self.block_value_predict[1][2], 0)
if self.move_red_counter == 106:
messagebox.showwarning("Destination reached","Reached at the destination")
elif self.sky_blue_coin_position[int(coin_number) - 1] == -1 and self.move_sky_blue_counter == 6:
self.sky_blue_circle_start_position(coin_number)
self.sky_blue_coord_store[int(coin_number) - 1] = 40
elif self.sky_blue_coin_position[int(coin_number) - 1] > -1:
take_coord = self.make_canvas.coords(self.made_sky_blue_coin[int(coin_number) - 1])
sky_blue_start_label_x = take_coord[0] + 10
sky_blue_start_label_y = take_coord[1] + 5
self.sky_blue_number_label[int(coin_number) - 1].place(x=sky_blue_start_label_x, y=sky_blue_start_label_y)
if self.sky_blue_coin_position[int(coin_number) - 1] + self.move_sky_blue_counter <= 106:
self.sky_blue_coin_position[int(coin_number) - 1] = self.motion_of_coin(self.sky_blue_coin_position[int(coin_number) - 1], self.made_sky_blue_coin[int(coin_number) - 1], self.sky_blue_number_label[int(coin_number) - 1], sky_blue_start_label_x, sky_blue_start_label_y, "sky_blue", self.move_sky_blue_counter)
else:
messagebox.showerror("Not possible","No path available")
self.num_btns_state_controller(self.block_value_predict[1][2])
return
if self.sky_blue_coin_position[int(coin_number)-1]==22 or self.sky_blue_coin_position[int(coin_number)-1]==9 or self.sky_blue_coin_position[int(coin_number)-1]==48 or self.sky_blue_coin_position[int(coin_number)-1]==35 or self.sky_blue_coin_position[int(coin_number)-1]==1 or self.sky_blue_coin_position[int(coin_number)-1]==14 or self.sky_blue_coin_position[int(coin_number)-1]==27 or self.sky_blue_coin_position[int(coin_number)-1]==40:
pass
else:
if self.sky_blue_coin_position[int(coin_number) - 1] < 100:
self.coord_overlap(self.sky_blue_coin_position[int(coin_number) - 1],color_coin, self.move_sky_blue_counter)
self.sky_blue_coord_store[int(coin_number) - 1] = self.sky_blue_coin_position[int(coin_number) - 1]
else:
messagebox.showerror("Wrong choice", "Sorry, Your coin in not permitted to travel")
self.num_btns_state_controller(self.block_value_predict[1][2])
return
self.block_value_predict[1][1]['state'] = NORMAL
print(self.red_coord_store)
print(self.green_coord_store)
print(self.yellow_coord_store)
print(self.sky_blue_coord_store)
if self.robo_prem == 1:
print("Robo Store is: ", self.robo_store)
permission_granted_to_proceed = True
if color_coin == "red" and self.red_coin_position[int(coin_number)-1] == 106:
permission_granted_to_proceed = self.check_winner_and_runner(color_coin)
elif color_coin == "green" and self.green_coin_position[int(coin_number)-1] == 106:
permission_granted_to_proceed = self.check_winner_and_runner(color_coin)
elif color_coin == "yellow" and self.yellow_coin_position[int(coin_number)-1] == 106:
permission_granted_to_proceed = self.check_winner_and_runner(color_coin)
elif color_coin == "sky_blue" and self.sky_blue_coin_position[int(coin_number)-1] == 106:
permission_granted_to_proceed = self.check_winner_and_runner(color_coin)
if permission_granted_to_proceed:# if that is False, Game is over and not proceed more
self.make_command(robo_operator)
def motion_of_coin(self,counter_coin,specific_coin,number_label,number_label_x ,number_label_y,color_coin,path_counter):
try:
number_label.place(x=number_label_x,y=number_label_y)
while True:
if path_counter == 0:
break
elif (counter_coin == 51 and color_coin == "red") or (counter_coin==12 and color_coin == "green") or (counter_coin == 25 and color_coin == "yellow") or (counter_coin == 38 and color_coin == "sky_blue") or counter_coin>=100:
if counter_coin<100:
counter_coin=100
counter_coin = self.under_room_traversal_control(specific_coin, number_label, number_label_x, number_label_y, path_counter, counter_coin, color_coin)
if counter_coin == 106:
if self.robo_prem == 1 and color_coin == "red":
messagebox.showinfo("Destination reached","Hey! I am at the destination")
else:
messagebox.showinfo("Destination reached","Congrats! You now at the destination")
if path_counter == 6:
self.six_with_overlap = 1
else:
self.time_for -= 1
break
counter_coin += 1
path_counter -=1
number_label.place_forget()
print(counter_coin)
if counter_coin<=5:
self.make_canvas.move(specific_coin, 40, 0)
number_label_x+=40
elif counter_coin == 6:
self.make_canvas.move(specific_coin, 40, -40)
number_label_x += 40
number_label_y-=40
elif 6< counter_coin <=11:
self.make_canvas.move(specific_coin, 0, -40)
number_label_y -= 40
elif counter_coin <=13:
self.make_canvas.move(specific_coin, 40, 0)
number_label_x += 40
elif counter_coin <=18:
self.make_canvas.move(specific_coin, 0, 40)
number_label_y += 40
elif counter_coin == 19:
self.make_canvas.move(specific_coin, 40, 40)
number_label_x += 40
number_label_y += 40
elif counter_coin <=24:
self.make_canvas.move(specific_coin, 40, 0)
number_label_x += 40
elif counter_coin <=26:
self.make_canvas.move(specific_coin, 0, 40)
number_label_y += 40
elif counter_coin <=31:
self.make_canvas.move(specific_coin, -40, 0)
number_label_x -= 40
elif counter_coin == 32:
self.make_canvas.move(specific_coin, -40, 40)
number_label_x -= 40
number_label_y += 40
elif counter_coin <= 37:
self.make_canvas.move(specific_coin, 0, 40)
number_label_y += 40
elif counter_coin <= 39:
self.make_canvas.move(specific_coin, -40, 0)
number_label_x -= 40
elif counter_coin <= 44:
self.make_canvas.move(specific_coin, 0, -40)
number_label_y -= 40
elif counter_coin == 45:
self.make_canvas.move(specific_coin, -40, -40)
number_label_x -= 40
number_label_y -= 40