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26 | 26 |
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27 | 27 | 这类地形变化只会增加墙体, 导致静态死锁区域增加. 因此即使不在地形变化时重新计算也不会导致误报, 但可能导致静态死锁检测不全面.
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28 | 28 |
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| 29 | +```rs |
| 30 | +pub fn is_static_deadlock( |
| 31 | + map: &Map, |
| 32 | + box_position: Vector2<i32>, |
| 33 | + box_positions: &HashSet<Vector2<i32>>, |
| 34 | + visited: &mut HashSet<Vector2<i32>>, |
| 35 | +) -> bool { |
| 36 | + debug_assert!(box_positions.contains(&box_position)); |
| 37 | + |
| 38 | + if !visited.insert(box_position) { |
| 39 | + return true; |
| 40 | + } |
| 41 | + |
| 42 | + for direction in [ |
| 43 | + Direction::Up, |
| 44 | + Direction::Right, |
| 45 | + Direction::Down, |
| 46 | + Direction::Left, |
| 47 | + ] |
| 48 | + .windows(3) |
| 49 | + { |
| 50 | + let neighbors = [ |
| 51 | + box_position + &direction[0].into(), |
| 52 | + box_position + &direction[1].into(), |
| 53 | + box_position + &direction[3].into(), |
| 54 | + ]; |
| 55 | + for neighbor in &neighbors { |
| 56 | + if map[*neighbor].intersects(Tiles::Wall) { |
| 57 | + continue; |
| 58 | + } |
| 59 | + if box_positions.contains(neighbor) |
| 60 | + && is_static_deadlock(map, *neighbor, box_positions, visited) |
| 61 | + { |
| 62 | + continue; |
| 63 | + } |
| 64 | + return false; |
| 65 | + } |
| 66 | + } |
| 67 | + true |
| 68 | +} |
| 69 | +``` |
| 70 | + |
29 | 71 | ## 二分死锁(Bipartite deadlocks)
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30 | 72 |
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31 | 73 | 静态死锁检测的是**指定箱子**能否被推动至目标上, 而二分死锁检测的是箱子能否被推动至**指定目标**上.
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38 | 80 |
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39 | 81 | 
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40 | 82 |
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| 83 | +```rs |
| 84 | +pub fn is_freeze_deadlock( |
| 85 | + map: &Map, |
| 86 | + box_position: Vector2<i32>, |
| 87 | + box_positions: &HashSet<Vector2<i32>>, |
| 88 | + visited: &mut HashSet<Vector2<i32>>, |
| 89 | +) -> bool { |
| 90 | + debug_assert!(box_positions.contains(&box_position)); |
| 91 | + |
| 92 | + if !visited.insert(box_position) { |
| 93 | + return true; |
| 94 | + } |
| 95 | + |
| 96 | + for direction in [ |
| 97 | + Direction::Up, |
| 98 | + Direction::Down, |
| 99 | + Direction::Left, |
| 100 | + Direction::Right, |
| 101 | + ] |
| 102 | + .chunks(2) |
| 103 | + { |
| 104 | + let neighbors = [ |
| 105 | + box_position + &direction[0].into(), |
| 106 | + box_position + &direction[1].into(), |
| 107 | + ]; |
| 108 | + |
| 109 | + // Check if any immovable walls on the axis. |
| 110 | + if map[neighbors[0]].intersects(Tiles::Wall) || map[neighbors[1]].intersects(Tiles::Wall) { |
| 111 | + continue; |
| 112 | + } |
| 113 | + |
| 114 | + // Check if any immovable boxes on the axis. |
| 115 | + if (box_positions.contains(&neighbors[0]) |
| 116 | + && is_freeze_deadlock(map, neighbors[0], box_positions, visited)) |
| 117 | + || (box_positions.contains(&neighbors[1]) |
| 118 | + && is_freeze_deadlock(map, neighbors[1], box_positions, visited)) |
| 119 | + { |
| 120 | + continue; |
| 121 | + } |
| 122 | + |
| 123 | + return false; |
| 124 | + } |
| 125 | + true |
| 126 | +} |
| 127 | +``` |
| 128 | + |
41 | 129 | ## 畜栏死锁(Corral deadlocks)
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42 | 130 |
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43 | 131 | 
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