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Good Settings for Starling Murmurations #2

Answered by AaronTrotter
Joel-BB asked this question in Q&A
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Hello!

For the example, I want to keep it as simple as can be so that it can be used as boilerplate. Boids are currently only comparing against each other, nothing fancy and that's why they are always clumped together. The main purpose of the repo was to show how to write for the RDG and show how to get custom buffers into Niagara and materials.

If you want to introduce patterns then that's on you to implement; its easy:

  • if you are using the niagara-only example then just add a noise modifier to the Niagara system.
  • if you are using the compute shader example then just include a shader noise library and apply the force before the position is updated in the UpdateBoids kernel of CS_Boids.u…

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