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PixelShader or other Failure when loading assets? #1
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A little busy these days. I'll discuss with you later. Besides, I'll also update this repo. |
Could you know which pipeline was failed to be created? Using debug build, I think there will be an assertion at the failed pipeline creation statement. |
it’s something to do with precision, I’m wondering if there’s a declaration somewhere like the header file? I’ll spend more time on this today |
Could you please use the debug config to run with Visual Studio? It can locate the assertion point to the problematic pipeline-creation statement. |
Hello!
I saw some of your work while starting my journey of learning how to render volumes/volumetric content.
I was very impressed by your work!
In this MultiVolumes demo I am getting an error
Doing a trace I get:
Admittedly, much of the rendering in general is beyond my current skillset (why I was excited to play with your demo)
I'm also more of a Mac/Web Developer, so my experience with Full Visual Studio is limited...
However, in that limited experience I know the builds/projects/solutions are very specific/touchy to things so while this is throwing an error, it may be something I did (or did not do) for the build..
I'm on a 2021 Zepher M16 using Windows 11 (64) and a i9. GPU is a 3060 with driver version 512.78 and Everything seems Normal on dxdiag...
I am able to run the regular VolumeRenderer without issues, but I haven't compared the two yet
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