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app.js
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const express = require('express');
const socket = require('socket.io');
const http = require('http');
const { Chess } = require('chess.js');
const path = require('path');
const app = express();
const server = http.createServer(app);
const io = socket(server);
const chess = new Chess();
let players = {};
let currentPlayer = 'W';
app.set('view engine', 'ejs');
app.use(express.static(path.join(__dirname, 'public')));
app.get('/', (req, res) => {
res.render('index', { title: 'Chess Game' });
});
io.on('connection', function (uniquesocket) {
console.log('A user connected:', uniquesocket.id);
if (!players.white) {
players.white = uniquesocket.id;
uniquesocket.emit('playerRole', 'w');
} else if (!players.black) {
players.black = uniquesocket.id;
uniquesocket.emit('playerRole', 'b');
} else {
uniquesocket.emit('spectatorRole');
}
uniquesocket.on('disconnect', function () {
if (uniquesocket.id === players.white) {
delete players.white;
} else if (uniquesocket.id === players.black) {
delete players.black;
}
console.log('A user disconnected:', uniquesocket.id);
});
uniquesocket.on('move', (move) => {
try {
if (chess.turn() === 'w' && uniquesocket.id !== players.white) return alert("BlACK WONS");
if (chess.turn() === 'b' && uniquesocket.id !== players.black) return alert("WHITE WONS");
const result = chess.move(move);
if (result) {
console.log('Move accepted:', result);
io.emit('move', move); // Broadcast the move to all clients
} else {
console.log('Invalid Move:', move);
}
} catch (err) {
console.error(err);
uniquesocket.emit('invalidMove', move);
}
});
});
server.listen(3000, function () {
console.log('Server started on http://localhost:3000');
});