diff --git a/source/psychlua/DeprecatedFunctions.hx b/source/psychlua/DeprecatedFunctions.hx index fec57aef297..dc16adb915d 100644 --- a/source/psychlua/DeprecatedFunctions.hx +++ b/source/psychlua/DeprecatedFunctions.hx @@ -18,8 +18,8 @@ class DeprecatedFunctions Lua_helper.add_callback(lua, "objectPlayAnimation", function(obj:String, name:String, forced:Bool = false, ?startFrame:Int = 0) { FunkinLua.luaTrace("objectPlayAnimation is deprecated! Use playAnim instead", false, true); - if(PlayState.instance.getLuaObject(obj,false) != null) { - PlayState.instance.getLuaObject(obj,false).animation.play(name, forced, false, startFrame); + if(PlayState.instance.getLuaObject(obj) != null) { + PlayState.instance.getLuaObject(obj).animation.play(name, forced, false, startFrame); return true; } diff --git a/source/psychlua/FunkinLua.hx b/source/psychlua/FunkinLua.hx index 7691650cd5a..ba53ed88b52 100644 --- a/source/psychlua/FunkinLua.hx +++ b/source/psychlua/FunkinLua.hx @@ -1007,8 +1007,8 @@ class FunkinLua { }); Lua_helper.add_callback(lua, "setScrollFactor", function(obj:String, scrollX:Float, scrollY:Float) { - if(game.getLuaObject(obj,false)!=null) { - game.getLuaObject(obj,false).scrollFactor.set(scrollX, scrollY); + if(game.getLuaObject(obj) != null) { + game.getLuaObject(obj).scrollFactor.set(scrollX, scrollY); return; } diff --git a/source/states/PlayState.hx b/source/states/PlayState.hx index a61ff99379a..95cf6b3dd56 100644 --- a/source/states/PlayState.hx +++ b/source/states/PlayState.hx @@ -785,7 +785,7 @@ class PlayState extends MusicBeatState #end } - public function getLuaObject(tag:String, text:Bool=true):Dynamic + public function getLuaObject(tag:String):Dynamic return variables.get(tag); function startCharacterPos(char:Character, ?gfCheck:Bool = false) {