GLB Rendered black and white #516
-
I have two questions: I have a .glb model which when rendered in the scene appears completely black if there is not enough lighting or black and white and there is enough lighting. If I open the same model from the Gestaltor software, for example, it appears correctly with its colors. Do I have to configure something in the scene so that it looks correctly, is it a rendering engine error, should I change the rendering engine? My other question, my model is a hole in the ground with water, the intention is that this model is rendered at the level of the ground so that it gives the sensation that there is a hole and by looking at it from above you can see the depth. Is this possible? In the example of ArCore's augmented images they present an image that gives the sensation of depth but on a wall, I want to achieve the same thing but on the floor. https://developers.google.com/ar/develop/augmented-images I would appreciate any help. |
Beta Was this translation helpful? Give feedback.
Replies: 2 comments
-
Met with this problem about few days ago, but my models were always black. I added this in sessionConfiguration.
|
Beta Was this translation helpful? Give feedback.
-
You can also define your own main and indirect light |
Beta Was this translation helpful? Give feedback.
Met with this problem about few days ago, but my models were always black. I added this in sessionConfiguration.