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rename_gametypes.py

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import os
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import shutil
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from core.common.buffer_file import IndexBufferBufFile,FmtFile
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from core.common.global_config import GlobalConfig
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from core.utils.dbmt_log_utils import log_newline
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# Old game type config json file name is not easy to use, so we update it to new name format.
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if __name__ == "__main__":
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g = GlobalConfig(
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# must specify gamename, which is your gametype config folder name.
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GameName="ZZZ",
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# must specify where your config file is.
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ConfigFolderPath="D:\\Dev\\DBMT\\configs\\",
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# this GameLoaderPath is not necessary in mod reverse,but need it to create this class.
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GameLoaderPath="C:\\Users\\Administrator\\Desktop\\LoadersDev\\"
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)
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for gametypename in g.D3D11GameTypeConfig.GameTypeName_D3D11GameType_Dict:
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d3d11gametype = g.D3D11GameTypeConfig.GameTypeName_D3D11GameType_Dict.get(gametypename)
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new_gametype_name = ""
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for d3d11element in d3d11gametype.D3D11ElementList:
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if d3d11element.Category == "Position" or d3d11element.Category == "Texcoord":
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if d3d11element.SemanticIndex == 0:
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new_gametype_name += d3d11element.ElementName[0] + "-"
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else:
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new_gametype_name += d3d11element.ElementName[0] + str(d3d11element.SemanticIndex) + "-"
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else:
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if d3d11gametype.PatchBLENDWEIGHTS and "BLENDWEIGHT" in d3d11element.SemanticName:
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continue
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elementname = ""
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if "BLENDWEIGHT" in d3d11element.ElementName:
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elementname = "BW"
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elif "BLENDINDICES" in d3d11element.ElementName:
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elementname = "BI"
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if d3d11element.SemanticIndex == 0:
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new_gametype_name += elementname + "-"
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else:
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new_gametype_name += elementname + str(d3d11element.SemanticIndex) + "-"
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new_gametype_name += str(d3d11element.ByteWidth) + "_"
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if d3d11gametype.GPU_PreSkinning:
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new_gametype_name = "GPU_" + new_gametype_name
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else:
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new_gametype_name = "CPU_" + new_gametype_name
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new_gametype_name = new_gametype_name + "__" + gametypename
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config_folder_path = r"D:\Dev\DBMT\configs\gametypes\ZZZ"
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new_config_folder_path = r"C:\Users\Administrator\Desktop\Configs\ExtractTypes\ZZZ"
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if not os.path.exists(new_config_folder_path):
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os.makedirs(new_config_folder_path)
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old_file_path = os.path.join(config_folder_path,gametypename+ ".json")
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new_file_path = os.path.join(new_config_folder_path,new_gametype_name + ".json")
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shutil.copy2(old_file_path,new_file_path)
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print(gametypename + "\t\t\t\t" + new_gametype_name)

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