-
Notifications
You must be signed in to change notification settings - Fork 11
/
SDL2.lua
156 lines (134 loc) · 5.79 KB
/
SDL2.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
project "SDL2"
filter "system:windows" -- SDL needs to be a DLL on windows for
kind "SharedLib" -- some reason :)
staticruntime "off"
filter "system:macosx"
kind "StaticLib"
staticruntime "on"
filter "system:linux"
kind "StaticLib"
staticruntime "on"
filter {}
language "C++" -- Some files are C++ files, although they
cppdialect "C++17" -- are not needed on normal Windows.
systemversion "latest"
flags {
"NoRuntimeChecks", -- Only used on Visual Studio.
"NoBufferSecurityCheck"
}
vectorextensions "SSE" -- Necessary to run x32.
location "Intermediate/ProjectFiles/%{_ACTION}"
targetdir "Binaries/%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
objdir "Intermediate/%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}/%{prj.name}"
includedirs {"include"}
filter "system:windows"
links {
"setupapi",
"winmm",
"imm32",
"version",
}
filter {}
files {
-- All platforms.
-- Header files. -- C files.
"include/*.h",
"src/audio/disk/*.h", "src/atomic/*.c",
"src/audio/dummy/*.h", "src/audio/disk/*.c",
"src/audio/*.h", "src/audio/dummy/*.c",
"src/dynapi/*.h", "src/audio/*.c",
"src/events/blank_cursor.h", "src/cpuinfo/*.c",
"src/events/default_cursor.h", "src/dynapi/*.c",
"src/events/SDL_clipboardevents_c.h", "src/events/*.c",
"src/events/SDL_displayevents_c.h", "src/file/*.c",
"src/events/SDL_dropevents_c.h", "src/haptic/*.c",
"src/events/SDL_events_c.h", "src/joystick/hidapi/*.c",
"src/events/SDL_gesture_c.h", "src/joystick/*.c",
"src/events/SDL_keyboard_c.h", "src/libm/*.c",
"src/events/SDL_mouse_c.h", "src/power/*.c",
"src/events/SDL_sysevents.h", "src/render/opengl/*.c",
"src/events/SDL_touch_c.h", "src/render/opengles2/*.c",
"src/events/SDL_windowevents_c.h", "src/render/SDL_render.c",
"src/haptic/SDL_syshaptic.h", "src/render/SDL_yuv_sw.c",
"src/joystick/hidapi/*.h", "src/render/software/*.c",
--[["src/joystick/hidapi/SDL_hidapijoystick_c.h",]] "src/*.c",
"src/joystick/SDL_hidapijoystick_c.h", "src/sensor/dummy/SDL_dummysensor.c",
"src/joystick/SDL_joystick_c.h", "src/sensor/SDL_sensor.c",
"src/joystick/SDL_sysjoystick.h", "src/stdlib/*.c",
"src/libm/*.h", "src/thread/generic/SDL_syscond.c",
"src/render/opengl/*.h", "src/thread/*.c",
"src/render/opengles/*.h", "src/thread/windows/SDL_sysmutex.c",
"src/render/SDL_yuv_sw_c.h", "src/thread/windows/SDL_syssem.c",
"src/render/software/*.h", "src/thread/windows/SDL_systhread.c",
"src/render/SDL_sysrender.h", "src/thread/windows/SDL_systls.c",
"src/SDL_dataqueue.h", "src/timer/*.c",
"src/SDL_error_c.h", "src/timer/windows/SDL_systimer.c",
"src/sensor/dummy/*.h", "src/video/dummy/*.c",
"src/sensor/*.h", "src/video/*.c",
"src/thread/*.h", "src/video/yuv2rgb/*.c",
"src/timer/*.h",
"src/video/dummy/*.h",
"src/video/*.h",
}
filter "system:windows"
files {
-- Windows specific files.
-- Header files. -- C files.
"include/SDL_config_windows.h",
"src/audio/directsound/*.h", "src/audio/directsound/*.c",
"src/audio/wasapi/*.h", "src/audio/winmm/*.c",
"src/audio/winmm/*.h", "src/audio/wasapi/*.c",
--[["src/windows/SDL_directx.h",]] "src/core/windows/*.c",
"src/core/windows/*.h", "src/filesystem/windows/*.c",
"src/haptic/windows/*.h", "src/haptic/windows/*.c",
"src/joystick/windows/*.h", "src/joystick/windows/*.c",
"src/render/direct3d11/SDL_shaders_d3d11.h", "src/hidapi/windows/*.c",
"src/render/direct3d/*.h", "src/loadso/windows/*.c",
"src/render/SDL_d3dmath.h", "src/power/windows/*.c",
"src/thread/windows/*.h", "src/render/direct3d11/*.c",
"src/video/windows/SDL_vkeys.h", "src/render/direct3d/*.c",
"src/video/windows/SDL_windowsclipboard.h", "src/render/SDL_d3dmath.c",
"src/video/windows/SDL_windowsevents.h", "src/video/windows/*.c",
"src/video/windows/SDL_windowsframebuffer.h",
"src/video/windows/SDL_windowskeyboard.h",
"src/video/windows/SDL_windowsmessagebox.h",
"src/video/windows/SDL_windowsmodes.h",
"src/video/windows/SDL_windowsmouse.h",
"src/video/windows/SDL_windowsopengl.h",
"src/video/windows/SDL_windowsshape.h",
"src/video/windows/SDL_windowsvideo.h",
"src/video/windows/SDL_windowsvulkan.h",
"src/video/windows/SDL_windowswindow.h",
"src/video/windows/wmmsg.h",
}
inlining "Explicit" -- General optimisation options.
intrinsics "Off"
filter "system:windows"
systemversion "latest"
defines {
"_WINDOWS"
}
filter "configurations:Debug"
defines {
"_DEBUG"
}
runtime "Debug"
symbols "On"
filter "configurations:Release"
defines {
"NDEBUG"
}
runtime "Release"
optimize "Speed"
filter "configurations:Development" -- These are the configurations I tend to
defines { -- use in my projects, but I have added
"NDEBUG" -- the default ones anyway.
}
runtime "Release"
optimize "On"
filter "configurations:Ship"
defines {
"NDEBUG"
}
runtime "Release"
optimize "Speed"