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EAI_l_english.yml
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l_english:
EAI_open_config_button.tt:0 "Open the Expert AI configuration"
EAI_open_country_config_button.tt:0 "Open Expert AI country configuration"
EAI_open_country_config_button.tt_delayed:0 "Cannot configure a country that is being configured by the AI or another player."
EAI_resistance_effects_reduced:0 "Expert AI"
EAI_attrition_reduction:0 "Expert AI"
EAI_attrition_reduction2:0 "Expert AI"
EAI_attrition_reduction3:0 "Expert AI"
EAI_neutrality_idea:0 "Neutral Country"
EAI_neutrality_idea_USA:0 "Isolationist Sentiment"
EAI_neutrality_idea_USA_desc:0 "The American people are against foreign intervention for now. (Expert AI)"
EAI_neutrality_idea_SPR:0 "Non-Belligerent"
EAI_neutrality_idea_SPR_desc:0 "Spain is not willing to get involved in a war right now. (Expert AI)"
EAI_config_target_modified_DECISIONS:0 "Modified Countries"
EAI_config_target_modified_DECISIONS_desc:0 "These countries have active difficulty settings."
EAI_config_target_modified_DECISION:0 "[From.GetName]"
EAI_config_target_majors_DECISIONS:0 "Major Countries"
EAI_config_target_majors_DECISIONS_desc:0 "Expert AI country configuration."
EAI_config_target_majors_DECISION:0 "[From.GetName]"
EAI_config_target_europe_DECISIONS:0 "Europe"
EAI_config_target_europe_DECISIONS_desc:0 "Expert AI country configuration."
EAI_config_target_europe_DECISION:0 "[From.GetName]"
EAI_config_target_north_america_DECISIONS:0 "North America"
EAI_config_target_north_america_DECISIONS_desc:0 "Expert AI country configuration."
EAI_config_target_north_america_DECISION:0 "[From.GetName]"
EAI_config_target_south_america_DECISIONS:0 "South America"
EAI_config_target_south_america_DECISIONS_desc:0 "Expert AI country configuration."
EAI_config_target_south_america_DECISION:0 "[From.GetName]"
EAI_config_target_asia_DECISIONS:0 "Asia"
EAI_config_target_asia_DECISIONS_desc:0 "Expert AI country configuration."
EAI_config_target_asia_DECISION:0 "[From.GetName]"
EAI_config_target_oceania_DECISIONS:0 "Oceania"
EAI_config_target_oceania_DECISIONS_desc:0 "Expert AI country configuration."
EAI_config_target_oceania_DECISION:0 "[From.GetName]"
EAI_config_target_africa_DECISIONS:0 "Africa"
EAI_config_target_africa_DECISIONS_desc:0 "Expert AI country configuration."
EAI_config_target_africa_DECISION:0 "[From.GetName]"
EAI_config_target_middle_east_DECISIONS:0 "Middle-East"
EAI_config_target_middle_east_DECISIONS_desc:0 "Expert AI country configuration."
EAI_config_target_middle_east_DECISION:0 "[From.GetName]"
EAI_diplomacy_DECISIONS:0 "Coordinate Military Efforts"
EAI_diplomacy_DECISIONS_desc:0 "Contact the high command of other countries to coordinate military efforts."
EAI_diplomacy_open_army_priorities_DECISION:0 "Coordinate Production"
EAI_diplomacy_open_naval_invasion_DECISION:0 "Coordinate Naval Invasions"
EAI_diplomacy_open_lend_lease_DECISION:0 "Coordinate Lend-lease"
EAI_diplomacy_ignore_borders_DECISION:0 "Deny Allied Troops On Our Fronts"
EAI_diplomacy_ignore_borders_DECISION_desc:0 "Instructs your allies to avoid sending troops to borders controlled by you."
EAI_diplomacy_cancel_ignore_borders_DECISION:0 "Allow Allied Troops On Our Fronts"
EAI_diplomacy_cancel_ignore_borders_DECISION_desc:0 "Allow your allies to send troops to borders controlled by you."
EAI_diplomacy_army_priorities_DECISIONS:0 "Coordinate Production"
EAI_diplomacy_army_priorities_DECISIONS_desc:0 "See what your allies are building and change their priorities."
EAI_diplomacy_army_priorities_DECISION:0 "Contact the [From.GetAdjective] high command"
EAI_diplomacy_army_priorities_DECISION_trigger:0 "Command power required to change this country's production priorities: [?Root.EAI_config_cp_cost_@FROM]"
EAI_diplomacy_naval_invasion_DECISIONS:0 "Coordinate Naval Invasions"
EAI_diplomacy_naval_invasion_DECISIONS_desc:0 "Set a naval invasion target for your allies."
EAI_diplomacy_stop_all_invasions_DECISION:0 "Stop All Allied Invasions"
EAI_diplomacy_stop_all_invasions_DECISION_desc:0 "Instructs your allies to stop all their naval invasions."
EAI_diplomacy_cancel_stop_all_invasions_DECISION:0 "Allow Allied Invasions"
EAI_diplomacy_cancel_stop_all_invasions_DECISION_desc:0 "Allows your allies to conduct naval invasions."
EAI_diplomacy_naval_invasion_target_DECISION:0 "Launch naval invasions against [From.GetName]"
EAI_diplomacy_naval_invasion_target_DECISION_desc:0 "Your allies will attempt to invade this country for the next 6 months if possible."
EAI_diplomacy_cancel_naval_invasion_target_DECISION:0 "Cancel coordinated naval invasion"
EAI_diplomacy_cancel_naval_invasion_target_DECISION_desc:0 "Cancel the current naval invasion target."
EAI_diplomacy_lend_lease_DECISIONS:0 "Coordinate Lend-Lease"
EAI_diplomacy_lend_lease_DECISIONS_desc:0 "Set a target for coordinated lend-lease efforts."
EAI_diplomacy_lend_lease_self_DECISION:0 "Lend-lease [Root.GetName]"
EAI_diplomacy_lend_lease_DECISION:0 "Lend-lease [From.GetName]"
EAI_diplomacy_lend_lease_DECISION_desc:0 "Designate this country as a lend-lease target for your allies for the next 12 months."
EAI_diplomacy_cancel_lend_lease_DECISION:0 "Cancel the current lend-lease target."
EAI_AI_is_configuring_this_country:0 "AI is currently configuring focuses."
EAI_player_is_configuring_this_country:0 "Player is currently configuring focuses."
dummy:0 ""
dummy_desc:0 ""
EAI_desperate_defense_1_desc:0 "Desperate Defense. Any land and air equipment that this country is short on has a cost reduction."
EAI_desperate_defense_2_desc:0 "Desperate Defense. Any land and air equipment that this country is short on has a cost reduction."
EAI_desperate_defense_3_desc:0 "Desperate Defense. Any land and air equipment that this country is short on has a cost reduction."
EAI_desperate_defense_4_desc:0 "Desperate Defense. Any land and air equipment that this country is short on has a cost reduction."
EAI_desperate_defense_5_desc:0 "Desperate Defense. Any land and air equipment that this country is short on has a cost reduction."
EAI_desperate_defense_6_desc:0 "Desperate Defense. Any land and air equipment that this country is short on has a cost reduction."
EAI_desperate_defense_7_desc:0 "Desperate Defense. Any land and air equipment that this country is short on has a cost reduction."
EAI_desperate_defense_8_desc:0 "Desperate Defense. Any land and air equipment that this country is short on has a cost reduction."
EAI_desperate_defense_9_desc:0 "Desperate Defense. Any land and air equipment that this country is short on has a cost reduction."
EAI_desperate_defense_10_desc:0 "Desperate Defense. Any land and air equipment that this country is short on has a cost reduction."
EAI_desperate_defense_11_desc:0 "Desperate Defense. Any land and air equipment that this country is short on has a cost reduction."
EAI_desperate_defense_12_desc:0 "Desperate Defense. Any land and air equipment that this country is short on has a cost reduction."
EAI_desperate_defense_13_desc:0 "Desperate Defense. Any land and air equipment that this country is short on has a cost reduction."
EAI_desperate_defense_14_desc:0 "Desperate Defense. Any land and air equipment that this country is short on has a cost reduction."
EAI_desperate_defense_15_desc:0 "Desperate Defense. Any land and air equipment that this country is short on has a cost reduction."
EAI_desperate_defense_16_desc:0 "Desperate Defense. Any land and air equipment that this country is short on has a cost reduction."
EAI_desperate_defense_17_desc:0 "Desperate Defense. Any land and air equipment that this country is short on has a cost reduction."
EAI_desperate_defense_18_desc:0 "Desperate Defense. Any land and air equipment that this country is short on has a cost reduction."
EAI_desperate_defense_19_desc:0 "Desperate Defense. Any land and air equipment that this country is short on has a cost reduction."
EAI_desperate_defense_20_desc:0 "Desperate Defense. Any land and air equipment that this country is short on has a cost reduction."
EAI_hard_mode_desc:0 "Expert AI: Hard. Any land and air equipment that this country is short on has a cost reduction."
EAI_very_hard_mode_desc:0 "Expert AI: Very Hard. Any land and air equipment that this country is short on has a cost reduction."
EAI_insane_mode_desc:0 "Expert AI: Insane. Any land and air equipment that this country is short on has a cost reduction."
EAI_config_STARTUP_window_desc:0 "§YChoose your general preferences here or enter the advanced configuration to customise the game in more detail. Press exit to play with the default settings.\n\nAdvanced configuration allows you to customise the difficulty settings and certain AI behavior instead of using the presets here and gives you more information on various mod fuctions.\n\nTo customise a specific country, select a country from the decisions tab or select a country on the map and press CTRL-SHIFT-O while this window is open.\n\nUse the shortcut CTRL-SHIFT-O to open the advanced configuration window at any point in the game.§!"
EAI_config_STARTUP_1_headline:0 "Mode"
EAI_config_STARTUP_1_dropdown_text:0 "[EAI_GetStartupMode]"
EAI_config_STARTUP_1_tt:0 "This influences the overall types of armies, navies and aircraft the AI researches and builds."
EAI_config_STARTUP_1a:0 "Normal"
EAI_config_STARTUP_1a_tt:0 "§YMode: Normal§!\n\n§L-AI builds more effective armies and may change the overall style of its army from game to game.§!"
EAI_config_STARTUP_1b:0 "Challenging"
EAI_config_STARTUP_1b_tt:0 "§YMode: Challenging§!\n\n§L-Similar to normal mode except AI countries may build their entire armies around 40 width templates.§!"
EAI_config_STARTUP_1c:0 "Historical"
EAI_config_STARTUP_1c_tt:0 "§YMode: Historical§!\n\n§L-AI builds somewhat more historically appropriate armies instead of having more freedom in choosing its doctrines and division types.\n\n-AI doesn't rush too far ahead in some technologies.\n\n§R-This mode makes the game somewhat easier.§!"
EAI_config_STARTUP_1d:0 "Random"
EAI_config_STARTUP_1d_tt:0 "§YMode: Random§!\n\n§L-All AI countries are free to build anything they like.§!"
EAI_config_STARTUP_2_headline:0 "Difficulty"
EAI_config_STARTUP_2_dropdown_text:0 "[EAI_GetStartupDifficulty]"
EAI_config_STARTUP_2_tt:0 "These are difficulty presets that combine various difficulty settings. These difficulty settings are entirely optional and only a small part of the whole mod. Use the advanced configuration to customise these settings or use the decisions to buff a specific country."
EAI_config_STARTUP_2a:0 "Easy"
EAI_config_STARTUP_2a_tt:0 "§YDifficulty: Easy§!\n\n§G-AI Resistance Reduction disabled (AI will use the gentlest occupation policy).\n\n-Improved AI Lend-Lease Logic disabled.§!\n\n§G-AI anti-aggression behavior disabled.§!"
EAI_config_STARTUP_2b:0 "Normal"
EAI_config_STARTUP_2b_tt:0 "§YDifficulty: Normal§!\n\n§R-AI takes 75% reduced effects from resistance.§!"
EAI_config_STARTUP_2c:0 "Hard"
EAI_config_STARTUP_2c_tt:0 "§YDifficulty: Hard§!\n\n§R-AI takes 75% reduced effects from resistance.\n\n-Dynamic Difficulty: Nearby countries at war with you will receive moderate bonuses.\n\n-25% AI attrition reduction.§!"
EAI_config_STARTUP_2d:0 "Very Hard"
EAI_config_STARTUP_2d_tt:0 "§YDifficulty: Very Hard§!\n\n§R-AI takes 75% reduced effects from resistance.\n\n-Dynamic Difficulty: Nearby countries at war with you will receive moderate bonuses.\n\n-Dynamic Desperate Defense: Countries at war with you will receive increasing bonuses as they get closer to capitulation.\n\n-50% AI attrition reduction.§!"
EAI_config_STARTUP_2e:0 "Insane"
EAI_config_STARTUP_2e_tt:0 "§YDifficulty: Insane§!\n\n§R-AI takes 75% reduced effects from resistance.\n\n-Dynamic Difficulty: Nearby countries at war with you will receive high bonuses.\n\n-Dynamic Desperate Defense: Countries at war with you will receive increasing bonuses as they get closer to capitulation.\n\n-75% AI attrition reduction.§!"
EAI_config_STARTUP_2f:0 "Impossible"
EAI_config_STARTUP_2f_tt:0 "§YDifficulty: Impossible§!\n\n§R-AI takes 75% reduced effects from resistance.\n\n-Dynamic Difficulty: Nearby countries at war with you will receive massive bonuses.\n\n-Dynamic Desperate Defense: Countries at war with you will receive increasing bonuses as they get closer to capitulation.\n\n-Dynamic Reinforcements: Countries at war with you may receive free divisions and equipment when losing.\n\n-75% AI attrition reduction.\n\n-AI countries receive free convoys when they have less than 50 available.§!"
EAI_config_STARTUP_advanced_button_text:0 "Advanced Configuration"
EAI_config_STARTUP_advanced_button_tt:0 ""
EAI_config_window_headline:0 "Expert AI 4.0"
EAI_config_window_desc:0 "§YTo customise a specific country, select a country from the decisions tab or select a country on the map and press CTRL-SHIFT-O while this window is open.§!"
EAI_config_exit_text:0 "Exit"
EAI_config_category_button1_text:0 "Difficulty Settings"
EAI_config_category_button1_tt:0 "Difficulty settings are all about buffing the AI in one way or another. These settings are meant to be far more extreme than any vanilla difficulty setting (which can still be used for milder buffs)."
EAI_config_category_button2_text:0 "General Settings"
EAI_config_category_button2_tt:0 "General AI settings change the AI behavior or the game balance in various ways."
EAI_config_DIFFUCULTY_help_tt:0 "[EAI_GetDifficultyHelpPage]"
EAI_config_DIFFUCULTY_help_1_tt:0 "Guide to Difficulty Settings (Page 1/3)\n\n§LWhy does this mod have so many difficulty settings? Because the AI has a lot of specific weaknesses which have to be compensated for if you want an even game (assuming you are good at the game and especially if you want to play a major country). Also, some settings may be more immersive to you than others.\n\nWhat are§! §Ydynamic§! §Lsettings? It means that the mod gives these bonuses to countries depending on how the game progresses instead of just giving a permanent bonus to all AI countries. Dynamic settings are enabled for AI countries that are at war with you (a player) and are in close proximity to you or your allies.§! §YCountry-specific§! §Lsettings on the other hand are always active and do not care whether the AI is fighting another AI or a player.\n\nWhat is the§! §YBonus§! §Lsetting and how is it different from the vanilla slider bonuses? This setting is - for the most part - meant to boost the AI's industry in order to compensate for the enormous equipment losses that the AI takes during wars. The most important part of this bonus is a cost reduction to any land and air equipment that the AI is short on which is far higher than any slider bonus. That means the AI only has an easier time producing equipment that it really needs but doesn't build unrealistic stockpiles of things it doesn't need.\n\nWhat is§! §YDesperate Defense§!§L? This setting gradually increases bonuses for the AI as it gets closer to capitulation, boosting its equipment production as well as reducing division recruitment time. Similarly to the Bonus setting, Desperate Defense also boosts equipment production for equipment that the AI has deficits in.§!"
EAI_config_DIFFUCULTY_help_2_tt:0 "Guide to Difficulty Settings (Page 2/3)\n\n§YBonus vs Desperate Defense?§! §LIt's up to you whether you want one or both. The main difference is that the Bonus setting is constantly active for the AI while Desperate Defense only activates when the AI is on the defensive. Note that equipment cost reduction does not stack when using both, only the highest of the two modifiers is used.\n\nWhat are§! §YReinforcements§!§L? It creates equipment AND divisions for the AI instead of just giving bonuses. This is a more extreme difficulty setting than any of the above and you should only use this when other settings are not enough.§!"
EAI_config_DIFFUCULTY_help_3_tt:0 "Guide to Difficulty Settings (Page 3/3)\n\n§LWhy should the AI get§! §Yfree convoys§!§L? This is because it is very easy to destroy an AI's convoys to the point that it completely freezes as it cannot even transport its units where they are needed.\n\nWhy boost§! §Yplanning/entrenchment speed§!§L? If there's one thing the AI loves to do, it's constant unit shuffling. That means it often ruins the entrenchment of its units or doesn't stay still long enough to gain planning bonus which puts it at a severe disadvantage to you.\n\nWhy§! §Yreduce AI attrition§!§L? The AI does not mind whether it parks its divisions on mountains or marshes and its constant division shuffle ensures that it takes a massive amount of attrition.§!"
EAI_config_DIFFICULTY_1_headline:0 "Dynamic Bonus"
EAI_config_DIFFICULTY_1_tt:0 "Nearby AI countries at war with a player receive a bonus.\n\n§RYou can disable or override this setting for specific countries through the country configuration.§!"
EAI_config_DIFFICULTY_1a_text:0 "Off"
EAI_config_DIFFICULTY_1b_text:0 "Hard"
EAI_config_DIFFICULTY_1b_tt:0 "§YBonus: Hard§!\n\n§L-Recruitable Population: +1%\n-Dockyard Output: +25%\n-Production Efficiency Growth: +25%\n-Supply Consumption: -5%\n-Factory Repair Speed: +5%\n-Lack of Resource Penalty: -25%\n-Experience Gain: +10%\n\nIn addition, any land and air equipment that this country is short on has a low cost reduction.§!"
EAI_config_DIFFICULTY_1c_text:0 "Very Hard"
EAI_config_DIFFICULTY_1c_tt:0 "§YBonus: Very Hard§!\n\n§L-Recruitable Population: +2%\n-Dockyard Output: +50%\n-Production Efficiency Growth: +50%\n-Supply Consumption: -10%\n-Factory Repair Speed: +10%\n-Lack of Resource Penalty: -50%\n-Experience Gain: +20%\n\nIn addition, any land and air equipment that this country is short on has a medium cost reduction.§!"
EAI_config_DIFFICULTY_1d_text:0 "Insane"
EAI_config_DIFFICULTY_1d_tt:0 "§YBonus: Insane§!\n\n§L-Recruitable Population: +3%\n-Dockyard Output: +100%\n-Production Efficiency Growth: +100%\n-Supply Consumption: -15%\n-Factory Repair Speed: +15%\n-Lack of Resource Penalty: -75%\n-Experience Gain: +30%\n\nIn addition, any land and air equipment that this country is short on has a high cost reduction.§!"
EAI_config_DIFFICULTY_2_headline:0 "Dynamic Desperate Defense"
EAI_config_DIFFICULTY_2_tt:0 "AI countries that are at war with a player gain increasing bonuses to industry and recruitment time as they get closer to capitulation.\n\n§RYou can disable or override this setting for specific countries through the country configuration.§!"
EAI_config_DIFFICULTY_2a_text:0 "Off"
EAI_config_DIFFICULTY_2b_text:0 "Low"
EAI_config_DIFFICULTY_2b_tt:0 "§YDesperate Defense: Low\n\nDesperate Defense bonuses at minimum (>0% surrender progress):§!\n\n§L-Division Recruitment Time: -66%\n-Dockyard Output: +5%\n-Production Efficiency Growth: +10%\n\nIn addition, any land and air equipment that this country is short on has a low cost reduction..§!\n\n§YDesperate Defense bonuses at maximum (>90% surrender progress):§!\n\n§L-Division Recruitment Time: -75%\n-Dockyard Output: +50%\n-Production Efficiency Growth: +100%\n\nIn addition, any land and air equipment that this country is short on has a medium cost reduction.§!"
EAI_config_DIFFICULTY_2c_text:0 "Medium"
EAI_config_DIFFICULTY_2c_tt:0 "§YDesperate Defense: Medium\n\nDesperate Defense bonuses at minimum (>0% surrender progress):§!\n\n§L-Division Recruitment Time: -66%\n-Dockyard Output: +5%\n-Production Efficiency Growth: +10%\n\nIn addition, any land and air equipment that this country is short on has a low cost reduction.§!\n\n§YDesperate Defense bonuses at maximum (>50% surrender progress):§!\n\n§L-Division Recruitment Time: -85%\n-Dockyard Output: +100%\n-Production Efficiency Growth: +200%\n\nIn addition, any land and air equipment that this country is short on has a high cost reduction.§!"
EAI_config_DIFFICULTY_2d_text:0 "High"
EAI_config_DIFFICULTY_2d_tt:0 "§YDesperate Defense: High\n\nDesperate Defense bonuses at minimum (>0% surrender progress):§!\n\n§L-Division Recruitment Time: -75%\n-Dockyard Output: +50%\n-Production Efficiency Growth: +100%\n\nIn addition, any land and air equipment that this country is short on has a medium cost reduction.§!\n\n§YDesperate Defense bonuses at maximum (>50% surrender progress):§!\n\n§L-Division Recruitment Time: -85%\n-Dockyard Output: +100%\n-Production Efficiency Growth: +200%\n\nIn addition, any land and air equipment that this country is short on has a high cost reduction.§!"
EAI_config_DIFFICULTY_4_headline:0 "AI Attrition Reduction"
EAI_config_DIFFICULTY_4_tt:0 "AI countries take reduced attrition."
EAI_config_DIFFICULTY_4a_text:0 "Off"
EAI_config_DIFFICULTY_4b_text:0 "-25%"
EAI_config_DIFFICULTY_4c_text:0 "-50%"
EAI_config_DIFFICULTY_4d_text:0 "-75%"
EAI_config_DIFFICULTY_other_headline:0 "Other"
EAI_config_DIFFICULTY_3_headline:0 "Dynamic Reinforcements [EAI_GetReinforcementsGlobal]"
EAI_config_DIFFICULTY_3_tt:0 "AI countries that are at war with a player may receive free divisions and equipment when they are losing. Reinforcements will arrive roughly monthly as long as the country is eligible for them.\n\nThe total number of divisions that can be received depends on the size of the country. Their location is preferably somewhere behind the active front but out of your sight.\n\nEquipment is only received in land equipment categories where the AI has deficits.\n\n§YTotal number of divisions created in this game: [?Global.EAI_global_dd_unit_count]§!\n\n§RYou can disable or override this setting for specific countries through the country configuration.§!"
EAI_divisions_received_global:0 "([?Global.EAI_global_dd_unit_count])"
EAI_config_DIFFICULTY_5_headline:0 "Free AI Convoys"
EAI_config_DIFFICULTY_5_tt:0 "AI countries receive free convoys monthly as long as they have less than 50 convoys available."
EAI_config_DIFFICULTY_6_headline:0 "Boost Planning/Entrenchment"
EAI_config_DIFFICULTY_6_tt:0 "+100% planning and entrenchment speed (dynamic)."
EAI_config_GENERAL_1_text:0 "AI Army Focuses"
EAI_config_GENERAL_1_dropdown_text:0 "AI Army Focuses: [EAI_GetAIFocuses]"
EAI_config_GENERAL_1_tt:0 "This influences the overall types of armies, navies and aircraft the AI researches and builds, including changing its doctrines.\n\n§YChanging this once the game has begun will have little effect. You can still reconfigure a country's focuses through the country configuration.§!"
EAI_config_GENERAL_1a_text:0 "Normal"
EAI_config_GENERAL_1a_tt:0 "§YNormal:§! the AI varies its focuses from game to game but usually tries to build things that make sense for it."
EAI_config_GENERAL_1b_text:0 "Challenging"
EAI_config_GENERAL_1b_tt:0 "§YChallenging:§! AI may choose to build 40-width armies. Use this for more challenge. Full 40-width armies are generally good for the AI because it uses its entire army for offensives, assuming it has the XP and the industry to build them."
EAI_config_GENERAL_1c_text:0 "Historical"
EAI_config_GENERAL_1c_tt:0 "§YHistorical:§! this limits the AI to somewhat more historical builds (chooses to build medium armor over heavy armor, doesn't rush fighter techs etc.). The AI is more predictable and less competetive."
EAI_config_GENERAL_1d_text:0 "Random"
EAI_config_GENERAL_1d_tt:0 "§YRandom:§! AI countries are free to build anything they like. They will still weigh their choices depending on their situation to some degree but this is less optimal and much less historical than the other options."
EAI_config_GENERAL_2_text:0 "AI Anti-Aggression Diplomacy"
EAI_config_GENERAL_2_tt:0 "AI reacts to war justifications and declarations that are "illegal" (no core, no claim, not event or focus triggered).\n\nThis includes (depending on world tension levels and whatever diplomatic actions are possible at that moment) guarantees, volunteers and lend-lease for the attacked country, negative diplomacy modifiers against the attacker, countries pre-emptively joining factions if they feel threatened by wars against their neighbors.\n\nYou can work around this by creating non-aggression pacts or maintaining high relations with nearby countries."
EAI_config_GENERAL_3_text:0 "Improved AI Lend-Lease Logic"
EAI_config_GENERAL_3_tt:0 "This vastly increases the AI's willingness to send lend-lease depending on various circumstances.\n\nThis can significantly add to difficulty as the AI helps out other countries (especially countries in the same faction, or the Allies lend-leasing USSR etc.) with equipment deficits."
EAI_config_GENERAL_4_text:0 "Limit Research For Minors"
EAI_config_GENERAL_4_tt:0 "All minor nations have their starting research slots reduced to 1."
EAI_config_GENERAL_5_text:0 "Limit S. America Production"
EAI_config_GENERAL_5_tt:0 "South American countries will not build any divisions while at peace. May improve performance."
EAI_config_GENERAL_6_text:0 "Neutral Spain"
EAI_config_GENERAL_6_tt:0 "Spain will not join any faction. Certain circumstances like Germany or USSR falling can change this."
EAI_config_GENERAL_7_text:0 "Aggressive Germany"
EAI_config_GENERAL_7_tt:0 "Germany is more aggressive when taking over Europe, taking land for itself, attempting to puppet Hungary/Romania, not creating Vichy France etc.\n\n§YWorks only with historical focuses.§!"
EAI_config_GENERAL_8_text:0 "War Aggressiveness"
EAI_config_GENERAL_8_dropdown_text:0 "War Aggressiveness: [EAI_GetJustificationAggressiveness]"
EAI_config_GENERAL_8_tt:0 "The AI does not normally justify and declare wars that are not part of its national focuses. Enabling this setting allows fascist and communist nations to do that; it may invade countries if it sees a good opportunity.\n\n§YThe aggressiveness level determines the world threat level at which the AI may start justifying wars at and the frequency of justifications.\n\n-Low: 90% world threat\n-Medium: 50% world threat\n-High: 0% world threat§!"
EAI_config_GENERAL_8a_text:0 "Off"
EAI_config_GENERAL_8b_text:0 "Low"
EAI_config_GENERAL_8c_text:0 "Medium"
EAI_config_GENERAL_8d_text:0 "High"
EAI_config_GENERAL_9_text:0 "Random generic AI nation ideologies"
EAI_config_GENERAL_9_tt:0 "Allow the AI nations with a generic focus tree to randomly focus on specific ideologies instead of keeping the ideology they started with (as normally happens in the game). Neutral countries are more likely to switch to ideologies that already have high support while non-neutrals are likely to keep their current ideology.\n\nThey will prioritise getting their respective ideology advisors as well as generic national focus tree paths in order to change government type."
EAI_config_COUNTRY_window_headline:0 "[EAI_GetArmyConfigCountryTarget]"
EAI_config_COUNTRY_window_desc:0 "§YEnabling these settings will disable their respective dynamic versions for this country. A dynamic setting can be specifically disabled for this country by toggling the OFF setting.§!"
EAI_config_army_config_button_text:0 "Configure Army Focuses"
EAI_config_COUNTRY_exit_text:0 "Exit"
EAI_config_COUNTRY_1_headline:0 "Bonus"
EAI_config_COUNTRY_1_tt:0 "This country receives a permanent bonus modifier."
EAI_config_COUNTRY_1a_text:0 "Off"
EAI_config_COUNTRY_1b_text:0 "Hard"
EAI_config_COUNTRY_1b_tt:0 "§YBonus: Hard§!\n\n§L-Recruitable Population: +1%\n-Dockyard Output: +25%\n-Production Efficiency Growth: +25%\n-Supply Consumption: -5%\n-Factory Repair Speed: +5%\n-Lack of Resource Penalty: -25%\n-Experience Gain: +10%\n\nIn addition, any land and air equipment that this country is short on has a low cost reduction.§!"
EAI_config_COUNTRY_1c_text:0 "Very Hard"
EAI_config_COUNTRY_1c_tt:0 "§YBonus: Very Hard§!\n\n§L-Recruitable Population: +2%\n-Dockyard Output: +50%\n-Production Efficiency Growth: +50%\n-Supply Consumption: -10%\n-Factory Repair Speed: +10%\n-Lack of Resource Penalty: -50%\n-Experience Gain: +20%\n\nIn addition, any land and air equipment that this country is short on has a medium cost reduction.§!"
EAI_config_COUNTRY_1d_text:0 "Insane"
EAI_config_COUNTRY_1d_tt:0 "§YBonus: Insane§!\n\n§L-Recruitable Population: +3%\n-Dockyard Output: +100%\n-Production Efficiency Growth: +100%\n-Supply Consumption: -15%\n-Factory Repair Speed: +15%\n-Lack of Resource Penalty: -75%\n-Experience Gain: +30%\n\nIn addition, any land and air equipment that this country is short on has a high cost reduction.§!"
EAI_config_COUNTRY_2_headline:0 "Desperate Defense"
EAI_config_COUNTRY_2_tt:0 "This country receives an increasing bonus modifier the closer it is to surrendering."
EAI_config_COUNTRY_2a_text:0 "Off"
EAI_config_COUNTRY_2b_text:0 "Low"
EAI_config_COUNTRY_2b_tt:0 "§YDesperate Defense: Low\n\nDesperate Defense bonuses at minimum (>0% surrender progress):§!\n\n§L-Division Recruitment Time: -66% - -75%\n-Dockyard Output: +5%\n-Production Efficiency Growth: +10%\n\nIn addition, any land and air equipment that this country is short on has a low cost reduction.§!\n\n§YDesperate Defense bonuses at maximum (>90% surrender progress):§!\n\n§L-Division Recruitment Time: -85%\n-Dockyard Output: +50%\n-Production Efficiency Growth: +100%\n\nIn addition, any land and air equipment that this country is short on has a medium cost reduction.§!"
EAI_config_COUNTRY_2c_text:0 "Medium"
EAI_config_COUNTRY_2c_tt:0 "§YDesperate Defense: Medium\n\nDesperate Defense bonuses at minimum (>0% surrender progress):§!\n\n§L-Division Recruitment Time: -66% - -85%\n-Dockyard Output: +5%\n-Production Efficiency Growth: +10%\n\nIn addition, any land and air equipment that this country is short on has a low cost reduction.§!\n\n§YDesperate Defense bonuses at maximum (>50% surrender progress):§!\n\n§L-Division Recruitment Time: -85%\n-Dockyard Output: +100%\n-Production Efficiency Growth: +200%\n\nIn addition, any land and air equipment that this country is short on has a high cost reduction.§!"
EAI_config_COUNTRY_2d_text:0 "High"
EAI_config_COUNTRY_2d_tt:0 "§YDesperate Defense: High\n\nDesperate Defense bonuses at minimum (>0% surrender progress):§!\n\n§L-Division Recruitment Time: -75% - -85%\n-Dockyard Output: +50%\n-Production Efficiency Growth: +100%\n\nIn addition, any land and air equipment that this country is short on has a medium cost reduction.§!\n\n§YDesperate Defense bonuses at maximum (>50% surrender progress):§!\n\n§L-Division Recruitment Time: -85%\n-Dockyard Output: +100%\n-Production Efficiency Growth: +200%\n\nIn addition, any land and air equipment that this country is short on has a high cost reduction.!"
EAI_config_COUNTRY_3_headline:0 "Reinforcements [EAI_GetReinforcements]"
EAI_config_COUNTRY_3_tt:0 "This country may receive free divisions and equipment when it is losing. Reinforcements will arrive roughly monthly as long as the country is eligible for them.\n\nThe total number of divisions that can be received depends on the size of the country. Their location is preferably somewhere behind the active front but out of the enemy's sight.\n\nEquipment is only received in land equipment categories where the AI has deficits.\n\n§YNumber of divisions created: [?Root.EAI_dd_unit_count]§!"
EAI_divisions_received:0 "([?Root.EAI_dd_unit_count])"
EAI_config_COUNTRY_6_headline:0 "Boost Planning/Entrenchment"
EAI_config_COUNTRY_6_tt:0 "+100% planning and entrenchment speed."
EAI_config_ARMY_window_headline:0 "[EAI_GetArmyConfigCountryTarget]"
EAI_config_ARMY_country_target_1:0 "[EAI_AI_customisation_global_1.GetName]"
EAI_config_ARMY_country_target_2:0 "[EAI_AI_customisation_global_2.GetName]"
EAI_config_ARMY_country_target_3:0 "[EAI_AI_customisation_global_3.GetName]"
EAI_config_ARMY_country_target_4:0 "[EAI_AI_customisation_global_4.GetName]"
EAI_config_ARMY_country_target_5:0 "[EAI_AI_customisation_global_5.GetName]"
EAI_config_ARMY_window_desc:0 "[EAI_GetArmyConfigDesc]"
EAI_config_ARMY_window_desc_CONFIG:0 "§Y[EAI_GetArmyConfigCountryTarget]'s current army focuses. Any focuses that are not set (shown as '-') will be determined by the AI.§!"
EAI_config_ARMY_window_desc_DIPLOMATIC:0 "§YTheir high command reports that the current military production of [EAI_GetArmyConfigCountryTarget] is as follows.§!"
EAI_config_ARMY_stockpile_text:0 "Stockpiles"
EAI_config_ARMY_stockpile_tt:0 "See [EAI_GetArmyConfigCountryTarget]'s current equipment stockpiles."
EAI_config_ARMY_reconfigure_text:0 "Change"
EAI_config_ARMY_reconfigure_tt:0 "Make changes to [EAI_GetArmyConfigCountryTarget]'s army focuses."
EAI_config_ARMY_reconfigure_tt_DIPLOMATIC:0 "Make changes to [EAI_GetArmyConfigCountryTarget]'s military production. This requires command power."
EAI_config_ARMY_confirm_text:0 "Confirm"
EAI_config_ARMY_confirm_tt:0 "Confirm the changes to [EAI_GetArmyConfigCountryTarget]'s army focuses."
EAI_config_ARMY_cancel_text:0 "Cancel"
EAI_config_ARMY_cancel_tt:0 "Cancel the changes to [EAI_GetArmyConfigCountryTarget]'s army focuses."
EAI_config_ARMY_reset_text:0 "Reset"
EAI_config_ARMY_reset_tt:0 "Remove ALL [EAI_GetArmyConfigCountryTarget]'s current army focuses and the changes you have made."
EAI_config_ARMY_exit_text:0 "Exit"
EAI_config_ARMY_exit_tt:0 "Leave the army configuration."
EAI_config_ARMY_land_category_headline:0 "Ground Force"
EAI_config_ARMY_L1_text:0 "Land Doctrine"
EAI_config_ARMY_L1_tt:0 "§YLand doctrine cannot be changed once this country has begun researching it.§!"
EAI_config_ARMY_L1_tt2:0 "§RMass Assault doctrine is incompatible with 26-width infantry width.§!"
EAI_config_ARMY_L1_dropdown_text:0 "[EAI_GetLandDoctrine]"
EAI_config_ARMY_L1-_text:0 "-"
EAI_config_ARMY_L1a_text:0 "Mobile Warfare"
EAI_config_ARMY_L1b_text:0 "Superior Firepower"
EAI_config_ARMY_L1c_text:0 "Grand Battleplan"
EAI_config_ARMY_L1d_text:0 "Mass Assault"
EAI_config_ARMY_L1b_dropdown_text:0 "[EAI_GetDoctrinePath]"
EAI_config_ARMY_L1b-_text:0 "-"
EAI_config_ARMY_L1ba_text:0 "[EAI_GetDoctrinePathLeft]"
EAI_config_ARMY_L1bb_text:0 "[EAI_GetDoctrinePathRight]"
EAI_config_ARMY_L1baa_text:0 "Mobile Infantry"
EAI_config_ARMY_L1bab_text:0 "Blitzkrieg"
EAI_config_ARMY_L1bba_text:0 "Airland Battle"
EAI_config_ARMY_L1bbb_text:0 "Shock & Awe"
EAI_config_ARMY_L1bca_text:0 "Assault"
EAI_config_ARMY_L1bcb_text:0 "Infiltration"
EAI_config_ARMY_L1bda_text:0 "Deep Battle"
EAI_config_ARMY_L1bdb_text:0 "Mass Mobilization"
EAI_config_ARMY_L2_text:0 "Infantry Design"
EAI_config_ARMY_L2_tt:0 "§LThis determines the template composition of this country's main infantry, marine and mountaineer divisions (does not apply to all division types: anti-tank, 10 width infantry).\n\n-Defense: No artillery in front line infantry.\n\n-Balanced: 7/2, 9/3, 14/4 front line infantry designs.\n\n-Offense: 4/4, 6/5, 10/7 designs.§!"
EAI_config_ARMY_L2_dropdown_text:0 "[EAI_GetInfantryDesign]"
EAI_config_ARMY_L2-_text:0 "-"
EAI_config_ARMY_L2a_text:0 "Defense"
EAI_config_ARMY_L2b_text:0 "Balanced"
EAI_config_ARMY_L2c_text:0 "Offense"
EAI_config_ARMY_L2b_text:0 "Infantry Width"
EAI_config_ARMY_L2b_tt:0 "§LThis determines the template width of this country's front line infantry as well as most other division types except for armor.§!"
EAI_config_ARMY_L2b_dropdown_text:0 "[EAI_GetInfantryWidth]"
EAI_config_ARMY_L2b-_text:0 "-"
EAI_config_ARMY_L2ba_text:0 "20 Width"
EAI_config_ARMY_L2bb_text:0 "26 Width"
EAI_config_ARMY_L2bc_text:0 "40 Width"
EAI_config_ARMY_L2bd_text:0 "10 Width"
EAI_config_ARMY_L3_text:0 "Armor Type"
EAI_config_ARMY_L3_tt:0 "§LThis determines the main tank type this country focuses on. Anti-tank focus makes it focus primarily on anti-tank divisions instead.\n\nA country with either medium or heavy armor focus will use medium or heavy tank destroyers in its anti-tank divisions respectively.§!"
EAI_config_ARMY_L3_tt2:0 "§RMedium/heavy armor focuses are incompatible with medium/heavy armor attachment focuses.§!"
EAI_config_ARMY_L3_dropdown_text:0 "[EAI_GetArmorFocus]"
EAI_config_ARMY_L3-_text:0 "-"
EAI_config_ARMY_L3a_text:0 "Medium Armor Focus"
EAI_config_ARMY_L3b_text:0 "Heavy Armor Focus"
EAI_config_ARMY_L3c_text:0 "Anti-Tank Focus"
EAI_config_ARMY_L4_text:0 "Armor Design"
EAI_config_ARMY_L4_tt:0 "§LThis determines which kind of an armored division design this country makes.\n\n-Toughness: more tanks, breakthrough, armor.\n\n-Offense: more artillery, soft attack."
EAI_config_ARMY_L4_dropdown_text:0 "[EAI_GetArmorDesign]"
EAI_config_ARMY_L4-_text:0 "-"
EAI_config_ARMY_L4a_text:0 "Toughness"
EAI_config_ARMY_L4b_text:0 "Balanced"
EAI_config_ARMY_L4c_text:0 "Offense"
EAI_config_ARMY_L4b_dropdown_text:0 "[EAI_Get40wArmorFocus]"
EAI_config_ARMY_L4b_tt:0 "§LThis determines the width of this country's armor divisions.§!"
EAI_config_ARMY_L4b-_text:0 "-"
EAI_config_ARMY_L4ba_text:0 "20/26 Width"
EAI_config_ARMY_L4bb_text:0 "40 Width"
EAI_config_ARMY_L5_text:0 "Attachment"
EAI_config_ARMY_L5_tt:0 "§LAttachment is a division type that this country builds less compared to the main roles such as infantry, armor and anti-tank divisions.\n\nIf this country has anti-tank army focus, the type of anti-tank divisions it makes depends on this choice.\n\nWith medium or heavy armor attachment, this country uses medium or heavy tank destroyers in its anti-tank divisions respectively.\n\nWith motorized or light armor attachment it will use regular line anti-tank brigades.§!"
EAI_config_ARMY_L5_tt2:0 "§RMedium/heavy armor attachment focuses are incompatible with medium/heavy armor focuses.§!"
EAI_config_ARMY_L5_dropdown_text:0 "[EAI_GetArmorAttachment]"
EAI_config_ARMY_L5-_text:0 "-"
EAI_config_ARMY_L5a_text:0 "Motorized Attachment"
EAI_config_ARMY_L5b_text:0 "Light Armor Attachment"
EAI_config_ARMY_L5c_text:0 "Medium Armor Attachment"
EAI_config_ARMY_L5d_text:0 "Heavy Armor Attachment"
EAI_config_ARMY_L6_text:0 "Special Forces"
EAI_config_ARMY_L6_tt:0 "§LSpecial forces focus.§!"
EAI_config_ARMY_L6_dropdown_text:0 "[EAI_GetSpecOps]"
EAI_config_ARMY_L6-_text:0 "-"
EAI_config_ARMY_L6a_text:0 "No Special Forces"
EAI_config_ARMY_L6b_text:0 "Marines"
EAI_config_ARMY_L6c_text:0 "Mountaineers"
EAI_config_ARMY_air_category_headline:0 "Air Force"
EAI_config_ARMY_A1_text:0 "Air Doctrine"
EAI_config_ARMY_A1_tt:0 "§YAir doctrine cannot be changed once this country has begun researching it.§!"
EAI_config_ARMY_A1_dropdown_text:0 "[EAI_GetAirDoctrine]"
EAI_config_ARMY_A1-_text:0 "-"
EAI_config_ARMY_A1a_text:0 "Strategic Destruction"
EAI_config_ARMY_A1b_text:0 "Battlefield Support"
EAI_config_ARMY_A1c_text:0 "Operational Integrity"
EAI_config_ARMY_A2_text:0 "Ground Support"
EAI_config_ARMY_A2_tt:0 "§LThis country will research and build either close air support or tactical bomber aircraft.§!"
EAI_config_ARMY_A2_dropdown_text:0 "[EAI_GetBomberFocus]"
EAI_config_ARMY_A2-_text:0 "-"
EAI_config_ARMY_A2a_text:0 "Close Air Support"
EAI_config_ARMY_A2b_text:0 "Tactical Bombers"
EAI_config_ARMY_A3_text:0 "Heavy Fighters"
EAI_config_ARMY_A3_tt:0 "§LThis determines this country's research and production focus on heavy fighters.§!"
EAI_config_ARMY_A3_dropdown_text:0 "[EAI_GetHFighterFocus]"
EAI_config_ARMY_A3-_text:0 "-"
EAI_config_ARMY_A3a_text:0 "Off"
EAI_config_ARMY_A3b_text:0 "On"
EAI_config_ARMY_A4_text:0 "Naval Bombers"
EAI_config_ARMY_A4_tt:0 "§LThis determines this country's research and production focus on naval bombers.§!"
EAI_config_ARMY_A4_dropdown_text:0 "[EAI_GetNavalBomberFocus]"
EAI_config_ARMY_A4-_text:0 "-"
EAI_config_ARMY_A4a_text:0 "Off"
EAI_config_ARMY_A4b_text:0 "On"
EAI_config_ARMY_A5_text:0 "Strategic Bombers"
EAI_config_ARMY_A5_tt:0 "§LThis determines this country's research and production focus on strategic bombers.§!"
EAI_config_ARMY_A5_dropdown_text:0 "[EAI_GetStratBomberFocus]"
EAI_config_ARMY_A5-_text:0 "-"
EAI_config_ARMY_A5a_text:0 "Off"
EAI_config_ARMY_A5b_text:0 "On"
EAI_config_ARMY_navy_category_headline:0 "Navy"
EAI_config_ARMY_N1_text:0 "Naval Doctrine"
EAI_config_ARMY_N1_tt:0 "§YNaval doctrine cannot be changed once this country has begun researching it.§!"
EAI_config_ARMY_N1_dropdown_text:0 "[EAI_GetNavalDoctrine]"
EAI_config_ARMY_N1-_text:0 "-"
EAI_config_ARMY_N1a_text:0 "Fleet In Being"
EAI_config_ARMY_N1b_text:0 "Trade Interdiction"
EAI_config_ARMY_N1c_text:0 "Base Strike"
EAI_config_ARMY_N2_text:0 "Destroyers"
EAI_config_ARMY_N2_tt:0 "§LThis determines this country's research and production focus on destroyers.§!"
EAI_config_ARMY_N2_dropdown_text:0 "[EAI_GetDDFocus]"
EAI_config_ARMY_N2-_text:0 "-"
EAI_config_ARMY_N2a_text:0 "Off"
EAI_config_ARMY_N2b_text:0 "On"
EAI_config_ARMY_N3_text:0 "Light Cruisers"
EAI_config_ARMY_N3_tt:0 "§LThis determines this country's research and production focus on light cruisers.§!"
EAI_config_ARMY_N3_dropdown_text:0 "[EAI_GetCLFocus]"
EAI_config_ARMY_N3-_text:0 "-"
EAI_config_ARMY_N3a_text:0 "Off"
EAI_config_ARMY_N3b_text:0 "On"
EAI_config_ARMY_N4_text:0 "Heavy Cruisers"
EAI_config_ARMY_N4_tt:0 "§LThis determines this country's research and production focus on heavy cruisers.§!"
EAI_config_ARMY_N4_dropdown_text:0 "[EAI_GetCAFocus]"
EAI_config_ARMY_N4-_text:0 "-"
EAI_config_ARMY_N4a_text:0 "Off"
EAI_config_ARMY_N4b_text:0 "On"
EAI_config_ARMY_N5_text:0 "Battlecruisers"
EAI_config_ARMY_N5_tt:0 "§LThis determines this country's research and production focus on battlecruisers.§!"
EAI_config_ARMY_N5_dropdown_text:0 "[EAI_GetBCFocus]"
EAI_config_ARMY_N5-_text:0 "-"
EAI_config_ARMY_N5a_text:0 "Off"
EAI_config_ARMY_N5b_text:0 "On"
EAI_config_ARMY_N6_text:0 "Battleships"
EAI_config_ARMY_N6_tt:0 "§LThis determines this country's research and production focus on battleships.§!"
EAI_config_ARMY_N6_dropdown_text:0 "[EAI_GetBBFocus]"
EAI_config_ARMY_N6-_text:0 "-"
EAI_config_ARMY_N6a_text:0 "Off"
EAI_config_ARMY_N6b_text:0 "On"
EAI_config_ARMY_N7_text:0 "Carriers"
EAI_config_ARMY_N7_tt:0 "§LThis determines this country's research and production focus on carriers.§!"
EAI_config_ARMY_N7_dropdown_text:0 "[EAI_GetCVFocus]"
EAI_config_ARMY_N7-_text:0 "-"
EAI_config_ARMY_N7a_text:0 "Off"
EAI_config_ARMY_N7b_text:0 "On"
EAI_config_ARMY_N8_text:0 "Submarines"
EAI_config_ARMY_N8_tt:0 "§LThis determines this country's research and production focus on submarines.§!"
EAI_config_ARMY_N8_dropdown_text:0 "[EAI_GetSSFocus]"
EAI_config_ARMY_N8-_text:0 "-"
EAI_config_ARMY_N8a_text:0 "Off"
EAI_config_ARMY_N8b_text:0 "On"
EAI_stockpile_window_headline:0 "Stockpiles"
EAI_stockpile_text:0 "Equipment Type"
EAI_stockpile_text2:0 "#"
EAI_stockpile_infantry_equipment_text:0 "Infantry Eq."
EAI_stockpile_infantry_equipment_value:0 "[EAI_GetInfantryEqTarget]"
EAI_stockpile_infantry_equipment_value_1:0 "[EAI_AI_customisation_global_1.EAI_GetInfantryEq]"
EAI_stockpile_infantry_equipment_value_2:0 "[EAI_AI_customisation_global_2.EAI_GetInfantryEq]"
EAI_stockpile_infantry_equipment_value_3:0 "[EAI_AI_customisation_global_3.EAI_GetInfantryEq]"
EAI_stockpile_infantry_equipment_value_4:0 "[EAI_AI_customisation_global_4.EAI_GetInfantryEq]"
EAI_stockpile_infantry_equipment_value_5:0 "[EAI_AI_customisation_global_5.EAI_GetInfantryEq]"
EAI_stockpile_support_equipment_text:0 "Support Eq."
EAI_stockpile_support_equipment_value:0 "[EAI_GetSupportEqTarget]"
EAI_stockpile_support_equipment_value_1:0 "[EAI_AI_customisation_global_1.EAI_GetSupportEq]"
EAI_stockpile_support_equipment_value_2:0 "[EAI_AI_customisation_global_2.EAI_GetSupportEq]"
EAI_stockpile_support_equipment_value_3:0 "[EAI_AI_customisation_global_3.EAI_GetSupportEq]"
EAI_stockpile_support_equipment_value_4:0 "[EAI_AI_customisation_global_4.EAI_GetSupportEq]"
EAI_stockpile_support_equipment_value_5:0 "[EAI_AI_customisation_global_5.EAI_GetSupportEq]"
EAI_stockpile_motorized_equipment_text:0 "Motorized"
EAI_stockpile_motorized_equipment_value:0 "[EAI_GetMotorizedEqTarget]"
EAI_stockpile_motorized_equipment_value_1:0 "[EAI_AI_customisation_global_1.EAI_GetMotorizedEq]"
EAI_stockpile_motorized_equipment_value_2:0 "[EAI_AI_customisation_global_2.EAI_GetMotorizedEq]"
EAI_stockpile_motorized_equipment_value_3:0 "[EAI_AI_customisation_global_3.EAI_GetMotorizedEq]"
EAI_stockpile_motorized_equipment_value_4:0 "[EAI_AI_customisation_global_4.EAI_GetMotorizedEq]"
EAI_stockpile_motorized_equipment_value_5:0 "[EAI_AI_customisation_global_5.EAI_GetMotorizedEq]"
EAI_stockpile_mechanized_equipment_text:0 "Mechanized"
EAI_stockpile_mechanized_equipment_value:0 "[EAI_GetMechanizedEqTarget]"
EAI_stockpile_mechanized_equipment_value_1:0 "[EAI_AI_customisation_global_1.EAI_GetMechanizedEq]"
EAI_stockpile_mechanized_equipment_value_2:0 "[EAI_AI_customisation_global_2.EAI_GetMechanizedEq]"
EAI_stockpile_mechanized_equipment_value_3:0 "[EAI_AI_customisation_global_3.EAI_GetMechanizedEq]"
EAI_stockpile_mechanized_equipment_value_4:0 "[EAI_AI_customisation_global_4.EAI_GetMechanizedEq]"
EAI_stockpile_mechanized_equipment_value_5:0 "[EAI_AI_customisation_global_5.EAI_GetMechanizedEq]"
EAI_stockpile_artillery_equipment_text:0 "Artillery"
EAI_stockpile_artillery_equipment_value:0 "[EAI_GetArtilleryEqTarget]"
EAI_stockpile_artillery_equipment_value_1:0 "[EAI_AI_customisation_global_1.EAI_GetArtilleryEq]"
EAI_stockpile_artillery_equipment_value_2:0 "[EAI_AI_customisation_global_2.EAI_GetArtilleryEq]"
EAI_stockpile_artillery_equipment_value_3:0 "[EAI_AI_customisation_global_3.EAI_GetArtilleryEq]"
EAI_stockpile_artillery_equipment_value_4:0 "[EAI_AI_customisation_global_4.EAI_GetArtilleryEq]"
EAI_stockpile_artillery_equipment_value_5:0 "[EAI_AI_customisation_global_5.EAI_GetArtilleryEq]"
EAI_stockpile_rocket_artillery_equipment_text:0 "Rocket Artillery"
EAI_stockpile_rocket_artillery_equipment_value:0 "[EAI_GetRocketArtEqTarget]"
EAI_stockpile_rocket_artillery_equipment_value_1:0 "[EAI_AI_customisation_global_1.EAI_GetRocketArtEq]"
EAI_stockpile_rocket_artillery_equipment_value_2:0 "[EAI_AI_customisation_global_2.EAI_GetRocketArtEq]"
EAI_stockpile_rocket_artillery_equipment_value_3:0 "[EAI_AI_customisation_global_3.EAI_GetRocketArtEq]"
EAI_stockpile_rocket_artillery_equipment_value_4:0 "[EAI_AI_customisation_global_4.EAI_GetRocketArtEq]"
EAI_stockpile_rocket_artillery_equipment_value_5:0 "[EAI_AI_customisation_global_5.EAI_GetRocketArtEq]"
EAI_stockpile_mot_rocket_artillery_equipment_text:0 "Mot. Rocket Artillery"
EAI_stockpile_mot_rocket_artillery_equipment_value:0 "[EAI_GetMotRocketArtEqTarget]"
EAI_stockpile_mot_rocket_artillery_equipment_value_1:0 "[EAI_AI_customisation_global_1.EAI_GetMotRocketArtEq]"
EAI_stockpile_mot_rocket_artillery_equipment_value_2:0 "[EAI_AI_customisation_global_2.EAI_GetMotRocketArtEq]"
EAI_stockpile_mot_rocket_artillery_equipment_value_3:0 "[EAI_AI_customisation_global_3.EAI_GetMotRocketArtEq]"
EAI_stockpile_mot_rocket_artillery_equipment_value_4:0 "[EAI_AI_customisation_global_4.EAI_GetMotRocketArtEq]"
EAI_stockpile_mot_rocket_artillery_equipment_value_5:0 "[EAI_AI_customisation_global_5.EAI_GetMotRocketArtEq]"
EAI_stockpile_anti_tank_equipment_text:0 "Anti-Tank"
EAI_stockpile_anti_tank_equipment_value:0 "[EAI_GetAntitankEqTarget]"
EAI_stockpile_anti_tank_equipment_value_1:0 "[EAI_AI_customisation_global_1.EAI_GetAntitankEq]"
EAI_stockpile_anti_tank_equipment_value_2:0 "[EAI_AI_customisation_global_2.EAI_GetAntitankEq]"
EAI_stockpile_anti_tank_equipment_value_3:0 "[EAI_AI_customisation_global_3.EAI_GetAntitankEq]"
EAI_stockpile_anti_tank_equipment_value_4:0 "[EAI_AI_customisation_global_4.EAI_GetAntitankEq]"
EAI_stockpile_anti_tank_equipment_value_5:0 "[EAI_AI_customisation_global_5.EAI_GetAntitankEq]"
EAI_stockpile_anti_air_equipment_text:0 "Anti-Air"
EAI_stockpile_anti_air_equipment_value:0 "[EAI_GetAntiairEqTarget]"
EAI_stockpile_anti_air_equipment_value_1:0 "[EAI_AI_customisation_global_1.EAI_GetAntiairEq]"
EAI_stockpile_anti_air_equipment_value_2:0 "[EAI_AI_customisation_global_2.EAI_GetAntiairEq]"
EAI_stockpile_anti_air_equipment_value_3:0 "[EAI_AI_customisation_global_3.EAI_GetAntiairEq]"
EAI_stockpile_anti_air_equipment_value_4:0 "[EAI_AI_customisation_global_4.EAI_GetAntiairEq]"
EAI_stockpile_anti_air_equipment_value_5:0 "[EAI_AI_customisation_global_5.EAI_GetAntiairEq]"
EAI_light_armor_text:0 "Light Armor"
EAI_stockpile_larm_equipment_text:0 "Tanks"
EAI_stockpile_larm_equipment_value:0 "[EAI_GetLarmEqTarget]"
EAI_stockpile_larm_equipment_value_1:0 "[EAI_AI_customisation_global_1.EAI_GetLarmEq]"
EAI_stockpile_larm_equipment_value_2:0 "[EAI_AI_customisation_global_2.EAI_GetLarmEq]"
EAI_stockpile_larm_equipment_value_3:0 "[EAI_AI_customisation_global_3.EAI_GetLarmEq]"
EAI_stockpile_larm_equipment_value_4:0 "[EAI_AI_customisation_global_4.EAI_GetLarmEq]"
EAI_stockpile_larm_equipment_value_5:0 "[EAI_AI_customisation_global_5.EAI_GetLarmEq]"
EAI_stockpile_ltd_equipment_text:0 "Tank Destroyers"
EAI_stockpile_ltd_equipment_value:0 "[EAI_GetLtdEqTarget]"
EAI_stockpile_ltd_equipment_value_1:0 "[EAI_AI_customisation_global_1.EAI_GetLtdEq]"
EAI_stockpile_ltd_equipment_value_2:0 "[EAI_AI_customisation_global_2.EAI_GetLtdEq]"
EAI_stockpile_ltd_equipment_value_3:0 "[EAI_AI_customisation_global_3.EAI_GetLtdEq]"
EAI_stockpile_ltd_equipment_value_4:0 "[EAI_AI_customisation_global_4.EAI_GetLtdEq]"
EAI_stockpile_ltd_equipment_value_5:0 "[EAI_AI_customisation_global_5.EAI_GetLtdEq]"
EAI_stockpile_lspart_equipment_text:0 "Sp. Artillery"
EAI_stockpile_lspart_equipment_value:0 "[EAI_GetLspartEqTarget]"
EAI_stockpile_lspart_equipment_value_1:0 "[EAI_AI_customisation_global_1.EAI_GetLspartEq]"
EAI_stockpile_lspart_equipment_value_2:0 "[EAI_AI_customisation_global_2.EAI_GetLspartEq]"
EAI_stockpile_lspart_equipment_value_3:0 "[EAI_AI_customisation_global_3.EAI_GetLspartEq]"
EAI_stockpile_lspart_equipment_value_4:0 "[EAI_AI_customisation_global_4.EAI_GetLspartEq]"
EAI_stockpile_lspart_equipment_value_5:0 "[EAI_AI_customisation_global_5.EAI_GetLspartEq]"
EAI_stockpile_lspaa_equipment_text:0 "Sp. Anti-Air"
EAI_stockpile_lspaa_equipment_value:0 "[EAI_GetLspaaEqTarget]"
EAI_stockpile_lspaa_equipment_value_1:0 "[EAI_AI_customisation_global_1.EAI_GetLspaaEq]"
EAI_stockpile_lspaa_equipment_value_2:0 "[EAI_AI_customisation_global_2.EAI_GetLspaaEq]"
EAI_stockpile_lspaa_equipment_value_3:0 "[EAI_AI_customisation_global_3.EAI_GetLspaaEq]"
EAI_stockpile_lspaa_equipment_value_4:0 "[EAI_AI_customisation_global_4.EAI_GetLspaaEq]"
EAI_stockpile_lspaa_equipment_value_5:0 "[EAI_AI_customisation_global_5.EAI_GetLspaaEq]"
EAI_medium_armor_text:0 "Medium Armor"
EAI_stockpile_marm_equipment_text:0 "Tanks"
EAI_stockpile_marm_equipment_value:0 "[EAI_GetMarmEqTarget]"
EAI_stockpile_marm_equipment_value_1:0 "[EAI_AI_customisation_global_1.EAI_GetMarmEq]"
EAI_stockpile_marm_equipment_value_2:0 "[EAI_AI_customisation_global_2.EAI_GetMarmEq]"
EAI_stockpile_marm_equipment_value_3:0 "[EAI_AI_customisation_global_3.EAI_GetMarmEq]"
EAI_stockpile_marm_equipment_value_4:0 "[EAI_AI_customisation_global_4.EAI_GetMarmEq]"
EAI_stockpile_marm_equipment_value_5:0 "[EAI_AI_customisation_global_5.EAI_GetMarmEq]"
EAI_stockpile_mtd_equipment_text:0 "Tank Destroyers"
EAI_stockpile_mtd_equipment_value:0 "[EAI_GetMtdEqTarget]"
EAI_stockpile_mtd_equipment_value_1:0 "[EAI_AI_customisation_global_1.EAI_GetMtdEq]"
EAI_stockpile_mtd_equipment_value_2:0 "[EAI_AI_customisation_global_2.EAI_GetMtdEq]"
EAI_stockpile_mtd_equipment_value_3:0 "[EAI_AI_customisation_global_3.EAI_GetMtdEq]"
EAI_stockpile_mtd_equipment_value_4:0 "[EAI_AI_customisation_global_4.EAI_GetMtdEq]"
EAI_stockpile_mtd_equipment_value_5:0 "[EAI_AI_customisation_global_5.EAI_GetMtdEq]"
EAI_stockpile_mspart_equipment_text:0 "Sp. Artillery"
EAI_stockpile_mspart_equipment_value:0 "[EAI_GetMspartEqTarget]"
EAI_stockpile_mspart_equipment_value_1:0 "[EAI_AI_customisation_global_1.EAI_GetMspartEq]"
EAI_stockpile_mspart_equipment_value_2:0 "[EAI_AI_customisation_global_2.EAI_GetMspartEq]"
EAI_stockpile_mspart_equipment_value_3:0 "[EAI_AI_customisation_global_3.EAI_GetMspartEq]"
EAI_stockpile_mspart_equipment_value_4:0 "[EAI_AI_customisation_global_4.EAI_GetMspartEq]"
EAI_stockpile_mspart_equipment_value_5:0 "[EAI_AI_customisation_global_5.EAI_GetMspartEq]"
EAI_stockpile_mspaa_equipment_text:0 "Sp. Anti-Air"
EAI_stockpile_mspaa_equipment_value:0 "[EAI_GetMspaaEqTarget]"
EAI_stockpile_mspaa_equipment_value_1:0 "[EAI_AI_customisation_global_1.EAI_GetMspaaEq]"
EAI_stockpile_mspaa_equipment_value_2:0 "[EAI_AI_customisation_global_2.EAI_GetMspaaEq]"
EAI_stockpile_mspaa_equipment_value_3:0 "[EAI_AI_customisation_global_3.EAI_GetMspaaEq]"
EAI_stockpile_mspaa_equipment_value_4:0 "[EAI_AI_customisation_global_4.EAI_GetMspaaEq]"
EAI_stockpile_mspaa_equipment_value_5:0 "[EAI_AI_customisation_global_5.EAI_GetMspaaEq]"
EAI_heavy_armor_text:0 "Heavy Armor"
EAI_stockpile_harm_equipment_text:0 "Tanks"
EAI_stockpile_harm_equipment_value:0 "[EAI_GetHarmEqTarget]"
EAI_stockpile_harm_equipment_value_1:0 "[EAI_AI_customisation_global_1.EAI_GetHarmEq]"
EAI_stockpile_harm_equipment_value_2:0 "[EAI_AI_customisation_global_2.EAI_GetHarmEq]"
EAI_stockpile_harm_equipment_value_3:0 "[EAI_AI_customisation_global_3.EAI_GetHarmEq]"
EAI_stockpile_harm_equipment_value_4:0 "[EAI_AI_customisation_global_4.EAI_GetHarmEq]"
EAI_stockpile_harm_equipment_value_5:0 "[EAI_AI_customisation_global_5.EAI_GetHarmEq]"
EAI_stockpile_htd_equipment_text:0 "Tank Destroyers"
EAI_stockpile_htd_equipment_value:0 "[EAI_GetHtdEqTarget]"
EAI_stockpile_htd_equipment_value_1:0 "[EAI_AI_customisation_global_1.EAI_GetHtdEq]"
EAI_stockpile_htd_equipment_value_2:0 "[EAI_AI_customisation_global_2.EAI_GetHtdEq]"
EAI_stockpile_htd_equipment_value_3:0 "[EAI_AI_customisation_global_3.EAI_GetHtdEq]"
EAI_stockpile_htd_equipment_value_4:0 "[EAI_AI_customisation_global_4.EAI_GetHtdEq]"
EAI_stockpile_htd_equipment_value_5:0 "[EAI_AI_customisation_global_5.EAI_GetHtdEq]"
EAI_stockpile_hspart_equipment_text:0 "Sp. Artillery"
EAI_stockpile_hspart_equipment_value:0 "[EAI_GetHspartEqTarget]"
EAI_stockpile_hspart_equipment_value_1:0 "[EAI_AI_customisation_global_1.EAI_GetHspartEq]"
EAI_stockpile_hspart_equipment_value_2:0 "[EAI_AI_customisation_global_2.EAI_GetHspartEq]"
EAI_stockpile_hspart_equipment_value_3:0 "[EAI_AI_customisation_global_3.EAI_GetHspartEq]"
EAI_stockpile_hspart_equipment_value_4:0 "[EAI_AI_customisation_global_4.EAI_GetHspartEq]"
EAI_stockpile_hspart_equipment_value_5:0 "[EAI_AI_customisation_global_5.EAI_GetHspartEq]"
EAI_stockpile_hspaa_equipment_text:0 "Sp. Anti-Air"
EAI_stockpile_hspaa_equipment_value:0 "[EAI_GetHspaaEqTarget]"
EAI_stockpile_hspaa_equipment_value_1:0 "[EAI_AI_customisation_global_1.EAI_GetHspaaEq]"
EAI_stockpile_hspaa_equipment_value_2:0 "[EAI_AI_customisation_global_2.EAI_GetHspaaEq]"
EAI_stockpile_hspaa_equipment_value_3:0 "[EAI_AI_customisation_global_3.EAI_GetHspaaEq]"
EAI_stockpile_hspaa_equipment_value_4:0 "[EAI_AI_customisation_global_4.EAI_GetHspaaEq]"
EAI_stockpile_hspaa_equipment_value_5:0 "[EAI_AI_customisation_global_5.EAI_GetHspaaEq]"
EAI_modern_armor_text:0 "Modern Armor"
EAI_stockpile_modarm_equipment_text:0 "Tanks"
EAI_stockpile_modarm_equipment_value:0 "[EAI_GetModarmEqTarget]"
EAI_stockpile_modarm_equipment_value_1:0 "[EAI_AI_customisation_global_1.EAI_GetModarmEq]"
EAI_stockpile_modarm_equipment_value_2:0 "[EAI_AI_customisation_global_2.EAI_GetModarmEq]"
EAI_stockpile_modarm_equipment_value_3:0 "[EAI_AI_customisation_global_3.EAI_GetModarmEq]"
EAI_stockpile_modarm_equipment_value_4:0 "[EAI_AI_customisation_global_4.EAI_GetModarmEq]"
EAI_stockpile_modarm_equipment_value_5:0 "[EAI_AI_customisation_global_5.EAI_GetModarmEq]"
EAI_stockpile_modtd_equipment_text:0 "Tank Destroyers"
EAI_stockpile_modtd_equipment_value:0 "[EAI_GetModtdEqTarget]"
EAI_stockpile_modtd_equipment_value_1:0 "[EAI_AI_customisation_global_1.EAI_GetModtdEq]"
EAI_stockpile_modtd_equipment_value_2:0 "[EAI_AI_customisation_global_2.EAI_GetModtdEq]"
EAI_stockpile_modtd_equipment_value_3:0 "[EAI_AI_customisation_global_3.EAI_GetModtdEq]"
EAI_stockpile_modtd_equipment_value_4:0 "[EAI_AI_customisation_global_4.EAI_GetModtdEq]"
EAI_stockpile_modtd_equipment_value_5:0 "[EAI_AI_customisation_global_5.EAI_GetModtdEq]"
EAI_stockpile_modspart_equipment_text:0 "Sp. Artillery"
EAI_stockpile_modspart_equipment_value:0 "[EAI_GetModspartEqTarget]"
EAI_stockpile_modspart_equipment_value_1:0 "[EAI_AI_customisation_global_1.EAI_GetModspartEq]"
EAI_stockpile_modspart_equipment_value_2:0 "[EAI_AI_customisation_global_2.EAI_GetModspartEq]"
EAI_stockpile_modspart_equipment_value_3:0 "[EAI_AI_customisation_global_3.EAI_GetModspartEq]"
EAI_stockpile_modspart_equipment_value_4:0 "[EAI_AI_customisation_global_4.EAI_GetModspartEq]"
EAI_stockpile_modspart_equipment_value_5:0 "[EAI_AI_customisation_global_5.EAI_GetModspartEq]"
EAI_stockpile_modspaa_equipment_text:0 "Sp. Anti-Air"
EAI_stockpile_modspaa_equipment_value:0 "[EAI_GetModspaaEqTarget]"
EAI_stockpile_modspaa_equipment_value_1:0 "[EAI_AI_customisation_global_1.EAI_GetModspaaEq]"
EAI_stockpile_modspaa_equipment_value_2:0 "[EAI_AI_customisation_global_2.EAI_GetModspaaEq]"
EAI_stockpile_modspaa_equipment_value_3:0 "[EAI_AI_customisation_global_3.EAI_GetModspaaEq]"
EAI_stockpile_modspaa_equipment_value_4:0 "[EAI_AI_customisation_global_4.EAI_GetModspaaEq]"
EAI_stockpile_modspaa_equipment_value_5:0 "[EAI_AI_customisation_global_5.EAI_GetModspaaEq]"
EAI_stockpile_empty:0 "Empty"
EAI_stockpile_1:0 "1 - 500"
EAI_stockpile_500:0 "500 - 1000"
EAI_stockpile_1000:0 "1000 - 2500"
EAI_stockpile_2500:0 "2500 - 5000"
EAI_stockpile_5000:0 "5k - 10k"
EAI_stockpile_10000:0 "10k - 25k"
EAI_stockpile_25000:0 "25k - 50k"
EAI_stockpile_50000:0 "50k - 100k"
EAI_stockpile_100000:0 "Over 100k"
ETH_IEA_fascism:0 "Italian East Africa"
ETH_IEA_fascism_DEF:0 "The Italian East Africa"
SOV_GER_autonomy_satellite:0 "Russia"
SOV_GER_autonomy_reichsprotectorate:0 "Reichsprotektorat Moskowien"
SOV_GER_autonomy_reichskommissariat:0 "Reichskommissariat Moskowien"
SOV_GER_autonomy_satellite_DEF:0 "Russia"
SOV_GER_autonomy_reichsprotectorate_DEF:0 "The Reichsprotektorat Moskowien"
SOV_GER_autonomy_reichskommissariat_DEF:0 "The Reichskommissariat Moskowien"
EAI_DM.10000.t:0 "Warning Issued Against [EAI_illegal_wargoal_invader.GetName]"
EAI_DM.10000.d:0 "[EAI_illegal_wargoal_invader.GetNameDef]'s aggression toward [EAI_illegal_wargoal_target.GetName] has prompted a reaction from other countries that fear for their own national security or the stability of the region. [EAI_illegal_wargoal_invader.GetNameDef] has seven days to cease its hostile actions toward [EAI_illegal_wargoal_target.GetName].\n\nIgnoring their warning will be damaging to future diplomatic relations and may lead to an intervention to support [EAI_illegal_wargoal_target.GetName]."
EAI_DM.10000.o1:0 "I see."
EAI_DM.10000.d.tt:0 "§RCancel your war justification against [EAI_illegal_wargoal_target.GetName] within 7 days or other countries may take actions (guarantee, lend-lease, volunteers, negative view towards you) to support [EAI_illegal_wargoal_target.GetName].§!\n\n"
EAI_DM.10002.t:0 "Supports [EAI_illegal_wargoal_target.GetName]"
EAI_DM.10004.t:0 "[EAI_illegal_wargoal_invader.GetName] Ignores Warning"
EAI_DM.10004.d:0 "[EAI_illegal_wargoal_invader.GetLeader] has disregarded the warning issues against [EAI_illegal_wargoal_invader.GetName]."
EAI_DM.10004.o1:0 "I see."
EAI_DM.10013.t:0 "[From.GetName] Issues Warning"
EAI_DM.10013.d:0 "The leader of [From.GetNameDef], [From.GetLeader] has issued the following warning to [Root.GetNameDef]: if [Root.GetNameDef] brings its war of aggression to the borders of [From.GetNameDef], it will be considered a severe threat toward the [From.GetAdjective] people, leaving [From.GetNameDef] no choice but to seek allies."
EAI_DM.10013.o1:0 "I see."
EAI_DM.10011.t:0 "[EAI_illegal_wargoal_invader.GetName] Backs Down"
EAI_DM.10011.d:0 "[EAI_illegal_wargoal_invader.GetNameDef] has agreed to cease its hostile acts toward [EAI_illegal_wargoal_target.GetName]."
EAI_DM.10011.o1:0 "Peace prevails."
EAI_DM.10012.t:0 "[EAI_illegal_wargoal_invader.GetName] Ignores Warning"
EAI_DM.10012.d:0 "[EAI_illegal_wargoal_invader.GetLeader] has disregarded the warning issues against [EAI_illegal_wargoal_invader.GetName]."
EAI_DM.10012.o1:0 "I see."
EAI_DM.10010.o1:0 "I see."
EAI_DM.58.t:0 "Africa Orientale Italiana"
EAI_DM.58.d:0 "Our leaders in Rome propose that we establish a new colony of Italian East Africa by merging our three possessions in the Horn of Africa: Italian Eritrea, Italian Ethiopia and Italian Somaliland, and appoint the war hero of the Ethiopian war, Pietro Badoglio, as its Viceroy."
EAI_DM.58.o1:0 "Draft the constitution."
EAI_DM.58.o2:0 "Keep it under our strict administration."
EAI_DM.1000.t:0 "Expert AI"
EAI_DM.1000.d:0 "[From.GetName] is justifying a wargoal against [Root.GetName] (25 days)."
EAI.4.t:0 "Expert AI"
EAI.4.d:0 "The player controlling [From.GetNameDef] has opened the Expert AI configuration event."
EAI.3.t:0 "Expert AI"
EAI.3.d:0 "This appears to be a multiplayer game. Only one player may configure the start-up settings. However, you can choose whether to allow everyone to open the advanced configuration window later in the game or only limit it to yourself. Any time the configuration window is opened, every player in the game will be notified.\n\nDo you wish to configure the Expert AI start-up settings in this session?"
EAI.3.o3:0 "Yes, and only I am allowed open the configuration window during this game"
EAI.3.o1:0 "Yes, but everyone is allowed to open the configuration window later"
EAI.3.o2:0 "No, let someone else configure the mod"