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PicoGB

A small emulator libraray, which is capable to play Game Boy games, and a limited amount of Game Boy Color games.

PicoGB is designed to be easy to embed, and run as fast as possible, with the least amount of resource usage as possible.

Embedding

See pgb_main.h for all the available functions to use.

The rest of the code has no dependencies, as it's the job of the embedder to implement callback functions not implemented in fabric.c.

Source code layout

Core:

  • microcode.c - actual CPU implementation, dispatches reads and writes (using a cache where possible)
  • mi.c - Memory Interface, currently only contains cache invalidation functions
  • ppu.c - Picture Processing Unit, contains all code regarding graphics, including scanline rendering, interrupts, and IO register handling
  • apu.c - Audio Processing Unit, contains all code regarding sound rendering, including IO register processing
  • fabric.c - IO register processing, and certain callback functions pre-implemented for Game Boy system

Extensions:

  • profi.c - gcc call stack profiler, used to find and optimize away function calls where inlining makes sense
  • lru.c - Last Recently Used cache, used to implement fast ROM bank cache on low-RAM systems (like the RP2040 port)
  • popcounter.h - line drawing algorithm implemented using a shift register

Executable:

  • test/winmain.c - Windows executable, sound doesn't work in wine (causes a hang due to unsupported sample rate)

Ports

  • Windows - see test/winmain.c
  • RP2040 - not publically released yet (available using VGA or SPI display output, broken audio)
  • Playdate - not publically released yet (available using upscaling or not, audio is inaccurate and crashes sometimes)
  • Game Boy Advanced - under construction

License

PicoGB is licensed under the GNU Lesser GPL v2.1, see LICENSE.txt