Skip to content

Latest commit

 

History

History
51 lines (39 loc) · 1.65 KB

doc.md

File metadata and controls

51 lines (39 loc) · 1.65 KB

brr brr

snow.player.PlayerManager -> first snow.player.PlayerData -> local player stats

snow.player.PlayerManager -> snow.player.PlayerSkillList -> player skills and their levels

snow.gui.NgWordManager -> _NGWordList -> BlackList(via.relib.ngword.ProhibitedExpression)

snow.data.EquipDataManager -> _VisiblePartsFlag

snow.player.PlayerManager -> PlayerList -> snow.player.PlayerLobbyBase -> IsWeaponOff (disable show weapon)

snow.player.PlayerManager -> PlayerList -> _IsRequestOwlCallAction (call owl)

snow.player.PlayerManager -> PlayerList -> snow.player.PlayerPreview (player preview)

snow.player.PlayerManager -> PlayerList -> snow.player.PlayerLobbyBase -> snow.player.PlayerBase

snow.player.PlayerManager -> PlayerList -> snow.player.PlayerLobbyBase -> snow.player.PlayerBase -> HunterWireDomesticNum (wirebug number)

snow.player.PlayerManager -> PlayerList -> snow.player.PlayerLobbyBase -> snow.player.PlayerBase -> _PlayerUserDataCommon (wirebug length)

snow.data.EquipDataManager -> _PlEquipPack -> InventoryDataList - the array holds 8 items (snow.data.EquipmentInvetoryData), in same order as equipment UI in the Item Box - _IdType holds the equipment type - _IdVal is the equipment id

DisplayType enum:

  • 0: Fit
  • 1: Uniform4x3
  • 2: Uniform16x9
  • 3: Uniform16x10
  • 4: Uniform21x9
  • 5: Uniform32x9
  • 6: Uniform48x9
  • 7: Fix480p
  • 8: Fix720p
  • 9: Fix1080p
  • 10: Fix4K
  • 11: Fix8K
  • 12: FixResolution
  • 13: FixResolution16x9
  • 14: NintendoSwitch
  • 15: NintendoSwitchLite
  • 16: Custom
  • 17: Nexus6P
  • 18: GalaxyS9
  • 19: XperiaZ5Premium
  • 20: iPhoneX
  • 21: iPhone7
  • 22: ZenPadS8