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event code doc progress
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EventDoc/EventCodes.md

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@@ -1490,3 +1490,139 @@ TODO
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</details>
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<details>
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<summary>3C : TODO (TODO)</summary>
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---
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</details>
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<details>
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<summary>3D : configure disabled menu commands (-)</summary>
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```
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[3D20] - <Bits>
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[3D21] - <Bits>
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```
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Disables menu commands based on given bits.
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- `[3D20]` completely removes the commands from the menu.
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- `[3D21]` grays commands out, but have them still displayed.
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Bit list for `[3D20]` (byte table at `FE8U:080D793F`):
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| Bit | Command Id | Corresponding command(s) |
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| --- | ---------- | ------------------------ |
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| `0` | `4F` | (Unit Menu) Attack |
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| `1` | `51` | (Unit Menu) Staff |
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| `2` | `6B` | (Unit Menu) Wait |
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| `3` | `63` | (Unit Menu) Rescue |
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| `4` | `64` | (Unit Menu) Drop |
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| `5` | `5C` | (Unit Menu) Visit |
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| `6` | `5A` | (Unit Menu) Talk |
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| `7` | `67` | (Unit Menu) Item |
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| `8` | `37` | (Item Menu) Discard |
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| `9` | `68` | (Unit Menu) Trade |
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| `10` | `69` | (Unit Menu) Supply |
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| `11` | `5B` | (Unit Menu) Support |
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| `12` | `5F` | (Unit Menu) Armory |
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| `13` | `71` | (Map Menu) Options |
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| `14` | `78` | (Map Menu) End (turn) |
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Bit list for `[3D21]` (byte table at `FE8U:080D794E`):
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| Bit | Command Id | Corresponding command(s) |
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| --- | ---------- | ------------------------ |
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| `0` | `49` | (Attack Weapon Select Menu) Item 1 |
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| `1` | `4A` | (Attack Weapon Select Menu) Item 2 |
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| `2` | `4B` | (Attack Weapon Select Menu) Item 3 |
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| `3` | `4C` | (Attack Weapon Select Menu) Item 4 |
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| `4` | `4D` | (Attack Weapon Select Menu) Item 5 |
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Used for turorials, probably.
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---
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</details>
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<details>
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<summary>3E : Open Prep Screen (PREP)</summary>
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```
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[3E20] PREP
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```
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Starts prepscreen.
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Clears eid `0x84`, effectively enabling various map sprite related icons.
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**Note**: The event engine is still running, and will continue its execution normally after the prep screen ends.
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---
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</details>
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<details>
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<summary>3F : Scripted battles (TODO)</summary>
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TODO
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---
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</details>
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<details>
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<summary>40 : Promote unit (PROM)</summary>
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TODO
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---
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</details>
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<details>
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<summary>41 : Warp animations (WARP_IN, WARP_OUT)</summary>
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TODO
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---
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</details>
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<details>
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<summary>42 : TODO (TODO)</summary>
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TODO
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---
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</details>
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<details>
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<summary>43 : TODO (TODO)</summary>
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TODO
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---
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</details>
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<details>
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<summary>44 : TODO (TODO)</summary>
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TODO
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---
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</details>
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<details>
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<summary>45 : TODO (TODO)</summary>
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TODO
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---
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</details>

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