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Wirelet.csproj
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Wirelet.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{3179E0FA-B2B9-43C8-988C-FFEFBF976222}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Wirelet</RootNamespace>
<AssemblyName>Wirelet</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>D:\jeux\Steam\SteamApps\common\BONEWORKS\BONEWORKS\MelonLoader\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BoneworksModdingToolkit">
<HintPath>D:\jeux\Steam\SteamApps\common\BONEWORKS\BONEWORKS\Mods\BoneworksModdingToolkit.dll</HintPath>
</Reference>
<Reference Include="CustomUtilities">
<HintPath>D:\jeux\Steam\SteamApps\common\BONEWORKS\BONEWORKS\Mods\CustomUtilities.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>D:\jeux\Steam\SteamApps\common\BONEWORKS\BONEWORKS\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="MelonLoader">
<HintPath>D:\jeux\Steam\SteamApps\common\BONEWORKS\BONEWORKS\MelonLoader\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="TextMeshPro-1.0.55.2017.2.0b12">
<HintPath>D:\jeux\Steam\SteamApps\common\BONEWORKS\BONEWORKS\MelonLoader\Managed\TextMeshPro-1.0.55.2017.2.0b12.dll</HintPath>
</Reference>
<Reference Include="UnhollowerBaseLib">
<HintPath>D:\jeux\Steam\SteamApps\common\BONEWORKS\BONEWORKS\MelonLoader\Managed\UnhollowerBaseLib.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>D:\jeux\Steam\SteamApps\common\BONEWORKS\BONEWORKS\MelonLoader\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\jeux\Steam\SteamApps\common\BONEWORKS\BONEWORKS\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule, Version=3.7.1.6, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>D:\jeux\Steam\SteamApps\common\BONEWORKS\BONEWORKS\MelonLoader\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>D:\jeux\Steam\SteamApps\common\BONEWORKS\BONEWORKS\MelonLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>D:\jeux\Steam\SteamApps\common\BONEWORKS\BONEWORKS\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Components\GameExtensions\ButtonToggleComponent.cs" />
<Compile Include="Components\Gates\GateBoolToFloat.cs" />
<Compile Include="GameExtensionsManager.cs" />
<Compile Include="Components\GameExtensions\CrabletComponent.cs" />
<Compile Include="Components\Gates\GateAdd.cs" />
<Compile Include="Components\Gates\GateColorTest.cs" />
<Compile Include="Components\Gates\GateSin.cs" />
<Compile Include="Components\Gates\GateTimer.cs" />
<Compile Include="Components\Gates\GateToColor.cs" />
<Compile Include="ImageData.cs" />
<Compile Include="LinkCreationState.cs" />
<Compile Include="PinnableLineRenderer.cs" />
<Compile Include="UIUtils.cs" />
<Compile Include="WireletBehaviour.cs" />
<Compile Include="WireletComponent.cs" />
<Compile Include="WireletIOAttribute.cs" />
<Compile Include="WireletIOType.cs" />
<Compile Include="WireletLink.cs" />
<Compile Include="WireletLinkGunsManager.cs" />
<Compile Include="WireletLogic.cs" />
<Compile Include="WireletMod.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="WireletSpawnGunStateDescriptor.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>