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main.py
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main.py
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import pygame
import random
pygame.init()
green = (0, 128, 0)
black = (0, 0, 0)
red = (255, 0, 0)
orange = (255, 165, 0)
width, height = 600, 400
game_display = pygame.display.set_mode((width,height))
pygame.display.set_caption("Snake Game")
clock = pygame.time.Clock()
snake_size = 10
snake_speed = 15
message_font = pygame.font.SysFont("ubuntu", 30)
score_font = pygame.font.SysFont("ubuntu", 25)
def print_score(score):
text = score_font.render("Score: " + str(score), True, orange)
game_display.blit(text, [5, 0])
def print_high_score(high_score):
text = score_font.render("High Score: " + str(high_score), True, orange)
game_display.blit(text, [460, 0])
def return_high_score():
with open("Score.txt", "r") as File:
line = File.readline()
score = line.strip()
return score
def update_high_score(cscore):
with open("Score.txt", "r") as File:
line = File.readline()
hscore = line.strip()
if cscore > int(hscore):
with open("Score.txt", "w") as File:
File.write(str(cscore))
def draw_snake(snake_size, snake_pixels):
for pixel in snake_pixels:
pygame.draw.rect(game_display, green, [pixel[0], pixel[1], snake_size, snake_size])
def run_game():
game_over = False
game_close = False
x = width / 2
y = height / 2
x_speed = 0
y_speed = 0
snake_pixels = []
snake_length = 1
target_x = round(random.randrange(0, width - snake_size) / 10.0) * 10.0
target_y = round(random.randrange(0, height - snake_size) / 10.0) * 10.0
while not game_over:
while game_close:
game_display.fill(black)
game_over_message = message_font.render("Game Over!", True, red)
game_display.blit(game_over_message, [width / 3 + 20, height / 3])
print_score(snake_length - 1)
pygame.display.update()
update_high_score(snake_length - 1)
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_1:
game_over = True
game_close = False
if event.key == pygame.K_2:
run_game()
if event.type == pygame.QUIT:
game_over = True
game_close = False
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_speed = -snake_size
y_speed = 0
if event.key == pygame.K_RIGHT:
x_speed = snake_size
y_speed = 0
if event.key == pygame.K_UP:
x_speed = 0
y_speed = -snake_size
if event.key == pygame.K_DOWN:
x_speed = 0
y_speed = snake_size
if event.key == pygame.K_q:
quit()
if x >= width or x < 0 or y >= height or y < 0:
game_close = True
x += x_speed
y += y_speed
game_display.fill(black)
pygame.draw.rect(game_display, orange, [target_x, target_y, snake_size, snake_size])
snake_pixels.append([x, y])
if len(snake_pixels) > snake_length:
del snake_pixels[0]
for pixel in snake_pixels[:-1]:
if pixel == [x, y]:
game_close = True
draw_snake(snake_size, snake_pixels)
print_score(snake_length - 1)
high_score = return_high_score()
print_high_score(high_score)
pygame.display.update()
if x == target_x and y == target_y:
target_x = round(random.randrange(0, width - snake_size) / 10.0) * 10.0
target_y = round(random.randrange(0, height - snake_size) / 10.0) * 10.0
snake_length += 1
clock.tick(snake_speed)
pygame.quit()
if __name__ == "__main__":
run_game()