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shadercompile: Faster uint64_t -> char[]
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utils/shadercompile/shadercompile.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1088,7 +1088,7 @@ void CWorkerAccumState<TMutexType>::HandleCommandResponse(
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char const *szListing = pResponse->GetListing();
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if (szListing || !pResponse->Succeeded()) {
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char chCommandNumber[32];
1091-
V_sprintf_safe(chCommandNumber, "%I64u", iCommandNumber);
1091+
V_to_chars(chCommandNumber, iCommandNumber);
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char chUnreportedListing[0xFF];
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if (!szListing) {

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