forked from rcasstevens/Kastopheria
-
Notifications
You must be signed in to change notification settings - Fork 0
/
org.bepinex.plugins.jewelcrafting.cfg
9507 lines (7639 loc) · 273 KB
/
org.bepinex.plugins.jewelcrafting.cfg
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
## Settings file was created by plugin Jewelcrafting v1.5.13
## Plugin GUID: org.bepinex.plugins.jewelcrafting
[1 - General]
## If on, the configuration is locked and can be changed by server admins only.
# Setting type: Toggle
# Default value: On
# Acceptable values: Off, On
Lock Configuration = On
[2 - Socket System]
## Just ignore this.
# Setting type: Int32
# Default value: 0
YAML Editor Anchor = 0
## If enabled, you can press the interact key to change gems in your items from your inventory. If disabled, you have to use the Gemcutters Table, to change the gems in your items.
# Setting type: Toggle
# Default value: On
# Acceptable values: Off, On
Inventory Socketing = Off
## Disabled: Interact key is disabled, while the inventory is open.
## Hovering: Interact key is disabled, while hovering an item with at least one socket.
## Enabled: Interact key is enabled. You will have to use the Gemcutters Table, to socket your items.
# Setting type: InteractBehaviour
# Default value: Hovering
# Acceptable values: Disabled, Hovering, Enabled
Interact Behaviour = Enabled
## Enables or disables the particle effects for perfect gems.
# Setting type: Toggle
# Default value: On
# Acceptable values: Off, On
Particle Effects = On
## Changes the cursor to a gem, while interacting with the Gemcutters Table or socketing an item.
# Setting type: Toggle
# Default value: On
# Acceptable values: Off, On
Display Gem Cursor = Off
## Changes the background of items that have sockets.
# Setting type: Toggle
# Default value: On
# Acceptable values: Off, On
Display Socket Background = On
## Colors the name of items according to their socket levels.
# Setting type: Toggle
# Default value: On
# Acceptable values: Off, On
Color Item Names = On
## If set to on, the YAML file from your config folder will be used, to override gem effects configured inside of that file.
# Setting type: Toggle
# Default value: Off
# Acceptable values: Off, On
Use External YAML = On
## Enables or disables the bad luck recipes of all gems.
# Setting type: Toggle
# Default value: On
# Acceptable values: Off, On
Bad Luck Recipes = On
## Disabled: Unique Gems do not drop.
## Truly Unique: The first kill of each boss grants one Unique Gem.
## Custom: Lets you configure a drop chance and rate.
## Guaranteed First: The first kill of each boss grants one Unique Gem. After that, the custom drop chance is used.
# Setting type: UniqueDrop
# Default value: TrulyUnique
# Acceptable values: Disabled, TrulyUnique, Custom, GuaranteedFirst
Drop System for Unique Gems = GuaranteedFirst
## Drop chance for Unique Gems. Has no effect, if the drop system is not set to custom.
# Setting type: Int32
# Default value: 30
# Acceptable value range: From 0 to 100
Drop Chance for Unique Gems = 15
## If you have Creature Level & Loot Control installed, you can use this setting to increase the drop chance of Unique Gems per World Level. Additive, not multiplicative.
# Setting type: Int32
# Default value: 0
# Acceptable value range: From 0 to 100
Drop Chance Increase per World Level = 5
## If bosses should drop one Unique Gem per player. Has no effect, if the drop system is not set to custom.
# Setting type: Toggle
# Default value: On
# Acceptable values: Off, On
Drop one Gem per Player = Off
## All: All gems can be removed from items.
## Unique Only: Only unique gems can be removed from items.
## Disabled: No gems can be removed from items.
## Does not affect gems without an effect.
# Setting type: Unsocketing
# Default value: All
# Acceptable values: Disabled, UniquesOnly, All
Gems can be removed from items = All
## Chance to break a simple gem when trying to remove it from a socket. Does not affect gems without an effect.
# Setting type: Single
# Default value: 0
# Acceptable value range: From 0 to 100
Simple Gem Break Chance = 20
## Chance to break an advanced gem when trying to remove it from a socket. Does not affect gems without an effect.
# Setting type: Single
# Default value: 0
# Acceptable value range: From 0 to 100
Advanced Gem Break Chance = 10
## Chance to break a perfect gem when trying to remove it from a socket. Does not affect gems without an effect.
# Setting type: Single
# Default value: 0
# Acceptable value range: From 0 to 100
Perfect Gem Break Chance = 0
## Chance to break a merged gem when trying to remove it from a socket. Does not affect gems without an effect.
# Setting type: Single
# Default value: 0
# Acceptable value range: From 0 to 100
Merged Gem Break Chance = 0
## Percentage of items to be recovered, when an item breaks while trying to add a socket to it. This only considers the base cost of the item.
# Setting type: Int32
# Default value: 50
# Acceptable value range: From 0 to 100
Percentage Recovered = 66
## Percentage of items to be recovered, when an item breaks while trying to add a socket to it. This only considers the upgrade cost of the item.
# Setting type: Int32
# Default value: 100
# Acceptable value range: From 0 to 100
Percentage Recovered Upgrades = 100
## Maximum distance between the position where the item has been crafted and the position where the item has been destroyed to recover non-teleportable resources. This can be used, to prevent people from crafting items from metal, taking them through a portal and destroying them on the other side, to teleport the metal. Setting this to 0 disables this.
# Setting type: Int32
# Default value: 0
Maximum Distance for Item Recovery = 0
## Maximum number of sockets on each item.
# Setting type: Int32
# Default value: 3
# Acceptable value range: From 1 to 10
Maximum number of Sockets = 3
## If on, the number of sockets that can be added to an item by a player is limited by the level of the Gemcutters Table.
# Setting type: Toggle
# Default value: Off
# Acceptable values: Off, On
Limit number of Sockets = On
## Sets the maximum number of sockets that can be added to an item at a level 1 Gemcutters Table, if Limit number of Sockets is on.
# Setting type: Int32
# Default value: 1
# Acceptable value range: From 1 to 10
Socket limit table level 1 = 1
## Sets the maximum number of sockets that can be added to an item at a level 2 Gemcutters Table, if Limit number of Sockets is on.
# Setting type: Int32
# Default value: 2
# Acceptable value range: From 1 to 10
Socket limit table level 2 = 2
## Sets the maximum number of sockets that can be added to an item at a level 3 Gemcutters Table, if Limit number of Sockets is on.
# Setting type: Int32
# Default value: 3
# Acceptable value range: From 1 to 10
Socket limit table level 3 = 3
## Respawn time for raw gemstones in ingame days. Use 0 to disable respawn.
# Setting type: Int32
# Default value: 100
Gemstone Respawn Time = 60
## If off, adding sockets to items does not grant Jewelcrafting experience anymore. This can be used, to prevent people from crafting cheap items and socketing them, to level up the skill.
# Setting type: Toggle
# Default value: On
# Acceptable values: Off, On
Adding Sockets grants Experience = On
[3 - Fusion Box]
## Drop rate for the Common Crystal Fusion Box. Format is 1:x. The chance is further increased by creature health. Use 0 to disable the drop.
# Setting type: Int32
# Default value: 200
Drop rate for Fusion Box = 200
## Drop rate for the Blessed Crystal Fusion Box. Format is 1:x. The chance is further increased by creature health. Use 0 to disable the drop.
# Setting type: Int32
# Default value: 500
Drop rate for Blessed Fusion Box = 500
## Drop rate for the Celestial Crystal Fusion Box. Format is 1:x. The chance is further increased by creature health. Use 0 to disable the drop.
# Setting type: Int32
# Default value: 1000
Drop rate for Celestial Fusion Box = 1000
## Progress for the Common Crystal Fusion Box per minute of activity.
# Setting type: Single
# Default value: 3
Activity reward for Fusion Box = 3
## Progress for the Blessed Crystal Fusion Box per minute of activity
# Setting type: Single
# Default value: 2
Activity reward for Blessed Fusion Box = 2
## Progress for the Celestial Crystal Fusion Box per minute of activity.
# Setting type: Single
# Default value: 1
Activity reward for Celestial Fusion Box = 1
## Success chance while merging two simple gems in a Crystal Fusion Box
# Setting type: Int32
# Default value: 90
# Acceptable value range: From 0 to 100
Merge Chance simple gems in Crystal Fusion Box = 80
## Success chance while merging two advanced gems in a Crystal Fusion Box
# Setting type: Int32
# Default value: 40
# Acceptable value range: From 0 to 100
Merge Chance advanced gems in Crystal Fusion Box = 50
## Success chance while merging two perfect gems in a Crystal Fusion Box
# Setting type: Int32
# Default value: 10
# Acceptable value range: From 0 to 100
Merge Chance perfect gems in Crystal Fusion Box = 15
## Success chance while merging two Crystal Fusion Box in another Crystal Fusion Box. 0 to disable merging of these gem boxes.
# Setting type: Int32
# Default value: 100
# Acceptable value range: From 0 to 100
Merge Chance Crystal Fusion Box = 100
## Success chance while merging two simple gems in a Blessed Crystal Fusion Box
# Setting type: Int32
# Default value: 100
# Acceptable value range: From 0 to 100
Merge Chance simple gems in Blessed Crystal Fusion Box = 100
## Success chance while merging two advanced gems in a Blessed Crystal Fusion Box
# Setting type: Int32
# Default value: 70
# Acceptable value range: From 0 to 100
Merge Chance advanced gems in Blessed Crystal Fusion Box = 75
## Success chance while merging two perfect gems in a Blessed Crystal Fusion Box
# Setting type: Int32
# Default value: 35
# Acceptable value range: From 0 to 100
Merge Chance perfect gems in Blessed Crystal Fusion Box = 45
## Success chance while merging two Blessed Crystal Fusion Box in another Blessed Crystal Fusion Box. 0 to disable merging of these gem boxes.
# Setting type: Int32
# Default value: 100
# Acceptable value range: From 0 to 100
Merge Chance Blessed Crystal Fusion Box = 100
## Success chance while merging two simple gems in a Celestial Crystal Fusion Box
# Setting type: Int32
# Default value: 100
# Acceptable value range: From 0 to 100
Merge Chance simple gems in Celestial Crystal Fusion Box = 100
## Success chance while merging two advanced gems in a Celestial Crystal Fusion Box
# Setting type: Int32
# Default value: 90
# Acceptable value range: From 0 to 100
Merge Chance advanced gems in Celestial Crystal Fusion Box = 100
## Success chance while merging two perfect gems in a Celestial Crystal Fusion Box
# Setting type: Int32
# Default value: 65
# Acceptable value range: From 0 to 100
Merge Chance perfect gems in Celestial Crystal Fusion Box = 75
## Success chance while merging two boss gems in a Celestial Crystal Fusion Box
# Setting type: Int32
# Default value: 100
# Acceptable value range: From 0 to 100
Merge Chance boss gems in Celestial Crystal Fusion Box = 100
## Progress applied to Crystal Fusion Box when killing Eikthyr
# Setting type: Single
# Default value: 12
Boss Progress Eikthyr Crystal Fusion Box = 12
## Progress applied to Blessed Crystal Fusion Box when killing Eikthyr
# Setting type: Single
# Default value: 0.5
Boss Progress Eikthyr Blessed Crystal Fusion Box = 0.5
## Progress applied to Celestial Crystal Fusion Box when killing Eikthyr
# Setting type: Single
# Default value: 0
Boss Progress Eikthyr Celestial Crystal Fusion Box = 0
## Progress applied to Crystal Fusion Box when killing The Elder
# Setting type: Single
# Default value: 15
Boss Progress The Elder Crystal Fusion Box = 15
## Progress applied to Blessed Crystal Fusion Box when killing The Elder
# Setting type: Single
# Default value: 2
Boss Progress The Elder Blessed Crystal Fusion Box = 2
## Progress applied to Celestial Crystal Fusion Box when killing The Elder
# Setting type: Single
# Default value: 0.5
Boss Progress The Elder Celestial Crystal Fusion Box = 0.5
## Progress applied to Crystal Fusion Box when killing Bonemass
# Setting type: Single
# Default value: 20
Boss Progress Bonemass Crystal Fusion Box = 20
## Progress applied to Blessed Crystal Fusion Box when killing Bonemass
# Setting type: Single
# Default value: 4
Boss Progress Bonemass Blessed Crystal Fusion Box = 4
## Progress applied to Celestial Crystal Fusion Box when killing Bonemass
# Setting type: Single
# Default value: 1.5
Boss Progress Bonemass Celestial Crystal Fusion Box = 1.5
## Progress applied to Crystal Fusion Box when killing Moder
# Setting type: Single
# Default value: 28
Boss Progress Moder Crystal Fusion Box = 28
## Progress applied to Blessed Crystal Fusion Box when killing Moder
# Setting type: Single
# Default value: 12
Boss Progress Moder Blessed Crystal Fusion Box = 12
## Progress applied to Celestial Crystal Fusion Box when killing Moder
# Setting type: Single
# Default value: 3
Boss Progress Moder Celestial Crystal Fusion Box = 3
## Progress applied to Crystal Fusion Box when killing Yagluth
# Setting type: Single
# Default value: 40
Boss Progress Yagluth Crystal Fusion Box = 40
## Progress applied to Blessed Crystal Fusion Box when killing Yagluth
# Setting type: Single
# Default value: 20
Boss Progress Yagluth Blessed Crystal Fusion Box = 20
## Progress applied to Celestial Crystal Fusion Box when killing Yagluth
# Setting type: Single
# Default value: 6
Boss Progress Yagluth Celestial Crystal Fusion Box = 6
## Progress applied to Crystal Fusion Box when killing Crystal Frost Reaper
# Setting type: Single
# Default value: 47
Boss Progress Crystal Frost Reaper Crystal Fusion Box = 47
## Progress applied to Blessed Crystal Fusion Box when killing Crystal Frost Reaper
# Setting type: Single
# Default value: 25
Boss Progress Crystal Frost Reaper Blessed Crystal Fusion Box = 25
## Progress applied to Celestial Crystal Fusion Box when killing Crystal Frost Reaper
# Setting type: Single
# Default value: 8
Boss Progress Crystal Frost Reaper Celestial Crystal Fusion Box = 8
## Progress applied to Crystal Fusion Box when killing Crystal Flame Reaper
# Setting type: Single
# Default value: 47
Boss Progress Crystal Flame Reaper Crystal Fusion Box = 47
## Progress applied to Blessed Crystal Fusion Box when killing Crystal Flame Reaper
# Setting type: Single
# Default value: 25
Boss Progress Crystal Flame Reaper Blessed Crystal Fusion Box = 25
## Progress applied to Celestial Crystal Fusion Box when killing Crystal Flame Reaper
# Setting type: Single
# Default value: 8
Boss Progress Crystal Flame Reaper Celestial Crystal Fusion Box = 8
## Progress applied to Crystal Fusion Box when killing Crystal Soul Reaper
# Setting type: Single
# Default value: 47
Boss Progress Crystal Soul Reaper Crystal Fusion Box = 47
## Progress applied to Blessed Crystal Fusion Box when killing Crystal Soul Reaper
# Setting type: Single
# Default value: 25
Boss Progress Crystal Soul Reaper Blessed Crystal Fusion Box = 25
## Progress applied to Celestial Crystal Fusion Box when killing Crystal Soul Reaper
# Setting type: Single
# Default value: 8
Boss Progress Crystal Soul Reaper Celestial Crystal Fusion Box = 8
## Progress applied to Crystal Fusion Box when killing The Queen
# Setting type: Single
# Default value: 55
Boss Progress The Queen Crystal Fusion Box = 55
## Progress applied to Blessed Crystal Fusion Box when killing The Queen
# Setting type: Single
# Default value: 30
Boss Progress The Queen Blessed Crystal Fusion Box = 30
## Progress applied to Celestial Crystal Fusion Box when killing The Queen
# Setting type: Single
# Default value: 9
Boss Progress The Queen Celestial Crystal Fusion Box = 9
## Progress applied to Crystal Fusion Box when killing enemy_hive
# Setting type: Single
# Default value: 0
Boss Progress enemy_hive Crystal Fusion Box = 0
## Progress applied to Blessed Crystal Fusion Box when killing enemy_hive
# Setting type: Single
# Default value: 0
Boss Progress enemy_hive Blessed Crystal Fusion Box = 0
## Progress applied to Celestial Crystal Fusion Box when killing enemy_hive
# Setting type: Single
# Default value: 0
Boss Progress enemy_hive Celestial Crystal Fusion Box = 0
## Progress applied to Crystal Fusion Box when killing enemy_thehive
# Setting type: Single
# Default value: 0
Boss Progress enemy_thehive Crystal Fusion Box = 0
## Progress applied to Blessed Crystal Fusion Box when killing enemy_thehive
# Setting type: Single
# Default value: 0
Boss Progress enemy_thehive Blessed Crystal Fusion Box = 0
## Progress applied to Celestial Crystal Fusion Box when killing enemy_thehive
# Setting type: Single
# Default value: 0
Boss Progress enemy_thehive Celestial Crystal Fusion Box = 0
[4 - World Boss]
## Can be used to disable the mystical gemstone location. Be aware that this means you can no longer turn in your gacha coins for rewards.
# Setting type: Toggle
# Default value: On
# Acceptable values: Off, On
Gacha Location = On
## Display the map icon of the mystical gemstone.
# Setting type: Toggle
# Default value: On
# Acceptable values: Off, On
Location Icon = On
## Time in minutes between boss spawns. Set this to 0, to disable boss spawns.
# Setting type: Int32
# Default value: 120
Time between Boss Spawns = 120
## Chance for the Frozen Triumvirate event boss to spawn. Set this to 0, to disable the spawn.
# Setting type: Single
# Default value: 10
# Acceptable value range: From 0 to 100
Event Boss Spawn Chance = 10
## Minimum distance from the center of the map for boss spawns.
# Setting type: Int32
# Default value: 1000
Minimum Distance Boss Spawns = 500
## Maximum distance from the center of the map for boss spawns.
# Setting type: Int32
# Default value: 10000
Maximum Distance Boss Spawns = 10000
## Minimum distance to player build structures for boss spawns.
# Setting type: Int32
# Default value: 50
Base Distance Boss Spawns = 200
## Time in minutes before world bosses despawn.
# Setting type: Int32
# Default value: 60
Time Limit = 90
## Number of Celestial Coins dropped by bosses per player.
# Setting type: Int32
# Default value: 5
# Acceptable value range: From 0 to 20
Coins per Boss Kill = 12
## Balancing to use for the world bosses.
# Setting type: BalanceToggle
# Default value: Mistlands
# Acceptable values: Plains, Mistlands, Custom
Balance = Mistlands
## Balancing to use for the world bosses.
# Setting type: Single
# Default value: 0
Boss Health = 2500
## Basic attack damage dealt by world bosses.
# Setting type: Single
# Default value: 0
Punch Damage = 0
## Smash attack damage dealt by world bosses.
# Setting type: Single
# Default value: 0
Smash Damage = 0
## Fire damage dealt by world bosses.
# Setting type: Single
# Default value: 0
Fire Damage = 10
## Frost damage dealt by world bosses.
# Setting type: Single
# Default value: 0
Frost Damage = 10
## Poison damage dealt by world bosses.
# Setting type: Single
# Default value: 0
Poison Damage = 10
## Bonus damage taken by world bosses when hit with a celestial weapon.
# Setting type: Int32
# Default value: 10
Celestial Weapon Bonus Damage = 15
## Additional damage blocked by a celestial shield when hit by a world boss..
# Setting type: Int32
# Default value: 10
Celestial Shield Bonus Power = 15
## Offset for the world boss countdown display on the world map. Increase this, to move the display down, to prevent overlapping with other mods.
# Setting type: Int32
# Default value: 0
Countdown Display Offset = 0
## If on and no player has been in melee range of the world boss for more than 10 seconds, it will start to heal.
# Setting type: Toggle
# Default value: Off
# Acceptable values: Off, On
Range Check Healing = On
## If on each consecutive ranged attack against the world boss will cause it to take 10% less damage, up to 90% reduced damage taken. Melee attacks remove one stack.
# Setting type: Toggle
# Default value: Off
# Acceptable values: Off, On
Ranged Shield = Off
## Default duration for each event in days.
# Setting type: Single
# Default value: 1
Default Event Duration = 1
[5 - Loot System]
## Loot system to be used for Jewelcrafting.
## Gem Drops: Creatures have a chance to drop uncut gems.
## Equipment Drops: Creatures have a chance to drop Equipment items with sockets and gems.
## Gem Chests: Creatures have a chance to drop a chest with some gems, so you can choose one.
## Equipment Chests: Creatures have a chance to drop a chest with some equipment, so you can choose one piece.
# Setting type: LootSystem
# Default value: GemDrops
# Acceptable values: GemDrops, EquipmentDrops, GemChests, EquipmentChests
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Loot System = GemDrops, GemChests
## Loot beams for dropped items.
# Setting type: Toggle
# Default value: On
# Acceptable values: Off, On
Loot Beams = On
## Can be used to skew the worth of loot that is dropped.
# Setting type: Single
# Default value: 20
# Acceptable value range: From 0 to 100
Drop Skew = 33
## Chance for loot to be dropped.
# Setting type: Single
# Default value: 20
# Acceptable value range: From 0 to 100
Drop Chance = 5
## Chance for loot to be dropped from low HP creatures.
# Setting type: Single
# Default value: 7
# Acceptable value range: From 0 to 100
Drop Low HP Chance = 0.01
## None: No restrictions for item drops.
## Known Station: You can only drop items that can be crafted on crafting stations that you know.
## Known Recipe: You can only drop items that you know the recipe of.
# Setting type: LootRestriction
# Default value: KnownRecipe
# Acceptable values: None, KnownStation, KnownRecipe
Loot Restriction = KnownStation
## If on, gems can be removed from dropped equipment items.
# Setting type: Toggle
# Default value: Off
# Acceptable values: Off, On
Unsocket Dropped Items = Off
## Minimum amount of gems inside a dropped gem chest. Needs to be less than the maximum.
# Setting type: Int32
# Default value: 2
# Acceptable value range: From 2 to 8
Minimum Gems Gem Chest = 3
## Maximum amount of gems inside a dropped gem chest. Needs to be more than the minimum.
# Setting type: Int32
# Default value: 3
# Acceptable value range: From 2 to 8
Maximum Gems Gem Chest = 5
## Sets how many gems players may take from a single gem chest.
# Setting type: Int32
# Default value: 1
# Acceptable value range: From 1 to 8
Allowed Gems Gem Chest = 1
## Minimum amount of items inside a dropped equipment chest. Needs to be less than the maximum.
# Setting type: Int32
# Default value: 2
# Acceptable value range: From 2 to 8
Minimum Items Equipment Chest = 3
## Maximum amount of items inside a dropped equipment chest. Needs to be more than the minimum.
# Setting type: Int32
# Default value: 3
# Acceptable value range: From 2 to 8
Maximum Items Equipment Chest = 3
## Sets how many items players may take from a single equipment chest.
# Setting type: Int32
# Default value: 1
# Acceptable value range: From 1 to 8
Allowed Items Equipment Chest = 1
[6 - Other]
## Comma separated list of prefabs that cannot be socketed.
# Setting type: String
# Default value:
Socketing Blacklist = SwordCheat,SwordIronFire,SledgeCheat,VDS_AtlantianCrown
## Success chance increase at jewelcrafting skill level 100.
# Setting type: Int32
# Default value: 15
# Acceptable value range: From 0 to 100
Success Chance Increase = 30
## If on, the skill bonus from Jewelcrafting is additive instead of multiplicative. Not recommended, since it makes the skill insanely strong.
# Setting type: Toggle
# Default value: Off
# Acceptable values: Off, On
Additive Skill Bonus = Off
## Factor for experience gained for the jewelcrafting skill.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0.01 to 5
Skill Experience Gain Factor = 0.83
## How much experience to lose in the jewelcrafting skill on death.
# Setting type: Int32
# Default value: 0
# Acceptable value range: From 0 to 100
Skill Experience Loss = 0
## Rows in a Jewelers Bag. Changing this value does not affect existing bags.
# Setting type: Int32
# Default value: 2
# Acceptable value range: From 1 to 4
Jewelers Bag Slot Rows = 4
## Columns in a Jewelers Bag. Changing this value does not affect existing bags.
# Setting type: Int32
# Default value: 8
# Acceptable value range: From 1 to 8
Jewelers Bag Columns = 4
## If set to on, gems will be added into a Jewelers Bag automatically on pickup.
# Setting type: Toggle
# Default value: On
# Acceptable values: Off, On
Jewelers Bag Autofill = On
## Rows in a Jewelers Box. Changing this value does not affect existing boxes.
# Setting type: Int32
# Default value: 2
# Acceptable value range: From 1 to 4
Jewelers Box Slot Rows = 3
## Columns in a Jewelers Box. Changing this value does not affect existing boxes.
# Setting type: Int32
# Default value: 2
# Acceptable value range: From 1 to 8
Jewelers Box Columns = 3
## Chance to add a socket instead of losing one when applying equipment to a frame of chance.
# Setting type: Int32
# Default value: 50
# Acceptable value range: From 0 to 100
Frame of Chance chance = 66
## Comma separated list of prefabs that cannot be duplicated with a celestial mirror.
# Setting type: String
# Default value:
Celestial Mirror Blacklist = SwordCheat,SwordIronFire,SledgeCheat
## If on, mirror images can be mirrored again.
# Setting type: Toggle
# Default value: Off
# Acceptable values: Off, On
Mirror Mirror Images = Off
## If on, gems can be removed from mirror images.
# Setting type: Toggle
# Default value: Off
# Acceptable values: Off, On
Unsocket Mirror Images = On
## Key to hold while hovering an item with sockets, to display the advanced tooltip.
# Setting type: KeyboardShortcut
# Default value: LeftAlt
Advanced Tooltip Key = LeftAlt
## How detailed the advanced tooltip should be.
# Setting type: AdvancedTooltipMode
# Default value: General
# Acceptable values: General, Detailed
Advanced Tooltip Details = Detailed
## If on, the advanced tooltip is always displayed, instead of the name of the effect.
# Setting type: Toggle
# Default value: Off
# Acceptable values: Off, On
Always Display Advanced Tooltip = On
## You can use this to disable the particles around gemstone formations in the world. If you think this will improve your performance, you will be disappointed. Let me tell you a thing or two about performance. If you are one of those people that still look at their instance count and worry about it being too high, please stop doing that. There are 'good' instances and 'bad' instances. You can have a million good instances and still get 100 FPS and you can have a single bad instance and your FPS drop to 5. So, if you want to improve your performance, get rid of the bad instances in your base. Creatures? Bad instances. Crops? Bad instances. Building pieces? Okayish instances. Gemstone formation particles? Good instances.
##
## If you need an indicator for the performance of an area, how about looking at your FPS, instead of some arbitrary instance count?
# Setting type: Toggle
# Default value: On
# Acceptable values: Off, On
Gemstone Formation Particles = On
## If on, the Wisplight is a gem for utility items, instead of a utility item itself.
# Setting type: Toggle
# Default value: On
# Acceptable values: Off, On
Wisplight Gem = On
## If on, the Wishbone is a gem for utility items, instead of a utility item itself.
# Setting type: Toggle
# Default value: On
# Acceptable values: Off, On
Wishbone Gem = On
## Can be used to disable the gemstone formations in the world.
# Setting type: Toggle
# Default value: On
# Acceptable values: Off, On
Gemstone Formations = On
## Sets the health of the gemstone formations found in the world.
# Setting type: Single
# Default value: 20
Gemstone Formation Health = 33
## Can be used to disable Feather Fall on the Feather Cape and replace it with a buff for Gliding instead.
# Setting type: Toggle
# Default value: On
# Acceptable values: Off, On
Feather Fall = On
## Increases the duration of Gliding. Percentage. Only active, when Feather Fall is disabled.
# Setting type: Int32
# Default value: 20
Feather Fall Buff = 20
## If on, the Jewelcrafting rings do not go into the utility slot, but get a special dedicated ring slot.
# Setting type: Toggle
# Default value: On
# Acceptable values: Off, On
Ring Slot = On
## If on, the Jewelcrafting necklaces do not go into the utility slot, but get a special dedicated necklace slot.
# Setting type: Toggle
# Default value: On
# Acceptable values: Off, On
Necklace Slot = On
## If on, the sockets in utility, necklace and ring slots are split, if multiple items are equipped.
# Setting type: Toggle
# Default value: On
# Acceptable values: Off, On
Split Sockets = On
[Advanced Comfordium]
## Crafting station where Advanced Comfordium is available.
# Setting type: CraftingTable
# Default value: Custom
# Acceptable values: Disabled, Inventory, Workbench, Cauldron, Forge, ArtisanTable, StoneCutter, MageTable, BlackForge, Custom
Crafting Station (GambleRecipe) = Custom
# Setting type: String
# Default value: op_transmution_table
Custom Crafting Station (GambleRecipe) = op_transmution_table
## Required crafting station level to craft Advanced Comfordium.
# Setting type: Int32
# Default value: 1
Crafting Station Level (GambleRecipe) = 1
## Whether only one of the ingredients is needed to craft Advanced Comfordium
# Setting type: Toggle
# Default value: Off
# Acceptable values: Off, On
Require only one resource (GambleRecipe) = Off
## Multiplies the crafted amount based on the quality of the resources when crafting Advanced Comfordium. Only works, if Require Only One Resource is true.
# Setting type: Single
# Default value: 1
Quality Multiplier (GambleRecipe) = 1
## Item costs to craft Advanced Comfordium
# Setting type: String
# Default value: Simple_redish_Socket:1
Crafting Costs (GambleRecipe) = Simple_redish_Socket:1
## Crafting station where Advanced Comfordium is available.
# Setting type: CraftingTable
# Default value: Custom
# Acceptable values: Disabled, Inventory, Workbench, Cauldron, Forge, ArtisanTable, StoneCutter, MageTable, BlackForge, Custom
Crafting Station (MassRecipe) = Custom
# Setting type: String
# Default value: op_transmution_table
Custom Crafting Station (MassRecipe) = op_transmution_table
## Required crafting station level to craft Advanced Comfordium.
# Setting type: Int32
# Default value: 1
Crafting Station Level (MassRecipe) = 1
## Whether only one of the ingredients is needed to craft Advanced Comfordium
# Setting type: Toggle
# Default value: Off
# Acceptable values: Off, On
Require only one resource (MassRecipe) = Off
## Multiplies the crafted amount based on the quality of the resources when crafting Advanced Comfordium. Only works, if Require Only One Resource is true.
# Setting type: Single
# Default value: 1
Quality Multiplier (MassRecipe) = 1
## Item costs to craft Advanced Comfordium
# Setting type: String
# Default value: Simple_redish_Socket:5
Crafting Costs (MassRecipe) = Simple_redish_Socket:5
## Crafting station where Advanced Comfordium is available.
# Setting type: CraftingTable
# Default value: Custom
# Acceptable values: Disabled, Inventory, Workbench, Cauldron, Forge, ArtisanTable, StoneCutter, MageTable, BlackForge, Custom
Crafting Station (BadLuckRecipe) = Custom
# Setting type: String
# Default value: op_transmution_table
Custom Crafting Station (BadLuckRecipe) = op_transmution_table
## Required crafting station level to craft Advanced Comfordium.
# Setting type: Int32
# Default value: 1
Crafting Station Level (BadLuckRecipe) = 1
## Whether only one of the ingredients is needed to craft Advanced Comfordium
# Setting type: Toggle
# Default value: Off
# Acceptable values: Off, On
Require only one resource (BadLuckRecipe) = Off
## Multiplies the crafted amount based on the quality of the resources when crafting Advanced Comfordium. Only works, if Require Only One Resource is true.
# Setting type: Single
# Default value: 1
Quality Multiplier (BadLuckRecipe) = 1
## Advanced Comfordium drops from this creature.
# Setting type: String
# Default value:
Drops from =
## Input item to create Advanced Comfordium
# Setting type: String
# Default value: Simple_redish_Socket
Conversion Input Item = Simple_redish_Socket
## Conversion piece used to create Advanced Comfordium
# Setting type: ConversionPiece
# Default value: Custom
# Acceptable values: Disabled, Smelter, CharcoalKiln, BlastFurnace, Windmill, SpinningWheel, EitrRefinery, Custom
Conversion Piece = Custom
## Custom conversion piece to create Advanced Comfordium
# Setting type: String
# Default value: JC_Gemstone_Furnace
Conversion Custom Piece = JC_Gemstone_Furnace
## Weight of Advanced Comfordium.
# Setting type: Single
# Default value: 0.1
Weight = 0.1
## Trader value of Advanced Comfordium.
# Setting type: Int32
# Default value: 0
Trader Value = 0
## Which traders sell Advanced Comfordium.
# Setting type: Trader
# Default value: None
# Acceptable values: None, Haldor, Hildir
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Trader Selling = None
## Price of Advanced Comfordium at the trader.
# Setting type: UInt32
# Default value: 0
Trader Price = 0
## Stack size of Advanced Comfordium in the trader. Also known as the number of items sold by a trader in one transaction.
# Setting type: UInt32
# Default value: 1
Trader Stack = 1
## Required global key to unlock Advanced Comfordium at the trader.
# Setting type: String
# Default value:
Trader Required Global Key =
[Advanced Comfortite]
## Crafting station where Advanced Comfortite is available.
# Setting type: CraftingTable
# Default value: Custom
# Acceptable values: Disabled, Inventory, Workbench, Cauldron, Forge, ArtisanTable, StoneCutter, MageTable, BlackForge, Custom
Crafting Station (GambleRecipe) = Custom
# Setting type: String
# Default value: op_transmution_table
Custom Crafting Station (GambleRecipe) = op_transmution_table
## Required crafting station level to craft Advanced Comfortite.
# Setting type: Int32
# Default value: 1
Crafting Station Level (GambleRecipe) = 1
## Whether only one of the ingredients is needed to craft Advanced Comfortite
# Setting type: Toggle
# Default value: Off
# Acceptable values: Off, On
Require only one resource (GambleRecipe) = Off
## Multiplies the crafted amount based on the quality of the resources when crafting Advanced Comfortite. Only works, if Require Only One Resource is true.
# Setting type: Single
# Default value: 1
Quality Multiplier (GambleRecipe) = 1
## Item costs to craft Advanced Comfortite
# Setting type: String
# Default value: Simple_blueish_Socket:1
Crafting Costs (GambleRecipe) = Simple_blueish_Socket:1
## Crafting station where Advanced Comfortite is available.
# Setting type: CraftingTable