diff --git a/.github/workflows/rust_linux.yml b/.github/workflows/rust_linux.yml index bfd2f9f..4e3297b 100644 --- a/.github/workflows/rust_linux.yml +++ b/.github/workflows/rust_linux.yml @@ -18,8 +18,8 @@ jobs: - name: Build run: cd gdrust && cargo build --all - name: Build Release - run: cargo build --all --release + run: cd gdrust && cargo build --all --release - name: Run tests Debug - run: cargo test --all + run: cd gdrust && cargo test --all - name: Run tests Release - run: cargo test --all --release + run: cd gdrust && cargo test --all --release diff --git a/.github/workflows/rust_macos.yml b/.github/workflows/rust_macos.yml index 0c15f51..7f05113 100644 --- a/.github/workflows/rust_macos.yml +++ b/.github/workflows/rust_macos.yml @@ -18,9 +18,9 @@ jobs: - name: Build run: cd gdrust && cargo build --all - name: Build Release - run: cargo build --all --release + run: cd gdrust && cargo build --all --release - name: Run tests Debug - run: cargo test --all + run: cd gdrust && cargo test --all - name: Run tests Release - run: cargo test --all --release + run: cd gdrust && cargo test --all --release diff --git a/.github/workflows/rust_windows.yml b/.github/workflows/rust_windows.yml index eb329a5..5efe196 100644 --- a/.github/workflows/rust_windows.yml +++ b/.github/workflows/rust_windows.yml @@ -18,8 +18,8 @@ jobs: - name: Build run: cd gdrust && cargo build --all - name: Build Release - run: cargo build --all --release + run: cd gdrust && cargo build --all --release - name: Run tests Debug - run: cargo test --all + run: cd gdrust && cargo test --all - name: Run tests Release - run: cargo test --release --all + run: cd gdrust && cargo test --release --all diff --git a/gdrust/src/lib.rs b/gdrust/src/lib.rs index 44cc4ac..b5476b0 100644 --- a/gdrust/src/lib.rs +++ b/gdrust/src/lib.rs @@ -26,13 +26,13 @@ impl ISprite2D for Player { vel.x -= 1.0; } if input_obj.is_action_pressed("move_right".into()) { - vel.x += 1.0; + vel.x += 1.0; } if input_obj.is_action_pressed("move_up".into()) { - vel.y -= 1.0; + vel.y -= 1.0; } if input_obj.is_action_pressed("move_down".into()) { - vel.y += 1.0; + vel.y += 1.0; } } } @@ -40,5 +40,5 @@ impl ISprite2D for Player { #[godot_api] impl Player { #[constant] - const SPEED: i32 = 50; + const SPEED:i32 = 50; }