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Description
When I execute main.py I get an error. It seems that in texture.py, pg.transform.flip is suppose to return a texture flipped along x or y but this function apparently takes no keyword arguments.
Here's my console output (removed the path above):
pygame 2.0.1 (SDL 2.0.14, Python 3.9.1)
Hello from the pygame community. https://www.pygame.org/contribute.html
Unimplemented OBJ format statement 'Tf' on line ' Tf 1.0000 1.0000 1.0000'
Traceback (most recent call last):
File "C:\3D-Graphics-Engine\main.py", line 75, in <module>
app = GraphicsEngine()
File "C:\3D-Graphics-Engine\main.py", line 40, in __init__
self.mesh = Mesh(self)
File "C:\3D-Graphics-Engine\mesh.py", line 9, in __init__
self.texture = Texture(app)
File "C:\3D-Graphics-Engine\texture.py", line 11, in __init__
self.textures[0] = self.get_texture(path='textures/img.png')
File "C:\3D-Graphics-Engine\texture.py", line 47, in get_texture
texture = pg.transform.flip(texture, flip_x=False, flip_y=True)
TypeError: flip() takes no keyword argumentsReactions are currently unavailable
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