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drawable.py
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drawable.py
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"""
${NAME}
"""
from __future__ import absolute_import, division, print_function, unicode_literals
import logging
log = logging.getLogger(__name__)
from OpenGL import GL
class Drawable(object):
def __init__(self):
super(Drawable, self).__init__()
self._displayList = None
self.invalidList = True
self.children = []
@staticmethod
def setUp():
"""
Set up rendering settings and view matrices
:return:
:rtype:
"""
@staticmethod
def tearDown():
"""
Return any settings changed in setUp to their previous states
:return:
:rtype:
"""
def drawSelf(self):
"""
Draw this drawable, if it has its own graphics.
:return:
:rtype:
"""
def _draw(self):
self.setUp()
self.drawSelf()
for child in self.children:
child.draw()
self.tearDown()
def draw(self):
if self._displayList is None:
self._displayList = GL.glGenLists(1)
if self.invalidList:
self.compileList()
GL.glCallList(self._displayList)
def compileList(self):
GL.glNewList(self._displayList, GL.GL_COMPILE)
self._draw()
GL.glEndList()
self.invalidList = False
def invalidate(self):
self.invalidList = True