-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmain.py
45 lines (36 loc) · 1017 Bytes
/
main.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
from turtle import Screen
from food import Food
from scoredboard import Scoreboard
import time
from snake import Snake
screen = Screen()
screen.setup(height=600, width=600)
screen.bgcolor('black')
screen.title('Snake Game')
screen.tracer(0)
snake = Snake()
food = Food()
score = Scoreboard()
screen.listen()
screen.onkey(snake.up, 'Up')
screen.onkey(snake.down, 'Down')
screen.onkey(snake.left, 'Left')
screen.onkey(snake.right, 'Right')
game_is_on = True
while game_is_on:
screen.update()
time.sleep(.2)
snake.move()
# Detect collision with food
if snake.head.distance(food) < 20:
score.score_increase()
snake.extend()
food.refresh()
if snake.head.xcor() > 280 or snake.head.xcor() < -280 or snake.head.ycor() > 280 or snake.head.ycor() < -280:
game_is_on = False
score.game_over()
for block in snake.blocks[1:]:
if snake.head.distance(block) < 10:
game_is_on = False
score.game_over()
screen.exitonclick()