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changelog.md

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Three.js

24

  • cell scripts (editor+front)
  • pinga play help animation when not following
  • Pinga now follows with pathFinding
  • Add fish to make ennemies move
  • Make noise to disturn ennemies

23

  • move step now include delta to have same speed across the browsers
  • audio system with global volume
  • change menu sound volume with global/ambient/music
  • enable/disable graphics shadows
  • rotate camera

22

  • new common.js class for all objects with interactions
  • new characters.js class for all moveable characteres, friends or not.
  • added pinga character

21

  • add emissive red when the player is attacked
  • Path Editor
  • Hexagone with walls, semiwalls, opened, and door

20

  • adding new land between mazes, with same hexagone structures
  • new ambient volume system
  • remove stamina / temperature bar

18 ?

  • switch weapon!
  • assets loader

17 weapon attachment

  • attach weapon to a bone
  • ennemy drop potions when die
  • drinking potion increase life
  • add dynamic damage:
    • is hit depending on weapon_hit_chance
    • hit_damage is ( 0.5 + random(0.5) - target defense) * max target damage
  • display text for each hit / heal
  • search for collisions when droping items to avoid placing them in places not reachable by the player

16 game improvement

  • Fix hover some keys (position y=1)
  • add stamina bar
  • Ennemy patrol pathes: round or between mazes with path find
  • New weight animation update only if needed, compatible with more than 2 animations