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Description
Error
"C:\Users\#\Game Development\Hellow3DWorld\venv\Scripts\python.exe" "C:\Users\#\Game Development\Hellow3DWorld\h3Dw\main.py"
Traceback (most recent call last):
File "C:\Users\echol\Game Development\Hellow3DWorld\h3Dw\main.py", line 1, in <module>
from settings import *
File "C:\Users\echol\Game Development\Hellow3DWorld\h3Dw\settings.py", line 7, in <module>
WIN_RES = glm.vec2(1600, 900)
^^^^^^^^
AttributeError: module 'glm' has no attribute 'vec2'
Process finished with exit code 1
settings.py:
from numba import njit
import numpy as np
import glm
import math
# resolution
WIN_RES = glm.vec2(1600, 900)
# colors
BG_COLOR = glm.vec3(0.1, 0.16, 0.25)
main.py:
from settings import *
import moderngl as mgl
import pygame as pg
import sys
class VoxelEngine:
def __init__(self):
pg.init()
pg.display.gl_set_attribute(pg.GL_CONTEXT_MAJOR_VERSION, 3)
pg.display.gl_set_attribute(pg.GL_CONTEXT_MINOR_VERSION, 3)
pg.display.gl_set_attribute(pg.GL_CONTEXT_PROFILE_MASK, pg.GL_CONTEXT_PROFILE_CORE)
pg.display.gl_set_attribute(pg.GL_DEPTH_SIZE, 24)
pg.display.set_mode(WIN_RES, flags=pg.OPENGL | pg.DOUBLEBUF)
self.ctx = mgl.create_context()
self.ctx.enable(flags=mgl.DEPTH_TEST | mgl.CULL_FACE | mgl.BLEND)
self.ctx.gc_mode = 'auto'
self.clock = pg.time.Clock()
self.delta_time = 0
self.time = 0
self.is_running = True
def update(self):
self.delta_time = self.clock.tick()
self.time = pg.time.get_ticks() * 0.001
pg.display.set_caption(f'{self.clock.get_fps() :.0f}')
def render(self):
self.ctx.clear(color=BG_COLOR)
pg.display.flip()
def handle_events(self):
for event in pg.event.get():
if event.type == pg.QUIT or (event.type == pg.KEYDOWN and event.key == pg.K_ESCAPE):
self.is_running = False
def run(self):
while self.is_running:
self.handle_events()
self.update()
self.render()
pg.quit()
sys.exit()
if __name__ == '__main__':
app = VoxelEngine()
app.run()
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