From 9e2d2fa0a6119eb3df263a5f1ea3fad494801ce2 Mon Sep 17 00:00:00 2001 From: SiekamCebule Date: Tue, 12 Sep 2023 20:35:24 +0200 Subject: [PATCH] 0.9.7 --- .../Competition/CompetitionConfigWindow.cpp | 2 +- source/UI/HelpWindow.ui | 10 +- source/simulator/Hill.cpp | 8 +- source/simulator/JumpSimulator.cpp | 8 +- translations/translation_en.ts | 596 +++++++++++++++++- 5 files changed, 589 insertions(+), 35 deletions(-) diff --git a/source/UI/Competition/CompetitionConfigWindow.cpp b/source/UI/Competition/CompetitionConfigWindow.cpp index 22431dc..669b424 100644 --- a/source/UI/Competition/CompetitionConfigWindow.cpp +++ b/source/UI/Competition/CompetitionConfigWindow.cpp @@ -938,7 +938,7 @@ void CompetitionConfigWindow::on_pushButton_jumpersLists_clicked() { for(auto & status : window->constructJumpersListsStatuses()) { - if(status.second == JumpersListsListItemWidget::Select) + if(status.second == JumpersListsListItemWidget::Select && seasonCompetition->getAdvancementCompetition() == nullptr && seasonCompetition->getAdvancementClassification() == nullptr) { for(auto & jumper : status.first->getJumpersReference()) { diff --git a/source/UI/HelpWindow.ui b/source/UI/HelpWindow.ui index a918ca2..f720cf7 100644 --- a/source/UI/HelpWindow.ui +++ b/source/UI/HelpWindow.ui @@ -72,7 +72,7 @@ color: rgb(26, 95, 180); - 0 + 1 Qt::ElideNone @@ -140,7 +140,7 @@ li.checked::marker { content: "\2612"; } <h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="ogólne-wyjaśnienie-symulacji-skoku"></a><span style=" font-size:x-large; font-weight:700;">O</span><span style=" font-size:x-large; font-weight:700;">gólne wyjaśnienie symulacji skoku</span></h2> <p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ogólny wzór na odległość zawodnika wygląda następująco:<br /><span style=" font-weight:700;">Odległość</span> = <span style=" font-family:'Courier New';">(OW*WW) + (OL*WL) + WIND + GATE + MANIP + SNOW</span><br />OW = Ocena wybicia (Zawodnik)<br />WW = Wpływ wybicia (Skocznia)<br />OL = Ocena lotu (Zawodnik)<br />WL = Wpływ lotu (Skocznia)<br />WIND = Metry odjęte lub dodane na podstawie wiatru przy skoku<br />GATE = Metry za belkę<br />MANIP = Metry dodane lub odjęte poprzez manipulację skoku (bonus lub zakres odległości)<br />SNOW = Metry odjęte za śnieg na najeździe<br /><span style=" font-weight:700;">Ocena wybicia</span> = <span style=" font-family:'Courier New';">(TW*0.8485) + (F*0.1515) + RANDOM - CHAR</span><br />TW = Technika wybicia zawodnika<br />F = Forma zawodnika<br />RANDOM = Losowość oceny wybicia<br />CHAR = Odjęcie z tytułu cech charakterystycznych (Wysokość wybicia. Np. czym większa skocznia tym większe minusy za wysokie wybicie)<br /><span style=" font-weight:700;">Ocena lotu</span> = <span style=" font-family:'Courier New';">(TL*0.8265) + (F*0.1735) + RANDOM - CHAR + STYLE</span><br />TL = Technika lotu zawodnika<br />CHAR = Odjęcie z tytułu cech charakterystycznych (Wysokość lotu. Np. czym mniejsza skocznia tym większe minusy za niski lot)<br />STYLE = Bonus lub odjęcie na podstawie stylu lotu. Czym szerszy styl, tym bonus jest większy (należy pamiętać o tym, że szeroki styl lotu ma np. duże minusy przy wietrze tylnym gdzie lepszy jest np. Styl V)</p> <h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="co-składa-się-na-losowość-skoku"></a><span style=" font-size:x-large; font-weight:700;">C</span><span style=" font-size:x-large; font-weight:700;">o składa się na losowość skoku?</span></h2> -<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Generator losowości korzysta z “normalnego rozkładu prawdopodobieństwa” (<a href="https://pl.wikipedia.org/wiki/Rozk%C5%82ad_normalny"><span style=" text-decoration: underline; color:#8ab4f8;">Wikipedia</span></a>) gdzie mamy dwa parametry. Parametry wyglądają inaczej w zależności od tego czy losujemy do wybicia, czy do lotu:</p> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Generator losowości korzysta z “normalnego rozkładu prawdopodobieństwa”(Wikipedia: https://en.wikipedia.org/wiki/Normal_distribution) gdzie mamy dwa parametry. Parametry wyglądają inaczej w zależności od tego czy losujemy do wybicia, czy do lotu:</p> <h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="wybicie"></a><span style=" font-size:large; font-weight:700;">W</span><span style=" font-size:large; font-weight:700;">ybicie</span></h3> <ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> <li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Średnia losowości</span> = 0</li> @@ -148,7 +148,7 @@ li.checked::marker { content: "\2612"; } <h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="lot"></a><span style=" font-size:large; font-weight:700;">L</span><span style=" font-size:large; font-weight:700;">ot</span></h3> <ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> <li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Średnia losowości</span> = 0</li> -<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Odchylenie standardowe losowości</span> = 4.18 - (Wysokość lotu / 8.2) - (Równość skoków / 1.55) + (Bonus za styl lotu)<br />Istnieje 50% szans że losowanie będzie ujemne i 50% że będzie one dodatnie. Jeżeli losowość jest dodatnia, nie bierzemy pod uwagę parametru równości skoków. Bonus za styl lotu w odchyleniu standardowym losowości zwiększa się im szerszy jest lot zawodnika, czyli czym lot jest szerszy tym jest bardziej podatny na losowość).<br />Jeśli chcesz skorzystać z generatora losowości który jest używany w symulatorze, zajrzyj <a href="https://keisan.casio.com/exec/system/1180573188"><span style=" text-decoration: underline; color:#8ab4f8;">tutaj</span></a>.</li></ul> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Odchylenie standardowe losowości</span> = 4.18 - (Wysokość lotu / 8.2) - (Równość skoków / 1.55) + (Bonus za styl lotu)<br />Istnieje 50% szans że losowanie będzie ujemne i 50% że będzie one dodatnie. Jeżeli losowość jest dodatnia, nie bierzemy pod uwagę parametru równości skoków. Bonus za styl lotu w odchyleniu standardowym losowości zwiększa się im szerszy jest lot zawodnika, czyli czym lot jest szerszy tym jest bardziej podatny na losowość).<br />Jeśli chcesz skorzystać z generatora losowości który jest używany w symulatorze, zajrzyj tutaj: (https://keisan.casio.com/exec/system/1180573188).</li></ul> <h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="lądowanie"></a><span style=" font-size:x-large; font-weight:700;">L</span><span style=" font-size:x-large; font-weight:700;">ądowanie</span></h2> <p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Wyróżniamy cztery rodzaje lądowania:</p> <ol style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> @@ -239,7 +239,7 @@ li.checked::marker { content: "\2612"; } <h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="wyjaśnienie-działania-systemu-formy-zawodników-i-ich-tendencji"></a><span style=" font-size:large; font-weight:700;">W</span><span style=" font-size:large; font-weight:700;">yjaśnienie działania systemu formy zawodników i ich tendencji</span></h3> <p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Każdy zawodnik ma określoną formę i tendencję tej formy. Forma wynosi od 0 do 100, a tendencja od -10 do 10. Tendencja formy określa jak bardzo wzrostowy lub spadkowy jest trend zmiany tej formy. Np. Tendencja o sile 7 jest mocno wzrostowa i trudno ją zmienić na spadkową.<br />Czym tendencja jest silniejsza, tym wolniej następuje jej ewentualny wzrost i jest większa szansa na ewentualne odwrócenie w drugą stronę. Czym tendencja jest silniejsza, tym silniejsza jest też zmiana formy zawodnika. Czym forma zawodnika jest bardziej skrajna, tym mniejsze bonusy bądź minusy on dostaje. Np. przy formie 80 ewentualny wzrost formy będzie mało znaczący, a ewentualny spadek będzie dość poważnym zagrożeniem w walce o utrzymanie dobrej dyspozycji zawodnika.</p> <h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="parametry-generatora-formy"></a><span style=" font-size:large; font-weight:700;">P</span><span style=" font-size:large; font-weight:700;">arametry generatora formy</span></h3> -<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Generator dziewięć następujących parametrów generatora formy:</p> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Istnieje dziewięć następujących parametrów generatora formy:</p> <ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> <li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Zmienność tendencji</span> (Wysoka zmienność zwiększa ewentualne zmiany tendencji)</li> <li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Bonus tendencji</span> (Zwyczajny bonus. Np. odejmujemy jakiemuś zawodnikowi -2 z tendencji)</li> @@ -324,7 +324,7 @@ li.checked::marker { content: "\2612"; } <li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Punkt HS</span></li> <li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700; font-style:italic;">Punkty za punkt K</span> <span style=" font-style:italic;">(Można ustawić automatycznie)</span></li> <li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700; font-style:italic;">Punkty za metr</span> <span style=" font-style:italic;">(Można ustawić automatycznie)</span></li> -<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Punkty za belkę</span> (Można wziąć z tej strony: <a href="https://www.fis-ski.com/DB/ski-jumping/homologations.html"><span style=" text-decoration: underline; color:#8ab4f8;">Homologations (fis-ski.com)</span></a>)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Punkty za belkę</span> (Można wziąć z tej strony: https://www.fis-ski.com/DB/ski-jumping/homologations.html</li> <li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Punkty za wiatr przedni</span> (Również z tej strony)</li> <li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700; font-style:italic;">Punkty za wiatr tylni</span> <span style=" font-style:italic;">(Również z tej strony) (Można ustawić automatycznie)</span></li> <li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Wpływ wybicia</span></li> diff --git a/source/simulator/Hill.cpp b/source/simulator/Hill.cpp index c95235f..11dca8b 100644 --- a/source/simulator/Hill.cpp +++ b/source/simulator/Hill.cpp @@ -222,9 +222,9 @@ double Hill::calculatePointsForBackWindBy50PercentsOfFrontWind(double pointsForF double Hill::calculateBestTakeoffHeightLevel(Hill *hill) { if(hill->getTakeoffEffect() > hill->getFlightEffect()) - return (hill->getTakeoffEffect() / hill->getFlightEffect()) / 1.6; + return 0.8 + (hill->getTakeoffEffect() / hill->getFlightEffect()) / 1.3; else - return -(hill->getFlightEffect() / hill->getTakeoffEffect()) / 1.6; + return 0.8 + -(hill->getFlightEffect() / hill->getTakeoffEffect()) / 1.3; return 0; } @@ -232,9 +232,9 @@ double Hill::calculateBestTakeoffHeightLevel(Hill *hill) double Hill::calculateBestFlightHeightLevel(Hill *hill) { if(hill->getTakeoffEffect() > hill->getFlightEffect()) - return (hill->getTakeoffEffect() / hill->getFlightEffect()) / 0.8; + return 0.8 + (hill->getTakeoffEffect() / hill->getFlightEffect()) / 0.61; else - return -(hill->getFlightEffect() / hill->getTakeoffEffect()) / 0.8; + return 0.8 + -(hill->getFlightEffect() / hill->getTakeoffEffect()) / 0.61; return 0; } diff --git a/source/simulator/JumpSimulator.cpp b/source/simulator/JumpSimulator.cpp index 202ce8c..2a8aa5f 100644 --- a/source/simulator/JumpSimulator.cpp +++ b/source/simulator/JumpSimulator.cpp @@ -119,12 +119,12 @@ void JumpSimulator::generateTakeoffRating() { double multiplier = GlobalSimulationSettings::get()->getMaxSkills() / 100; - double ratingMultiplier = 0.8485 + 0.1 * hill->getLevelOfCharacteristic("takeoff-technique-effect"); + double ratingMultiplier = 0.842 + 0.1 * hill->getLevelOfCharacteristic("takeoff-technique-effect"); simulationData->takeoffRating = jumperSkills->getTakeoffTechnique() * ratingMultiplier; simulationData->takeoffRating += ((jumperSkills->getLevelOfCharacteristic("takeoff-power") * 2 * multiplier) * (1 + 0.1 * hill->getLevelOfCharacteristic("takeoff-power-effect"))); - ratingMultiplier = 0.1515 + 0.1 * hill->getLevelOfCharacteristic("takeoff-form-effect"); + ratingMultiplier = 0.158 + 0.1 * hill->getLevelOfCharacteristic("takeoff-form-effect"); simulationData->takeoffRating += jumperSkills->getForm() * ratingMultiplier; simulationData->takeoffRating -= std::abs(Hill::calculateBestTakeoffHeightLevel(hill) - jumper->getJumperSkills().getLevelOfCharacteristic("takeoff-height")) * 1.75 * multiplier; @@ -144,10 +144,10 @@ void JumpSimulator::generateFlightRating() { double multiplier = GlobalSimulationSettings::get()->getMaxSkills() / 100; - double ratingMultiplier = 0.8265 + 0.11 * hill->getLevelOfCharacteristic("flight-technique-effect"); + double ratingMultiplier = 0.82 + 0.11 * hill->getLevelOfCharacteristic("flight-technique-effect"); simulationData->flightRating = jumperSkills->getFlightTechnique() * ratingMultiplier; - ratingMultiplier = 0.1735 + 0.1 * hill->getLevelOfCharacteristic("flight-form-effect"); + ratingMultiplier = 0.18 + 0.1 * hill->getLevelOfCharacteristic("flight-form-effect"); simulationData->flightRating += jumperSkills->getForm() * ratingMultiplier; simulationData->flightRating -= std::abs(Hill::calculateBestFlightHeightLevel(hill) - jumper->getJumperSkills().getLevelOfCharacteristic("flight-height") * 2.25 * multiplier); diff --git a/translations/translation_en.ts b/translations/translation_en.ts index a56afe3..e1017bb 100644 --- a/translations/translation_en.ts +++ b/translations/translation_en.ts @@ -1396,12 +1396,12 @@ li.checked::marker { content: "\2612"; } Pomoc - Help + Help O symulatorze - + About simulator @@ -1424,12 +1424,30 @@ li.checked::marker { content: "\2612"; } <li style=" font-size:12pt;" style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Pomoc</span>. Jest to okno w którym właśnie się znajdujesz. Znajdziesz tu informacje na temat każdej rzeczy znajdującej się w symulatorze. Zaglądaj tu, jeśli czegoś nie wiesz.</li></ul> <h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="od-czego-zacząć"></a><span style=" font-size:12pt; font-weight:700;">O</span><span style=" font-size:12pt; font-weight:700;">d czego zacząć?</span></h1> <p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:12pt;">Na początku możesz przeczytać rozdziały tej instrukcji które cię interesują. Możesz też skorzystać z paczki zawodników dostępnej od razu do pobrania i przesymulować konkursy z jej wykorzystaniem.<br />Możesz też zacząć symulować sezon używając dostępnych presetów kalendarza i używając przy okazji generatora formy dla polepszenia wrażeń.<br />Próbuj odkrywać jak najwięcej nowych funkcji. Kiedy poczujesz się pewniej, możesz spróbować swoich sił w tworzeniu własnych zawodników, skoczni, kalendarzy i innych rzeczy. </span></p></body></html> - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><title>Welcome file</title><style type="text/css"> +p, li { white-space: pre-wrap; } +hr { height: 1px; border-width: 0; } +li.unchecked::marker { content: "\2610"; } +li.checked::marker { content: "\2612"; } +</style></head><body style=" font-family:'Quicksand Medium'; font-size:13pt; font-weight:400; font-style:normal;"> +<h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="o-symulatorze"></a><span style=" font-size:12pt; font-weight:700;">About</span><span style=" font-size:12pt; font-weight:700;"> simulator</span></h1> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:12pt;">Sj.Sim is a free program that tries to reflect the course of a real ski jumping competition in the form of a simulation based on the athlete's skills and other parameters such as the hill, weather conditions and randomness.</span></p> +<h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="co-znajdziesz-w-sj.sim"></a><span style=" font-size:12pt; font-weight:700;">W</span><span style=" font-size:12pt; font-weight:700;">hat can you find in Sj.Sim?</span></h1> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:12pt;">Program has 5 main features:</span></p> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" font-size:12pt;" style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">"Simulate season" mode</span>. You can simulate any season (or many seasons) of ski jumping with selected athletes and on selected competition calendar. Apart from that, you can configure many other things (you can create many classifications of your choice). Everything here is on your terms. One of the biggest features of the season simulation mode is the athlete form generator, with which you can almost automatically change the form of the athletes over the competitions by making the level of the athletes variable until the very end.</li> +<li style=" font-size:12pt;" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Single competition mode</span>. If you don't want to simulate the whole season right away because, for example, you want to test something, use this mode that allows you to quickly play any competition. The competition will work just like in the season simulation mode.</li> +<li style=" font-size:12pt;" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Single jumps mode</span>. This is an unusual form of jumping simulation involving a certain number of jumps by a given athlete on a selected hill. In addition, you can set wind conditions and other factors, and then a table with all the results of the athlete will be displayed along with some graphs about his jumps. This mode can be used in extreme situations, for example, when testing a simulation on a sample of 1000 jumps of an athlete.</li> +<li style=" font-size:12pt;" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Database editor</span>. An important tool for editing the global database (including athletes or hills).</li> +<li style=" font-size:12pt;" style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Help</span>. This is the window you are currently in. Here you will find information about every thing found in the simulator. Look here if you don't know something.</li></ul> +<h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="od-czego-zacząć"></a><span style=" font-size:12pt; font-weight:700;">W</span><span style=" font-size:12pt; font-weight:700;">here to start?</span></h1> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:12pt;">To begin with, you can read the chapters of this manual that interest you, or you can use the pack of players available immediately for download and simulate contests using it.<br />You can also start simulating the season using the available calendar presets and using the form generator on occasion to improve the experience.<br />Try to discover as many new features as possible. When you feel more confident, you can try your hand at creating your own players, hills, calendars and more.</span></p></body></html> Symulacja skoków - + Jumps simulation @@ -1444,6 +1462,217 @@ li.checked::marker { content: "\2612"; } <h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="ogólne-wyjaśnienie-symulacji-skoku"></a><span style=" font-size:x-large; font-weight:700;">O</span><span style=" font-size:x-large; font-weight:700;">gólne wyjaśnienie symulacji skoku</span></h2> <p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ogólny wzór na odległość zawodnika wygląda następująco:<br /><span style=" font-weight:700;">Odległość</span> = <span style=" font-family:'Courier New';">(OW*WW) + (OL*WL) + WIND + GATE + MANIP + SNOW</span><br />OW = Ocena wybicia (Zawodnik)<br />WW = Wpływ wybicia (Skocznia)<br />OL = Ocena lotu (Zawodnik)<br />WL = Wpływ lotu (Skocznia)<br />WIND = Metry odjęte lub dodane na podstawie wiatru przy skoku<br />GATE = Metry za belkę<br />MANIP = Metry dodane lub odjęte poprzez manipulację skoku (bonus lub zakres odległości)<br />SNOW = Metry odjęte za śnieg na najeździe<br /><span style=" font-weight:700;">Ocena wybicia</span> = <span style=" font-family:'Courier New';">(TW*0.8485) + (F*0.1515) + RANDOM - CHAR</span><br />TW = Technika wybicia zawodnika<br />F = Forma zawodnika<br />RANDOM = Losowość oceny wybicia<br />CHAR = Odjęcie z tytułu cech charakterystycznych (Wysokość wybicia. Np. czym większa skocznia tym większe minusy za wysokie wybicie)<br /><span style=" font-weight:700;">Ocena lotu</span> = <span style=" font-family:'Courier New';">(TL*0.8265) + (F*0.1735) + RANDOM - CHAR + STYLE</span><br />TL = Technika lotu zawodnika<br />CHAR = Odjęcie z tytułu cech charakterystycznych (Wysokość lotu. Np. czym mniejsza skocznia tym większe minusy za niski lot)<br />STYLE = Bonus lub odjęcie na podstawie stylu lotu. Czym szerszy styl, tym bonus jest większy (należy pamiętać o tym, że szeroki styl lotu ma np. duże minusy przy wietrze tylnym gdzie lepszy jest np. Styl V)</p> <h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="co-składa-się-na-losowość-skoku"></a><span style=" font-size:x-large; font-weight:700;">C</span><span style=" font-size:x-large; font-weight:700;">o składa się na losowość skoku?</span></h2> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Generator losowości korzysta z “normalnego rozkładu prawdopodobieństwa”(Wikipedia: https://en.wikipedia.org/wiki/Normal_distribution) gdzie mamy dwa parametry. Parametry wyglądają inaczej w zależności od tego czy losujemy do wybicia, czy do lotu:</p> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="wybicie"></a><span style=" font-size:large; font-weight:700;">W</span><span style=" font-size:large; font-weight:700;">ybicie</span></h3> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Średnia losowości</span> = 0</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Odchylenie standardowe losowości</span> = 4.14 - (Wysokość wybicia / 8.2) - (Równość skoków / 1.55)</li></ul> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="lot"></a><span style=" font-size:large; font-weight:700;">L</span><span style=" font-size:large; font-weight:700;">ot</span></h3> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Średnia losowości</span> = 0</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Odchylenie standardowe losowości</span> = 4.18 - (Wysokość lotu / 8.2) - (Równość skoków / 1.55) + (Bonus za styl lotu)<br />Istnieje 50% szans że losowanie będzie ujemne i 50% że będzie one dodatnie. Jeżeli losowość jest dodatnia, nie bierzemy pod uwagę parametru równości skoków. Bonus za styl lotu w odchyleniu standardowym losowości zwiększa się im szerszy jest lot zawodnika, czyli czym lot jest szerszy tym jest bardziej podatny na losowość).<br />Jeśli chcesz skorzystać z generatora losowości który jest używany w symulatorze, zajrzyj tutaj: (https://keisan.casio.com/exec/system/1180573188).</li></ul> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="lądowanie"></a><span style=" font-size:x-large; font-weight:700;">L</span><span style=" font-size:x-large; font-weight:700;">ądowanie</span></h2> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Wyróżniamy cztery rodzaje lądowania:</p> +<ol style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Telemark</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Lądowanie na dwie nogi</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Podpórka</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Upadek</li></ol> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">W zależności od odległości, zmieniają się szanse na poszczególne rodzaje lądowań. Oprócz tego istnieje taki parametr jak <span style=" font-weight:700;">Ocena lądowania</span>, oznaczająca jak bardzo stabilne lądowanie jest. Mylące może być to, że mniejsza ocena lądowania oznacza że jest one stabilniejsze. 0 oznacza idealne lądowanie. Maksymalna wartość to 5.<br />Na szanse lądowania na dwie nogi wpływa cecha charakterystyczna zawodnika - “Tendencja lądowania na dwie nogi” (im wyższy poziom tej cechy, tym większa szansa na obunożne lądowanie). Jest też druga cecha, czyli “Umiejętność lądowania”. Czym wyższa wartość, tym mniejsza szansa na upadki i podparte lądowania.</p> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="noty-za-styl"></a><span style=" font-size:x-large; font-weight:700;">N</span><span style=" font-size:x-large; font-weight:700;">oty za styl</span></h2> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Na oceny od sędziów wpływ mają następujące czynniki:</p> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ocena lądowania (w zdecydowanym stopniu)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Odległość (czym dalsza odległość, tym naturalnie lepsze noty)</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Losowość (Dla każdego rodzaju lądowania losowość jest trochę inna, np. dla podpórki rozbieżność not jest większa niż przy telemarku)</li></ul> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="mechanizm-zapobiegania-bardzo-dalekim-skokom"></a><span style=" font-size:x-large; font-weight:700;">M</span><span style=" font-size:x-large; font-weight:700;">echanizm “zapobiegania bardzo dalekim skokom”</span></h2> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">W symulatorze istnieje pewien mechanizm który po obliczeniu odległości sprawdza, czy dany skok nie jest zbyt daleki (tak daleki, że aż nierealistycznie daleki).<br />Głównie chodzi o to, że poza punktem HS trudniej jest skoczyć daleko (przyrost odległości jest mniejszy przez płaskość zeskoku za tym punktem). Np. jeżeli ktoś skoczy 7 metrów za punktem HS, możliwe że jego odległość skróci się ze 149 metrów do 147, tak samo jak dzieje się w rzeczywistości kiedy zawodnik skraca swój skok.<br />Oczywiście takie rozwiązanie ma też swoje wady w postaci dziwnych odległości kiedy zawodnicy będą skakać bardzo, bardzo daleko.</p> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="co-ma-wpływ-na-bonusy-z-tytułu-wiatru"></a><span style=" font-size:x-large; font-weight:700;">C</span><span style=" font-size:x-large; font-weight:700;">o ma wpływ na bonusy z tytułu wiatru?</span></h2> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Pewne atrybuty zawodnika modyfikują wpływ wiatru tak, że go zwiększają lub zmniejszają:</p> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Styl lotu. Czym szerszy, tym wpływ wiatru jest większy (bonus za wiatr przedni jest większy, a odjęcie za wiatr tylni jest mniejsze).</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ocena lotu. Czym większa ocena lotu, tym większe bonusy za wiatr pomagający i mniejsze minusy za wiatr przeszkadzający.</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Wysokość lotu (Czym niższy lot, tym większy wpływ wiatru przedniego i tylnego. Jeżeli zawodnik skacze wysoko to ma mniejsze bonusy za wiatr przedni ale też mniejsze minusy za wiatr tylni) </li></ul></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><title>2. Elementy bazy danych</title><style type="text/css"> +p, li { white-space: pre-wrap; } +hr { height: 1px; border-width: 0; } +li.unchecked::marker { content: "\2610"; } +li.checked::marker { content: "\2612"; } +</style></head><body style=" font-family:'Quicksand Medium'; font-size:13pt; font-weight:400; font-style:normal;"> +<h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="symulacja-skoku"></a><span style=" font-size:xx-large; font-weight:700;">J</span><span style=" font-size:xx-large; font-weight:700;">umps simulation</span></h1> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="ogólne-wyjaśnienie-symulacji-skoku"></a><span style=" font-size:x-large; font-weight:700;">G</span><span style=" font-size:x-large; font-weight:700;">eneral jumps simulation explanation</span></h2> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">The general formula for the distance of a competitor is as follows:<br /><span style=" font-weight:700;">Distance</span> = <span style=" font-family:'Courier New';">(OW*WW) + (OL*WL) + WIND + GATE + MANIP + SNOW</span><br />OW = Takeoff rating (Jumper)<br />WW = Takeoff effect (Hill)<br />OL = Flight rating (Jumper)<br />WL = Flight effect (Hill)<br />WIND = Meters subtracted or added based on wind at the jump<br />GATE = Meters for gate<br />MANIP = Meters added or subtracted by jump manipulation (bonus or distance range)<br />SNOW = Meters deducted for snow on the inrun<br /><span style=" font-weight:700;">Takeoff rating:</span> = <span style=" font-family:'Courier New';">(TW*0.8485) + (F*0.1515) + RANDOM - CHAR</span><br />TW = Takeoff technique<br />F = Jumper form<br />RANDOM = Takeoff rating random<br />CHAR = Deduction for characteristics (Height of the bump. E.g., the larger the hill, the greater the disadvantage for a high bump)<br /><span style=" font-weight:700;">Flight rating</span> = <span style=" font-family:'Courier New';">(TL*0.8265) + (F*0.1735) + RANDOM - CHAR + STYLE</span><br />TL = Flight technique<br />CHAR = Subtraction for characteristics (Height of flight. E.g. The smaller the hill the greater the disadvantage for low flight)<br />STYLE = Bonus or subtraction based on flight style. The wider the style, the bigger the bonus (keep in mind that wide flight style has, for example, a big disadvantage in tailwinds where, for example, Style V is better).</p> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="co-składa-się-na-losowość-skoku"></a><span style=" font-size:x-large; font-weight:700;">W</span><span style=" font-size:x-large; font-weight:700;">hat makes up the randomness of a jump?</span></h2> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">The randomness generator uses a "normal probability distribution" (Wikipedia: https://en.wikipedia.org/wiki/Normal_distribution) Where we have two parameters. The parameters look different depending on whether we are drawing to bump or to fly:</p> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="wybicie"></a><span style=" font-size:large; font-weight:700;">T</span><span style=" font-size:large; font-weight:700;">akeoff</span></h3> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Random average</span> = 0</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Random standard deviation</span> = 4.14 - (Takeoff height / 8.2) - (Jumps equality / 1.55)</li></ul> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="lot"></a><span style=" font-size:large; font-weight:700;">L</span><span style=" font-size:large; font-weight:700;">ot</span></h3> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Random average</span> = 0</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Random standard deviation</span> = 4.18 - (Flight height / 8.2) - (Jumps equality / 1.55) + (Flight style bonus)<br />There is a 50% chance that the draw will be negative and a 50% chance that it will be positive. If the randomness is positive, we do not take into account the parameter of equality of jumps. The flight style bonus in the standard deviation of randomness increases the wider the athlete's flight is, that is, the wider the flight is, the more prone to randomness).<br />If you want to use the randomness generator that is used in the simulator, take a look at the: ("https://keisan.casio.com/exec/system/1180573188")</a>.</li></ul> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="lądowanie"></a><span style=" font-size:x-large; font-weight:700;"></span><span style=" font-size:x-large; font-weight:700;">Lądowanie</span></h2> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">There are four types of landing:</p> +<ol style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Telemark</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Both legs</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Support landing</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Fall</li></ol> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Depending on the distance, the chances of particular types of landings change. In addition, there is such a parameter as <span style=" font-weight:700;">Landing rating</span>, indicating how stable the landing is. It can be confusing to think that a lower landing rating means that the landing is more stable. A 0 means a perfect landing. The maximum value is 5.<br />The chances of landing on two legs are influenced by the athlete's trait "Tendency to land on two legs" (the higher the level of this trait, the greater the chance of landing with both feet). There is also a second trait, "Landing skill." The higher the value, the lower the chance of falls and sub-par landings.</p> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="noty-za-styl"></a><span style=" font-size:x-large; font-weight:700;"></span><span style=" font-size:x-large; font-weight:700;">Judges</span></h2> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ratings from judges are influenced by the following factors:</p> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Evaluation of the landing (to a decided degree)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Distance (the farther the distance, the naturally better the notes)</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Randomness (For each type of landing, the randomness is slightly different, for example, for the prop the discrepancy of the notes is greater than for the telemark).</li></ul> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="mechanizm-zapobiegania-bardzo-dalekim-skokom"></a><span style=" font-size:x-large; font-weight:700;"></span><span style=" font-size:x-large; font-weight:700;">“Long jumps preventing" system</span></h2> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">There is a mechanism in the simulator that, after calculating the distance, checks whether a jump is too far (so far that it is unrealistically far).<br />The main point is that it is more difficult to jump far beyond the HS point (the distance gain is smaller due to the flatness of the landing behind this point). E.g., if someone jumps 7 meters beyond the HS point, it's possible that his distance will shorten from 149 meters to 147, the same as happens in reality when an athlete shortens his jump.<br />Of course, such a solution also has its drawbacks in the form of strange distances when athletes will jump very, very far.</p> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="co-ma-wpływ-na-bonusy-z-tytułu-wiatru"></a><span style=" font-size:x-large; font-weight:700;"></span><span style=" font-size:x-large; font-weight:700;">What affects wind bonuses?</span></h2> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Certain attributes of a player modify the impact of wind so that they increase or decrease it:</p> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Flight style. The wider it is, the greater the influence of the wind (the bonus for headwind is greater, and the subtraction for tailwind is smaller).</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Flight rating. The higher the flight rating, the greater the bonuses for wind helping and the smaller the disadvantages for wind hindering.</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Flight height (The lower the flight, the greater the impact of headwind and tailwind. If an athlete jumps high, he or she has smaller bonuses for the headwind but also smaller disadvantages for the tailwind).</li></ul></body></html> + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><title>5. Tworzenie zawodników i skoczni</title><style type="text/css"> +p, li { white-space: pre-wrap; } +hr { height: 1px; border-width: 0; } +li.unchecked::marker { content: "\2610"; } +li.checked::marker { content: "\2612"; } +</style></head><body style=" font-family:'Quicksand Medium'; font-size:13pt; font-weight:400; font-style:normal;"> +<h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="tworzenie-zawodników-i-skoczni"></a><span style=" font-size:xx-large; font-weight:700;">T</span><span style=" font-size:xx-large; font-weight:700;">worzenie zawodników i skoczni</span></h1> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="tworzenie-zawodników"></a><span style=" font-size:x-large; font-weight:700;">T</span><span style=" font-size:x-large; font-weight:700;">worzenie zawodników</span></h2> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="technika-wybicia-i-technika-lotu"></a><span style=" font-size:large; font-weight:700;">T</span><span style=" font-size:large; font-weight:700;">echnika wybicia i technika lotu</span></h3> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Istnieje pewien wzór z którego mogą korzystać użytkownicy symulatora, którzy chcą stworzyć własnych zawodników. <span style=" font-weight:700;">“Puchar”</span> to w tej sytuacji słowo opisujące najlepszy turniej lub kategorię zawodów w symulacji użytkownika (Być może w symulacji mamy np. 3 różne rangi zawodów). Poniżej zostanie przedstawiony wzór na to, jak określić umiejętności zawodnika.(Pamiętajmy o tym że jakiś zawodnik może mieć np. świetną technikę wybicia ale trochę słabiej radzi sobie w powietrzu)</p> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">95-100:</span> Kosmiczny poziom zawodnika względem “pucharu” (poziom praktycznie niewystępujący)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">90-95:</span> Wybitny poziom względem “pucharu” (Najlepsi z najlepszych)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">85-90:</span> Bardzo dobry poziom jak na “puchar” (Ścisła czołówka)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">80-85:</span> Szeroka czołówka “pucharu” (Zawodnicy którzy przy dobrej formie mogą włączyć się do walki o wysokie cele)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">75-80:</span> Niezła przeciętność względem “pucharu” (Osiąganie głównie poprawnych wyników z potencjałem na regularne dobre występy)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">70-75:</span> Przeciętniacy “pucharu” (Zawodnicy nie odgrywający wielkich ról, ale przypominający o sobie co jakiś czas) (Zawodnicy którzy prawdopodobnie będą wiodącymi postaciami “drugiej ligi”)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">65-70:</span> Outsiderzy względem “Pucharu” (Prawdopodobnie dobrzy zawodnicy “drugiej ligi”)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">60-65:</span> Średniacy “drugiej ligi” (Zawodnicy dobrze znani fanom “drugiej ligi” aczkolwiek nie włączający się zbyt często do walki o najwyższe miejsca)</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">55-60:</span> Słabsi zawodnicy “drugiej ligi” (Zawodnicy skaczący bez większych sukcesów w “drugiej lidze” i bez większych perspektyw na awans do “pucharu”)<br />Słowo “Puchar” zastąp nazwą twojego najlepszego pucharu, np. “Wielki puchar Azji” albo “Turniej czterech smażonych kotletów”.<br />Słowo “Druga liga” zastąp nazwą twojej drugiej najlepszej kategorii zawodów, np. “Srebrny turniej” albo uznaj zawodników z drugiej ligi jako kogoś kto ma umiejętności wyraźnie poniżej wymaganych do startów w “pucharze”.</li></ul> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="styl-lądowania"></a><span style=" font-size:large; font-weight:700;">S</span><span style=" font-size:large; font-weight:700;">tyl lądowania</span></h3> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">14-15</span>: Wybitni styliści</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">13-14</span>: Bardzo dobrzy styliści</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">12-13</span>: Nieźli styliści</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">11-12</span>: Poprawni styliści</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">10-11</span>: Przeciętni styliści</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">9-10</span>: Niezachwycający styliści</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">8-9</span>: Nienajlepsi styliści</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">7-8</span>: Kiepscy styliści</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">7 w dół</span>: Fatalni styliści</li></ul> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="forma"></a><span style=" font-size:large; font-weight:700;">F</span><span style=" font-size:large; font-weight:700;">orma</span></h3> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">90-100:</span> Niesamowita forma, występująca bardzo rzadko, dająca wyniki ogromnie ponad stan</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">80-90:</span> Świetna forma, która daje szanse na wyniki wyraźnie ponad stan</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">70-80:</span> Bardzo dobra forma, pokazująca prawdziwy potenciał zawodnika</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">60-70:</span> Dobra forma, dająca szanse na naprawdę dobre wyniki</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">50-60:</span> Forma powyżej średniej, daje przyzwoite wyniki jak na danego zawodnika</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">40-50:</span> Forma poniżej średniej, dająca przeciętne wyniki jak na danego zawodnika</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">30-40:</span> Stosunkowo słaba forma, dająca pole do poprawy</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">20-30:</span> Słaba forma. Zawodnik z tą formą ma jeszcze duże rezerwy w swoich skokach</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">10-20:</span> Kiepska forma. Zawodnik skacze wyraźnie poniżej swoich umiejętności</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">0-10:</span> Głęboki kryzys zawodnika. Forma kompletnie nie odzwierciedlająca potencjału zawodnika.</li></ul> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="tworzenie-skoczni"></a><span style=" font-size:x-large; font-weight:700;">T</span><span style=" font-size:x-large; font-weight:700;">worzenie skoczni</span></h2> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Aby stworzyć skocznie musimy wprowadzić następujące parametry:</p> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Nazwa</span></li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Kod kraju</span> (3 literowy kod ISO)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Punkt K</span></li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Punkt HS</span></li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700; font-style:italic;">Punkty za punkt K</span> <span style=" font-style:italic;">(Można ustawić automatycznie)</span></li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700; font-style:italic;">Punkty za metr</span> <span style=" font-style:italic;">(Można ustawić automatycznie)</span></li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Punkty za belkę</span> (Można wziąć z tej strony: https://www.fis-ski.com/DB/ski-jumping/homologations.html</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Punkty za wiatr przedni</span> (Również z tej strony)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700; font-style:italic;">Punkty za wiatr tylni</span> <span style=" font-style:italic;">(Również z tej strony) (Można ustawić automatycznie)</span></li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Wpływ wybicia</span></li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Wpływ lotu</span></li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700; font-style:italic;">Cechy charakterystyczne</span> <span style=" font-style:italic;">(Opcjonalne. Np. bezpieczeństwo skoków za punktem HS albo wpływ techniki lotu na skok)</span></li></ul> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="dopasowanie-wpływu-wybicia-i-wpływu-lotu"></a><span style=" font-size:large; font-weight:700;">D</span><span style=" font-size:large; font-weight:700;">opasowanie wpływu wybicia i wpływu lotu</span></h3> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Najbardziej polecane jest dopasowywanie obu tych parametrów według takiego sposobu, że obliczamy ich sumę w zależności od punktu K i rozdzielamy według tego jak bardzo “lotna” jest skocznia (Jeżeli skocznia jest lotna, to więcej damy wpływu lotu niż wybicia).<br />Dla skoczni K120 można użyć sumy 0.78 i rozdzielić ją na oba parametry. Dla większości skoczni K120 będzie to coś w stylu 0.33 dla wpływu wybicia i 0.45 dla wpływu lotu (Są wyjątki, np. bardziej “lotne” skocznie). </p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><title>5. Tworzenie zawodników i skoczni</title><style type="text/css"> +p, li { white-space: pre-wrap; } +hr { height: 1px; border-width: 0; } +li.unchecked::marker { content: "\2610"; } +li.checked::marker { content: "\2612"; } +</style></head><body style=" font-family:'Quicksand Medium'; font-size:13pt; font-weight:400; font-style:normal;"> +<h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="tworzenie-zawodników-i-skoczni"></a><span style=" font-size:xx-large; font-weight:700;"></span><span style=" font-size:xx-large; font-weight:700;">Jumpers and hills creating</span></h1> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="tworzenie-zawodników"></a><span style=" font-size:x-large; font-weight:700;"></span><span style=" font-size:x-large; font-weight:700;">Jumpers creating</span></h2> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="technika-wybicia-i-technika-lotu"></a><span style=" font-size:large; font-weight:700;"></span><span style=" font-size:large; font-weight:700;">Takeoff technique and flight technique</span></h3> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">There is a pattern that can be used by simulator users who want to create their own players. <span style=" font-weight:700;">"Cup"</span> is, in this situation, the word describing the best tournament or competition category in the user's simulation (Perhaps in the simulation we have, for example, 3 different ranks of competition). The following will be a formula for how to determine the skills of a player.(Keep in mind that some player may have, for example, a great knockout technique but a little weaker in the air).</p> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">95-100:</span> Incredible form of the competitor relative to the "cup" (a form practically unheard of)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">90-95:</span> Wybitny poziom względem “pucharu” (Najlepsi z najlepszych)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">85-90:</span> Very good level for a "cup" (Strictly top)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">80-85:</span> Broad top of the "cup" (Players who, if fit, can join the fight for high goals)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">75-80:</span> Nice mediocrity against the "cup" (Achieving mostly correct results with the potential for regular good performances)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">70-75:</span> "Cup" mediocrities (Players who do not play big roles, but who remind us of themselves from time to time) (Players who are likely to be leading figures of the "second league")</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">65-70:</span> Outsiders against the "Cup" (Probably good "second division" players)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">60-65:</span> Medium players of the "second division" (Players who are well known to fans of the "second division" but who do not often join the fight for the top places)</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">55-60:</span> Weaker "second league" athletes (Athletes jumping without much success in the "second league" and without much prospect of advancing to the "cup")<br /> <br />Substitute the word "Cup" with the name of your best cup, such as the "Great Asian Cup" or the "Four Fried Chops Tournament."<br /> <br />Substitute the word "Second League" with the name of your second best competition category, such as the "Silver Tournament," or recognize second league athletes as someone who has skills clearly below those required to compete in the "cup."</li></ul> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="styl-lądowania"></a><span style=" font-size:large; font-weight:700;"></span><span style=" font-size:large; font-weight:700;">Landing style</span></h3> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">14-15</span>: Outstanding stylists</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">13-14</span>:Very good stylists</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">12-13</span>: Nice stylists</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">11-12</span>: Correct stylists</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">10-11</span>: Average stylists</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">9-10</span>: Unsurprising stylists</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">8-9</span>: Not the best stylists</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">7-8</span>: Poor stylists</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">7 w dół</span>: Fatal stylists</li></ul> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="forma"></a><span style=" font-size:large; font-weight:700;"></span><span style=" font-size:large; font-weight:700;">Form</span></h3> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">90-100:</span> Amazing form, occurring very rarely, producing results hugely over the top</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">80-90:</span> Great form that gives the chances of results clearly over the top</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">70-80:</span> Very good form, showing the true potential of the player</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">60-70:</span> Good form, giving chances for really good results</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">50-60:</span> Form above average, gives decent results for the player in question</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">40-50:</span> Below-average form, giving average results for the player in question</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">30-40:</span> Relatively poor form, giving room for improvement</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">20-30:</span> Poor form. An athlete with this form still has great reserves in his jumps</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">10-20:</span> Poor form. The athlete jumps clearly below his skills</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">0-10:</span> A deep crisis of the player. Form completely not reflecting the potential of the player.</li></ul> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="tworzenie-skoczni"></a><span style=" font-size:x-large; font-weight:700;"></span><span style=" font-size:x-large; font-weight:700;">Hills creating</span></h2> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">In order to create jumps we need to enter the following parameters:</p> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Name</span></li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Country code</span> (3 letters ISO code)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">K Point</span></li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">HS Point</span></li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700; font-style:italic;">Points for K Point</span> <span style=" font-style:italic;">(You can set it automatically)</span></li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700; font-style:italic;">Points for meter</span> <span style=" font-style:italic;">(You can set it automatically)</span></li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Points for gate</span> (You can take from this page: "https://www.fis-ski.com/DB/ski-jumping/homologations.html"</a>)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Front wind points</span> (Also from this site)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700; font-style:italic;">Punkty za wiatr tylni</span> <span style=" font-style:italic;">(Also from this site) (You can set it automatically)</span></li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Takeoff effect</span></li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Flight effect</span></li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700; font-style:italic;">Characteristics</span> <span style=" font-style:italic;">(Optional. E.g., the safety of jumping past the HS point or the effect of flight technique on jumping)</span></li></ul> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="dopasowanie-wpływu-wybicia-i-wpływu-lotu"></a><span style=" font-size:large; font-weight:700;"></span><span style=" font-size:large; font-weight:700;">Matching the effect of takeoff and effect of flight</span></h3> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">The most recommended way to adjust the two parameters is to calculate their sum according to the K-point and distribute according to how "volatile" the hill is (If the hill is volatile, we will give more to the impact of the flight than the bump).<br />For K120 hills, you can use a sum of 0.78 and split it between the two parameters. For most K120 hills it will be something like 0.33 for the impact of the bump and 0.45 for the impact of the flight (There are exceptions, such as more "volatile" hills).</p></body></html> + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><title>2. Elementy bazy danych</title><style type="text/css"> +p, li { white-space: pre-wrap; } +hr { height: 1px; border-width: 0; } +li.unchecked::marker { content: "\2610"; } +li.checked::marker { content: "\2612"; } +</style></head><body style=" font-family:'Quicksand Medium'; font-size:13pt; font-weight:400; font-style:normal;"> +<h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="symulacja-skoku"></a><span style=" font-size:xx-large; font-weight:700;">S</span><span style=" font-size:xx-large; font-weight:700;">ymulacja skoku</span></h1> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="ogólne-wyjaśnienie-symulacji-skoku"></a><span style=" font-size:x-large; font-weight:700;">O</span><span style=" font-size:x-large; font-weight:700;">gólne wyjaśnienie symulacji skoku</span></h2> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ogólny wzór na odległość zawodnika wygląda następująco:<br /><span style=" font-weight:700;">Odległość</span> = <span style=" font-family:'Courier New';">(OW*WW) + (OL*WL) + WIND + GATE + MANIP + SNOW</span><br />OW = Ocena wybicia (Zawodnik)<br />WW = Wpływ wybicia (Skocznia)<br />OL = Ocena lotu (Zawodnik)<br />WL = Wpływ lotu (Skocznia)<br />WIND = Metry odjęte lub dodane na podstawie wiatru przy skoku<br />GATE = Metry za belkę<br />MANIP = Metry dodane lub odjęte poprzez manipulację skoku (bonus lub zakres odległości)<br />SNOW = Metry odjęte za śnieg na najeździe<br /><span style=" font-weight:700;">Ocena wybicia</span> = <span style=" font-family:'Courier New';">(TW*0.8485) + (F*0.1515) + RANDOM - CHAR</span><br />TW = Technika wybicia zawodnika<br />F = Forma zawodnika<br />RANDOM = Losowość oceny wybicia<br />CHAR = Odjęcie z tytułu cech charakterystycznych (Wysokość wybicia. Np. czym większa skocznia tym większe minusy za wysokie wybicie)<br /><span style=" font-weight:700;">Ocena lotu</span> = <span style=" font-family:'Courier New';">(TL*0.8265) + (F*0.1735) + RANDOM - CHAR + STYLE</span><br />TL = Technika lotu zawodnika<br />CHAR = Odjęcie z tytułu cech charakterystycznych (Wysokość lotu. Np. czym mniejsza skocznia tym większe minusy za niski lot)<br />STYLE = Bonus lub odjęcie na podstawie stylu lotu. Czym szerszy styl, tym bonus jest większy (należy pamiętać o tym, że szeroki styl lotu ma np. duże minusy przy wietrze tylnym gdzie lepszy jest np. Styl V)</p> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="co-składa-się-na-losowość-skoku"></a><span style=" font-size:x-large; font-weight:700;">C</span><span style=" font-size:x-large; font-weight:700;">o składa się na losowość skoku?</span></h2> <p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Generator losowości korzysta z “normalnego rozkładu prawdopodobieństwa” (<a href="https://pl.wikipedia.org/wiki/Rozk%C5%82ad_normalny"><span style=" text-decoration: underline; color:#8ab4f8;">Wikipedia</span></a>) gdzie mamy dwa parametry. Parametry wyglądają inaczej w zależności od tego czy losujemy do wybicia, czy do lotu:</p> <h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="wybicie"></a><span style=" font-size:large; font-weight:700;">W</span><span style=" font-size:large; font-weight:700;">ybicie</span></h3> <ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> @@ -1475,12 +1704,53 @@ li.checked::marker { content: "\2612"; } <li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Styl lotu. Czym szerszy, tym wpływ wiatru jest większy (bonus za wiatr przedni jest większy, a odjęcie za wiatr tylni jest mniejsze).</li> <li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ocena lotu. Czym większa ocena lotu, tym większe bonusy za wiatr pomagający i mniejsze minusy za wiatr przeszkadzający.</li> <li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Wysokość lotu (Czym niższy lot, tym większy wpływ wiatru przedniego i tylnego. Jeżeli zawodnik skacze wysoko to ma mniejsze bonusy za wiatr przedni ale też mniejsze minusy za wiatr tylni) </li></ul></body></html> - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><title>2. Elementy bazy danych</title><style type="text/css"> +p, li { white-space: pre-wrap; } +hr { height: 1px; border-width: 0; } +li.unchecked::marker { content: "\2610"; } +li.checked::marker { content: "\2612"; } +</style></head><body style=" font-family:'Quicksand Medium'; font-size:13pt; font-weight:400; font-style:normal;"> +<h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="symulacja-skoku"></a><span style=" font-size:xx-large; font-weight:700;">J</span><span style=" font-size:xx-large; font-weight:700;">umps simulation</span></h1> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="ogólne-wyjaśnienie-symulacji-skoku"></a><span style=" font-size:x-large; font-weight:700;">G</span><span style=" font-size:x-large; font-weight:700;">eneral jumps simulation explanation</span></h2> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">The general formula for the distance of a competitor is as follows:<br /><span style=" font-weight:700;">Distance</span> = <span style=" font-family:'Courier New';">(OW*WW) + (OL*WL) + WIND + GATE + MANIP + SNOW</span><br />OW = Takeoff rating (Jumper)<br />WW = Takeoff effect (Hill)<br />OL = Flight rating (Jumper)<br />WL = Flight effect (Hill)<br />WIND = Meters subtracted or added based on wind at the jump<br />GATE = Meters for gate<br />MANIP = Meters added or subtracted by jump manipulation (bonus or distance range)<br />SNOW = Meters deducted for snow on the inrun<br /><span style=" font-weight:700;">Takeoff rating:</span> = <span style=" font-family:'Courier New';">(TW*0.8485) + (F*0.1515) + RANDOM - CHAR</span><br />TW = Takeoff technique<br />F = Jumper form<br />RANDOM = Takeoff rating random<br />CHAR = Deduction for characteristics (Height of the bump. E.g., the larger the hill, the greater the disadvantage for a high bump)<br /><span style=" font-weight:700;">Flight rating</span> = <span style=" font-family:'Courier New';">(TL*0.8265) + (F*0.1735) + RANDOM - CHAR + STYLE</span><br />TL = Flight technique<br />CHAR = Subtraction for characteristics (Height of flight. E.g. The smaller the hill the greater the disadvantage for low flight)<br />STYLE = Bonus or subtraction based on flight style. The wider the style, the bigger the bonus (keep in mind that wide flight style has, for example, a big disadvantage in tailwinds where, for example, Style V is better).</p> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="co-składa-się-na-losowość-skoku"></a><span style=" font-size:x-large; font-weight:700;">W</span><span style=" font-size:x-large; font-weight:700;">hat makes up the randomness of a jump?</span></h2> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">The randomness generator uses a "normal probability distribution"(<a href="https://pl.wikipedia.org/wiki/Rozk%C5%82ad_normalny"><span style=" text-decoration: underline; color:#8ab4f8;">Wikipedia</span></a>) Where we have two parameters. The parameters look different depending on whether we are drawing to bump or to fly:</p> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="wybicie"></a><span style=" font-size:large; font-weight:700;">T</span><span style=" font-size:large; font-weight:700;">akeoff</span></h3> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Random average</span> = 0</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Random standard deviation</span> = 4.14 - (Takeoff height / 8.2) - (Jumps equality / 1.55)</li></ul> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="lot"></a><span style=" font-size:large; font-weight:700;">L</span><span style=" font-size:large; font-weight:700;">ot</span></h3> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Random average</span> = 0</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Random standard deviation</span> = 4.18 - (Flight height / 8.2) - (Jumps equality / 1.55) + (Flight style bonus)<br />There is a 50% chance that the draw will be negative and a 50% chance that it will be positive. If the randomness is positive, we do not take into account the parameter of equality of jumps. The flight style bonus in the standard deviation of randomness increases the wider the athlete's flight is, that is, the wider the flight is, the more prone to randomness).<br />If you want to use the randomness generator that is used in the simulator, take a look at the<a href="https://keisan.casio.com/exec/system/1180573188"><span style=" text-decoration: underline; color:#8ab4f8;">here</span></a>.</li></ul> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="lądowanie"></a><span style=" font-size:x-large; font-weight:700;"></span><span style=" font-size:x-large; font-weight:700;">Lądowanie</span></h2> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">There are four types of landing:</p> +<ol style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Telemark</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Both legs</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Support landing</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Fall</li></ol> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Depending on the distance, the chances of particular types of landings change. In addition, there is such a parameter as <span style=" font-weight:700;">Landing rating</span>, indicating how stable the landing is. It can be confusing to think that a lower landing rating means that the landing is more stable. A 0 means a perfect landing. The maximum value is 5.<br />The chances of landing on two legs are influenced by the athlete's trait "Tendency to land on two legs" (the higher the level of this trait, the greater the chance of landing with both feet). There is also a second trait, "Landing skill." The higher the value, the lower the chance of falls and sub-par landings.</p> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="noty-za-styl"></a><span style=" font-size:x-large; font-weight:700;"></span><span style=" font-size:x-large; font-weight:700;">Judges</span></h2> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ratings from judges are influenced by the following factors:</p> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Evaluation of the landing (to a decided degree)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Distance (the farther the distance, the naturally better the notes)</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Randomness (For each type of landing, the randomness is slightly different, for example, for the prop the discrepancy of the notes is greater than for the telemark).</li></ul> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="mechanizm-zapobiegania-bardzo-dalekim-skokom"></a><span style=" font-size:x-large; font-weight:700;"></span><span style=" font-size:x-large; font-weight:700;">“Long jumps preventing" system</span></h2> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">There is a mechanism in the simulator that, after calculating the distance, checks whether a jump is too far (so far that it is unrealistically far).<br />The main point is that it is more difficult to jump far beyond the HS point (the distance gain is smaller due to the flatness of the landing behind this point). E.g., if someone jumps 7 meters beyond the HS point, it's possible that his distance will shorten from 149 meters to 147, the same as happens in reality when an athlete shortens his jump.<br />Of course, such a solution also has its drawbacks in the form of strange distances when athletes will jump very, very far.</p> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="co-ma-wpływ-na-bonusy-z-tytułu-wiatru"></a><span style=" font-size:x-large; font-weight:700;"></span><span style=" font-size:x-large; font-weight:700;">What affects wind bonuses?</span></h2> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Certain attributes of a player modify the impact of wind so that they increase or decrease it:</p> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Flight style. The wider it is, the greater the influence of the wind (the bonus for headwind is greater, and the subtraction for tailwind is smaller).</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Flight rating. The higher the flight rating, the greater the bonuses for wind helping and the smaller the disadvantages for wind hindering.</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Flight height (The lower the flight, the greater the impact of headwind and tailwind. If an athlete jumps high, he or she has smaller bonuses for the headwind but also smaller disadvantages for the tailwind).</li></ul></body></html> Rozgrywanie konkursu - + Competition playing @@ -1533,6 +1803,131 @@ li.checked::marker { content: "\2612"; } <h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="wyjaśnienie-działania-systemu-formy-zawodników-i-ich-tendencji"></a><span style=" font-size:large; font-weight:700;">W</span><span style=" font-size:large; font-weight:700;">yjaśnienie działania systemu formy zawodników i ich tendencji</span></h3> <p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Każdy zawodnik ma określoną formę i tendencję tej formy. Forma wynosi od 0 do 100, a tendencja od -10 do 10. Tendencja formy określa jak bardzo wzrostowy lub spadkowy jest trend zmiany tej formy. Np. Tendencja o sile 7 jest mocno wzrostowa i trudno ją zmienić na spadkową.<br />Czym tendencja jest silniejsza, tym wolniej następuje jej ewentualny wzrost i jest większa szansa na ewentualne odwrócenie w drugą stronę. Czym tendencja jest silniejsza, tym silniejsza jest też zmiana formy zawodnika. Czym forma zawodnika jest bardziej skrajna, tym mniejsze bonusy bądź minusy on dostaje. Np. przy formie 80 ewentualny wzrost formy będzie mało znaczący, a ewentualny spadek będzie dość poważnym zagrożeniem w walce o utrzymanie dobrej dyspozycji zawodnika.</p> <h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="parametry-generatora-formy"></a><span style=" font-size:large; font-weight:700;">P</span><span style=" font-size:large; font-weight:700;">arametry generatora formy</span></h3> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Istnieje dziewięć następujących parametrów generatora formy:</p> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Zmienność tendencji</span> (Wysoka zmienność zwiększa ewentualne zmiany tendencji)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Bonus tendencji</span> (Zwyczajny bonus. Np. odejmujemy jakiemuś zawodnikowi -2 z tendencji)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Minimalna tendencja</span> (Tendencja na pewno nie spadnie poniżej podanego pułapu)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Maksymalna tendencja</span> (Tendencja na pewno nie będzie wyższa niż ta wartość)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Współczynnik wyrównania tendencji</span> (Jest to dzielnik przez który dzielimy tendencję. Należy parametr rozumieć w ten sposób, że jeżeli wyrównanie tendencji jest większe niż 1, to każdą tendencję zbliżamy do środka. Np. tendencja 8 wyrównuje się do poziomu 6. Jeżeli wyrównanie tendencji wynosi np. 0.8 czyli jest mniejsze od 1, “zachęcamy” tendencję do tego aby jeszcze bardziej się umocniła. Np. z tendencji -5 zrobi się -6.25)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Zmienność formy</span> (Czyli jak bardzo ma się zmienić forma na podstawie tendencji. Jeżeli tendencja jest silna, ale zmienność mała to forma i tak znacząco się nie zmieni)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Bonus do formy</span></li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Minimalna forma</span></li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Maksymalna forma</span></li></ul> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="presety-ustawień-generatora-formy"></a><span style=" font-size:large; font-weight:700;">P</span><span style=" font-size:large; font-weight:700;">resety ustawień generatora formy</span></h3> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Tak jak w przypadku presetów kalendarza, presety ustawień generatora formy zostały dodane po to aby zaoszczędzić czas na generowaniu formy z użyciem tych samych parametrów.<br />Preset generatora formy zawiera wszystkie siedem parametrów generatora, lecz nie zapisuje on informacji na temat ustawień dla poszczególnych zawodników, a tylko te parametry które znajdują się po lewej stronie okna konfiguracji generatora i są ustawiane dla wszystkich zawodników. </p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><title>4. Seasons mode</title><style type="text/css"> +p, li { white-space: pre-wrap; } +hr { height: 1px; border-width: 0; } +li.unchecked::marker { content: "\2610"; } +li.checked::marker { content: "\2612"; } +</style></head><body style=" font-family:'Quicksand Medium'; font-size:13pt; font-weight:400; font-style:normal;"> +<h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="tryb-symulacji-sezonów"></a><span style=" font-size:xx-large; font-weight:700;"></span><span style=" font-size:xx-large; font-weight:700;">Seasons mode</span></h1> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="co-znajdę-w-tym-trybie"></a><span style=" font-size:x-large; font-weight:700;"></span><span style=" font-size:x-large; font-weight:700;">What do I find in this mode?</span></h2>As the name suggests, we are dealing with simulating entire seasons. The main thing is to arrange the calendar and play the scheduled competitions one by one. However, this is the largest mode in the entire simulator and has many interesting features such as:</p> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Simulation save statistics</span> (A total of 36 rankings and records, including an "overall classification" that is a classification taking into account all filtered competitions, something like the WRL)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Jumper statistics in simulation save </span>(5 interesting charts and 5 statistics)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Filtering these statistics </span> (5 different filters)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Statistics of the jumper in the classification </span> (A history of his places in the classification. A chart and 5 statistics)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Ability to edit any database element on the fly </span>(each athlete, each hill, rules of competitions, calendar, classifications).</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Jumpers lists feature</span> (E.g., you can make a list of players from a particular country. If you set the list as default, players from it will be automatically added to the start list).</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Results archive</span> (includes the results of each competition in each season, as well as the status of each classification)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Simulation save settings</span> (E.g., the function of hiding the form of the players for more realism)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Form generator</span> (One of the most important functions, that is, a tool to semi-automatically change the form of athletes between competitions on the model of reality)</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Fix simulation save</span> (This is a "magic button" that may fix some bugs with the simulation record, but not all).</li></ul> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="tworzenie-kalendarza"></a><span style=" font-size:x-large; font-weight:700;"></span><span style=" font-size:x-large; font-weight:700;">Season calendar creating</span></h2> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="skróty-klawiszowe-w-edytorze-kalendarzy"></a><span style=" font-size:large; font-weight:700;"></span><span style=" font-size:large; font-weight:700;">Shortcuts in calendar editor</span></h3> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ctrl+A: Adding competition</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ctrl+D: Remove competition</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ctrl+&lt;Strzałka w górę&gt;: Move competition to top</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ctrl+&lt;Strzałka w dół&gt;: Move competition to down</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ctrl+Alt+A: Competition duplicate (After 0.9.8)</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ctrl+E: Competition parameter edit</li></ul> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="parametry-konkursu-w-kalendarzu"></a><span style=" font-size:large; font-weight:700;"></span><span style=" font-size:large; font-weight:700;">Competition parameters in calendar</span></h3> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">In the calendar editor there is a table showing all competitions. In each column there is information about each of them:</p> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Hill</span></li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Competition type</span> (Individual/Team. Can be changed manually, although this is set automatically when the competition rules are selected)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Serie type</span> (Qualifications/Competition. This is mainly for aesthetic value)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Trial round</span> (Yes/No. You also have to choose the rules for this trial round!!!)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Training</span>(How many should there be. You have to choose the training rules too!!!)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Competition rules</span> (Very important to set)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Classifications</span> (List of classifications for which the competition is included)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Advance (competition)</span> (This means based on which competition the athletes are to qualify. Leave blank if there was no qualification)</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Advance (classification)</span>(Means on the basis of which classification the athletes are to qualify. If competition qualification is active, it is not possible to select qualification at once through classification)</li></ul> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="presety-kalendarzy"></a><span style=" font-size:large; font-weight:700;"></span><span style=" font-size:large; font-weight:700;">Calendar presets</span></h3> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">The calendar preset is a big time saver. This preset contains information about the calendar and the hills in it. Saved preset can be saved at any time and loaded when creating a new season. Note that the preset remembers the hills based on their name and HS point. This is because each simulation save has a different database. If a hill with a specific name and HS point is not saved when loading a preset, the first hill in the list will be assigned to the competition.</p> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="generator-formy-zawodników"></a><span style=" font-size:x-large; font-weight:700;"></span><span style=" font-size:x-large; font-weight:700;">Jumpers form generator</span></h2> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">As mentioned earlier, this is a tool with which we can realistically cause a change in the form of certain players. A typical application is to change the form every competition weekend, after single competitions or even after a whole season when a thorough change in the form of players is needed.<br />On the left side of the form generator configuration window, we have seven parameters listed. If we change any of them, it will be changed for each player.<br />For that, if we want to change a parameter for only one player, we just need to double-click on a place in the table and enter the number we want.</p> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="wyjaśnienie-działania-systemu-formy-zawodników-i-ich-tendencji"></a><span style=" font-size:large; font-weight:700;"></span><span style=" font-size:large; font-weight:700;">Explaining the operation of the player form system and its tendencies</span></h3> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Each player has a certain form and a trend of that form. The form ranges from 0 to 100, and the tendency ranges from -10 to 10. The tendency of the form determines how upward or downward the trend of change of this form is. E.g. A trend with a strength of 7 is strongly upward and difficult to change to a downward trend.<br />The stronger the tendency, the slower the eventual increase and the greater the chance of an eventual reversal in the other direction. The stronger the tendency, the stronger the change in the player's form. The more extreme the player's form, the smaller the bonuses or disadvantages he gets. E.g., with a form of 80, a possible increase in form will be insignificant, while a possible decrease will be quite a serious threat in the struggle to maintain the player's good form.</p> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="parametry-generatora-formy"></a><span style=" font-size:large; font-weight:700;">P</span><span style=" font-size:large; font-weight:700;">arametry generatora formy</span></h3> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">It is nine form generator parameters:</p> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Tendence variability</span> (High variability increases possible trend changes)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Tendence bonus</span> (Ordinary bonus. E.g. we subtract some player -2 from the tendency).</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Minimal tendence</span> (The trend will certainly not fall below the stated ceiling)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Maximal tendence</span> (The trend will certainly not be higher than this value)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Tendence alignment</span> (This is the divisor by which we divide the trend. The parameter should be understood in such a way that if the alignment of the tendency is greater than 1, we bring each tendency closer to the middle. E.g., a tendency of 8 aligns to the level of 6. If the alignment of the tendency is, for example, 0.8, that is, less than 1, we "encourage" the tendency to become even stronger. E.g. from a trend of -5 it will become -6.25)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Tendence variability</span> (That is, how much the form is expected to change based on the trend. If the trend is strong but the volatility is low then the form will not change significantly anyway)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Form bonus</span></li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Minimal form</span></li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Maximal form</span></li></ul> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="presety-ustawień-generatora-formy"></a><span style=" font-size:large; font-weight:700;"></span><span style=" font-size:large; font-weight:700;">Form generator settings presets</span></h3> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">As with the calendar presets, the mold generator settings presets were added to save time generating a mold using the same parameters.<br />The form generator preset contains all seven generator parameters, but it does not save information about the settings for individual players, only those parameters that are located on the left side of the generator configuration window and are set for all players.</p></body></html> + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><title>4. Tryb symulacji sezonów</title><style type="text/css"> +p, li { white-space: pre-wrap; } +hr { height: 1px; border-width: 0; } +li.unchecked::marker { content: "\2610"; } +li.checked::marker { content: "\2612"; } +</style></head><body style=" font-family:'Quicksand Medium'; font-size:13pt; font-weight:400; font-style:normal;"> +<h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="tryb-symulacji-sezonów"></a><span style=" font-size:xx-large; font-weight:700;">T</span><span style=" font-size:xx-large; font-weight:700;">ryb symulacji sezonów</span></h1> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="co-znajdę-w-tym-trybie"></a><span style=" font-size:x-large; font-weight:700;">C</span><span style=" font-size:x-large; font-weight:700;">o znajdę w tym trybie?</span></h2> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Jak sama nazwa wskazuje, mamy do czynienia z symulowaniem całych sezonów. Głównie jest to układanie kalendarza i rozgrywanie po kolei zaplanowanych konkursów. Jednak jest to największy tryb w całym symulatorze i ma wiele ciekawych funkcji takich jak:</p> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Statystyki zapisu symulacji</span> (Łącznie 36 rankingów i rekordów, w tym “klasyfikacja ogólna” czyli klasyfikacja biorąca pod uwagę wszystkie przefiltrowane konkursy, coś jak WRL)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Statystyki zawodnika w zapisie symulacji</span> (5 interesujących wykresów i 5 statystyk)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Filtrowanie dwóch powyższych statystyk</span> (5 różnych filtrów)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Statystyki zawodnika w klasyfikacji</span> (Historia jego miejsc w klasyfikacji. Wykres i 5 statystyk)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Możliwość edytowania na bieżąco każdego elementu bazy danych</span>(każdego zawodnika, każdą skocznię, zasady konkursów, kalendarz, klasyfikacje).</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Funkcja list zawodników</span> (Np. można zrobić listę zawodników z danego kraju. Jeśli ustawi się listę jako domyślną, zawodnicy z niej będą automatycznie dodawani do listy startowej).</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Archiwum wyników</span> (zawiera wyniki każdego konkursu w każdym sezonie, jak i stan każdej klasyfikacji.)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Ustawienia zapisu symulacji</span> (Np. funkcja ukrycia formy zawodników dla zwiększenia realizmu)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Generator formy</span> (Jedna z najważniejszych funkcji, czyli narzędzie służące do pół-automatycznej zmiany formy zawodników między konkursami na wzór rzeczywistości)</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Naprawa zapisu symulacji</span> (Jest to “magiczny przycisk” który być może naprawi niektóre błędy z zapisem symulacji, ale nie wszystkie).</li></ul> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="tworzenie-kalendarza"></a><span style=" font-size:x-large; font-weight:700;">T</span><span style=" font-size:x-large; font-weight:700;">worzenie kalendarza</span></h2> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="skróty-klawiszowe-w-edytorze-kalendarzy"></a><span style=" font-size:large; font-weight:700;">S</span><span style=" font-size:large; font-weight:700;">króty klawiszowe w edytorze kalendarzy</span></h3> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ctrl+A: Dodanie konkursu</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ctrl+D: Usunięcie konkursu</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ctrl+&lt;Strzałka w górę&gt;: Przesunięcie konkursu w górę</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ctrl+&lt;Strzałka w dół&gt;: Przesunięcie konkursu w dół</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ctrl+Alt+A: Zduplikowanie konkursu (Od 0.9.8)</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ctrl+E: Edycja parametru konkursu</li></ul> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="parametry-konkursu-w-kalendarzu"></a><span style=" font-size:large; font-weight:700;">P</span><span style=" font-size:large; font-weight:700;">arametry konkursu w kalendarzu</span></h3> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">W edytorze kalendarzy widnieje tabela przedstawiająca wszystkie konkursy. W każdej kolumnie znajdują się informacje o każdym z nich:</p> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Skocznia</span></li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Rodzaj konkursu</span> (Indywidualny/Drużynowy. Można zmienić ręcznie, choć ustawia się to automatycznie po wybraniu zasad konkursu)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Rodzaj serii</span> (Kwalifikacje/Konkurs. Ma to głównie walory estetyczne)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Seria próbna</span> (Tak/Nie. Trzeba wybrać też zasady tej serii próbnej!!!)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Treningi</span> (Ile ich ma być. Trzeba wybrać też zasady treningów!!!)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Zasady konkursu</span> (Bardzo ważna rzecz do ustawienia)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Klasyfikacje</span> (Lista klasyfikacji, do których zalicza się dany konkurs)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Awans (konkurs)</span> (Oznacza to na podstawie którego konkursu mają kwalifikować się zawodnicy. Zostawić puste jeżeli kwalifikacji nie było)</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Awans (klasyfikacja)</span> (Oznacza na podstawie jakiej klasyfikacji mają się kwalifikować zawodnicy. Jeżeli aktywne są kwalifikacje konkursowe, to nie da się wybrać na raz kwalifikacji poprzez klasyfikację)</li></ul> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="presety-kalendarzy"></a><span style=" font-size:large; font-weight:700;">P</span><span style=" font-size:large; font-weight:700;">resety kalendarzy</span></h3> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Preset kalendarza to duża oszczędność czasu. W presecie tym znajdują się informacje na temat kalendarza i skoczni w nim się znajdujących. Zapisany preset możemy zapisać w dowolnym momencie i wczytać przy tworzeniu nowego sezonu. Należy pamiętać o tym że preset zapamiętuje skocznie na podstawie ich nazwy i punktu HS. Dzieję się tak dlatego, że każdy zapis symulacji ma inną bazę danych. Jeżeli przy wczytywaniu presetu nie będzie zapisanej skoczni o określonej nazwie i punkcie HS, do konkursu zostanie przypisana pierwsza skocznia na liście.</p> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="generator-formy-zawodników"></a><span style=" font-size:x-large; font-weight:700;">G</span><span style=" font-size:x-large; font-weight:700;">enerator formy zawodników</span></h2> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Jak już wspomniano wcześniej, jest to narzędzie dzięki któremu możemy w realistyczny sposób spowodować zmianę formy określonych zawodników. Typowym zastosowaniem jest zmiana formy co weekend zawodów, po pojedynczych konkursach lub nawet po całym sezonie kiedy potrzebna jest gruntowna zmiana formy zawodników.<br />Po lewej stronie okna konfiguracji generatora formy mamy rozpisane siedem parametrów. Jeśli któryś zmienimy, zostanie to zmienione dla każdego zawodnika.<br />Za to jeżeli chcemy zmienić jakiś parametr tylko jednemu zawodnikowi, wystarczy że klikniemy dwukrotnie w jakieś miejsce w tabeli i wpiszemy chcianą przez nas liczbę.</p> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="wyjaśnienie-działania-systemu-formy-zawodników-i-ich-tendencji"></a><span style=" font-size:large; font-weight:700;">W</span><span style=" font-size:large; font-weight:700;">yjaśnienie działania systemu formy zawodników i ich tendencji</span></h3> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Każdy zawodnik ma określoną formę i tendencję tej formy. Forma wynosi od 0 do 100, a tendencja od -10 do 10. Tendencja formy określa jak bardzo wzrostowy lub spadkowy jest trend zmiany tej formy. Np. Tendencja o sile 7 jest mocno wzrostowa i trudno ją zmienić na spadkową.<br />Czym tendencja jest silniejsza, tym wolniej następuje jej ewentualny wzrost i jest większa szansa na ewentualne odwrócenie w drugą stronę. Czym tendencja jest silniejsza, tym silniejsza jest też zmiana formy zawodnika. Czym forma zawodnika jest bardziej skrajna, tym mniejsze bonusy bądź minusy on dostaje. Np. przy formie 80 ewentualny wzrost formy będzie mało znaczący, a ewentualny spadek będzie dość poważnym zagrożeniem w walce o utrzymanie dobrej dyspozycji zawodnika.</p> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="parametry-generatora-formy"></a><span style=" font-size:large; font-weight:700;">P</span><span style=" font-size:large; font-weight:700;">arametry generatora formy</span></h3> <p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Generator dziewięć następujących parametrów generatora formy:</p> <ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> <li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Zmienność tendencji</span> (Wysoka zmienność zwiększa ewentualne zmiany tendencji)</li> @@ -1546,15 +1941,74 @@ li.checked::marker { content: "\2612"; } <li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Maksymalna forma</span></li></ul> <h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="presety-ustawień-generatora-formy"></a><span style=" font-size:large; font-weight:700;">P</span><span style=" font-size:large; font-weight:700;">resety ustawień generatora formy</span></h3> <p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Tak jak w przypadku presetów kalendarza, presety ustawień generatora formy zostały dodane po to aby zaoszczędzić czas na generowaniu formy z użyciem tych samych parametrów.<br />Preset generatora formy zawiera wszystkie siedem parametrów generatora, lecz nie zapisuje on informacji na temat ustawień dla poszczególnych zawodników, a tylko te parametry które znajdują się po lewej stronie okna konfiguracji generatora i są ustawiane dla wszystkich zawodników. </p></body></html> - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><title>4. Seasons mode</title><style type="text/css"> +p, li { white-space: pre-wrap; } +hr { height: 1px; border-width: 0; } +li.unchecked::marker { content: "\2610"; } +li.checked::marker { content: "\2612"; } +</style></head><body style=" font-family:'Quicksand Medium'; font-size:13pt; font-weight:400; font-style:normal;"> +<h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="tryb-symulacji-sezonów"></a><span style=" font-size:xx-large; font-weight:700;"></span><span style=" font-size:xx-large; font-weight:700;">Seasons mode</span></h1> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="co-znajdę-w-tym-trybie"></a><span style=" font-size:x-large; font-weight:700;"></span><span style=" font-size:x-large; font-weight:700;">What do I find in this mode?</span></h2>As the name suggests, we are dealing with simulating entire seasons. The main thing is to arrange the calendar and play the scheduled competitions one by one. However, this is the largest mode in the entire simulator and has many interesting features such as:</p> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Simulation save statistics</span> (A total of 36 rankings and records, including an "overall classification" that is a classification taking into account all filtered competitions, something like the WRL)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Jumper statistics in simulation save </span>(5 interesting charts and 5 statistics)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Filtering these statistics </span> (5 different filters)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Statistics of the jumper in the classification </span> (A history of his places in the classification. A chart and 5 statistics)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Ability to edit any database element on the fly </span>(each athlete, each hill, rules of competitions, calendar, classifications).</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Jumpers lists feature</span> (E.g., you can make a list of players from a particular country. If you set the list as default, players from it will be automatically added to the start list).</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Results archive</span> (includes the results of each competition in each season, as well as the status of each classification)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Simulation save settings</span> (E.g., the function of hiding the form of the players for more realism)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Form generator</span> (One of the most important functions, that is, a tool to semi-automatically change the form of athletes between competitions on the model of reality)</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Fix simulation save</span> (This is a "magic button" that may fix some bugs with the simulation record, but not all).</li></ul> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="tworzenie-kalendarza"></a><span style=" font-size:x-large; font-weight:700;"></span><span style=" font-size:x-large; font-weight:700;">Season calendar creating</span></h2> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="skróty-klawiszowe-w-edytorze-kalendarzy"></a><span style=" font-size:large; font-weight:700;"></span><span style=" font-size:large; font-weight:700;">Shortcuts in calendar editor</span></h3> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ctrl+A: Adding competition</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ctrl+D: Remove competition</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ctrl+&lt;Strzałka w górę&gt;: Move competition to top</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ctrl+&lt;Strzałka w dół&gt;: Move competition to down</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ctrl+Alt+A: Competition duplicate (After 0.9.8)</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ctrl+E: Competition parameter edit</li></ul> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="parametry-konkursu-w-kalendarzu"></a><span style=" font-size:large; font-weight:700;"></span><span style=" font-size:large; font-weight:700;">Competition parameters in calendar</span></h3> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">In the calendar editor there is a table showing all competitions. In each column there is information about each of them:</p> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Hill</span></li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Competition type</span> (Individual/Team. Can be changed manually, although this is set automatically when the competition rules are selected)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Serie type</span> (Qualifications/Competition. This is mainly for aesthetic value)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Trial round</span> (Yes/No. You also have to choose the rules for this trial round!!!)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Training</span>(How many should there be. You have to choose the training rules too!!!)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Competition rules</span> (Very important to set)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Classifications</span> (List of classifications for which the competition is included)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Advance (competition)</span> (This means based on which competition the athletes are to qualify. Leave blank if there was no qualification)</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Advance (classification)</span>(Means on the basis of which classification the athletes are to qualify. If competition qualification is active, it is not possible to select qualification at once through classification)</li></ul> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="presety-kalendarzy"></a><span style=" font-size:large; font-weight:700;"></span><span style=" font-size:large; font-weight:700;">Calendar presets</span></h3> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">The calendar preset is a big time saver. This preset contains information about the calendar and the hills in it. Saved preset can be saved at any time and loaded when creating a new season. Note that the preset remembers the hills based on their name and HS point. This is because each simulation save has a different database. If a hill with a specific name and HS point is not saved when loading a preset, the first hill in the list will be assigned to the competition.</p> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="generator-formy-zawodników"></a><span style=" font-size:x-large; font-weight:700;"></span><span style=" font-size:x-large; font-weight:700;">Jumpers form generator</span></h2> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">As mentioned earlier, this is a tool with which we can realistically cause a change in the form of certain players. A typical application is to change the form every competition weekend, after single competitions or even after a whole season when a thorough change in the form of players is needed.<br />On the left side of the form generator configuration window, we have seven parameters listed. If we change any of them, it will be changed for each player.<br />For that, if we want to change a parameter for only one player, we just need to double-click on a place in the table and enter the number we want.</p> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="wyjaśnienie-działania-systemu-formy-zawodników-i-ich-tendencji"></a><span style=" font-size:large; font-weight:700;"></span><span style=" font-size:large; font-weight:700;">Explaining the operation of the player form system and its tendencies</span></h3> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Each player has a certain form and a trend of that form. The form ranges from 0 to 100, and the tendency ranges from -10 to 10. The tendency of the form determines how upward or downward the trend of change of this form is. E.g. A trend with a strength of 7 is strongly upward and difficult to change to a downward trend.<br />The stronger the tendency, the slower the eventual increase and the greater the chance of an eventual reversal in the other direction. The stronger the tendency, the stronger the change in the player's form. The more extreme the player's form, the smaller the bonuses or disadvantages he gets. E.g., with a form of 80, a possible increase in form will be insignificant, while a possible decrease will be quite a serious threat in the struggle to maintain the player's good form.</p> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="parametry-generatora-formy"></a><span style=" font-size:large; font-weight:700;">P</span><span style=" font-size:large; font-weight:700;">arametry generatora formy</span></h3> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Generator dziewięć następujących parametrów generatora formy:</p> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Zmienność tendencji</span> (Wysoka zmienność zwiększa ewentualne zmiany tendencji)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Bonus tendencji</span> (Zwyczajny bonus. Np. odejmujemy jakiemuś zawodnikowi -2 z tendencji)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Minimalna tendencja</span> (Tendencja na pewno nie spadnie poniżej podanego pułapu)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Maksymalna tendencja</span> (Tendencja na pewno nie będzie wyższa niż ta wartość)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Współczynnik wyrównania tendencji</span> (Jest to dzielnik przez który dzielimy tendencję. Należy parametr rozumieć w ten sposób, że jeżeli wyrównanie tendencji jest większe niż 1, to każdą tendencję zbliżamy do środka. Np. tendencja 8 wyrównuje się do poziomu 6. Jeżeli wyrównanie tendencji wynosi np. 0.8 czyli jest mniejsze od 1, “zachęcamy” tendencję do tego aby jeszcze bardziej się umocniła. Np. z tendencji -5 zrobi się -6.25)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Zmienność formy</span> (Czyli jak bardzo ma się zmienić forma na podstawie tendencji. Jeżeli tendencja jest silna, ale zmienność mała to forma i tak znacząco się nie zmieni)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Bonus do formy</span></li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Minimalna forma</span></li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Maksymalna forma</span></li></ul> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="presety-ustawień-generatora-formy"></a><span style=" font-size:large; font-weight:700;">P</span><span style=" font-size:large; font-weight:700;">resety ustawień generatora formy</span></h3> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Tak jak w przypadku presetów kalendarza, presety ustawień generatora formy zostały dodane po to aby zaoszczędzić czas na generowaniu formy z użyciem tych samych parametrów.<br />Preset generatora formy zawiera wszystkie siedem parametrów generatora, lecz nie zapisuje on informacji na temat ustawień dla poszczególnych zawodników, a tylko te parametry które znajdują się po lewej stronie okna konfiguracji generatora i są ustawiane dla wszystkich zawodników. </p></body></html> Tworzenie zawodników i skoczni - + Jumpers and hills creating - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><title>5. Tworzenie zawodników i skoczni</title><style type="text/css"> p, li { white-space: pre-wrap; } @@ -1616,12 +2070,72 @@ li.checked::marker { content: "\2612"; } <li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700; font-style:italic;">Cechy charakterystyczne</span> <span style=" font-style:italic;">(Opcjonalne. Np. bezpieczeństwo skoków za punktem HS albo wpływ techniki lotu na skok)</span></li></ul> <h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="dopasowanie-wpływu-wybicia-i-wpływu-lotu"></a><span style=" font-size:large; font-weight:700;">D</span><span style=" font-size:large; font-weight:700;">opasowanie wpływu wybicia i wpływu lotu</span></h3> <p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Najbardziej polecane jest dopasowywanie obu tych parametrów według takiego sposobu, że obliczamy ich sumę w zależności od punktu K i rozdzielamy według tego jak bardzo “lotna” jest skocznia (Jeżeli skocznia jest lotna, to więcej damy wpływu lotu niż wybicia).<br />Dla skoczni K120 można użyć sumy 0.78 i rozdzielić ją na oba parametry. Dla większości skoczni K120 będzie to coś w stylu 0.33 dla wpływu wybicia i 0.45 dla wpływu lotu (Są wyjątki, np. bardziej “lotne” skocznie). </p></body></html> - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><title>5. Tworzenie zawodników i skoczni</title><style type="text/css"> +p, li { white-space: pre-wrap; } +hr { height: 1px; border-width: 0; } +li.unchecked::marker { content: "\2610"; } +li.checked::marker { content: "\2612"; } +</style></head><body style=" font-family:'Quicksand Medium'; font-size:13pt; font-weight:400; font-style:normal;"> +<h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="tworzenie-zawodników-i-skoczni"></a><span style=" font-size:xx-large; font-weight:700;"></span><span style=" font-size:xx-large; font-weight:700;">Jumpers and hills creating</span></h1> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="tworzenie-zawodników"></a><span style=" font-size:x-large; font-weight:700;"></span><span style=" font-size:x-large; font-weight:700;">Jumpers creating</span></h2> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="technika-wybicia-i-technika-lotu"></a><span style=" font-size:large; font-weight:700;"></span><span style=" font-size:large; font-weight:700;">Takeoff technique and flight technique</span></h3> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">There is a pattern that can be used by simulator users who want to create their own players. <span style=" font-weight:700;">"Cup"</span> is, in this situation, the word describing the best tournament or competition category in the user's simulation (Perhaps in the simulation we have, for example, 3 different ranks of competition). The following will be a formula for how to determine the skills of a player.(Keep in mind that some player may have, for example, a great knockout technique but a little weaker in the air).</p> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">95-100:</span> Incredible form of the competitor relative to the "cup" (a form practically unheard of)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">90-95:</span> Wybitny poziom względem “pucharu” (Najlepsi z najlepszych)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">85-90:</span> Very good level for a "cup" (Strictly top)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">80-85:</span> Broad top of the "cup" (Players who, if fit, can join the fight for high goals)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">75-80:</span> Nice mediocrity against the "cup" (Achieving mostly correct results with the potential for regular good performances)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">70-75:</span> "Cup" mediocrities (Players who do not play big roles, but who remind us of themselves from time to time) (Players who are likely to be leading figures of the "second league")</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">65-70:</span> Outsiders against the "Cup" (Probably good "second division" players)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">60-65:</span> Medium players of the "second division" (Players who are well known to fans of the "second division" but who do not often join the fight for the top places)</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">55-60:</span> Weaker "second league" athletes (Athletes jumping without much success in the "second league" and without much prospect of advancing to the "cup")<br /> <br />Substitute the word "Cup" with the name of your best cup, such as the "Great Asian Cup" or the "Four Fried Chops Tournament."<br /> <br />Substitute the word "Second League" with the name of your second best competition category, such as the "Silver Tournament," or recognize second league athletes as someone who has skills clearly below those required to compete in the "cup."</li></ul> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="styl-lądowania"></a><span style=" font-size:large; font-weight:700;"></span><span style=" font-size:large; font-weight:700;">Landing style</span></h3> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">14-15</span>: Outstanding stylists</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">13-14</span>:Very good stylists</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">12-13</span>: Nice stylists</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">11-12</span>: Correct stylists</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">10-11</span>: Average stylists</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">9-10</span>: Unsurprising stylists</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">8-9</span>: Not the best stylists</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">7-8</span>: Poor stylists</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">7 w dół</span>: Fatal stylists</li></ul> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="forma"></a><span style=" font-size:large; font-weight:700;"></span><span style=" font-size:large; font-weight:700;">Form</span></h3> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">90-100:</span> Amazing form, occurring very rarely, producing results hugely over the top</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">80-90:</span> Great form that gives the chances of results clearly over the top</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">70-80:</span> Very good form, showing the true potential of the player</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">60-70:</span> Good form, giving chances for really good results</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">50-60:</span> Form above average, gives decent results for the player in question</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">40-50:</span> Below-average form, giving average results for the player in question</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">30-40:</span> Relatively poor form, giving room for improvement</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">20-30:</span> Poor form. An athlete with this form still has great reserves in his jumps</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">10-20:</span> Poor form. The athlete jumps clearly below his skills</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">0-10:</span> A deep crisis of the player. Form completely not reflecting the potential of the player.</li></ul> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="tworzenie-skoczni"></a><span style=" font-size:x-large; font-weight:700;"></span><span style=" font-size:x-large; font-weight:700;">Hills creating</span></h2> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">In order to create jumps we need to enter the following parameters:</p> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Name</span></li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Country code</span> (3 letters ISO code)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">K Point</span></li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">HS Point</span></li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700; font-style:italic;">Points for K Point</span> <span style=" font-style:italic;">(You can set it automatically)</span></li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700; font-style:italic;">Points for meter</span> <span style=" font-style:italic;">(You can set it automatically)</span></li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Points for gate</span> (You can take from this page: <a href="https://www.fis-ski.com/DB/ski-jumping/homologations.html"><span style=" text-decoration: underline; color:#8ab4f8;">Homologations (fis-ski.com)</span></a>)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Front wind points</span> (Also from this site)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700; font-style:italic;">Punkty za wiatr tylni</span> <span style=" font-style:italic;">(Also from this site) (You can set it automatically)</span></li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Takeoff effect</span></li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Flight effect</span></li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700; font-style:italic;">Characteristics</span> <span style=" font-style:italic;">(Optional. E.g., the safety of jumping past the HS point or the effect of flight technique on jumping)</span></li></ul> +<h3 style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="dopasowanie-wpływu-wybicia-i-wpływu-lotu"></a><span style=" font-size:large; font-weight:700;"></span><span style=" font-size:large; font-weight:700;">Matching the effect of takeoff and effect of flight</span></h3> +<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">The most recommended way to adjust the two parameters is to calculate their sum according to the K-point and distribute according to how "volatile" the hill is (If the hill is volatile, we will give more to the impact of the flight than the bump).<br />For K120 hills, you can use a sum of 0.78 and split it between the two parameters. For most K120 hills it will be something like 0.33 for the impact of the bump and 0.45 for the impact of the flight (There are exceptions, such as more "volatile" hills).</p></body></html> Ustawienia symulatora - + Simulator settings @@ -1646,12 +2160,32 @@ li.checked::marker { content: "\2612"; } <li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">&quot;Napraw bazę danych&quot;</span> (Funkcja która być może naprawi niektóre błędy związane z globalną bazą danych)</li> <li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">&quot;Skróć nazwiska zawodników&quot;</span> (Dzięki tej funkcji można skrócić wszystkie nazwiska zawodników do jednej litery. Np. Adam Nowak = Adam N. Należy pamiętać że taka zmiana jest nieodwracalna).</li> <li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">&quot;Przywróć domyślne&quot;</span> (Przywraca wszystkie ustawienia do stanu początkowego) </li></ul></body></html> - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><title>6. Ustawienia symulatora</title><style type="text/css"> +p, li { white-space: pre-wrap; } +hr { height: 1px; border-width: 0; } +li.unchecked::marker { content: "\2610"; } +li.checked::marker { content: "\2612"; } +</style></head><body style=" font-family:'Quicksand Medium'; font-size:13pt; font-weight:400; font-style:normal;"> +<h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="ustawienia-symulatora"></a><span style=" font-size:xx-large; font-weight:700;"></span><span style=" font-size:xx-large; font-weight:700;">Simulator settings</span></h1> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="wyjaśnienie-poszczególnych-ustawień"></a><span style=" font-size:x-large; font-weight:700;"></span><span style=" font-size:x-large; font-weight:700;">Settings explanation</span></h2> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Language</span> (Polish or English. English translations may be inaccurate)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Base disqualification probability</span> (This value will default to the probability of disqualification in a competition or in single jump mode for convenience).</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Skills range</span> (If someone wants to, he can change the skill range for himself, for example, to 0 to 50. If we halve the skill range, the randomness will also automatically decrease by randomness just like other things in the simulation to match the new range).</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Multiplier of random</span> (The randomness of the jump is multiplied by this value. If the multiplier is 0.5, and by the randomness the athlete jumps 4 meters shorter, the randomness will be reduced to only two meters).</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Automatically adjust influences on the hill to the current skill range.</span> (If the impact of the bump on the hill is, for example, 0.72, and the current range is increased twice (to 200) then when simulating jumps, the impact of the bump and flight on the hill will be changed, for example, twice. This does not directly change the influences on the hill in the editor, but multiplies them during the simulation).</li></ul> +<h2 style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="pozostałe-funkcje"></a><span style=" font-size:x-large; font-weight:700;"></span><span style=" font-size:x-large; font-weight:700;">Others</span></h2> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">&quot;Fix simulations saves&quot;</span> (A feature through which some errors related to simulation records can be fixed)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">&quot;Fix database&quot;</span> (A feature that will perhaps fix some bugs related to the global database)</li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">&quot;Shorten jumpers surnamse&quot;</span> (With this function, you can abbreviate all players' names to one letter. E.g. Adam Nowak = Adam N. Note that such a change is irreversible).</li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">&quot;Restore to default&quot;</span>(Restores all settings to the initial state).</li></ul></body></html> FAQ - + FAQ @@ -1676,7 +2210,27 @@ li.checked::marker { content: "\2612"; } <li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Chcę pomóc z istniejącymi tłumaczeniami, lub stworzyć własne. Gdzie mogę się zgłosić?</span> <ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 2;"> <li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Również za pośrednictwem serwera Discord. </li></ul></li></ol></body></html> - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><title>7. FAQ</title><style type="text/css"> +p, li { white-space: pre-wrap; } +hr { height: 1px; border-width: 0; } +li.unchecked::marker { content: "\2610"; } +li.checked::marker { content: "\2612"; } +</style></head><body style=" font-family:'Quicksand Medium'; font-size:13pt; font-weight:400; font-style:normal;"> +<h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="często-zadawane-pytania-faq"></a><span style=" font-size:xx-large; font-weight:700;"></span><span style=" font-size:xx-large; font-weight:700;">Frequently asked questions (FAQ)</span></h1> +<ol style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"> +<li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">Program crashes when I want to start competition.What to do?</span> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 2;"> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">It is likely that the hill or the rules of the competition were not chosen.</li></ul></li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">The program crashes when entering the simulation save. What should I do?</span> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 2;"> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If the program manages to load the simulation records (that is, it is possible to enter the window with the list of records) then perhaps it is enough to enter the settings and click "Repair simulation records". If that doesn't help, contact me on the Discord server below, although in some cases the simulation record is unrecoverable.</li></ul></li> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">I have an idea for a new feature or want to report a bug. Where to do it?</span> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 2;"> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">You can do it on the official Discord server: <a href="https://discord.gg/Un5jQ6STNX"><span style=" text-decoration: underline; color:#8ab4f8;">https://discord.gg/Un5jQ6STNX</span></a></li></ul></li> +<li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:700;">I want to help withexisting translations or make new. Where can I apply?</span> +<ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 2;"> +<li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Also through the Discord server. </li></ul></li></ol></body></html> @@ -2329,7 +2883,7 @@ li.checked::marker { content: "\2612"; } Bonus tend. - Tend. bonus + Tend. bonus. @@ -2779,7 +3333,7 @@ After completing these 3 steps, all players are ready for an interesting fight i Domyślnie dodawaj tych zawodników do listy startowej - + Default add these jumpers to start list @@ -3576,7 +4130,7 @@ You can edit several competitions at once (The only exception is the "Advan Naprawa zapisów symulacji - Simulation saves repair + Simulation saves repair Naprawia bazy danych @@ -3585,7 +4139,7 @@ You can edit several competitions at once (The only exception is the "Advan Naprawia zapisów symulacji - Simulation saves repair + Simulation saves repair @@ -3809,7 +4363,7 @@ sorting <html><head/><body><p><span style=" font-weight:700; color:#ff3434;">Aby klasyczny dobór grup działał, ilość zawodników w grupie musi być równa 2.</span><span style=" color:#ff3434;"> W trybie klasycznym pierwszy zawodnik rywalizuje z ostatnim itd.</span></p></body></html> - <html><head/><body><p><span style=" font-weight:700; color:#ff3434;">For classic group selection to work, the number of jumpers in a group must be equal to 2.</span><span style=" color:#ff3434;">In classic mode, the first player competes against the last player, and so on.</span></p></body></html>. + <html><head/><body><p><span style=" font-weight:700; color:#ff3434;">For classic group selection to work, the number of jumpers in a group must be equal to 2.</span><span style=" color:#ff3434;">In classic mode, the first player competes against the last player, and so on.</span></p></body></html> @@ -3899,7 +4453,7 @@ li.checked::marker { content: "\2612"; } Listy zawodników - Jumpers lists + Jumpers lists @@ -4547,7 +5101,7 @@ You can only remove it completely Trening - Training + Training