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LeaderIcon.lua
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--[[ ArenaLive Core Functions: Leader Icon Handler
Created by: Vadrak
Creation Date: 21.06.2013
Last Update: "
This file contains all relevant functions for group leader indicators and their behaviour.
]]--
local addonName = "ArenaLiveCore";
-- Local version is said to be faster.
local ArenaLiveCore = ArenaLiveCore;
-- Set up a new handler.
local LeaderIcon = ArenaLiveCore:AddHandler("LeaderIcon", "EventCore");
-- Get the global UnitFrame handler.
local UnitFrame = ArenaLiveCore:GetHandler("UnitFrame");
-- Register the handler for all needed events.
LeaderIcon:RegisterEvent("PARTY_LEADER_CHANGED");
LeaderIcon:RegisterEvent("GROUP_ROSTER_UPDATE");
local function UnitIsGroupLeader(unit)
for i=1, 40 do
if UnitGUID(unit) == UnitGUID("raid"..i) then
local name, rank, subgroup, level, class, fileName,
zone, online, isDead, role, isML = GetRaidRosterInfo(i)
if rank == 2 then
return true
else
return false
end
end
end
end
-- *** FRAME FUNCTIONS ***
local function Update (self)
local unit = self.unitFrame.unit;
if ( not unit ) then
return;
end
if ( UnitIsGroupLeader(unit) ) then
self:SetWidth(self.width);
self:SetHeight(self.height);
self:SetTexture("Interface\\GroupFrame\\UI-Group-LeaderIcon");
self:SetTexCoord(0, 1, 0, 1);
self:Show();
else
self:Reset();
end
end
local function Reset (self)
--[[ Set width to 1 so that an icon that is anchored to this one reduces the
distance between itself and the frame the leader icon is anchored to. ]]--
if ( self.stacking == "HORIZONTAL" ) then
self:SetWidth(1);
else
self:SetHeight(1);
end
self:Hide();
-- BUGFIX: For some reason the distance set by anchors is only updated, if we get the current with of the frame.
self:GetWidth();
end
-- *** HANDLER FUNCTIONS ***
function LeaderIcon:AddFrame (leaderIcon, width, height, stackingDirection, unitFrame)
-- Create a reference for the castbar inside the unit frame and vice versa.
unitFrame.leaderIcon = leaderIcon;
leaderIcon.unitFrame = unitFrame;
unitFrame.handlerList.leaderIcon = true;
-- Set base variables for the icon's size and how stacked icons are anchored.
leaderIcon.width = width;
leaderIcon.height = height;
leaderIcon.stacking = stackingDirection;
-- Set the basic functions for the castbar.
leaderIcon.Update = Update;
leaderIcon.Reset = Reset;
end
--[[ Function: OnEvent
OnEvent function for the leader icon handler.
Arguments:
event: The event that fired.
...: A list of arguments that accompany the event.
]]--
function LeaderIcon:OnEvent (event, ...)
if ( event == "PARTY_LEADER_CHANGED" or "GROUP_ROSTER_UPDATE" ) then
for frameKey, frame in ipairs(UnitFrame.UnitFrameTable) do
if ( frame ) then
if ( frame.handlerList.leaderIcon ) then
frame.leaderIcon:Update();
end
end
end
end
end