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MMT-Common.vcxproj.filters
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MMT-Common.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="ConstantBufferBufFile.cpp" />
<ClCompile Include="D3d11GameType.cpp" />
<ClCompile Include="FmtData.cpp" />
<ClCompile Include="FrameAnalysisData.cpp" />
<ClCompile Include="FrameAnalysisLog.cpp" />
<ClCompile Include="GlobalConfigs.cpp" />
<ClCompile Include="IndexBufferBufFile.cpp" />
<ClCompile Include="IndexBufferTxtFile.cpp" />
<ClCompile Include="IndexVertexModel.cpp" />
<ClCompile Include="RunningConfig.cpp" />
<ClCompile Include="VertexBufferBufFile.cpp" />
<ClCompile Include="VertexBufferTxtFile.cpp" />
<ClCompile Include="VertexBufferTxtFileDetect.cpp" />
<ClCompile Include="D3D11Texture.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="ConstantBufferBufFile.h" />
<ClInclude Include="D3d11GameType.h" />
<ClInclude Include="FmtData.h" />
<ClInclude Include="FrameAnalysisData.h" />
<ClInclude Include="FrameAnalysisLog.h" />
<ClInclude Include="GlobalConfigs.h" />
<ClInclude Include="IndexBufferBufFile.h" />
<ClInclude Include="IndexBufferTxtFile.h" />
<ClInclude Include="IndexVertexModel.h" />
<ClInclude Include="RunningConfig.h" />
<ClInclude Include="VertexBufferBufFile.h" />
<ClInclude Include="VertexBufferTxtFile.h" />
<ClInclude Include="VertexBufferTxtFileDetect.h" />
<ClInclude Include="D3D11Texture.h" />
</ItemGroup>
<ItemGroup>
<Filter Include="Resources">
<UniqueIdentifier>{386d2a01-10d2-4836-a5f4-5263b5be2fc8}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<Text Include="LICENSE.txt">
<Filter>Resources</Filter>
</Text>
</ItemGroup>
<ItemGroup>
<None Include="README.md">
<Filter>Resources</Filter>
</None>
</ItemGroup>
</Project>