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Complaining about illegal characters when activating localized mod version in the game #24

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marqqs opened this issue Jan 30, 2018 · 1 comment

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@marqqs
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marqqs commented Jan 30, 2018

Version from 2017 Dec 25 complains that at least one name (identifier?) is not made solely of a-z|0-9.
I guess the newly introduced German localization could be the reason for this behaviour...

My OS: Ubuntu 16.04, LANG=de_DE.UTF-8

Version from 2017 Dec 24 works fine! BTW: THANK YOU for this mod. :-)

@Sokomine
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Sokomine commented Mar 9, 2019

Have you checked with the most recent version? Umlaute ought to work just fine. I havn't checked full UTF-8 support.

oversword pushed a commit to oversword/travelnet that referenced this issue Jan 28, 2022
* first pass adding edit functionality

* moved is_falsey_string to functions.lua

* adding some formspec_escape()

* added node_description() getter

* comment updated

* show edit formspec in a subsequent run-loop

* handle edit formspec

* changelog and misc comment fixes

* simplified elevator editing

Don't allow network or owner change on elevators

* remove unused variables

Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com>

* locale revisions

would be nice if some native speakers would check :)

Co-authored-by: Luke aka SwissalpS <Luke@SwissalpS.ws>
Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com>
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