A simple library that provides information from IPHub for connected players.
This package is built using the Requests package which is used to perform a web request to IPHub's API when a player connects.
Currently the results are not cached so you may encounter rate limits if your server has many players connecting per minute. This may be addressed in future by using Redis as a cache.
Simply install to your project:
sampctl package install Southclaws/samp-geoip
Include in your code and begin using the library:
#include <geoip>
When a player connects, their details are automatically requested. Once the response has arrived, the API can be used.
bool:IsGeoDataReady(playerid)
Checks if the data is ready, requests should
only take milliseconds but this ensures your code doesn't attempt to request
data that isn't ready yet.
The rest of the API corresponds directly to the IPHub documentation:
GetPlayerCountryCode(playerid, output[], len = sizeof output)
GetPlayerCountryName(playerid, output[], len = sizeof output)
GetPlayerASN(playerid, &asn)
GetPlayerISP(playerid, output[], len = sizeof output)
GetPlayerIPBlock(playerid, &block)
There is also an event that is called when the data is available:
OnGeoDataReady(playerid)
To test, first you must build build the package with the file iphub_key.inc
which should consist of:
#define IPHUB_KEY your_api_key
You can get a free API key from this page by
clicking Looking for the free plan (2000 req/day)? Here!
Then just run as normal and connect to localhost:7777
:
sampctl package run
If you connect locally, you'll see no useful data because you'll be sending the loopback interface address, but a response will still appear:
text="requesting ip data" addr="127.0.0.1" playerid=0
text="received ip data" request=0 status=200
text="determined target player for ip data" playerid=0
text="extracted ip data for player" code="ZZ" name="Unknown" asn=0 isp="Private/local IP" block=0
You can also type /ip
in-game to see a message containing the data.