brr brr
snow.player.PlayerManager
-> first snow.player.PlayerData
-> local player stats
snow.player.PlayerManager
-> snow.player.PlayerSkillList
-> player skills and their levels
snow.gui.NgWordManager
-> _NGWordList
-> BlackList
(via.relib.ngword.ProhibitedExpression
)
snow.data.EquipDataManager
-> _VisiblePartsFlag
snow.player.PlayerManager
-> PlayerList
-> snow.player.PlayerLobbyBase
-> IsWeaponOff
(disable show weapon)
snow.player.PlayerManager
-> PlayerList
-> _IsRequestOwlCallAction
(call owl)
snow.player.PlayerManager
-> PlayerList
-> snow.player.PlayerPreview
(player preview)
snow.player.PlayerManager
-> PlayerList
-> snow.player.PlayerLobbyBase
-> snow.player.PlayerBase
snow.player.PlayerManager
-> PlayerList
-> snow.player.PlayerLobbyBase
-> snow.player.PlayerBase
-> HunterWireDomesticNum
(wirebug number)
snow.player.PlayerManager
-> PlayerList
-> snow.player.PlayerLobbyBase
-> snow.player.PlayerBase
-> _PlayerUserDataCommon
(wirebug length)
snow.data.EquipDataManager
-> _PlEquipPack
-> InventoryDataList
- the array holds 8 items (snow.data.EquipmentInvetoryData
), in same order as equipment UI in the Item Box
- _IdType
holds the equipment type
- _IdVal
is the equipment id
DisplayType enum:
- 0: Fit
- 1: Uniform4x3
- 2: Uniform16x9
- 3: Uniform16x10
- 4: Uniform21x9
- 5: Uniform32x9
- 6: Uniform48x9
- 7: Fix480p
- 8: Fix720p
- 9: Fix1080p
- 10: Fix4K
- 11: Fix8K
- 12: FixResolution
- 13: FixResolution16x9
- 14: NintendoSwitch
- 15: NintendoSwitchLite
- 16: Custom
- 17: Nexus6P
- 18: GalaxyS9
- 19: XperiaZ5Premium
- 20: iPhoneX
- 21: iPhone7
- 22: ZenPadS8