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This is the biggest release we have ever worked on, a result of 6 months of hard work on the game, and finally we are approaching the final release of Alchemia: Creatio Ex Nihilo.
This new release contains pretty much all content and mechanics we planned for the initial release of the game, and it has a huge list of new features and updates, so it's a crucial point to get the game played as much as possible by our playtesters and get feedback to push the game into those final polishes and bugfixes, so we can focus on the final shipping. Please, help us out in these final moments, and help us make Alchemia a better game!
Summary of changes:
Saving runs!
The game now saves your progress so you can Save & Quit and resume playing another time
Progression system!
You can now unlock content while playing the game, including new recipes, artifacts and map encounters
Localization!
Our game is now 95% translated into brazilian-portuguese, and everything setted up to add more languages in the future
Compendium system!
Stores all recipes you've discovered during runs, and your individual progression for each recipe
Memorization system, where if you use the same recipe multiple times in multiple runs, you'll eventually "learn" it
Must be unlocked with the progression system ;)
New events!
More than 10 new events that can appear through the game
Overhaul balance and new content!
Including new recipes, artifacts, reagents and balances on encounters
Refactor of autocompleting and favoriting recipes, combined with the progression system
New art on several places!
Including map screen, shop screen, artifacts and much more
MANY Bugfixes!
Every bug found by our playtestes, and including some we found ourselves, has been fixed!
(But since we added so much more to the game since last release, let us know if you found anything buggy)
and much much more. A bigger and almost complete changelog is below!
Extensive(ish) changelog:
Fixed "entering shop" crash
Added save and load system for runs, being able to exit even during battle to continue another time
New continue button to continue events
Backing up saves in case something goes wrong
Improved camera movement on map screen
Fixed bug when interacting with recipe book in the laboratory
New events (about 12) created
New reagent: Preserved Beetle
Fixed bug with recipes dependecies
Improved text on multiple target spells
Permanent and Temporary Strength buffs no longer affects miscombinations
Better transition texture
Several new artifacts, including some exclusive for certain events
Fixed muted volume to actual be muted
Fixed artifact tooltip collisions
Fixed tooltip for bags and reagents
Added compendium, storing known recipes in-between runs
Memorization system for creating recipes
Using the same recipe in runs will eventually "memorized" it, allowing it to be created automatically in future runs
Finished naming enemies
Overhaul on favorite and auto-completing recipes
More consistent favorite system for recipes
New endgame scene, showing stats, progression, and much more!
Stats saved on the run
Progression system, where the player earns points to spend on unlocking content
Content can be recipes, where you add more recipes to the recipe pool
Content can be artifacts, where you add more artifacts to the artifact pool
Content can be new locations on the run, such as the laboratory
Content can be new events, that can now appear during runs
Content can be other features, like the Compendium
Progression on the memorized recipe list
Blocking pause on sensitive moments
Forcing first battle on new players
Different maps for different floors
Adding timer for runs, useful for speedrunning, and can be toggle on the settings screen
Added shiny animation to artifacts in some screens
Better main menu displacement of buttons depending on game state
Translation of the game!
Overhaul on all game text to accomodate translation csv import
Almost all text translated in the game, this includes:
- All UI elements
- Reagents
- Recipes
- Tutorial
- Descriptions for everything
- Events
New art of artifacts
Balanced a few recipes, including penetrating damage build
Fixed dim light bug on battle
Fixed player info tooltips
Nerfed dodge enemies
Fixed overruling on start-battle artifacts effects
Fixed drain tooltip
Fixed some typos
Improved dialogue on smith and shop
Shop screen now implemented with new art
New revamped loot screen after winning a battle
Darker loot screen
Fix being able to master more than one recipe in rest
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This is the biggest release we have ever worked on, a result of 6 months of hard work on the game, and finally we are approaching the final release of Alchemia: Creatio Ex Nihilo.
This new release contains pretty much all content and mechanics we planned for the initial release of the game, and it has a huge list of new features and updates, so it's a crucial point to get the game played as much as possible by our playtesters and get feedback to push the game into those final polishes and bugfixes, so we can focus on the final shipping. Please, help us out in these final moments, and help us make Alchemia a better game!
Summary of changes:
and much much more. A bigger and almost complete changelog is below!
Extensive(ish) changelog:
- All UI elements
- Reagents
- Recipes
- Tutorial
- Descriptions for everything
- Events
This discussion was created from the release Version 0.3.0 - Muita coisa 🇧🇷.
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