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fire.wasm.v
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fire.wasm.v
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fn JS.canvas_x () int
fn JS.canvas_y () int
fn JS.setpixel ( x int, y int, c u8 )
fn JS.settitle ( t &string )
fn JS.test ( r &Rect )
fn JS.teststr ( s &string )
fn JS.init ( app &App )
fn JS.line ( x0 u32, y0 u32, x1 u32, y1 u32, c u32 )
//@[heap]
struct App{
mut: mousedown bool
ox i32
oy i32
color u32
//frame [ 320 * 200 ]u8
frame [ 480 * 270 ]u8
}
struct Rect{
x i32
y i32
w i32
h i32
}
__global(
rnd_next=u32 ( 0x1234 )
app=App{}
)
fn rand() u32 { // RAND_MAX assumed to be 32767
rnd_next = rnd_next * 1103515245 + 12345
return (rnd_next >> 16) & 0x7fff
}
fn srand ( seed u32 ) {
rnd_next = seed
}
fn fire ( t &u8 ) {
unsafe {
mut i:=0
for i < 320 * 200 {
*t = 128
t += 1
i += 1
}
}
}
pub fn (mut this App) draw () {
mut x:= 0
for x < 480 {
unsafe {
mut t:=&this.frame[0]+269*480+x
*t = u8( rand() )
//t+=320
//*t = u8( rand() )
}
x+=1
}
mut y:= 0
for y < 270 - 1 {
x = 0
for x < 480 {
i:= x + y * 480
unsafe {
// Te dwie linie nie generuje bledu
//t:=&app.frame[0]+i
//*t = u8(x*y)
// Ta linia generuje blad!
//*(i+&app.frame[0]) = 128
t0:= &app.frame[0]+i
t1:= &app.frame[0]+i-1+480
t2:= &app.frame[0]+i+0+480
t3:= &app.frame[0]+i+1+480
t4:= &app.frame[0]+i+480*2
*t0 = 32*(*t1 + *t2 + *t3 + *t4 )/129
}
x += 1
}
y += 1
}
}
pub fn (mut app App) mousedown ( x i32,y i32 ) {
app.mousedown=true
app.ox=x
app.oy=y
}
pub fn (mut app App) mouseup ( x i32, y i32 ) {
app.mousedown=false
}
pub fn (mut this App) mousemove ( x i32, y i32 ) {
if this.mousedown {
unsafe {
//JS.line ( app.ox, app.oy, x, y, app.color )
dx:= app.ox - x
dy:= app.oy - y
w:= dx
if w < 0 { w = -w }
if dy < 0 {
if w < -dy { w = -dy }
} else {
if w < dy { w = dy }
}
mut i:=0
for i <= w {
p:= &this.frame[0] + x + (i*dy/w + y) * 480 + i*dx/w
*p = 255
i+=1
}
this.ox = x
this.oy = y
}
}
}
const key_1 = '1\000'
const key_2 = '2\000'
const key_shift = 'Shift\000'
pub fn (mut app App) keydown ( key &u8, code &u8 ) {
println('V: keydown')
unsafe{
if cmp ( key, key_1.str ) { app.color = 0xff0000}
else if cmp ( key, key_2.str ) { app.color = 0x00ff00}
else if cmp ( key, key_shift.str ) {
println("V: Shift down")
}
else if cmp(code, code_backspace.str ) {
JS.test( Rect{x:0,y:0,w:512,h:512} )
}
}
}
fn cmp( a &u8, b &u8 ) bool {
unsafe {
for *a>0 && *b>0 {
if *a!=*b { break }
//println( string{a,1} )
a+=1
b+=1
}
return *a==*b
}
}
const code_backspace = 'Backspace\000'
const code_shift_left = 'ShiftLeft\000'
const code_shift_right = 'ShiftRight\000'
pub fn (mut app App) keyup ( key &u8, code &u8 ) {
if cmp ( code, code_shift_left.str ) {
println ( code_shift_left )
}
if cmp ( code, code_shift_right.str ) {
println ( code_shift_right )
}
println ( 'up' )
}
// `main` must be public!
pub fn main() {
vwasm_memory_grow(2)
title := "V WASM Fire demo"
JS.settitle ( title )
JS.init( app )
app.draw()
}