name: Goblin Stinker
ancestry:
- Goblin
- Humanoid
roles:
- Controller
level: 1
ev: 9
stamina: 15
immunities: []
weaknesses: []
speed: 5 (climb)
size: 1S
stability: 0
free_strike: 2
might: -2
intuition: 0
agility: 1
reason: 0
presence: 1
traits:
- name: Crafty
effect: The stinker doesn’t provoke opportunity attacks by moving.
abilities:
- name: Toxic Winds
type: Action
roll: 2d10 + 1
cost: Signature
keywords:
- Area
- Magic
- Ranged
distance: 3 cube within 10
target: Each enemy
t1: 1 poison damage; slide 1
t2: 2 poison damage; slide 2
t3: 3 poison damage; slide 3
- name: Swamp Gas
type: Maneuver
keywords:
- Area
- Magic
- Ranged
distance: 3 cube within 10
target: Special
effects:
- name: Effect
effect: 'The area is filled with a green haze until the start of the stinker’s
next turn or until the stinker is reduced to Stamina 0. The area is difficult
terrain for non-goblin creatures, and each such creature who moves within the
area takes 2 poison damage for each square moved. The haze can’t be dispersed
by wind. '