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OptionsDlg.h
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OptionsDlg.h
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#if !defined(AFX_OPTIONSDLG_H__7D13FAA6_2692_40CD_AD12_248B9C099A21__INCLUDED_)
#define AFX_OPTIONSDLG_H__7D13FAA6_2692_40CD_AD12_248B9C099A21__INCLUDED_
#include "ProfileSettings.h"
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class COptionsDlg : public CDialog
{
// Construction
public:
COptionsDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(COptionsDlg)
enum { IDD = IDD_OPTIONS_DLG };
BOOL m_bInvertMouseLook;
CString m_BitmapPath;
CString m_CEBitmapPath;
float m_DrawDistBipeds;
float m_DrawDistDevices;
float m_DrawDistScenery;
float m_DrawDistVehicles;
float m_DrawDistWeapons;
float m_CullDistance;
float m_DrawDistEquipment;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(COptionsDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
PROFILE_SETTINGS m_Profile;
// Generated message map functions
//{{AFX_MSG(COptionsDlg)
virtual BOOL OnInitDialog();
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_OPTIONSDLG_H__7D13FAA6_2692_40CD_AD12_248B9C099A21__INCLUDED_)