From 3953b00b8d1453beb0bda7c5afb65015e1c0cb4b Mon Sep 17 00:00:00 2001 From: Scott Tomaszewski Date: Wed, 16 Oct 2024 09:27:16 -0400 Subject: [PATCH] Updates links to escape pipe symbol in case they are in a table --- Abilities/Common Actions/Catch Breath.md | 2 +- Abilities/Common Actions/Charge.md | 2 +- Abilities/Common Actions/Defend.md | 2 +- Abilities/Common Actions/Free Strike.md | 2 +- Abilities/Common Maneuvers/Escape Grab.md | 8 +-- Abilities/Common Maneuvers/Grab.md | 4 +- Abilities/Common Maneuvers/Stand Up.md | 2 +- .../3-Piety Abilities/Punishing Smite.md | 6 +- .../Thunder Of The Divine.md | 2 +- .../5-Piety Abilities/Terrifying Smite.md | 4 +- .../Conduit/Signature Abilities/Lightfall.md | 2 +- .../3-Essence Abilities/Punch The Earth.md | 4 +- .../Signature Abilities/Debris.md | 2 +- .../Signature Abilities/Fire Lance.md | 2 +- .../Signature Abilities/Void Ray.md | 4 +- .../Triggered Actions/Explosive Assistance.md | 4 +- .../Triggered Actions/Void Embrace.md | 4 +- .../3-Rage Abilities/Death Before Beauty.md | 2 +- ...b Me So I Can Pull Myself Closer To You.md | 4 +- .../Your Entrails Are Your Extrails!.md | 8 +-- .../Fury/5-Rage Abilities/Blood For Blood!.md | 6 +- .../Fury/Signature Abilities/Hit And Run.md | 2 +- .../Signature Abilities/Impaling Strike.md | 8 +-- .../Fury/Triggered Actions/Relentless Toss.md | 2 +- .../3-Insight Abilities/Wounding Strike.md | 8 +-- .../Signature Abilities/Distracting Pain.md | 2 +- .../In All This Confusion.md | 6 +- .../3-Focus Abilities/Dazing Blow.md | 6 +- Abilities/Tactician/5-Focus Abilities/Now!.md | 2 +- .../Their Weakness Is Our Strength.md | 6 +- .../Tactician/Triggered Actions/Overwatch.md | 2 +- Ancestries/Devil.md | 8 +-- Ancestries/Dragon Knight.md | 22 +++---- Ancestries/Dwarf.md | 16 ++--- Ancestries/Elf, High.md | 20 +++---- Ancestries/Elf, Wode.md | 8 +-- Ancestries/Hakaan.md | 18 +++--- Ancestries/Human.md | 8 +-- Ancestries/Memonek.md | 6 +- Ancestries/Orc.md | 6 +- Ancestries/Polder.md | 18 +++--- Ancestries/Revenant.md | 4 +- Ancestries/Time Raider.md | 40 ++++++------- Bestiary/Demon Bendrak.md | 6 +- Bestiary/Demon Chorogaunt.md | 6 +- Bestiary/Demon Ensnarer.md | 2 +- Bestiary/Demon Muceron.md | 6 +- Bestiary/Demon Pitling.md | 2 +- Bestiary/Demon Remasch.md | 10 ++-- Bestiary/Demon Ruinant.md | 4 +- Bestiary/Demon Torlas.md | 2 +- Bestiary/Giant Hawk.md | 4 +- Bestiary/Goblin Assassin.md | 4 +- Bestiary/Goblin Cursespitter.md | 4 +- Bestiary/Goblin Monarch.md | 8 +-- Bestiary/Goblin Sniper.md | 4 +- Bestiary/Goblin Stinker.md | 2 +- Bestiary/Goblin Underboss.md | 2 +- Bestiary/Goblin Warrior.md | 4 +- Bestiary/Human Apprentice Mage.md | 2 +- Bestiary/Human Bandit Chief.md | 8 +-- Bestiary/Human Blackguard.md | 8 +-- Bestiary/Human Brawler.md | 18 +++--- Bestiary/Human Death Cultist.md | 4 +- Bestiary/Human Knave.md | 10 ++-- Bestiary/Human Raider.md | 4 +- Bestiary/Human Storm Mage.md | 4 +- Bestiary/Radenwight Bruxer.md | 10 ++-- Bestiary/Radenwight Maestro.md | 6 +- Bestiary/Radenwight Mischiever.md | 2 +- Bestiary/Radenwight Piper.md | 2 +- Bestiary/Radenwight Ratagast.md | 6 +- Bestiary/Radenwight Ratcrobat.md | 2 +- Bestiary/Radenwight Redeye.md | 2 +- Bestiary/Radenwight Swiftpaw.md | 2 +- Bestiary/Siege Hawk.md | 10 ++-- Bestiary/Skitterling.md | 6 +- Bestiary/Time Raider Archon.md | 2 +- Bestiary/Time Raider Armiger.md | 8 +-- Bestiary/Time Raider Cannonfall.md | 4 +- Bestiary/Time Raider Helix.md | 4 +- Bestiary/Time Raider Hijack.md | 4 +- Bestiary/Time Raider Mind Punk.md | 4 +- Bestiary/Time Raider Myriad.md | 2 +- Bestiary/Time Raider Nemesis.md | 6 +- Bestiary/Time Raider Tyrannis.md | 2 +- Bestiary/Time Raider Vertex.md | 2 +- Bestiary/War Dog Amalgamite.md | 4 +- Bestiary/War Dog Cognivite.md | 2 +- Bestiary/War Dog Pestilite.md | 4 +- Bestiary/War Dog Phosphorite.md | 4 +- Bestiary/War Dog Portalite.md | 2 +- Bestiary/War Spider.md | 8 +-- Bestiary/Warg.md | 2 +- Careers/Artisan.md | 2 +- Careers/Mages Apprentice.md | 4 +- Classes/Conduit/Conduit.md | 28 ++++----- Classes/Elementalist/Elementalist.md | 30 +++++----- Classes/Fury/Fury.md | 60 +++++++++---------- Classes/Shadow/Shadow.md | 24 ++++---- Classes/Tactician/Tactician.md | 20 +++---- Complications/Devil Deal.md | 2 +- Complications/Punishment Curse.md | 2 +- Conditions/Grabbed.md | 2 +- Conditions/Prone.md | 4 +- Conditions/Restrained.md | 2 +- Kits/Caster Kits/Frigid.md | 4 +- Kits/Caster Kits/Nature Calling.md | 2 +- Kits/Caster Kits/Rook.md | 2 +- Kits/Martial Kits/Martial Kits Table.md | 6 +- Kits/Martial Kits/Raider.md | 2 +- Kits/Martial Kits/Ranger.md | 4 +- Kits/Martial Kits/Retiarius.md | 4 +- Kits/Martial Kits/Shining Armor.md | 6 +- Movement/Climbing Other Creatures.md | 8 +-- Movement/Crawl.md | 2 +- Movement/Fly.md | 2 +- Movement/Forced Movement.md | 10 ++-- Movement/Shifting.md | 2 +- Movement/Teleport.md | 4 +- 120 files changed, 386 insertions(+), 386 deletions(-) diff --git a/Abilities/Common Actions/Catch Breath.md b/Abilities/Common Actions/Catch Breath.md index 14ee2ad..3658f22 100644 --- a/Abilities/Common Actions/Catch Breath.md +++ b/Abilities/Common Actions/Catch Breath.md @@ -9,6 +9,6 @@ subtype: common actions # Catch Breath -By using the Catch Breath action, you spend a Recovery and [[Heal|heal]] an amount equal to your recovery value. In addition, you also gain the benefit of the [[Defend]] action. +By using the Catch Breath action, you spend a Recovery and [[Heal\|heal]] an amount equal to your recovery value. In addition, you also gain the benefit of the [[Defend]] action. If you are dying (see Dying and Death in Stamina), you can't take the Catch Breath action, but other creatures can help you spend recoveries. diff --git a/Abilities/Common Actions/Charge.md b/Abilities/Common Actions/Charge.md index e12eae1..1108f72 100644 --- a/Abilities/Common Actions/Charge.md +++ b/Abilities/Common Actions/Charge.md @@ -9,4 +9,4 @@ subtype: common actions # Charge -When you take the Charge action, you move up to your speed in a straight line, then make a melee [[Free Strike|free strike]] (see [[Free Strike|Free Strikes]]) against a creature when you end your move. You can't shift when you charge. +When you take the Charge action, you move up to your speed in a straight line, then make a melee [[Free Strike\|free strike]] (see [[Free Strike\|Free Strikes]]) against a creature when you end your move. You can't shift when you charge. diff --git a/Abilities/Common Actions/Defend.md b/Abilities/Common Actions/Defend.md index 399389b..6fe3ce9 100644 --- a/Abilities/Common Actions/Defend.md +++ b/Abilities/Common Actions/Defend.md @@ -9,4 +9,4 @@ subtype: common actions # Defend -When you take the Defend action, all attacks against you have a double bane until the end of your next turn. You gain no benefit from this action while another creature is [[Taunted|taunted]] by you (see Conditions). +When you take the Defend action, all attacks against you have a double bane until the end of your next turn. You gain no benefit from this action while another creature is [[Taunted\|taunted]] by you (see Conditions). diff --git a/Abilities/Common Actions/Free Strike.md b/Abilities/Common Actions/Free Strike.md index ad236ee..a8b7e6d 100644 --- a/Abilities/Common Actions/Free Strike.md +++ b/Abilities/Common Actions/Free Strike.md @@ -9,4 +9,4 @@ subtype: common actions # Free Strike -You can use this action to make a free strike (see Free Strikes). Most of the time, you'll want to use the more impactful actions found on your character sheet, just as the director will use the actions in a creature's stat block, but free strikes are always available for when all else fails. For instance, a [[Fury|fury]] who has no other options for ranged attacks might use the Ranged Weapon Free Strike attack with an improvised weapon when battling a flying creature. +You can use this action to make a free strike (see Free Strikes). Most of the time, you'll want to use the more impactful actions found on your character sheet, just as the director will use the actions in a creature's stat block, but free strikes are always available for when all else fails. For instance, a [[Fury\|fury]] who has no other options for ranged attacks might use the Ranged Weapon Free Strike attack with an improvised weapon when battling a flying creature. diff --git a/Abilities/Common Maneuvers/Escape Grab.md b/Abilities/Common Maneuvers/Escape Grab.md index 535c0d6..746f71a 100644 --- a/Abilities/Common Maneuvers/Escape Grab.md +++ b/Abilities/Common Maneuvers/Escape Grab.md @@ -9,10 +9,10 @@ subtype: common maneuvers # Escape Grab -While you are [[Grabbed|grabbed]] by another creature (see [[Grab]] below), you can attempt to escape by making a resistance roll. You take a bane on the roll if the creature's size is larger than yours. +While you are [[Grabbed\|grabbed]] by another creature (see [[Grab]] below), you can attempt to escape by making a resistance roll. You take a bane on the roll if the creature's size is larger than yours. **Power Roll + Might or Agility:** -- 11 or lower: You fail to escape the [[Grab|grab]]. -- 12–16: You can escape the [[Grab|grab]], but if you do, the creature grabbing you can make a melee [[Free Strike|free strike]] against you before you are no longer [[Grabbed|grabbed]]. -- 17+: You are no longer [[Grabbed|grabbed]]. +- 11 or lower: You fail to escape the [[Grab\|grab]]. +- 12–16: You can escape the [[Grab\|grab]], but if you do, the creature grabbing you can make a melee [[Free Strike\|free strike]] against you before you are no longer [[Grabbed\|grabbed]]. +- 17+: You are no longer [[Grabbed\|grabbed]]. diff --git a/Abilities/Common Maneuvers/Grab.md b/Abilities/Common Maneuvers/Grab.md index bc2c0ab..1d4a122 100644 --- a/Abilities/Common Maneuvers/Grab.md +++ b/Abilities/Common Maneuvers/Grab.md @@ -27,7 +27,7 @@ You attempt to grab a creature using the following ability: **Power Roll + Might:** - 11 or lower: No effect -- 12–16: You can grab the target, but if you do, they can make a melee [[Free Strike|free strike]] against you right before they become [[Grabbed|grabbed]] by you. -- 17+: The target is [[Grabbed|grabbed]] by you. +- 12–16: You can grab the target, but if you do, they can make a melee [[Free Strike\|free strike]] against you right before they become [[Grabbed\|grabbed]] by you. +- 17+: The target is [[Grabbed\|grabbed]] by you. **Effect:** You gain an edge on the power roll if the creature's size is smaller than yours. You can grab only one creature at a time this way. diff --git a/Abilities/Common Maneuvers/Stand Up.md b/Abilities/Common Maneuvers/Stand Up.md index ece3b09..9365272 100644 --- a/Abilities/Common Maneuvers/Stand Up.md +++ b/Abilities/Common Maneuvers/Stand Up.md @@ -9,4 +9,4 @@ subtype: common maneuvers # Stand Up -You can use this maneuver to stand up if you are [[Prone|prone]], ending that condition. Alternatively, you can use this maneuver to make an adjacent [[Prone|prone]] creature stand up. +You can use this maneuver to stand up if you are [[Prone\|prone]], ending that condition. Alternatively, you can use this maneuver to make an adjacent [[Prone\|prone]] creature stand up. diff --git a/Abilities/Conduit/3-Piety Abilities/Punishing Smite.md b/Abilities/Conduit/3-Piety Abilities/Punishing Smite.md index 9e31a2d..d3a4b9a 100644 --- a/Abilities/Conduit/3-Piety Abilities/Punishing Smite.md +++ b/Abilities/Conduit/3-Piety Abilities/Punishing Smite.md @@ -19,7 +19,7 @@ target: 1 creature or object # Punishing Smite (3 Piety) -Your divine [[Fury|fury]] is a hammer that crashes down upon the unrighteous. +Your divine [[Fury\|fury]] is a hammer that crashes down upon the unrighteous. | | | | :---------------------------------- | :------------------------------- | @@ -29,5 +29,5 @@ Your divine [[Fury|fury]] is a hammer that crashes down upon the unrighteous. **Power Roll + Intuition**: - 11 or lower: 6 holy damage -- 12–16: 8 holy damage; [[Prone|prone]] -- 17+: 13 holy damage; [[Prone|prone]] and can't stand (EoT) +- 12–16: 8 holy damage; [[Prone\|prone]] +- 17+: 13 holy damage; [[Prone\|prone]] and can't stand (EoT) diff --git a/Abilities/Conduit/3-Piety Abilities/Thunder Of The Divine.md b/Abilities/Conduit/3-Piety Abilities/Thunder Of The Divine.md index 324930b..d0ff509 100644 --- a/Abilities/Conduit/3-Piety Abilities/Thunder Of The Divine.md +++ b/Abilities/Conduit/3-Piety Abilities/Thunder Of The Divine.md @@ -32,4 +32,4 @@ A resounding clap of thunder disrupts your foes. - 12–16: 5 sonic damage; push 3 - 17+: 8 sonic damage; push 5 -**Effect**: You can also push each willing ally in the area, and their stability doesn't count against this [[Forced Movement|forced movement]]. +**Effect**: You can also push each willing ally in the area, and their stability doesn't count against this [[Forced Movement\|forced movement]]. diff --git a/Abilities/Conduit/5-Piety Abilities/Terrifying Smite.md b/Abilities/Conduit/5-Piety Abilities/Terrifying Smite.md index 3c1b0a1..2dd9128 100644 --- a/Abilities/Conduit/5-Piety Abilities/Terrifying Smite.md +++ b/Abilities/Conduit/5-Piety Abilities/Terrifying Smite.md @@ -29,5 +29,5 @@ A mote of holy light racks your foe with their greatest fear. **Power Roll + Intuition**: - 11 or lower: 7 holy damage -- 12–16: 10 holy damage; [[Frightened|frightened]] (EoT) -- 17+: 16 holy damage; [[Frightened|frightened]] (EoE) +- 12–16: 10 holy damage; [[Frightened\|frightened]] (EoT) +- 17+: 16 holy damage; [[Frightened\|frightened]] (EoE) diff --git a/Abilities/Conduit/Signature Abilities/Lightfall.md b/Abilities/Conduit/Signature Abilities/Lightfall.md index 095d87a..d1c68b4 100644 --- a/Abilities/Conduit/Signature Abilities/Lightfall.md +++ b/Abilities/Conduit/Signature Abilities/Lightfall.md @@ -31,4 +31,4 @@ Holy light scours your foes and sets your allies into perfect attack position. - 12–16: 3 holy damage - 17+: 4 holy damage -**Effect**: You can [[Teleport|teleport]] each ally in the area and yourself (if you're in the area) to an unoccupied space within the area. +**Effect**: You can [[Teleport\|teleport]] each ally in the area and yourself (if you're in the area) to an unoccupied space within the area. diff --git a/Abilities/Elementalist/3-Essence Abilities/Punch The Earth.md b/Abilities/Elementalist/3-Essence Abilities/Punch The Earth.md index 9fa0991..cfe4367 100644 --- a/Abilities/Elementalist/3-Essence Abilities/Punch The Earth.md +++ b/Abilities/Elementalist/3-Essence Abilities/Punch The Earth.md @@ -30,6 +30,6 @@ You slam the ground, which buckles out from you in every direction. - 11 or lower: 4 damage - 12–16: 5 damage -- 17+: 8 damage; [[Prone|prone]] +- 17+: 8 damage; [[Prone\|prone]] -**Effect**: You must be touching the ground or floor to use this ability. The surface beneath the area becomes [[Difficult Terrain|difficult terrain]] for your enemies. +**Effect**: You must be touching the ground or floor to use this ability. The surface beneath the area becomes [[Difficult Terrain\|difficult terrain]] for your enemies. diff --git a/Abilities/Elementalist/Signature Abilities/Debris.md b/Abilities/Elementalist/Signature Abilities/Debris.md index 0f71302..da7f61f 100644 --- a/Abilities/Elementalist/Signature Abilities/Debris.md +++ b/Abilities/Elementalist/Signature Abilities/Debris.md @@ -32,4 +32,4 @@ A sudden storm of detritus assaults your foes and leaves them struggling to move - 12–16: 3 damage - 17+: 4 damage -**Effect**: The ground beneath the area becomes [[Difficult Terrain|difficult terrain]] for your enemies. +**Effect**: The ground beneath the area becomes [[Difficult Terrain\|difficult terrain]] for your enemies. diff --git a/Abilities/Elementalist/Signature Abilities/Fire Lance.md b/Abilities/Elementalist/Signature Abilities/Fire Lance.md index 2023e94..a6a988f 100644 --- a/Abilities/Elementalist/Signature Abilities/Fire Lance.md +++ b/Abilities/Elementalist/Signature Abilities/Fire Lance.md @@ -19,7 +19,7 @@ target: 1 creature or object # Fire Lance -A jet of fire erupts with elemental [[Fury|fury]] where it strikes. +A jet of fire erupts with elemental [[Fury\|fury]] where it strikes. | | | | :---------------------------------------- | :------------------------------- | diff --git a/Abilities/Elementalist/Signature Abilities/Void Ray.md b/Abilities/Elementalist/Signature Abilities/Void Ray.md index 1437edc..ae219eb 100644 --- a/Abilities/Elementalist/Signature Abilities/Void Ray.md +++ b/Abilities/Elementalist/Signature Abilities/Void Ray.md @@ -29,5 +29,5 @@ A beam of energy corrupts and hinders whatever it touches. **Power Roll + Reason**: - 11 or lower: 2 corruption damage -- 12–16: 6 corruption damage; [[Slowed|slowed]] (EoT) -- 17+: 9 corruption damage; [[Slowed|slowed]] (EoT) +- 12–16: 6 corruption damage; [[Slowed\|slowed]] (EoT) +- 17+: 9 corruption damage; [[Slowed\|slowed]] (EoT) diff --git a/Abilities/Elementalist/Triggered Actions/Explosive Assistance.md b/Abilities/Elementalist/Triggered Actions/Explosive Assistance.md index 5a33776..1be9d58 100644 --- a/Abilities/Elementalist/Triggered Actions/Explosive Assistance.md +++ b/Abilities/Elementalist/Triggered Actions/Explosive Assistance.md @@ -28,6 +28,6 @@ You add a little magic to an ally's aggression at just the right time. - **Trigger**: The target force moves a creature or object. -**Effect**: The distance of the [[Forced Movement|forced movement]] is increased by a number of squares equal to your Reason score. +**Effect**: The distance of the [[Forced Movement\|forced movement]] is increased by a number of squares equal to your Reason score. -**Spend 1 Essence**: The distance of the [[Forced Movement|forced movement]] is increased by a number of squares equal to twice your Reason score instead. +**Spend 1 Essence**: The distance of the [[Forced Movement\|forced movement]] is increased by a number of squares equal to twice your Reason score instead. diff --git a/Abilities/Elementalist/Triggered Actions/Void Embrace.md b/Abilities/Elementalist/Triggered Actions/Void Embrace.md index 4ff8c1c..3ce6d10 100644 --- a/Abilities/Elementalist/Triggered Actions/Void Embrace.md +++ b/Abilities/Elementalist/Triggered Actions/Void Embrace.md @@ -28,6 +28,6 @@ You call on the void to swallow and spit out an ally. - **Trigger**: The target starts their turn or moves. -**Effect**: At any point during the move, you [[Teleport|teleport]] the target a number of squares equal to your Reason. +**Effect**: At any point during the move, you [[Teleport\|teleport]] the target a number of squares equal to your Reason. -**Spend 1 Essence**: You [[Teleport|teleport]] the target a number of squares equal to twice your Reason score instead. +**Spend 1 Essence**: You [[Teleport\|teleport]] the target a number of squares equal to twice your Reason score instead. diff --git a/Abilities/Fury/3-Rage Abilities/Death Before Beauty.md b/Abilities/Fury/3-Rage Abilities/Death Before Beauty.md index a2e95e8..0351263 100644 --- a/Abilities/Fury/3-Rage Abilities/Death Before Beauty.md +++ b/Abilities/Fury/3-Rage Abilities/Death Before Beauty.md @@ -32,4 +32,4 @@ Your enemies will get out of your way—whether they want to or not. - 12–16: 5 damage; slide 3 - 17+: 8 damage; slide 5 -**Effect:** When you force move the target, you can move into squares they leave. The target takes the damage from any [[Free Strike|free strikes]] you provoke with this movement. +**Effect:** When you force move the target, you can move into squares they leave. The target takes the damage from any [[Free Strike\|free strikes]] you provoke with this movement. diff --git a/Abilities/Fury/3-Rage Abilities/Stab Me So I Can Pull Myself Closer To You.md b/Abilities/Fury/3-Rage Abilities/Stab Me So I Can Pull Myself Closer To You.md index d00e5c0..eb1a3c4 100644 --- a/Abilities/Fury/3-Rage Abilities/Stab Me So I Can Pull Myself Closer To You.md +++ b/Abilities/Fury/3-Rage Abilities/Stab Me So I Can Pull Myself Closer To You.md @@ -26,7 +26,7 @@ When you barrel through your foes, they feel your wrath. | **Keywords:** Attack, Melee, Weapon | **Type:** Action | | **Distance:** Self | **Target:** Self | -**Effect:** Move up to your speed in a straight line toward a creature or object. You don't treat enemy creatures as [[Difficult Terrain|difficult terrain]] for this move. If the target is a creature, you can end your movement in the target's square, moving them to an adjacent open square. Make a power roll against the target and every enemy you moved through. +**Effect:** Move up to your speed in a straight line toward a creature or object. You don't treat enemy creatures as [[Difficult Terrain\|difficult terrain]] for this move. If the target is a creature, you can end your movement in the target's square, moving them to an adjacent open square. Make a power roll against the target and every enemy you moved through. **Power Roll + Might:** @@ -34,4 +34,4 @@ When you barrel through your foes, they feel your wrath. - 12–16: 6 damage - 17+: 9 damage -**Effect:** The target takes an extra 1d6 damage for every [[Free Strike|free strike]] you triggered from your move. +**Effect:** The target takes an extra 1d6 damage for every [[Free Strike\|free strike]] you triggered from your move. diff --git a/Abilities/Fury/3-Rage Abilities/Your Entrails Are Your Extrails!.md b/Abilities/Fury/3-Rage Abilities/Your Entrails Are Your Extrails!.md index 7b63e7c..30edd22 100644 --- a/Abilities/Fury/3-Rage Abilities/Your Entrails Are Your Extrails!.md +++ b/Abilities/Fury/3-Rage Abilities/Your Entrails Are Your Extrails!.md @@ -28,8 +28,8 @@ Unless they get some help, your foe is finished. **Power Roll + Might:** -- 11 or lower: 6 damage; [[Slowed|slowed]] (EoT) -- 12–16: 9 damage; [[Slowed|slowed]] (EoT) -- 17+: 14 damage; [[Slowed|slowed]] (EoE) +- 11 or lower: 6 damage; [[Slowed\|slowed]] (EoT) +- 12–16: 9 damage; [[Slowed\|slowed]] (EoT) +- 17+: 14 damage; [[Slowed\|slowed]] (EoE) -**Effect:** While [[Slowed|slowed]] in this way, the target takes an extra 3 damage at the start of each of your turns. +**Effect:** While [[Slowed\|slowed]] in this way, the target takes an extra 3 damage at the start of each of your turns. diff --git a/Abilities/Fury/5-Rage Abilities/Blood For Blood!.md b/Abilities/Fury/5-Rage Abilities/Blood For Blood!.md index 73ccde4..9eec273 100644 --- a/Abilities/Fury/5-Rage Abilities/Blood For Blood!.md +++ b/Abilities/Fury/5-Rage Abilities/Blood For Blood!.md @@ -28,8 +28,8 @@ A mighty strike leaves your foe reeling. **Power Roll + Might:** -- 11 or lower: 7 damage; [[Weakened|weakened]] and [[Bleeding|bleeding]] (EoT) -- 12–16: 11 damage; [[Weakened|weakened]] and [[Bleeding|bleeding]] (EoT) -- 17+: 17 damage; [[Weakened|weakened]] and [[Bleeding|bleeding]] (EoE) +- 11 or lower: 7 damage; [[Weakened\|weakened]] and [[Bleeding\|bleeding]] (EoT) +- 12–16: 11 damage; [[Weakened\|weakened]] and [[Bleeding\|bleeding]] (EoT) +- 17+: 17 damage; [[Weakened\|weakened]] and [[Bleeding\|bleeding]] (EoE) **Effect:** You can choose to deal 1d6 damage to yourself to deal an extra 2d6 damage to the target. diff --git a/Abilities/Fury/Signature Abilities/Hit And Run.md b/Abilities/Fury/Signature Abilities/Hit And Run.md index 7dbc41b..ef3b2f8 100644 --- a/Abilities/Fury/Signature Abilities/Hit And Run.md +++ b/Abilities/Fury/Signature Abilities/Hit And Run.md @@ -29,6 +29,6 @@ Keeping in constant motion helps you slip out of reach after a brutal assault. - 11 or lower: 3 damage - 12–16: 8 damage -- 17+: 12 damage; [[Slowed|slowed]] (EoT) +- 17+: 12 damage; [[Slowed\|slowed]] (EoT) **Effect:** You can shift 1 square after the attack is resolved. diff --git a/Abilities/Fury/Signature Abilities/Impaling Strike.md b/Abilities/Fury/Signature Abilities/Impaling Strike.md index 6c78964..b9f40d1 100644 --- a/Abilities/Fury/Signature Abilities/Impaling Strike.md +++ b/Abilities/Fury/Signature Abilities/Impaling Strike.md @@ -27,8 +27,8 @@ Fighting up close lets you keep your foe exactly where you want them. **Power Roll + Might:** -- 11 or lower: 3 damage; [[Slowed|slowed]] (EoT) -- 12–16: 8 damage; [[Grabbed|grabbed]] -- 17+: 12 damage; [[Grabbed|grabbed]] +- 11 or lower: 3 damage; [[Slowed\|slowed]] (EoT) +- 12–16: 8 damage; [[Grabbed\|grabbed]] +- 17+: 12 damage; [[Grabbed\|grabbed]] -**Effect:** If the target is [[Grabbed|grabbed]], they take a bane on attempts to escape the [[Grab|grab]]. If you move while you have the target [[Grabbed|grabbed]], they take 1 damage for each square you move. +**Effect:** If the target is [[Grabbed\|grabbed]], they take a bane on attempts to escape the [[Grab\|grab]]. If you move while you have the target [[Grabbed\|grabbed]], they take 1 damage for each square you move. diff --git a/Abilities/Fury/Triggered Actions/Relentless Toss.md b/Abilities/Fury/Triggered Actions/Relentless Toss.md index 54e075b..b44d6b4 100644 --- a/Abilities/Fury/Triggered Actions/Relentless Toss.md +++ b/Abilities/Fury/Triggered Actions/Relentless Toss.md @@ -27,6 +27,6 @@ The Primordial Chaos allows you to redirect kinetic energy for a monstrous smash - **Trigger:** The target is force moved. -**Effect:** You can select a new target of the same size or smaller within distance to be force moved instead. Additionally, you can increase the forced move distance by a number of squares equal to your Might score. You can use your Primordial Strength benefit to make this [[Forced Movement|forced movement]] vertical. +**Effect:** You can select a new target of the same size or smaller within distance to be force moved instead. Additionally, you can increase the forced move distance by a number of squares equal to your Might score. You can use your Primordial Strength benefit to make this [[Forced Movement\|forced movement]] vertical. **Spend 1 Rage:** You can increase the forced move distance by a number of squares equal to twice your Might score instead. diff --git a/Abilities/Shadow/3-Insight Abilities/Wounding Strike.md b/Abilities/Shadow/3-Insight Abilities/Wounding Strike.md index f155a28..f90b7a9 100644 --- a/Abilities/Shadow/3-Insight Abilities/Wounding Strike.md +++ b/Abilities/Shadow/3-Insight Abilities/Wounding Strike.md @@ -20,7 +20,7 @@ target: 1 creature # Wounding Strike (3 Insight) -You leave your foe [[Bleeding|bleeding]] out after a devastating attack. +You leave your foe [[Bleeding\|bleeding]] out after a devastating attack. | | | | :------------------------------------------ | :--------------------- | @@ -30,7 +30,7 @@ You leave your foe [[Bleeding|bleeding]] out after a devastating attack. **Power Roll + Agility:** - 11 or lower: 6 damage -- 12–16: 9 damage; [[Bleeding|bleeding]] until a creature uses a maneuver to staunch the wound -- 17+: 14 damage; [[Bleeding|bleeding]] until a creature uses an action to staunch the wound +- 12–16: 9 damage; [[Bleeding\|bleeding]] until a creature uses a maneuver to staunch the wound +- 17+: 14 damage; [[Bleeding\|bleeding]] until a creature uses an action to staunch the wound -**Effect:** While [[Bleeding|bleeding]], the target takes 4 damage at the start of each of your turns. +**Effect:** While [[Bleeding\|bleeding]], the target takes 4 damage at the start of each of your turns. diff --git a/Abilities/Shadow/Signature Abilities/Distracting Pain.md b/Abilities/Shadow/Signature Abilities/Distracting Pain.md index 85c7d3d..14b512f 100644 --- a/Abilities/Shadow/Signature Abilities/Distracting Pain.md +++ b/Abilities/Shadow/Signature Abilities/Distracting Pain.md @@ -30,4 +30,4 @@ Your precise strikes let your allies take advantage of a target's agony. - 11 or lower: 3 damage - 12–16: 8 damage; the next attack against the target gains an edge -- 17+: 12 damage; the target falls [[Prone|prone]] +- 17+: 12 damage; the target falls [[Prone\|prone]] diff --git a/Abilities/Shadow/Triggered Actions/In All This Confusion.md b/Abilities/Shadow/Triggered Actions/In All This Confusion.md index a0be818..89a9a40 100644 --- a/Abilities/Shadow/Triggered Actions/In All This Confusion.md +++ b/Abilities/Shadow/Triggered Actions/In All This Confusion.md @@ -17,7 +17,7 @@ trigger: You take damage. # In All This Confusion -You [[Teleport|teleport]] away in a plume of black smoke to avoid danger. +You [[Teleport\|teleport]] away in a plume of black smoke to avoid danger. | | | | :------------------ | :------------------ | @@ -26,6 +26,6 @@ You [[Teleport|teleport]] away in a plume of black smoke to avoid danger. - **Trigger:** You take damage. -**Effect:** You [[Teleport|teleport]] up to 4 squares, halve the triggering damage, and don't suffer any effect associated with the damage. +**Effect:** You [[Teleport\|teleport]] up to 4 squares, halve the triggering damage, and don't suffer any effect associated with the damage. -**Spend Insight:** You [[Teleport|teleport]] 1 additional square for each insight spent. +**Spend Insight:** You [[Teleport\|teleport]] 1 additional square for each insight spent. diff --git a/Abilities/Tactician/3-Focus Abilities/Dazing Blow.md b/Abilities/Tactician/3-Focus Abilities/Dazing Blow.md index d860a67..a9737d1 100644 --- a/Abilities/Tactician/3-Focus Abilities/Dazing Blow.md +++ b/Abilities/Tactician/3-Focus Abilities/Dazing Blow.md @@ -29,6 +29,6 @@ Your precise strike leaves your foe struggling to respond. **Power Roll + Might:** -- 11 or lower: 6 damage; [[Slowed|slowed]] (EoT) -- 12–16: 8 damage; [[Dazed|dazed]] (EoT) -- 17+: 13 damage; [[Dazed|dazed]] (EoE) +- 11 or lower: 6 damage; [[Slowed\|slowed]] (EoT) +- 12–16: 8 damage; [[Dazed\|dazed]] (EoT) +- 17+: 13 damage; [[Dazed\|dazed]] (EoE) diff --git a/Abilities/Tactician/5-Focus Abilities/Now!.md b/Abilities/Tactician/5-Focus Abilities/Now!.md index 2a4da03..bfca0aa 100644 --- a/Abilities/Tactician/5-Focus Abilities/Now!.md +++ b/Abilities/Tactician/5-Focus Abilities/Now!.md @@ -24,4 +24,4 @@ Your allies wait for your command—then unleash death! | **Keywords:** Ranged | **Type:** Maneuver | | **Distance:** Ranged 5 | **Target:** All allies | -**Effect:** Each target can make a [[Free Strike|free strike]]. +**Effect:** Each target can make a [[Free Strike\|free strike]]. diff --git a/Abilities/Tactician/5-Focus Abilities/Their Weakness Is Our Strength.md b/Abilities/Tactician/5-Focus Abilities/Their Weakness Is Our Strength.md index d01a24f..46f16a0 100644 --- a/Abilities/Tactician/5-Focus Abilities/Their Weakness Is Our Strength.md +++ b/Abilities/Tactician/5-Focus Abilities/Their Weakness Is Our Strength.md @@ -29,8 +29,8 @@ Leaving your foe struggling gives your allies a strategic opening. **Power Roll + Might:** -- 11 or lower: 7 damage; [[Weakened|weakened]] (EoT) -- 12–16: 10 damage; [[Weakened|weakened]] (EoT) -- 17+: 16 damage; [[Weakened|weakened]] (EoE) +- 11 or lower: 7 damage; [[Weakened\|weakened]] (EoT) +- 12–16: 10 damage; [[Weakened\|weakened]] (EoT) +- 17+: 16 damage; [[Weakened\|weakened]] (EoE) **Effect:** The target is marked (EoE). Each of your allies can spend a Recovery the first time they attack any target you've marked before the start of your next turn. diff --git a/Abilities/Tactician/Triggered Actions/Overwatch.md b/Abilities/Tactician/Triggered Actions/Overwatch.md index 3a15e58..a27968c 100644 --- a/Abilities/Tactician/Triggered Actions/Overwatch.md +++ b/Abilities/Tactician/Triggered Actions/Overwatch.md @@ -26,6 +26,6 @@ Under your direction, an ally waits for just the right moment to strike. - **Trigger:** The target moves. -**Effect:** At any point during the target's movement, one ally can make a [[Free Strike|free strike]] against the target. +**Effect:** At any point during the target's movement, one ally can make a [[Free Strike\|free strike]] against the target. **Spend 1 Focus:** The target's speed becomes 0 (EoT). diff --git a/Ancestries/Devil.md b/Ancestries/Devil.md index d89484e..9e3b24e 100644 --- a/Ancestries/Devil.md +++ b/Ancestries/Devil.md @@ -28,7 +28,7 @@ Adelard scuttled across the floor of his basement, a heavy tome clutched in one One of the red candles suddenly guttered out, making the small room noticeably darker. “Damn and blast!” he hissed. Then he relit it from another candle. -Stepping back to admire his handiwork, Adelard crossed his arms and nodded. He'd spent his last coppers on the candles—they weren't cheap. And he feared the skull might be fake, but did it matter? The book just said *a skull*—it didn't even specify a [[Human|human]] skull! Did it matter if it was real? It was probably real. What kind of market was there for replica skulls? But it was awfully cheap. Anyway, did it matter? How would the ritual know if the skull was real? +Stepping back to admire his handiwork, Adelard crossed his arms and nodded. He'd spent his last coppers on the candles—they weren't cheap. And he feared the skull might be fake, but did it matter? The book just said *a skull*—it didn't even specify a [[Human\|human]] skull! Did it matter if it was real? It was probably real. What kind of market was there for replica skulls? But it was awfully cheap. Anyway, did it matter? How would the ritual know if the skull was real? He was wittering, putting off the inevitable. He pulled himself together. It was either going to work, or it wasn't, and wittering wasn't going to help. He opened the book and turned the page—then began to speak the ritual. @@ -70,7 +70,7 @@ A wide woman dressed in wool, carrying a pile of clean clothes, saw him and stop “Ah. Um. Hmm.” -A young man in a low, stone building saw this exchange, [[Grabbed|grabbed]] what looked like a long iron poker, and ran out to confront the new arrival. +A young man in a low, stone building saw this exchange, [[Grabbed\|grabbed]] what looked like a long iron poker, and ran out to confront the new arrival. “Have at you, devil!” he said, assuming something like a dueling pose. @@ -132,7 +132,7 @@ As a devil character, you have the following benefits: When you create a devil character, you have 3 fiend points, which you use to select a number of the following features. -- **BARBED TAIL (1 FIEND POINT):** Your pointy tail allows you to punctuate all your actions. Once per round, you can deal 1 extra damage on a melee attack or [[Free Strike|free strike]]. +- **BARBED TAIL (1 FIEND POINT):** Your pointy tail allows you to punctuate all your actions. Once per round, you can deal 1 extra damage on a melee attack or [[Free Strike\|free strike]]. - **BEAST LEGS (2 FIEND POINTS):** Your powerful legs improve your speed by 1. @@ -146,6 +146,6 @@ When you create a devil character, you have 3 fiend points, which you use to sel - **PREHENSILE TAIL (2 FIEND POINTS):** Your prehensile tail allows you to challenge foes on all sides. You can't be flanked. -- **WINGS (2 FIEND POINTS):** You possess wings powerful enough to take you airborne. As a maneuver, you can switch between walking and flying when you are touching the ground, or vice versa when you are within 1 square of the ground. While flying, your stability drops to 0 and you have damage weakness 5. While using your wings to [[Fly|fly]], you can stay aloft for a number of rounds equal to your Might (minimum of 1 round) before you fall [[Prone|prone]]. +- **WINGS (2 FIEND POINTS):** You possess wings powerful enough to take you airborne. As a maneuver, you can switch between walking and flying when you are touching the ground, or vice versa when you are within 1 square of the ground. While flying, your stability drops to 0 and you have damage weakness 5. While using your wings to [[Fly\|fly]], you can stay aloft for a number of rounds equal to your Might (minimum of 1 round) before you fall [[Prone\|prone]]. - **SILVER TONGUE:** You can twist how your words are perceived to get a better read on people. You gain an edge when attempting to discover an NPC's motivations and pitfalls during negotiations (see *Negotiation*). diff --git a/Ancestries/Dragon Knight.md b/Ancestries/Dragon Knight.md index fec9560..887b7cd 100644 --- a/Ancestries/Dragon Knight.md +++ b/Ancestries/Dragon Knight.md @@ -23,7 +23,7 @@ The **Ritual of Dracogenesis** that grants the power to create a generation of d The largest extant population of draconians is the remnants of the Dragon Phalanx in Vasloria. Created by Good King Omund's wizard Vitae, the Dragon Phalanx once numbered several thousand of the king's greatest knights, ensuring the rule of law across the land. -Knighthood was a title carried by every member of that first generation of dragon knights. Within the Dragon Phalanx were [[Shadow|shadows]], censors, [[Tactician|tacticians]], and [[Elementalist|elementalists]]. Members of virtually every heroic vocation could be found in one of the eight dragonflights that made up the phalanx. For over thirty years, these heroes were symbols of justice, protecting the weak from the strong, and standing between the common folk and those who sought power over others. Those who grew up in that place and time could never have imagined any other way of life. +Knighthood was a title carried by every member of that first generation of dragon knights. Within the Dragon Phalanx were [[Shadow\|shadows]], censors, [[Tactician\|tacticians]], and [[Elementalist\|elementalists]]. Members of virtually every heroic vocation could be found in one of the eight dragonflights that made up the phalanx. For over thirty years, these heroes were symbols of justice, protecting the weak from the strong, and standing between the common folk and those who sought power over others. Those who grew up in that place and time could never have imagined any other way of life. Then Ajax came. @@ -33,23 +33,23 @@ The cloaked figure at the back of the inn stood up. As they did so, their hood s A tall, broad draconian stepped into the light. He was old, his scales battle-scarred. He rested one clawed hand on the pommel of a mace that hung from a loop on his belt, while the other carried his shield by a strap. His flat, expressionless look was more terrifying than any threatening glower. -The three [[Human|human]] bandits took a step back. One of the [[Dwarf|dwarves]] just sneered—then, sensing his [[Human|human]] compatriot's reluctance, turned to look at them. “What's this?” the lead [[Dwarf|dwarf]] growled. +The three [[Human\|human]] bandits took a step back. One of the [[Dwarf\|dwarves]] just sneered—then, sensing his [[Human\|human]] compatriot's reluctance, turned to look at them. “What's this?” the lead [[Dwarf\|dwarf]] growled. -“Don't be cowards [[Now!|now!]]” the other [[Dwarf|dwarf]] said, a hint of joy in his voice. “Look what a prize we have caught!” +“Don't be cowards [[Now!\|now!]]” the other [[Dwarf\|dwarf]] said, a hint of joy in his voice. “Look what a prize we have caught!” “We didn't…” one bandit said, shaking. “We didn't know…” Looking at the dragon knight, the other bandit added quickly, “We didn't know there was one of you here.” -The draconian didn't move. Didn't give any indication he heard the man. Just stared unblinking at the lead [[Dwarf|dwarf]]. +The draconian didn't move. Didn't give any indication he heard the man. Just stared unblinking at the lead [[Dwarf\|dwarf]]. -“Think of the bounty,” the [[Dwarf|dwarf]] hissed to the [[Human|humans]], but he kept his eye on the draconian. “We'll all be rich.” +“Think of the bounty,” the [[Dwarf\|dwarf]] hissed to the [[Human\|humans]], but he kept his eye on the draconian. “We'll all be rich.” -“I don't…” One of the bandits dropped her sword and held her hands up as she backed away from the group toward the exit. “I don't need it that bad,” she said. Then she turned and ran out the door. Her [[Human|human]] compatriots followed. +“I don't…” One of the bandits dropped her sword and held her hands up as she backed away from the group toward the exit. “I don't need it that bad,” she said. Then she turned and ran out the door. Her [[Human\|human]] compatriots followed. -The two [[Dwarf|dwarves]] surveyed the tavern. The people were now all facing them. A few had stood up. They weren't afraid anymore. +The two [[Dwarf\|dwarves]] surveyed the tavern. The people were now all facing them. A few had stood up. They weren't afraid anymore. -“We'll be back,” the lead [[Dwarf|dwarf]] said, and the two of them backed out of the inn, sheathing their shortswords before they turned and left. +“We'll be back,” the lead [[Dwarf\|dwarf]] said, and the two of them backed out of the inn, sheathing their shortswords before they turned and left. As one, the people in the tavern turned to look with undisguised awe at the dragon knight. He noticed this, ducked his head to avoid their gaze. “Show's over,” he growled, then he turned to go back to his seat in the rear. @@ -59,7 +59,7 @@ She stopped when she saw the draconian was ignoring her. A short, doughty, middle-aged man stood up, and two equally doughty women at the same table stood up with him. “Excuse me, sir knight,” the man said as the dragon knight walked past their table. -The knight moved on, ignoring them. The man reached out and [[Grabbed|grabbed]] the massive draconian's arm. The knight wheeled on the peasant, looming over him. +The knight moved on, ignoring them. The man reached out and [[Grabbed\|grabbed]] the massive draconian's arm. The knight wheeled on the peasant, looming over him. The man bowed his head and touched his forelock. The two women with him curtseyed and tried to avoid making eye contact. @@ -139,7 +139,7 @@ Your hardened scales grant you immunity 5 to one of the following damage types: The legacy of the Dragon Phalanx lives in you. Choose one of the following benefits. -- **DRACONIAN RUSH:** As a maneuver, you can [[Fly|fly]] in a straight line up to your speed. Until you reach level 6, you must end your turn on a solid surface or fall, then fall [[Prone|prone]]. +- **DRACONIAN RUSH:** As a maneuver, you can [[Fly\|fly]] in a straight line up to your speed. Until you reach level 6, you must end your turn on a solid surface or fall, then fall [[Prone\|prone]]. - **DRACONIAN GUARD:** When you or a creature adjacent to you is attacked, you can use a triggered action to swing your wings around and guard against the blow, reducing any damage from the attack by an amount equal to your level + your Victories. @@ -160,6 +160,6 @@ You let loose a mighty roar to repel your foes and shake their spirits. - 12–16: 4 damage; push 3 -- 17+: 7 damage; push 5; [[Frightened|frightened]] (EoT) +- 17+: 7 damage; push 5; [[Frightened\|frightened]] (EoT) **Effect:** You have a bane on the power roll for this ability when you use it in consecutive rounds of the same encounter. diff --git a/Ancestries/Dwarf.md b/Ancestries/Dwarf.md index d785591..9cbf709 100644 --- a/Ancestries/Dwarf.md +++ b/Ancestries/Dwarf.md @@ -24,23 +24,23 @@ There aren't many of the great dragons left, alas, so we must … I mean, dwarve Dwarves take the long view. Well, so do elves, but elves seem more interested in preserving things. Dwarves want to make things! Improve the world! “The world is fine the way it is …” Shut up! No it's not! The world is full of pain, misery, injustice. We cannot make a perfect world, but we can strive to improve the one we've got! -Anyway. [[Human|Humans]] make too much of this so-called rivalry between dwarves and elves. Yes, it was an elf army that slew the last steel dwarves in the War Against Night, but that was tens of thousands of years ago. And anyway, those were the [[Shadow|shadow]] elves, long banished to the World Below. And none now live who remember those days. +Anyway. [[Human\|Humans]] make too much of this so-called rivalry between dwarves and elves. Yes, it was an elf army that slew the last steel dwarves in the War Against Night, but that was tens of thousands of years ago. And anyway, those were the [[Shadow\|shadow]] elves, long banished to the World Below. And none now live who remember those days. The steel dwarves—the greatest of us—are dead now, and our cousins the fire dwarves left this world for Quintessence long ago. There they built Alloy, the City of Brass, the City at the Center of the Timescape. A marvel! Not so large as Capital, perhaps, but not so … fragrant either. It is left to us, the stone dwarves, the Last Children of Ord, to work stone, create great marvels with it. Our greatest days are not behind us! Who speaks thus?! Have we not been to the Hanging City of Kal Kalavar together? Will you ever forget that place? I will not should I live to be a thousand, and neither will you. And it was finished in my lifetime. Only three hundred years ago! It's brand new! -Elven rivalry. Pagh! Did we not name the most precious metal in the earth “valiar” after their god Val? Val is a noble god, a worthy patron of the elves. He seeks justice and glory in his own way, we deem. Were one to choose the path of the [[Conduit|conduit]], you could pick worse gods than Val to serve. +Elven rivalry. Pagh! Did we not name the most precious metal in the earth “valiar” after their god Val? Val is a noble god, a worthy patron of the elves. He seeks justice and glory in his own way, we deem. Were one to choose the path of the [[Conduit\|conduit]], you could pick worse gods than Val to serve. -It is the [[Human|humans]] who make so much of rivalries between the ancestries. It was the [[Human|humans]] who called us “dwarves.” We do not know the significance of this word in their tongue, but we accept it. Their speech is crude, true, but they are a young species after all. We must not judge them too harshly. “Elemental” would be a faithful translation of our word for ourselves into the Caelian tongue. +It is the [[Human\|humans]] who make so much of rivalries between the ancestries. It was the [[Human\|humans]] who called us “dwarves.” We do not know the significance of this word in their tongue, but we accept it. Their speech is crude, true, but they are a young species after all. We must not judge them too harshly. “Elemental” would be a faithful translation of our word for ourselves into the Caelian tongue. -Ah, the record of dwarven achievement is long … too long to tell in so short a space. And it is not seemly to compare ourselves so. This entry spends many words on elves and men as though we were competitors, but who says it? Why should it be thus? Was it a dwarf who slew Baalorak the Griefbringer? No! It was the Crown of Nine Stars! That legendary company of heroes who counted three dwarves among their number, but also elves and [[Orc|orcs]] and [[Human|humans]]. Like the great cosmopolitan city of Alloy, we are stronger together. +Ah, the record of dwarven achievement is long … too long to tell in so short a space. And it is not seemly to compare ourselves so. This entry spends many words on elves and men as though we were competitors, but who says it? Why should it be thus? Was it a dwarf who slew Baalorak the Griefbringer? No! It was the Crown of Nine Stars! That legendary company of heroes who counted three dwarves among their number, but also elves and [[Orc\|orcs]] and [[Human\|humans]]. Like the great cosmopolitan city of Alloy, we are stronger together. -Look you again at the Hanging City. Yes, your eyes well with tears from the magnificence of it, but see it clearly. Is it a dwarven city? Everyone calls it thus, but do you know how many [[Human|humans]] live there? Thousands. And [[Orc|orcs]]. And elves! Of course! How else should it be? +Look you again at the Hanging City. Yes, your eyes well with tears from the magnificence of it, but see it clearly. Is it a dwarven city? Everyone calls it thus, but do you know how many [[Human\|humans]] live there? Thousands. And [[Orc\|orcs]]. And elves! Of course! How else should it be? -Some say the greatest ages of the world are behind us, but this is not so. Not so. While there is yet will in the world, there is greatness. You will see. The elves, the [[Orc|orcs]]. [[Human|Humans]] and dwarves. All the speaking peoples have wonder in them yet. Our greatest days are ahead. Did not Ord make the world? +Some say the greatest ages of the world are behind us, but this is not so. Not so. While there is yet will in the world, there is greatness. You will see. The elves, the [[Orc\|orcs]]. [[Human\|Humans]] and dwarves. All the speaking peoples have wonder in them yet. Our greatest days are ahead. Did not Ord make the world? -None of us ask to come into this world, and apart from the [[Hakaan]], none of us know how we will leave it. But remember, you are a dwarf. You have it in you to work marvels. To change the world, be you a holy [[Conduit|conduit]] of Valak-koth the Peacebringer, one of the talented Mind Masters of the White Gem, a beastheart of the Darkdivers seeking through the World Below for deep knowledge, or a master [[Tactician|tactician]] of the Imperial War College in Capital. You will make a better world. +None of us ask to come into this world, and apart from the [[Hakaan]], none of us know how we will leave it. But remember, you are a dwarf. You have it in you to work marvels. To change the world, be you a holy [[Conduit\|conduit]] of Valak-koth the Peacebringer, one of the talented Mind Masters of the White Gem, a beastheart of the Darkdivers seeking through the World Below for deep knowledge, or a master [[Tactician\|tactician]] of the Imperial War College in Capital. You will make a better world. You are young yet, but already those who work evil deeds should fear you. You are a dwarf. You have a great destiny ahead. @@ -56,7 +56,7 @@ Your heavy stone body and connection to the earth makes it difficult for others You can carve a magic rune onto your skin. The rune you carve determines the benefit you receive. You can change or remove this rune with 10 minutes of work while not engaged in combat. -- **Detection:** Pick a specific type of creature, such as “goblins” or “[[Human|humans]]” or an object, such as “magic swords” or “potions.” Your rune glows softly when you are within 20 squares of a chosen creature or object, regardless of line of effect. You can change the type of creature as a maneuver. +- **Detection:** Pick a specific type of creature, such as “goblins” or “[[Human\|humans]]” or an object, such as “magic swords” or “potions.” Your rune glows softly when you are within 20 squares of a chosen creature or object, regardless of line of effect. You can change the type of creature as a maneuver. - **Light:** Your skin sheds light for 10 squares. You can turn this on and off as a maneuver. - **Voice:** As a maneuver, you can communicate telepathically with another willing creature you have met before whose name you name, who can speak and understand a language you know, and is within 1 mile of you. You and the creature can respond to one another as if having a normal conversation. You can change the person you communicate with by changing the rune. diff --git a/Ancestries/Elf, High.md b/Ancestries/Elf, High.md index 907d5e7..260772b 100644 --- a/Ancestries/Elf, High.md +++ b/Ancestries/Elf, High.md @@ -10,7 +10,7 @@ type: ancestries “Ajax has a kind of crude style, perhaps, but no taste. I have no objection to a villain, you understand. The world is a tale, but a tale is only as good as its villain. And Ajax is so … artless. We deserve a better villain.” -Children of the solar celestials created to tend their libraries and attend to the true elves as heralds, the high elves remember a better age, before the coming of [[Human|humans]] and war. A time when the celestials were still in the world, and all that mattered was art and beauty. +Children of the solar celestials created to tend their libraries and attend to the true elves as heralds, the high elves remember a better age, before the coming of [[Human\|humans]] and war. A time when the celestials were still in the world, and all that mattered was art and beauty. In the millennia since their creators retired to Arcadia, the high elves built a civilization for themselves, primarily living in and among the fallen celestial sky cities. With no creators left to please, the elves continue as they did before—collecting lore and knowledge, worshiping art, and turning more inward and distrusting of outsiders with each generation. @@ -20,7 +20,7 @@ In the millennia since their creators retired to Arcadia, the high elves built a “It's not that hard,” Dade said darkly. -The five children stood alone in the center of a large circular courtyard open to the sky, their wode elf escort Llyander at their side. Lord Tear, King of the High Elves, sat on a marble throne, holding the scroll of the Codex Dryadalis in his lap. He had not spoken since Llyander made their speech and handed the codex over. The members of the court, nobles and courtiers and learned [[Sage|sages]], gathered to watch. Implacable warriors in golden plate with fine filigree etched into the metal stood guard around the perimeter. They bristled with weapons. +The five children stood alone in the center of a large circular courtyard open to the sky, their wode elf escort Llyander at their side. Lord Tear, King of the High Elves, sat on a marble throne, holding the scroll of the Codex Dryadalis in his lap. He had not spoken since Llyander made their speech and handed the codex over. The members of the court, nobles and courtiers and learned [[Sage\|sages]], gathered to watch. Implacable warriors in golden plate with fine filigree etched into the metal stood guard around the perimeter. They bristled with weapons. “They seem like …” Meliora said, searching for the words. @@ -32,15 +32,15 @@ The five children stood alone in the center of a large circular courtyard open t “Yes,” Jeremy said, looking at the nearest guards with their longspears and swords. “We feel very safe.” -“Who are you kidding?” Dade said. “Everyone knows how much elves hate [[Human|humans]].” +“Who are you kidding?” Dade said. “Everyone knows how much elves hate [[Human\|humans]].” At this, Lord Tear exchanged a look with Llyander, consort to Queen Imyrr. It was a knowing look, full of sadness and melancholy. Then he broke his silence. -“Show me an elf who hates [[Human|humans]],” he said, his voice deep and sonorous, “and I will show you an elf who loved a [[Human|human]] and watched them grow old and die.” He looked at the children for the first time and smiled a melancholy smile. “Love is like sunlight for us, you see. We love completely but rarely. The loss of it means an eternity of grief for us.” +“Show me an elf who hates [[Human\|humans]],” he said, his voice deep and sonorous, “and I will show you an elf who loved a [[Human\|human]] and watched them grow old and die.” He looked at the children for the first time and smiled a melancholy smile. “Love is like sunlight for us, you see. We love completely but rarely. The loss of it means an eternity of grief for us.” The king tapped the scroll against his lap, seeming to have reached a decision. -“Well done, consort. Young [[Human|humans]], your escort here seeks to shame me. For they know well they could have taken this prize to their queen and earned her favor. Instead, Llyander brought it to me in the hopes that by doing so, they deliver me the power necessary to throw off the yoke of Ajax's rule. Long has Llyander resented the decision I made and sought to change it …” He looked at Llyander. “… by changing my mind.” +“Well done, consort. Young [[Human\|humans]], your escort here seeks to shame me. For they know well they could have taken this prize to their queen and earned her favor. Instead, Llyander brought it to me in the hopes that by doing so, they deliver me the power necessary to throw off the yoke of Ajax's rule. Long has Llyander resented the decision I made and sought to change it …” He looked at Llyander. “… by changing my mind.” Llyander nodded deferentially, silently congratulating the king on his insight. @@ -54,7 +54,7 @@ Lord Tear glided down the steps until he was standing, as tall as Llyander, befo “You have heard many things about my people, but this above all you should know. We do not value lore for lore's sake, but beauty first and above all other things. And the truth, to us, is a kind of beauty. Thus do we find knowledge beautiful. -“You have returned something not only of enormous worldpower, but at the same time, a work of art my mother labored over for many of your centuries. It is something of a miracle that it is returned to me now. I will not forget this. You have made an ally of the lord of the high elves. And though you lead brief lives, while you live, you shall have the favor of the elves.” He turned to hand the scroll over to a [[Sage|sage]] and confer with his herald. +“You have returned something not only of enormous worldpower, but at the same time, a work of art my mother labored over for many of your centuries. It is something of a miracle that it is returned to me now. I will not forget this. You have made an ally of the lord of the high elves. And though you lead brief lives, while you live, you shall have the favor of the elves.” He turned to hand the scroll over to a [[Sage\|sage]] and confer with his herald. “He seems wise,” Credan said. @@ -66,9 +66,9 @@ Llyander chuckled. Wenna noticed. She didn't say anything at first, but eventual Llyander raised an eyebrow, then walked in front of the children so that as the wode elf spoke, their back was to the king. -“Do you remember when my cousin's [[Soldier|soldiers]] hid in the wode?” they said, their voice low. “How astonished you were?” +“Do you remember when my cousin's [[Soldier\|soldiers]] hid in the wode?” they said, their voice low. “How astonished you were?” -Wenna and Meliora nodded. Llyander nodded to the guards and guests. “This is their glamor. Whatever you find pleasant and attractive in another? That is what you see in them. If you value good humor, they are jesters. If you value beauty, they are breathtaking. If you find intelligence attractive, they are [[Sage|sages]]. It is not just an effect of appearance, though it is also that. It is one of demeanor.” +Wenna and Meliora nodded. Llyander nodded to the guards and guests. “This is their glamor. Whatever you find pleasant and attractive in another? That is what you see in them. If you value good humor, they are jesters. If you value beauty, they are breathtaking. If you find intelligence attractive, they are [[Sage\|sages]]. It is not just an effect of appearance, though it is also that. It is one of demeanor.” “But how do they do …” Meliora started. @@ -80,7 +80,7 @@ Llyander put a finger to their lips, silencing young Meliora. “It is not a thi Llyander shrugged. “What does anyone really look like?” And while the other children chalked this up to their escort's normally abstruse mode of communication, Meliora caught a glimpse of understanding somewhere in her mind. -The king turned back to them. “Should any of you seek hidden lore or deep wisdom, please allow me to serve you first. But you, young woman, the [[Human|human]] child who learned our language, I name thee elf friend. And my naming carries power. You will find the learning of our lore will come more quickly to you, and all those who still revere the elves will give you safe passage in their lands.” +The king turned back to them. “Should any of you seek hidden lore or deep wisdom, please allow me to serve you first. But you, young woman, the [[Human\|human]] child who learned our language, I name thee elf friend. And my naming carries power. You will find the learning of our lore will come more quickly to you, and all those who still revere the elves will give you safe passage in their lands.” Llyander put their hands on their hips and regarded the children. “Not bad for your second quest. What shall you do for an encore?” @@ -98,4 +98,4 @@ Your elven body and mind can't be contained for long, and accessing memories is ### Unstoppable Mind -Your mind allows you to maintain your cool in any situation. You can't be [[Dazed|dazed]]. +Your mind allows you to maintain your cool in any situation. You can't be [[Dazed\|dazed]]. diff --git a/Ancestries/Elf, Wode.md b/Ancestries/Elf, Wode.md index 15d8d28..928686b 100644 --- a/Ancestries/Elf, Wode.md +++ b/Ancestries/Elf, Wode.md @@ -12,7 +12,7 @@ See you the wood so dark and deep, Where runs the fox and hare? You know now why See you the river clear and sweet So beautiful and fair? Follow it in and you may meet The Queen of Dark and Air. -Children of the sylvan celestials and masters of the elf-haunted forests called wodes, wode elves see all forests as their domain by birthright. They know and enjoy their reputation among [[Human|humans]] for snatching children who wander too far into the woods. [[Human|Humans]] should fear the trees. +Children of the sylvan celestials and masters of the elf-haunted forests called wodes, wode elves see all forests as their domain by birthright. They know and enjoy their reputation among [[Human\|humans]] for snatching children who wander too far into the woods. [[Human\|Humans]] should fear the trees. The wode elves' natural ability to mask their presence, called glamor, complements their guerilla style of fighting, letting them strike quickly from cover and then meld back into the underbrush. These traits also make the relatively few wode elves who dwell in cities naturally adept at urban warfare. @@ -32,7 +32,7 @@ Then, only a few feet from them, a half-dozen figures melded out of the backgrou “Black gods!” Meliora gasped. Credan frowned, and Wenna hushed her for swearing. Dade was ushered back toward them by two more wode elves, his bow in hand. The children huddled together, Credan's hand on the symbol of Saint Gryffyn around his neck, and Jeremy's hand on the hilt of his sword. -The elves were tall, taller than an adult [[Human|human]], but seemed always to crouch as soon as they stopped moving. Their eyes were unsettling, widely spaced and huge. But it was their ears, long and tall and twisting and set with great scoops to catch all sound, that marked them as elves of the wode. +The elves were tall, taller than an adult [[Human\|human]], but seemed always to crouch as soon as they stopped moving. Their eyes were unsettling, widely spaced and huge. But it was their ears, long and tall and twisting and set with great scoops to catch all sound, that marked them as elves of the wode. “Admittedly, though, most terrans regret the experience.” @@ -90,7 +90,7 @@ Llyander turned and marched off. “Come!” they called. The children ran to ca The elf stopped suddenly and spun toward them, serious but kindly. They pointed to each of the children in turn. -“I will instruct you on the proper etiquette, but remember this: Lord Tear will test us. Some tests for you and some for me. The high elves and the wode elves are but distant cousins. You will hear much that is polite, much that is flattering, but it is all another kind of glamor. It [[Hide|hides]] deep tensions, recently exacerbated by the treaty with Ajax.” +“I will instruct you on the proper etiquette, but remember this: Lord Tear will test us. Some tests for you and some for me. The high elves and the wode elves are but distant cousins. You will hear much that is polite, much that is flattering, but it is all another kind of glamor. It [[Hide\|hides]] deep tensions, recently exacerbated by the treaty with Ajax.” The children nodded. The elf, satisfied, marched off and they followed. @@ -112,4 +112,4 @@ Your speed is 6. ### Wode Elf Glamor -You can magically alter your appearance to better blend in with your surroundings. You gain an edge on Agility tests made to [[Hide|hide]] and sneak, and tests made to find you while you are hidden take a bane. +You can magically alter your appearance to better blend in with your surroundings. You gain an edge on Agility tests made to [[Hide\|hide]] and sneak, and tests made to find you while you are hidden take a bane. diff --git a/Ancestries/Hakaan.md b/Ancestries/Hakaan.md index f35682b..ee78d69 100644 --- a/Ancestries/Hakaan.md +++ b/Ancestries/Hakaan.md @@ -10,7 +10,7 @@ type: ancestries “COME FORTH, SONS OF ORD!” the hakaan metamorph bellowed as Ajax's dwarven legion advanced. “AND MEET A BETTER WOMAN THAN THEE!!” -In spite of their friendly, outgoing nature, the rare presence of a hakaan in [[Human|human]] society is considered a harbinger—an omen of dark times. +In spite of their friendly, outgoing nature, the rare presence of a hakaan in [[Human\|human]] society is considered a harbinger—an omen of dark times. Descended from a tribe of giants in upper Vanigar, the original Haka'an tribe made a bargain with Holkatja, the Vanigar trickster god. They traded some of their gigantic size and strength for the ability to see the future. @@ -18,9 +18,9 @@ But Holkatja betrayed them, and the only future they are allowed to see is the m This doomsight can happen at any moment. It does not come for all or even most hakaan, but when it comes, it is considered an act of overwhelming hubris to ignore it. Trying to escape the doomsight means a painful, tragic death, and cursing your family to live with shame. -For this reason, the only hakaan the average [[Human|human]] meets is one trying to fulfill their doom. The [[Human|human]] superstition—that the arrival of one or more hakaan in [[Human|human]] lands is a sign of great forces acting in the world, auspicious times—is literally true. In dark times, many hakaan experience the doomsight and leave their communities to venture out into the mundane world, in search of their destiny. +For this reason, the only hakaan the average [[Human\|human]] meets is one trying to fulfill their doom. The [[Human\|human]] superstition—that the arrival of one or more hakaan in [[Human\|human]] lands is a sign of great forces acting in the world, auspicious times—is literally true. In dark times, many hakaan experience the doomsight and leave their communities to venture out into the mundane world, in search of their destiny. -[[Human|Humans]] in Vanigar have their own word for this concept of a personal fate, “wyrd.” Traditional hakaan sometimes refer to the doomsight as wyrdken. +[[Human\|Humans]] in Vanigar have their own word for this concept of a personal fate, “wyrd.” Traditional hakaan sometimes refer to the doomsight as wyrdken. ## On Hakaan @@ -46,7 +46,7 @@ The Arrow had seen it, and enthusiastically agreed. “You're not from the Barrow Hills,” he said. -The Pillar shook her head. “No, I do not wot of your hills. I am from the hills north of the Blue Cloud [[Mountain|Mountains]] in far Vanigar.” She turned and looked down at the Arrow with some pride. “My people are descended from the original Haka'an tribe.” She went back to work. “Though I am sure the Barrow Men, as you call them, are a fine people. We're all related, you see.” +The Pillar shook her head. “No, I do not wot of your hills. I am from the hills north of the Blue Cloud [[Mountain\|Mountains]] in far Vanigar.” She turned and looked down at the Arrow with some pride. “My people are descended from the original Haka'an tribe.” She went back to work. “Though I am sure the Barrow Men, as you call them, are a fine people. We're all related, you see.” “Is that why you joined the Society?” @@ -54,7 +54,7 @@ The Pillar shook her head. “No, I do not wot of your hills. I am from the hill “Did she look like herself?” the Arrow asked, smiling, enjoying a moment of shared experience with the giant woman. -The Pillar chuckled, and the Arrow's chest vibrated with the force of it. “No, she looked like an agéd wise woman of Vanigar. I think only in fabled Alloy could the Memory of a Sunset at Dawn [[Walk|walk]] the streets without ‘scaring the horses,' as they say.” +The Pillar chuckled, and the Arrow's chest vibrated with the force of it. “No, she looked like an agéd wise woman of Vanigar. I think only in fabled Alloy could the Memory of a Sunset at Dawn [[Walk\|walk]] the streets without ‘scaring the horses,' as they say.” “Alloy?” @@ -74,7 +74,7 @@ The Pillar looked at the Arrow out of the corner of her eye. “You'll see,” s “Is it like a dream or a nightmare?” The Arrow wasn't sure how much it was okay to ask. -“No, it was not a dream, it was a thing that happened.” She turned to face the Arrow and leaned her massive arms on her legs. “I know not how it is for other doomseekers, but this is how it was for me. I was collecting flecks of jasper, a … a mineral we add to our food. I was picking flakes of rock up off the ground when I saw a bee that could not [[Fly|fly]] and a horde of ants all around, one with wings. In that moment, that was all that I could see. It was like the rest of the world fell away, and the bee and the ants filled my sight. Though the bee was surrounded and the ants seemed to go on forever, I could see the ants were afraid. There were dozens of dead ants on the ground.” +“No, it was not a dream, it was a thing that happened.” She turned to face the Arrow and leaned her massive arms on her legs. “I know not how it is for other doomseekers, but this is how it was for me. I was collecting flecks of jasper, a … a mineral we add to our food. I was picking flakes of rock up off the ground when I saw a bee that could not [[Fly\|fly]] and a horde of ants all around, one with wings. In that moment, that was all that I could see. It was like the rest of the world fell away, and the bee and the ants filled my sight. Though the bee was surrounded and the ants seemed to go on forever, I could see the ants were afraid. There were dozens of dead ants on the ground.” “What did you do?” @@ -96,11 +96,11 @@ The Pillar shrugged, giant muscles in her shoulders rippling. “That was the en “Oh, feeling sorry for it, I placed my finger gently on the ground, and you must see,” she held up her pinky, “even my little finger is like a mighty wall for the bee. I sought only to protect it from the ants, but it quickly scrambled onto my finger, and after I stood up, it cleaned itself and flew away.” -“It could [[Fly|fly]]!” the Arrow said, suddenly full of youthful exuberance. “It could [[Fly|fly]] the entire time! It was just waiting … for someone else to come along.” +“It could [[Fly\|fly]]!” the Arrow said, suddenly full of youthful exuberance. “It could [[Fly\|fly]] the entire time! It was just waiting … for someone else to come along.” The Arrow stared, wide-eyed at the Pillar. Even before the young man spoke, the hakaan talent's eyes widened in realization. “My vision …” she said. -“Wasn't over!” the Arrow said, his joy impossible to [[Hide|hide]]. +“Wasn't over!” the Arrow said, his joy impossible to [[Hide\|hide]]. ## Hakaan Benefits @@ -118,4 +118,4 @@ When you force move a creature or object, you can increase the distance moved by ### Undaunted -You can't be [[Weakened|weakened]]. Additionally, when your Stamina equals the negative of your winded value, you turn to rubble instead of dying. You are unaware of your surroundings in this state. After 12 hours, you regain Stamina equal to your recovery value. +You can't be [[Weakened\|weakened]]. Additionally, when your Stamina equals the negative of your winded value, you turn to rubble instead of dying. You are unaware of your surroundings in this state. After 12 hours, you regain Stamina equal to your recovery value. diff --git a/Ancestries/Human.md b/Ancestries/Human.md index 60c57e6..c01ca0a 100644 --- a/Ancestries/Human.md +++ b/Ancestries/Human.md @@ -8,11 +8,11 @@ type: ancestries # Human -“Humans,” the [[Dwarf|dwarf]] said with a combination of exasperation and awe. “Their only virtue seems to be believing in impossible things.” +“Humans,” the [[Dwarf\|dwarf]] said with a combination of exasperation and awe. “Their only virtue seems to be believing in impossible things.” -“Humans belong to the world in a way the other speaking peoples do not. You can sense the presence of magic—that… oily smell in the air, as I've heard it described. And the presence of deathless causes the hairs on the back of your neck to [[Stand Up|stand up]]. Or why do you think graveyards affect you so? Whatever magic is, its grip on you is light. Whatever drives the deathless, your nature rebels against it. +“Humans belong to the world in a way the other speaking peoples do not. You can sense the presence of magic—that… oily smell in the air, as I've heard it described. And the presence of deathless causes the hairs on the back of your neck to [[Stand Up\|stand up]]. Or why do you think graveyards affect you so? Whatever magic is, its grip on you is light. Whatever drives the deathless, your nature rebels against it. -“No one knows why this should be. We elves have no such senses. Nor do the elementals or the kanin … the [[Dwarf|dwarves]] and the [[Orc|orcs]] as you say. What is it that sets humans apart? I am an historian, not a physician. I cannot say. Perhaps some of you will one day find out and teach us all the reason.” +“No one knows why this should be. We elves have no such senses. Nor do the elementals or the kanin … the [[Dwarf\|dwarves]] and the [[Orc\|orcs]] as you say. What is it that sets humans apart? I am an historian, not a physician. I cannot say. Perhaps some of you will one day find out and teach us all the reason.” ## On Humans @@ -46,7 +46,7 @@ Those great humans, your ancestors, did not focus on differences. They did not w The people who stand against Ajax and tyrants like him will be just like you—normal people. Priests and scholars and merchants and farmers. Maybe even teachers. -Stopping Ajax will require you to become something else. You must become heroes. [[Conduit|Conduits]] of saints, warmasters of great armies. Censors and [[Shadow|shadows]]. That may seem unlikely now, but the future has a way of surprising us. +Stopping Ajax will require you to become something else. You must become heroes. [[Conduit\|Conduits]] of saints, warmasters of great armies. Censors and [[Shadow\|shadows]]. That may seem unlikely now, but the future has a way of surprising us. Some of your names, I will see written in future textbooks. diff --git a/Ancestries/Memonek.md b/Ancestries/Memonek.md index 5803992..5415c16 100644 --- a/Ancestries/Memonek.md +++ b/Ancestries/Memonek.md @@ -26,7 +26,7 @@ Count Revile avoided his gaze, then turned and stamped away across the bloody ba “I'm fine!” Revile shouted, all evidence to the contrary. -“I know what I saw,” John said as he followed his friend. “You went into a bloodlust. And it's not the first time. Whether you like it or not, whether I like it or not, I'm in [[Charge|charge]] of this mission. Either you tell me what's going on, or I have no choice. I have to conclude you're a danger to the team and cut you loose.” +“I know what I saw,” John said as he followed his friend. “You went into a bloodlust. And it's not the first time. Whether you like it or not, whether I like it or not, I'm in [[Charge\|charge]] of this mission. Either you tell me what's going on, or I have no choice. I have to conclude you're a danger to the team and cut you loose.” Revile stopped and turned to look at the rest of the party, recovering from their wounds. The memonek's white porcelain chest heaved as he tried to calm himself. His ceramic skin looked as strong as plate, but John knew it was brittle, fragile. @@ -34,7 +34,7 @@ Count Revile took a deep breath. “We call it velloparatha,” he said. “In y “Are you going mad?” John asked in a whisper. -The memonek smiled ruefully. “It feels that way sometimes. I spent an hour this morning staring at an insect that landed on my finger—a grasshopper, the [[Polder|polder]] called it. I thought I had never seen a thing so perfect and beautiful. That was awe. As powerful as I have ever felt. In the battle today, anger—just as powerful. +The memonek smiled ruefully. “It feels that way sometimes. I spent an hour this morning staring at an insect that landed on my finger—a grasshopper, the [[Polder\|polder]] called it. I thought I had never seen a thing so perfect and beautiful. That was awe. As powerful as I have ever felt. In the battle today, anger—just as powerful. “I thought I could resist it. When I arrived here and felt no different, I thought perhaps world-sickness was a legend. But it is a slow process, this illness, these insidious emotions.” @@ -74,7 +74,7 @@ Count Revile did not like being reminded of that. He looked to the sky and shook “Don't be so hard on yourself. If you're trying to seduce our void mage, you made a good start of it. She's three thousand years old, I've known her since I was fifteen. I don't think I've ever seen her blush. Anyway, now that I know what's going on, now that I know you're basically a giant teenager with overactive glands, I can relax a little.” -Sir John and Count Revile, both [[Tactician|tacticians]], stood together on the bloody battlefield, looking at each other. +Sir John and Count Revile, both [[Tactician\|tacticians]], stood together on the bloody battlefield, looking at each other. “John, I fear this may get worse before it gets better.” diff --git a/Ancestries/Orc.md b/Ancestries/Orc.md index f26d399..a35c293 100644 --- a/Ancestries/Orc.md +++ b/Ancestries/Orc.md @@ -10,9 +10,9 @@ type: ancestries “Even should an arrow pierce their heart, each kanin warrior has within them one last act of revenge.” -An anger that cannot be hidden. A [[Fury|fury]] that drives them in battle. Orcs are famed throughout the world as consummate warriors—a reputation that the peace-loving orcs find distasteful. +An anger that cannot be hidden. A [[Fury\|fury]] that drives them in battle. Orcs are famed throughout the world as consummate warriors—a reputation that the peace-loving orcs find distasteful. -The fifth of the speaking peoples, orcs arrived on Orden after [[Human|humans]] and elves. They made their homes in the borderlands between those two cultures, preferring the natural forests and avoiding the elf-haunted wodes. For generations, this put them directly in the path of [[Human|humans]] who cut down the trees and built roads and farms. +The fifth of the speaking peoples, orcs arrived on Orden after [[Human\|humans]] and elves. They made their homes in the borderlands between those two cultures, preferring the natural forests and avoiding the elf-haunted wodes. For generations, this put them directly in the path of [[Human\|humans]] who cut down the trees and built roads and farms. Each orc has within them a fire that causes their veins to glow once blood is drawn. This anger propels them right to the edge of death. The dichotomy between their desire to be left alone and their zeal in battle is summarized in a dwarven proverb: @@ -98,4 +98,4 @@ When you take damage, your speed increases by 2 until the end of your next turn. ### Relentless -When a creature deals damage to you that leaves you dying, you can make a [[Free Strike|free strike]] against any creature. If the creature is reduced to 0 Stamina by your attack, you can spend a Recovery. +When a creature deals damage to you that leaves you dying, you can make a [[Free Strike\|free strike]] against any creature. If the creature is reduced to 0 Stamina by your attack, you can spend a Recovery. diff --git a/Ancestries/Polder.md b/Ancestries/Polder.md index b1ac611..c4b4b84 100644 --- a/Ancestries/Polder.md +++ b/Ancestries/Polder.md @@ -16,9 +16,9 @@ target: Self “Wait, where'd he go? Where'd that little son of a bitch go? AAAAGGH!” -After [[Human|humans]], polders are the most numerous and diverse ancestry in Orden. They are not [[Human|humans]], but they live in and among [[Human|humans]], sharing their gods and culture. Almost every [[Human|human]] culture in Orden has a polder saint or a [[Human|human]] saint venerated by polder. +After [[Human\|humans]], polders are the most numerous and diverse ancestry in Orden. They are not [[Human\|humans]], but they live in and among [[Human\|humans]], sharing their gods and culture. Almost every [[Human\|human]] culture in Orden has a polder saint or a [[Human\|human]] saint venerated by polder. -Short creatures averaging three-and-a-half feet tall, polders have obscure origins. They are a young species who, like [[Human|humans]], have no single patron god. Their natural ability to blend in with [[Shadow|shadows]] makes them excellent spies and thieves. However, many polders consider this stereotype a base slander, pointing out that they're also famed as chefs—though polders can be found in virtually every profession, especially in cities. +Short creatures averaging three-and-a-half feet tall, polders have obscure origins. They are a young species who, like [[Human\|humans]], have no single patron god. Their natural ability to blend in with [[Shadow\|shadows]] makes them excellent spies and thieves. However, many polders consider this stereotype a base slander, pointing out that they're also famed as chefs—though polders can be found in virtually every profession, especially in cities. ## On Polders @@ -56,11 +56,11 @@ The polder put his drink down. “Oh, thank you. Thank you very much. You know, “You're talking just … my voice is just as loud as yours!” -“I mean the way you [[Walk|walk]] around. Just the way you move, the way you [[Stand Up|stand up]] and sit down. You make so much goddamn noise.” +“I mean the way you [[Walk\|walk]] around. Just the way you move, the way you [[Stand Up\|stand up]] and sit down. You make so much goddamn noise.” Jago, Sarah, and Beth all smiled at the exchange. -“[[Human|Humans]] are loud, yes,” Embers agreed. +“[[Human\|Humans]] are loud, yes,” Embers agreed. “Do we have to … can we talk about something else, please?” @@ -102,7 +102,7 @@ The polder looked at the high elf and nodded, impressed. Test passed. “You mean you're going to make it up?!” John exclaimed. -“I…” Jackson looked with incredulity at the high elf void mage, then back at the [[Human|human]]. “Yes, I do mean that. Does he know what I do?” he asked the elf. +“I…” Jackson looked with incredulity at the high elf void mage, then back at the [[Human\|human]]. “Yes, I do mean that. Does he know what I do?” he asked the elf. “He'll learn,” Embers smiled. @@ -114,7 +114,7 @@ John turned to Embers. “I thought he was a thief.” “You were a thief.” -“Yeah, I was with the Clock. Probably still am—they don't exactly let you just [[Walk|walk]] away. We sort of have an agreement. I agree to do what they tell me and they agree not to tell me to do anything.” +“Yeah, I was with the Clock. Probably still am—they don't exactly let you just [[Walk\|walk]] away. We sort of have an agreement. I agree to do what they tell me and they agree not to tell me to do anything.” “Did they kick you out, or did you quit?” @@ -140,7 +140,7 @@ John turned to see. Sir Vaantikalisax loomed just inside the doorway, his scales The knight stared at them for a moment, then turned back to his friend. -“Maybe you're right,” the [[Dragon Knight|dragon knight]] said. +“Maybe you're right,” the [[Dragon Knight\|dragon knight]] said. ## Polder Benefits @@ -156,11 +156,11 @@ You gain the following ability: #### Shadowmeld -You become an actual [[Shadow|shadow]]. +You become an actual [[Shadow\|shadow]]. | | | | :------------------ | :----------------- | | **Keywords:** Magic | **Type:** Maneuver | | **Distance:** Self | **Target:** Self | -**Effect**: You flatten yourself into a [[Shadow|shadow]] against a wall or floor you are touching, and become hidden from any creature you have cover or concealment from or who isn't observing you. While in [[Shadow|shadow]] form, you have full awareness of your surroundings, attacks against you and tests made to find you take a bane, and you can't move or take actions or maneuvers except to exit this form. Any ability or effect that targets more than 1 square affects you in this form only if it explicitly affects the surface you are flattened against. You can exit this form as a maneuver. +**Effect**: You flatten yourself into a [[Shadow\|shadow]] against a wall or floor you are touching, and become hidden from any creature you have cover or concealment from or who isn't observing you. While in [[Shadow\|shadow]] form, you have full awareness of your surroundings, attacks against you and tests made to find you take a bane, and you can't move or take actions or maneuvers except to exit this form. Any ability or effect that targets more than 1 square affects you in this form only if it explicitly affects the surface you are flattened against. You can exit this form as a maneuver. diff --git a/Ancestries/Revenant.md b/Ancestries/Revenant.md index 11e0e38..1956b3c 100644 --- a/Ancestries/Revenant.md +++ b/Ancestries/Revenant.md @@ -22,7 +22,7 @@ The revenant null flexed his arms and assumed a fighting pose. He smiled. “Little late for that.” -The dead [[Walk|walk]] among us. Some of them are happier about it than others. +The dead [[Walk\|walk]] among us. Some of them are happier about it than others. Unlike the necromantic rituals that produce wights and wraiths and zombies, revenants rise from the grave through a combination of an unjust death and a burning desire for vengeance. Creatures sustained on pure will, they have no need of food or water or air—and, unlike their zombified cousins, they retain all their memories and personality from life. @@ -131,7 +131,7 @@ You can have an active number of sigils equal to your level. You can remove a si Your undead body grants you cold, corruption, lightning immunity, and poison immunity equal to your level. You also have fire weakness 5. You can't suffocate, and you don't need to eat or drink to stay alive. -Additionally, when your Stamina equals the negative of your winded value, you become inert instead of dying. You can continue to observe your surroundings, but you can't speak, take actions, maneuvers, or triggered actions, or move and you fall [[Prone|prone]]. If you take any fire damage while in this state, your body is destroyed and you die. Otherwise, after 12 hours, you regain Stamina equal to your recovery value. +Additionally, when your Stamina equals the negative of your winded value, you become inert instead of dying. You can continue to observe your surroundings, but you can't speak, take actions, maneuvers, or triggered actions, or move and you fall [[Prone\|prone]]. If you take any fire damage while in this state, your body is destroyed and you die. Otherwise, after 12 hours, you regain Stamina equal to your recovery value. ### Undead Influence diff --git a/Ancestries/Time Raider.md b/Ancestries/Time Raider.md index 2257221..f7202db 100644 --- a/Ancestries/Time Raider.md +++ b/Ancestries/Time Raider.md @@ -8,17 +8,17 @@ type: ancestries # Time Raider -“I fear no living thing, but the time [[Raider|raiders]].” +“I fear no living thing, but the time [[Raider\|raiders]].” —Chief Executive Admiral Lithiri Aswandala Commander of the HOV First Get Behind Them [[Memonek]] -The original servitor species of the synliiroi—evil psions with near god-like power—the kuran'zoi liberated themselves during the First Psychic War. In the centuries since, they built their own culture and civilization as nomads of the timescape. The exonym “time [[Raider|raiders]]” was given to them by denizens of the lower worlds who, seeing the advanced technology they wield, concluded they must be from the future. +The original servitor species of the synliiroi—evil psions with near god-like power—the kuran'zoi liberated themselves during the First Psychic War. In the centuries since, they built their own culture and civilization as nomads of the timescape. The exonym “time [[Raider\|raiders]]” was given to them by denizens of the lower worlds who, seeing the advanced technology they wield, concluded they must be from the future. -Extraordinarily rare in Orden, the time [[Raider|raiders]] thrive on the Sea of Stars, the Sea Between Worlds, where the winds of limbo roar. +Extraordinarily rare in Orden, the time [[Raider\|raiders]] thrive on the Sea of Stars, the Sea Between Worlds, where the winds of limbo roar. -In place of eyes, kuran'zoi possess crystalline ocular sensors that grant them high-spectral vision hardened against the extreme radiations encountered in the Sea of Stars, permitting them to operate freely outside their vessels with only their portable rebreathers. Time [[Raider|raiders]] also have two sets of arms, allowing them to wield melee weapons at the same time as ranged weapons. A single well-trained kuran'zoi is like a squad unto themself. +In place of eyes, kuran'zoi possess crystalline ocular sensors that grant them high-spectral vision hardened against the extreme radiations encountered in the Sea of Stars, permitting them to operate freely outside their vessels with only their portable rebreathers. Time [[Raider\|raiders]] also have two sets of arms, allowing them to wield melee weapons at the same time as ranged weapons. A single well-trained kuran'zoi is like a squad unto themself. ## On Time Raiders @@ -28,7 +28,7 @@ Taxiarch Lycaon paced outside the ruined church. The four-armed woman with cryst “Is it that your brain is so small you must talk in order to think?” The woman's smile was a sneer. -Lycaon strode toward the alien, [[Grabbed|grabbed]] a length of chain around her waist, and yanked on it, pulling it taut so the chain around her neck tightened. “You are going to die in any event,” he said. “If you wish to deny me the pleasure of hearing you howl and scream for mercy, tell me what I want to know now and my dogs will kill you quickly.” +Lycaon strode toward the alien, [[Grabbed\|grabbed]] a length of chain around her waist, and yanked on it, pulling it taut so the chain around her neck tightened. “You are going to die in any event,” he said. “If you wish to deny me the pleasure of hearing you howl and scream for mercy, tell me what I want to know now and my dogs will kill you quickly.” Up close she could see the fine stitching along Lycaon's cheeks and forehead, the very slight differences in skin tone that showed his skin was not his own. @@ -40,19 +40,19 @@ He struck a casual, jaunty pose. “Where is your worldship?” he said in a mor “You see?” The Taxiarch said, impressed with himself. “I am not a primitive like these peasants, who hounded you because you are alien,” he nodded at the folk of the small town watching from the stables some distance away. “I am Ajax's elite. Better than his chosen. I was made for victory.” -Indeed, Taxiarch Lycaon looked almost fully [[Human|human]]. Handsome and fit like a statue from Phaedros, which his model had almost certainly been inspired by. Unless you looked closely, there was no sign he was a product of the body banks. “If you agree to lead me to your vessel, I will let you go free.” +Indeed, Taxiarch Lycaon looked almost fully [[Human\|human]]. Handsome and fit like a statue from Phaedros, which his model had almost certainly been inspired by. Unless you looked closely, there was no sign he was a product of the body banks. “If you agree to lead me to your vessel, I will let you go free.” The alien sighed. “‘Blaap blaap blaap,'” she said. “You should hear yourself. Like barking thrazz, you sound to me. Who holds your leash I wonder? For surely a microbrain such as you could not command any more than these rabble,” she nodded her head at the other twenty or so war dogs. -Her taunts worked. Lycaon hauled back and punched the alien in the jaw. Her head smashed into the ruined column. She was [[Dazed|dazed]] but she shook it off and laughed. +Her taunts worked. Lycaon hauled back and punched the alien in the jaw. Her head smashed into the ruined column. She was [[Dazed\|dazed]] but she shook it off and laughed. “Look how easily this one is goaded!” she said. She spat out dark blue blood and turned to the peasants gathered. “You people! Why do you let yourselves be cowed by these … bits? Bits of people kludged together? Even the least of you is worth more than these.” -“Perhaps from the air,” Flight Captain Lyria offered, and she stroked the feathers of her [[Giant Hawk|giant hawk]] mount to calm it. “I could scout the forest around the …” +“Perhaps from the air,” Flight Captain Lyria offered, and she stroked the feathers of her [[Giant Hawk\|giant hawk]] mount to calm it. “I could scout the forest around the …” “No!” Taxiarch Lycaon pointed a finger at the hawklord and strode toward her. “You are the elite of Ajax's winged harriers, I am his chosen brigade commander. We are not scavengers! This one,” he stabbed a gloved finger at the alien, “will come to heel, or I will give her to my war dogs.” He turned to face the chained alien, who yawned. Lycaon seethed. -“They may pull you apart,” he said to her, and at this, his squadron of [[Soldier|soldiers]], all in black leather and golden pauldrons, started making barking sounds. Then they laughed at each other. +“They may pull you apart,” he said to her, and at this, his squadron of [[Soldier\|soldiers]], all in black leather and golden pauldrons, started making barking sounds. Then they laughed at each other. “Or I may let my crucibite melt the skin from your bones.” @@ -66,21 +66,21 @@ Slowly everyone assembled could make out the sounds of a conversation, quiet wit “Oh, thank you for the brilliant tactical advice,” another voice, high pitched, piped up. -Suddenly, the images became three dimensional, solid, and four heroes stood among them. A [[Human|human]] in working battle plate. A [[Polder|polder]] with twin rapiers in his hands. A tall willowy high elf with night-black skin and golden hair. And a [[Dragon Knight]]. The people of the town gasped when they saw him. Even at a distance, even with the war dogs between them, they recognized the device of Good King Omund on the knight's shield. +Suddenly, the images became three dimensional, solid, and four heroes stood among them. A [[Human\|human]] in working battle plate. A [[Polder\|polder]] with twin rapiers in his hands. A tall willowy high elf with night-black skin and golden hair. And a [[Dragon Knight]]. The people of the town gasped when they saw him. Even at a distance, even with the war dogs between them, they recognized the device of Good King Omund on the knight's shield. The war dogs scrambled. For a moment, it seemed they might flee at this sudden intrusion, but the Taxiarch bellowed “Hold fast!” and they held their ground, uncertainty over the unknown threat of a band of heroes battling in each of them with the certain fear of their commander. John immediately read the situation. It was a clear enough picture. -There was something about the war dogs. They loved Ajax's cruelty—reveled in it. John had crossed swords with other commanders in Ajax's army before. Ground Commander Vordokov was a professional—could be reasoned with, but he was an [[Orc|orc]]. +There was something about the war dogs. They loved Ajax's cruelty—reveled in it. John had crossed swords with other commanders in Ajax's army before. Ground Commander Vordokov was a professional—could be reasoned with, but he was an [[Orc\|orc]]. Not the war dogs—they were fanatics. -“What's this?” the Taxiarch called out with a hungry grin. “Allies of the alien?” He was projecting confidence. Trying to muster his wary [[Soldier|soldiers]]. +“What's this?” the Taxiarch called out with a hungry grin. “Allies of the alien?” He was projecting confidence. Trying to muster his wary [[Soldier\|soldiers]]. Sir John ignored the war dog, tilted his head toward the alien. “Embers?” -“A kuran'zoi,” the high elf said, and the alien held her head up with pride. “A time [[Raider|raider]] from the upper worlds. What the truth is I cannot say, and no people are all one thing. But by reputation? They're intractable, ungovernable, they loathe authority, hate tyranny and are totally, utterly without fear.” +“A kuran'zoi,” the high elf said, and the alien held her head up with pride. “A time [[Raider\|raider]] from the upper worlds. What the truth is I cannot say, and no people are all one thing. But by reputation? They're intractable, ungovernable, they loathe authority, hate tyranny and are totally, utterly without fear.” John watched the alien. They sneered their approval at Ember's summary. That was enough for Sir John, they could work out the details later. After everything they'd been through before, he trusted Embers implicitly. @@ -90,17 +90,17 @@ John knew what came next, but he wasn't an assassin. He had his own part to play “She goes free,” John commanded, his voice steel, “or you die here.” He could feel the muscles tightening in his comrades, the whole company like a steel spring wound tight. -Lycaon cocked his head at Sir John and took a few foolish steps toward the [[Tactician|tactician]]. He was just out of reach. But close enough. +Lycaon cocked his head at Sir John and took a few foolish steps toward the [[Tactician\|tactician]]. He was just out of reach. But close enough. -“I see you are a man, like Ajax. Why do you lower yourself with these … creatures?” the war dog Taxiarch looked at the elf, [[Polder|polder]], and [[Dragon Knight|dragon knight]]. “Little more than slimy things crawled out of the sea? Join us. Join me. Join Ajax. It'll be nice for you,” his voice lowered almost to a whisper, “to be on the winning side for a change.” +“I see you are a man, like Ajax. Why do you lower yourself with these … creatures?” the war dog Taxiarch looked at the elf, [[Polder\|polder]], and [[Dragon Knight\|dragon knight]]. “Little more than slimy things crawled out of the sea? Join us. Join me. Join Ajax. It'll be nice for you,” his voice lowered almost to a whisper, “to be on the winning side for a change.” Sir John took a deep breath, his body language changed and that was enough. Several things then happened at once, so quickly no one would later be able to say who acted first. -Ember's eyes flashed into a starfield. The time [[Raider|raider]]'s chains dissolved into starspace and reappeared around Flight Captain Lyria pinning her arms to her side. She was giving the hawklord an excuse to sit this one out. Gods, John was glad she was with them. +Ember's eyes flashed into a starfield. The time [[Raider\|raider]]'s chains dissolved into starspace and reappeared around Flight Captain Lyria pinning her arms to her side. She was giving the hawklord an excuse to sit this one out. Gods, John was glad she was with them. -The time [[Raider|raider]]'s right upper hand shot out, as though she'd been waiting for the void mage to do exactly what she just did, and her meson blaster leapt out of the hands of the war dog who'd chained her. The pistol made of glass and bronze slammed into her hand and its tip flared with prismatic light. +The time [[Raider\|raider]]'s right upper hand shot out, as though she'd been waiting for the void mage to do exactly what she just did, and her meson blaster leapt out of the hands of the war dog who'd chained her. The pistol made of glass and bronze slammed into her hand and its tip flared with prismatic light. -From the sun's [[Shadow|shadow]] cast by Taxiarch Lycaon, the [[Polder|polder]] Jackson Bootblack emerged, a rapier in each hand, and no one had seen him move from where he'd been a moment before. +From the sun's [[Shadow\|shadow]] cast by Taxiarch Lycaon, the [[Polder\|polder]] Jackson Bootblack emerged, a rapier in each hand, and no one had seen him move from where he'd been a moment before. At the same instant, a call—a horn. From directly behind John a blast of sound like a chord played by a dozen trumpets, and hope sang in John's heart—the Clarion Call of the last Storm Knight! @@ -112,7 +112,7 @@ John hadn't hesitated, he'd already drawn his sword. ## Time Raider Benefits -As a time [[Raider|raider]] character, you have the following benefits. +As a time [[Raider\|raider]] character, you have the following benefits. ### Foresight @@ -120,7 +120,7 @@ Your senses extend past mundane obscuration and the veil of the future alike. Yo ### Four Arms -Your multiple arms let you take on multiple tasks at the same time. Whenever you use the [[Grab]] or [[Knockback]] maneuver against an adjacent creature, you can target an additional adjacent creature, using the same power roll for both targets. You can [[Grab|grab]] up to two creatures at a time. +Your multiple arms let you take on multiple tasks at the same time. Whenever you use the [[Grab]] or [[Knockback]] maneuver against an adjacent creature, you can target an additional adjacent creature, using the same power roll for both targets. You can [[Grab\|grab]] up to two creatures at a time. ### Psionic Gift diff --git a/Bestiary/Demon Bendrak.md b/Bestiary/Demon Bendrak.md index 421a67c..c35a3a3 100644 --- a/Bestiary/Demon Bendrak.md +++ b/Bestiary/Demon Bendrak.md @@ -36,10 +36,10 @@ abilities: - Resistance distance: Ranged 10 target: One creature - t3: 7 psychic damage; [[Weakened|weakened]] (PRS ends) - t2: 5 psychic damage; [[Weakened|weakened]] (EoT) + t3: 7 psychic damage; [[Weakened\|weakened]] (PRS ends) + t2: 5 psychic damage; [[Weakened\|weakened]] (EoT) t1: 3 psychic damage - effect: 'If the target makes an attack while [[Weakened|weakened]] this way, the bendrak can + effect: 'If the target makes an attack while [[Weakened\|weakened]] this way, the bendrak can choose a second target for the attack within the distance of the attack, then evenly divides any damage from the attack between the two targets. ' - name: Vanish diff --git a/Bestiary/Demon Chorogaunt.md b/Bestiary/Demon Chorogaunt.md index 920702f..a36e744 100644 --- a/Bestiary/Demon Chorogaunt.md +++ b/Bestiary/Demon Chorogaunt.md @@ -39,8 +39,8 @@ abilities: distance: 5 burst target: Each enemy t1: 3 psychic damage - t2: 5 psychic damage; [[Slowed|slowed]] (EoT) - t3: 7 psychic damage; [[Slowed|slowed]] (INU ends) + t2: 5 psychic damage; [[Slowed\|slowed]] (EoT) + t3: 7 psychic damage; [[Slowed\|slowed]] (INU ends) effect: 'An ally within 10 squares of the chorogaunt can shift up to their speed. ' - name: Chaotic Entrancing Harmony type: Maneuver @@ -65,7 +65,7 @@ abilities: - Ranged distance: Ranged 10 target: Three enemies - effect: 'Each target either takes 5 psychic damage or is [[Frightened|frightened]] of the chorogaunt + effect: 'Each target either takes 5 psychic damage or is [[Frightened\|frightened]] of the chorogaunt (EoT). Each target gets to choose which to do. ' - name: Bully the Weak type: Villain Action diff --git a/Bestiary/Demon Ensnarer.md b/Bestiary/Demon Ensnarer.md index 2ec2e41..b0cde64 100644 --- a/Bestiary/Demon Ensnarer.md +++ b/Bestiary/Demon Ensnarer.md @@ -36,7 +36,7 @@ abilities: target: One creature or object per minion t1: 2 damage; pull 1 t2: 4 damage; pull 2 - t3: '5 damage; pull 3; [[Slowed|slowed]] (EoT) ' + t3: '5 damage; pull 3; [[Slowed\|slowed]] (EoT) ' weakness: Holy 3 ~~~ \ No newline at end of file diff --git a/Bestiary/Demon Muceron.md b/Bestiary/Demon Muceron.md index 3e857fb..c7d06f3 100644 --- a/Bestiary/Demon Muceron.md +++ b/Bestiary/Demon Muceron.md @@ -36,9 +36,9 @@ abilities: - Weapon distance: Reach 2 target: One creature - t1: 5 damage; [[Taunted|taunted]] (EoT) - t2: 8 damage; [[Taunted|taunted]] (EoT) - t3: '11 damage; [[Taunted|taunted]] (EoT) ' + t1: 5 damage; [[Taunted\|taunted]] (EoT) + t2: 8 damage; [[Taunted\|taunted]] (EoT) + t3: '11 damage; [[Taunted\|taunted]] (EoT) ' - name: Tongue Pull type: Maneuver keywords: diff --git a/Bestiary/Demon Pitling.md b/Bestiary/Demon Pitling.md index 8581dae..e7c69c0 100644 --- a/Bestiary/Demon Pitling.md +++ b/Bestiary/Demon Pitling.md @@ -11,7 +11,7 @@ ev: 2 stamina: 4 immunities: [] weaknesses: [] -speed: 5 ([[Fly|fly]]) +speed: 5 ([[Fly\|fly]]) size: 1T stability: 0 free_strike: 2 diff --git a/Bestiary/Demon Remasch.md b/Bestiary/Demon Remasch.md index 5d26129..5c5465b 100644 --- a/Bestiary/Demon Remasch.md +++ b/Bestiary/Demon Remasch.md @@ -10,7 +10,7 @@ ev: 13 stamina: 25 immunities: [] weaknesses: [] -speed: 5 ([[Teleport|teleport]]) +speed: 5 ([[Teleport\|teleport]]) size: 1S stability: 0 free_strike: 3 @@ -36,9 +36,9 @@ abilities: - Weapon distance: Reach 1 target: One creature or object - t1: 4 damage; the remasch [[Teleport|teleports]] 2 squares - t2: 7 damage; the remasch [[Teleport|teleports]] 3 squares - t3: 10 damage; the remasch [[Teleport|teleports]] 5 squares + t1: 4 damage; the remasch [[Teleport\|teleports]] 2 squares + t2: 7 damage; the remasch [[Teleport\|teleports]] 3 squares + t3: 10 damage; the remasch [[Teleport\|teleports]] 5 squares - name: Grasping [[Shadow]] type: Maneuver keywords: @@ -46,7 +46,7 @@ abilities: - Ranged distance: Ranged 10 target: Self - effect: 'The remasch can [[Teleport|teleport]] 2 squares then use Abyssal Strike. ' + effect: 'The remasch can [[Teleport\|teleport]] 2 squares then use Abyssal Strike. ' weakness: Holy 3 ~~~ \ No newline at end of file diff --git a/Bestiary/Demon Ruinant.md b/Bestiary/Demon Ruinant.md index 48612a5..59cb6d2 100644 --- a/Bestiary/Demon Ruinant.md +++ b/Bestiary/Demon Ruinant.md @@ -37,8 +37,8 @@ abilities: distance: Reach 1 target: Two creatures or objects t1: 2 damage - t2: 5 damage; [[Bleeding|bleeding]] (EoT) - t3: '6 damage; [[Bleeding|bleeding]] (EoT) ' + t2: 5 damage; [[Bleeding\|bleeding]] (EoT) + t3: '6 damage; [[Bleeding\|bleeding]] (EoT) ' - name: Salt Wounds type: Maneuver roll: MGT RR diff --git a/Bestiary/Demon Torlas.md b/Bestiary/Demon Torlas.md index 6e05037..92ee39e 100644 --- a/Bestiary/Demon Torlas.md +++ b/Bestiary/Demon Torlas.md @@ -40,7 +40,7 @@ abilities: t2: Slide 2 t3: Slide 3 effect: 'The area turns into a morass of spongy flesh before the targets are force - moved. Until the start of the torlas’s next turn, the area is [[Difficult Terrain|difficult terrain]], + moved. Until the start of the torlas’s next turn, the area is [[Difficult Terrain\|difficult terrain]], and each creature who moves within the area takes 1 damage for each square moved. ' - name: Grasping Tendons type: Maneuver diff --git a/Bestiary/Giant Hawk.md b/Bestiary/Giant Hawk.md index c64041a..0b90501 100644 --- a/Bestiary/Giant Hawk.md +++ b/Bestiary/Giant Hawk.md @@ -20,7 +20,7 @@ reason: -3 presence: -2 traits: - name: Mounted Platform - effect: Any creature riding the hawk can make a [[Free Strike|free strike]] during or after the + effect: Any creature riding the hawk can make a [[Free Strike\|free strike]] during or after the hawk’s movement. abilities: - name: Talons @@ -36,7 +36,7 @@ abilities: t1: 3 damage t2: 5 damage t3: 7 damage - effect: 'The target is [[Grabbed|grabbed]] by the giant hawk. ' + effect: 'The target is [[Grabbed\|grabbed]] by the giant hawk. ' - name: Dive type: Maneuver diff --git a/Bestiary/Goblin Assassin.md b/Bestiary/Goblin Assassin.md index 85fbb97..c928b4c 100644 --- a/Bestiary/Goblin Assassin.md +++ b/Bestiary/Goblin Assassin.md @@ -51,8 +51,8 @@ abilities: - Resistance distance: Ranged 10 target: Three creatures - t3: 7 corruption damage; [[Restrained|restrained]] (AGL ends) - t2: 5 corruption damage; [[Restrained|restrained]] (EoT) + t3: 7 corruption damage; [[Restrained\|restrained]] (AGL ends) + t2: 5 corruption damage; [[Restrained\|restrained]] (EoT) t1: '3 corruption damage ' ~~~ \ No newline at end of file diff --git a/Bestiary/Goblin Cursespitter.md b/Bestiary/Goblin Cursespitter.md index 47a3598..e6e6553 100644 --- a/Bestiary/Goblin Cursespitter.md +++ b/Bestiary/Goblin Cursespitter.md @@ -33,8 +33,8 @@ abilities: - Resistance distance: Ranged 10 target: One creature - t3: 6 corruption damage; [[Weakened|weakened]] (INU ends) - t2: 5 corruption damage; [[Weakened|weakened]] (EoT) + t3: 6 corruption damage; [[Weakened\|weakened]] (INU ends) + t2: 5 corruption damage; [[Weakened\|weakened]] (EoT) t1: '2 corruption damage ' - name: Dizzying Hex type: Maneuver diff --git a/Bestiary/Goblin Monarch.md b/Bestiary/Goblin Monarch.md index 2779c20..d60c344 100644 --- a/Bestiary/Goblin Monarch.md +++ b/Bestiary/Goblin Monarch.md @@ -40,14 +40,14 @@ abilities: t1: 3 damage t2: 5 damage t3: 7 damage - effect: 'An ally within 10 squares of the monarch can make a [[Free Strike|free strike]]. ' + effect: 'An ally within 10 squares of the monarch can make a [[Free Strike\|free strike]]. ' - name: Get in Here type: Maneuver keywords: - Ranged distance: Ranged 20 target: Special - effect: 'Two [[Goblin Runner|goblin runners]] appear in unoccupied spaces. ' + effect: 'Two [[Goblin Runner\|goblin runners]] appear in unoccupied spaces. ' - name: Meat Shield type: Triggered Action keywords: @@ -63,7 +63,7 @@ abilities: - Area distance: 10 burst target: Each ally - effect: 'Each target can move up to their speed or make a [[Free Strike|free strike]]. ' + effect: 'Each target can move up to their speed or make a [[Free Strike\|free strike]]. ' - name: Focus Fire type: Villain Action cost: 2 VP @@ -80,6 +80,6 @@ abilities: - Area distance: 10 burst target: Each ally - effect: Each target can make a [[Free Strike|free strike]] that deals an extra 1 damage. + effect: Each target can make a [[Free Strike\|free strike]] that deals an extra 1 damage. ~~~ \ No newline at end of file diff --git a/Bestiary/Goblin Sniper.md b/Bestiary/Goblin Sniper.md index 01273fa..1aa45aa 100644 --- a/Bestiary/Goblin Sniper.md +++ b/Bestiary/Goblin Sniper.md @@ -22,7 +22,7 @@ reason: 0 presence: -1 traits: - name: Crafty - effect: The [[Sniper|sniper]] doesn’t provoke opportunity attacks by moving. + effect: The [[Sniper\|sniper]] doesn’t provoke opportunity attacks by moving. abilities: - name: Bow type: Action @@ -37,7 +37,7 @@ abilities: t1: 2 damage t2: 4 damage t3: 5 damage - effect: 'If the [[Sniper|sniper]] doesn’t use a maneuver or a move action this turn, the ability + effect: 'If the [[Sniper\|sniper]] doesn’t use a maneuver or a move action this turn, the ability deals an extra 2 damage. ' ~~~ \ No newline at end of file diff --git a/Bestiary/Goblin Stinker.md b/Bestiary/Goblin Stinker.md index 0978ace..2f401b0 100644 --- a/Bestiary/Goblin Stinker.md +++ b/Bestiary/Goblin Stinker.md @@ -45,7 +45,7 @@ abilities: distance: 3 cube within 10 target: Special effect: 'The area is filled with a green haze until the start of the stinker’s next - turn or until the stinker is reduced to Stamina 0. The area is [[Difficult Terrain|difficult terrain]] + turn or until the stinker is reduced to Stamina 0. The area is [[Difficult Terrain\|difficult terrain]] for non-goblin creatures, and each such creature who moves within the area takes 2 poison damage for each square moved. The haze can’t be dispersed by wind. ' diff --git a/Bestiary/Goblin Underboss.md b/Bestiary/Goblin Underboss.md index 704b035..3553ef0 100644 --- a/Bestiary/Goblin Underboss.md +++ b/Bestiary/Goblin Underboss.md @@ -35,7 +35,7 @@ abilities: t1: 2 damage t2: 5 damage t3: 6 damage - effect: 'One ally of the underboss adjacent to the target can make a [[Free Strike|free strike]] + effect: 'One ally of the underboss adjacent to the target can make a [[Free Strike\|free strike]] against them. ' - name: Get Reckless! type: Maneuver diff --git a/Bestiary/Goblin Warrior.md b/Bestiary/Goblin Warrior.md index 6fd96a3..fdf4662 100644 --- a/Bestiary/Goblin Warrior.md +++ b/Bestiary/Goblin Warrior.md @@ -48,7 +48,7 @@ abilities: distance: Reach 1 target: One creature t1: 3 damage - t2: 7 damage; [[Bleeding|bleeding]] (EoT) - t3: '8 damage; [[Bleeding|bleeding]] (MGT ends) ' + t2: 7 damage; [[Bleeding\|bleeding]] (EoT) + t3: '8 damage; [[Bleeding\|bleeding]] (MGT ends) ' ~~~ \ No newline at end of file diff --git a/Bestiary/Human Apprentice Mage.md b/Bestiary/Human Apprentice Mage.md index 472dbdc..42c3596 100644 --- a/Bestiary/Human Apprentice Mage.md +++ b/Bestiary/Human Apprentice Mage.md @@ -38,6 +38,6 @@ abilities: t2: 4 lightning damage t3: 5 lightning damage effect: If the apprentice mage doesn’t use a maneuver or a move action this turn, - the target is [[Slowed|slowed]] (EoT). + the target is [[Slowed\|slowed]] (EoT). ~~~ \ No newline at end of file diff --git a/Bestiary/Human Bandit Chief.md b/Bestiary/Human Bandit Chief.md index 57fd07c..3adbc02 100644 --- a/Bestiary/Human Bandit Chief.md +++ b/Bestiary/Human Bandit Chief.md @@ -51,8 +51,8 @@ abilities: distance: Reach 1 target: One enemy or object t1: Push 1 - t2: Push 2; [[Prone|prone]] - t3: Push 3; [[Prone|prone]] + t2: Push 2; [[Prone\|prone]] + t3: Push 3; [[Prone\|prone]] - name: Bloodstones type: Triggered Action keywords: @@ -69,7 +69,7 @@ abilities: - Area distance: 10 burst target: Each ally - effect: 'Each target can make a ranged [[Free Strike|free strike]]. ' + effect: 'Each target can make a ranged [[Free Strike\|free strike]]. ' - name: Form Up! type: Villain Action cost: 2 VP @@ -90,6 +90,6 @@ abilities: target: Self effect: The bandit chief shifts twice their speed. During or after this movement, they can attack up to four targets with Whip & Magic Longsword. Any ally of the - bandit chief adjacent to a target can make a [[Free Strike|free strike]] against that target. + bandit chief adjacent to a target can make a [[Free Strike\|free strike]] against that target. ~~~ \ No newline at end of file diff --git a/Bestiary/Human Blackguard.md b/Bestiary/Human Blackguard.md index d29b7ad..f787af2 100644 --- a/Bestiary/Human Blackguard.md +++ b/Bestiary/Human Blackguard.md @@ -37,9 +37,9 @@ abilities: distance: Reach 1 target: Each adjacent enemy t1: 4 damage - t2: 7 damage; [[Slowed|slowed]] (EoT) - t3: 10 damage; [[Slowed|slowed]] (MGT ends) - effect: An ally within 10 squares of the blackguard can make a [[Free Strike|free strike]]. + t2: 7 damage; [[Slowed\|slowed]] (EoT) + t3: 10 damage; [[Slowed\|slowed]] (MGT ends) + effect: An ally within 10 squares of the blackguard can make a [[Free Strike\|free strike]]. - name: You! type: Maneuver keywords: @@ -89,6 +89,6 @@ abilities: target: Each enemy in the cube effect: The blackguard makes a Zweihander attack against each enemy in the area, making one power roll against all targets. Additionally, each ally within 5 squares - of the area can make a [[Free Strike|free strike]] against any enemy in the area. + of the area can make a [[Free Strike\|free strike]] against any enemy in the area. ~~~ \ No newline at end of file diff --git a/Bestiary/Human Brawler.md b/Bestiary/Human Brawler.md index 7ca97d5..b5ae6f9 100644 --- a/Bestiary/Human Brawler.md +++ b/Bestiary/Human Brawler.md @@ -23,8 +23,8 @@ reason: 0 presence: 0 traits: - name: Shoot the Hostage - effect: The brawler takes half damage from attacks if they have an enemy [[Grabbed|grabbed]]. - They then apply the remaining damage to the [[Grabbed|grabbed]] enemy. + effect: The brawler takes half damage from attacks if they have an enemy [[Grabbed\|grabbed]]. + They then apply the remaining damage to the [[Grabbed\|grabbed]] enemy. abilities: - name: Haymaker type: Action @@ -37,17 +37,17 @@ abilities: distance: Reach 1 target: One creature or object t1: 4 damage - t2: 7 damage; [[Grabbed|grabbed]] - t3: 10 damage; [[Grabbed|grabbed]] - effect: 'The target takes a bane on attempts to escape the [[Grab|grab]], and the brawler - gains an edge on attacks against the [[Grabbed|grabbed]] target. ' + t2: 7 damage; [[Grabbed\|grabbed]] + t3: 10 damage; [[Grabbed\|grabbed]] + effect: 'The target takes a bane on attempts to escape the [[Grab\|grab]], and the brawler + gains an edge on attacks against the [[Grabbed\|grabbed]] target. ' - name: Throw type: Maneuver keywords: - Melee distance: Reach 1 - target: One creature [[Grabbed|grabbed]] by the brawler - effect: 'The brawler pushes the creature they have [[Grabbed|grabbed]] 5 squares. This breaks - the [[Grab|grab]]. ' + target: One creature [[Grabbed\|grabbed]] by the brawler + effect: 'The brawler pushes the creature they have [[Grabbed\|grabbed]] 5 squares. This breaks + the [[Grab\|grab]]. ' ~~~ \ No newline at end of file diff --git a/Bestiary/Human Death Cultist.md b/Bestiary/Human Death Cultist.md index 78fe050..9e70098 100644 --- a/Bestiary/Human Death Cultist.md +++ b/Bestiary/Human Death Cultist.md @@ -36,8 +36,8 @@ abilities: distance: Reach 1 or Ranged 10 target: One creature or object t1: 4 corruption damage - t2: 7 corruption damage; [[Weakened|weakened]] (EoT) - t3: 10 corruption damage; [[Weakened|weakened]] (INU ends) + t2: 7 corruption damage; [[Weakened\|weakened]] (EoT) + t3: 10 corruption damage; [[Weakened\|weakened]] (INU ends) - name: Rise, My Minions type: Maneuver keywords: diff --git a/Bestiary/Human Knave.md b/Bestiary/Human Knave.md index f21c730..9c9ccdd 100644 --- a/Bestiary/Human Knave.md +++ b/Bestiary/Human Knave.md @@ -36,11 +36,11 @@ abilities: - Weapon distance: Reach 1 or Ranged 5 target: One creature or object - t1: 4 damage; [[Taunted|taunted]] (EoT) - t2: 7 damage; [[Taunted|taunted]] (EoT) - t3: 10 damage; [[Taunted|taunted]] (EoT) - effect: 'If an adjacent target [[Taunted|taunted]] by this ability harms a creature other than - the knave, the knave can make a [[Free Strike|free strike]] against the [[Taunted|taunted]] creature as a + t1: 4 damage; [[Taunted\|taunted]] (EoT) + t2: 7 damage; [[Taunted\|taunted]] (EoT) + t3: 10 damage; [[Taunted\|taunted]] (EoT) + effect: 'If an adjacent target [[Taunted\|taunted]] by this ability harms a creature other than + the knave, the knave can make a [[Free Strike\|free strike]] against the [[Taunted\|taunted]] creature as a free triggered action. ' ~~~ \ No newline at end of file diff --git a/Bestiary/Human Raider.md b/Bestiary/Human Raider.md index 8803470..5617d80 100644 --- a/Bestiary/Human Raider.md +++ b/Bestiary/Human Raider.md @@ -39,7 +39,7 @@ abilities: t1: 2 damage t2: 4 damage t3: 5 damage - effect: If this ability is used as part of the [[Charge]] action, the [[Raider|raider]] can make - a ranged [[Free Strike|free strike]] with a distance of 5 before using the ability. + effect: If this ability is used as part of the [[Charge]] action, the [[Raider\|raider]] can make + a ranged [[Free Strike\|free strike]] with a distance of 5 before using the ability. ~~~ \ No newline at end of file diff --git a/Bestiary/Human Storm Mage.md b/Bestiary/Human Storm Mage.md index c83b840..83762cf 100644 --- a/Bestiary/Human Storm Mage.md +++ b/Bestiary/Human Storm Mage.md @@ -50,8 +50,8 @@ abilities: - Resistance distance: 5 cube within 1 target: Each creature and object - t3: Slide 5; [[Slowed|slowed]] (MGT ends) - t2: Slide 3; [[Slowed|slowed]] (EoT) + t3: Slide 5; [[Slowed\|slowed]] (MGT ends) + t2: Slide 3; [[Slowed\|slowed]] (EoT) t1: Slide 1 effect: 'The gust of wind disperses gas or vapor and extinguishes any flames, including persistent effects. ' diff --git a/Bestiary/Radenwight Bruxer.md b/Bestiary/Radenwight Bruxer.md index 4b46811..ed4f470 100644 --- a/Bestiary/Radenwight Bruxer.md +++ b/Bestiary/Radenwight Bruxer.md @@ -32,9 +32,9 @@ abilities: distance: Reach 1 target: One creature or object t1: 5 damage - t2: 9 damage; [[Grabbed|grabbed]] - t3: 12 damage; [[Grabbed|grabbed]] - effect: 'While the target is [[Grabbed|grabbed]], they take 2 damage at the start of each of + t2: 9 damage; [[Grabbed\|grabbed]] + t3: 12 damage; [[Grabbed\|grabbed]] + effect: 'While the target is [[Grabbed\|grabbed]], they take 2 damage at the start of each of the bruxer’s turns. ' - name: Flurry of Bites type: Action @@ -47,7 +47,7 @@ abilities: target: Each enemy t1: 4 damage t2: 8 damage - t3: '10 damage; [[Bleeding|bleeding]] (EoT) ' + t3: '10 damage; [[Bleeding\|bleeding]] (EoT) ' - name: Ready Rodent type: Triggered Action keywords: @@ -56,6 +56,6 @@ abilities: distance: Reach 1 target: One creature trigger: An ally deals damage to the target. - effect: The bruxer makes a [[Free Strike|free strike]] against the target. + effect: The bruxer makes a [[Free Strike\|free strike]] against the target. ~~~ \ No newline at end of file diff --git a/Bestiary/Radenwight Maestro.md b/Bestiary/Radenwight Maestro.md index 2b9ac76..88d5bbd 100644 --- a/Bestiary/Radenwight Maestro.md +++ b/Bestiary/Radenwight Maestro.md @@ -58,7 +58,7 @@ abilities: distance: Ranged 10 target: One creature trigger: An ally deals damage to the target. - effect: 'The maestro makes a [[Free Strike|free strike]] against the target. ' + effect: 'The maestro makes a [[Free Strike\|free strike]] against the target. ' - name: Overture type: Villain Action cost: 1 VP @@ -84,8 +84,8 @@ abilities: - Area distance: 10 burst target: Each dead ally - effect: Each target stands, makes a [[Free Strike|free strike]], then collapses again. Allies of + effect: Each target stands, makes a [[Free Strike\|free strike]], then collapses again. Allies of the targets can use Ready Rodent as a free triggered action once in conjunction - with these [[Free Strike|free strikes]]. + with these [[Free Strike\|free strikes]]. ~~~ \ No newline at end of file diff --git a/Bestiary/Radenwight Mischiever.md b/Bestiary/Radenwight Mischiever.md index 6a14de8..a70acff 100644 --- a/Bestiary/Radenwight Mischiever.md +++ b/Bestiary/Radenwight Mischiever.md @@ -45,6 +45,6 @@ abilities: distance: Reach 1 target: One creature trigger: An ally deals damage to the target. - effect: The mischiever makes a [[Free Strike|free strike]] against the target. + effect: The mischiever makes a [[Free Strike\|free strike]] against the target. ~~~ \ No newline at end of file diff --git a/Bestiary/Radenwight Piper.md b/Bestiary/Radenwight Piper.md index fbd0db4..707f0bb 100644 --- a/Bestiary/Radenwight Piper.md +++ b/Bestiary/Radenwight Piper.md @@ -54,6 +54,6 @@ abilities: distance: Reach 1 target: One creature trigger: An ally deals damage to the target. - effect: The piper makes a [[Free Strike|free strike]] against the target. + effect: The piper makes a [[Free Strike\|free strike]] against the target. ~~~ \ No newline at end of file diff --git a/Bestiary/Radenwight Ratagast.md b/Bestiary/Radenwight Ratagast.md index aa93243..736c1ba 100644 --- a/Bestiary/Radenwight Ratagast.md +++ b/Bestiary/Radenwight Ratagast.md @@ -33,8 +33,8 @@ abilities: distance: Reach 1 target: One creature or object per minion t1: 2 poison damage - t2: 4 poison damage; [[Taunted|taunted]] (EoT) - t3: '5 poison damage; [[Taunted|taunted]] (EoT) ' + t2: 4 poison damage; [[Taunted\|taunted]] (EoT) + t3: '5 poison damage; [[Taunted\|taunted]] (EoT) ' - name: Ready Rodent type: Triggered Action keywords: @@ -43,6 +43,6 @@ abilities: distance: Reach 1 target: One creature trigger: An ally deals damage to the target. - effect: The ratagast makes a [[Free Strike|free strike]] against the target. + effect: The ratagast makes a [[Free Strike\|free strike]] against the target. ~~~ \ No newline at end of file diff --git a/Bestiary/Radenwight Ratcrobat.md b/Bestiary/Radenwight Ratcrobat.md index 6e22c87..551da12 100644 --- a/Bestiary/Radenwight Ratcrobat.md +++ b/Bestiary/Radenwight Ratcrobat.md @@ -53,6 +53,6 @@ abilities: distance: Reach 1 target: One creature trigger: An ally deals damage to the target. - effect: 'The ratcrobat makes a [[Free Strike|free strike]] against the target. ' + effect: 'The ratcrobat makes a [[Free Strike\|free strike]] against the target. ' ~~~ \ No newline at end of file diff --git a/Bestiary/Radenwight Redeye.md b/Bestiary/Radenwight Redeye.md index 58ed5f1..3597e96 100644 --- a/Bestiary/Radenwight Redeye.md +++ b/Bestiary/Radenwight Redeye.md @@ -45,6 +45,6 @@ abilities: distance: Reach 1 target: One creature trigger: An ally deals damage to the target. - effect: The redeye makes a [[Free Strike|free strike]] against the target. + effect: The redeye makes a [[Free Strike\|free strike]] against the target. ~~~ \ No newline at end of file diff --git a/Bestiary/Radenwight Swiftpaw.md b/Bestiary/Radenwight Swiftpaw.md index d7cac7e..85ce0fd 100644 --- a/Bestiary/Radenwight Swiftpaw.md +++ b/Bestiary/Radenwight Swiftpaw.md @@ -43,6 +43,6 @@ abilities: distance: Reach 1 target: One creature trigger: An ally deals damage to the target. - effect: The swiftpaw makes a [[Free Strike|free strike]] against the target. + effect: The swiftpaw makes a [[Free Strike\|free strike]] against the target. ~~~ \ No newline at end of file diff --git a/Bestiary/Siege Hawk.md b/Bestiary/Siege Hawk.md index f82956f..e6fbad7 100644 --- a/Bestiary/Siege Hawk.md +++ b/Bestiary/Siege Hawk.md @@ -20,7 +20,7 @@ reason: -3 presence: -2 traits: - name: Mounted Platform - effect: Any creature riding the hawk can make a [[Free Strike|free strike]] during or after the + effect: Any creature riding the hawk can make a [[Free Strike\|free strike]] during or after the hawk’s movement. abilities: - name: Talons @@ -36,8 +36,8 @@ abilities: t1: 4 damage t2: 7 damage t3: 10 damage - effect: 'The target is [[Grabbed|grabbed]] by the siege hawk. The siege hawk can have two targets - [[Grabbed|grabbed]] at a time. ' + effect: 'The target is [[Grabbed\|grabbed]] by the siege hawk. The siege hawk can have two targets + [[Grabbed\|grabbed]] at a time. ' - name: Bombs Away! type: Action roll: AGL RR @@ -49,8 +49,8 @@ abilities: - Resistance distance: 5 cube within 10 target: Each creature and object - t3: 7 fire damage; [[Restrained|restrained]] (EoT) - t2: 6 fire damage; [[Slowed|slowed]] (EoT) + t3: 7 fire damage; [[Restrained\|restrained]] (EoT) + t2: 6 fire damage; [[Slowed\|slowed]] (EoT) t1: 3 fire damage special: 'The siege hawk must be flying to use this ability. ' - name: Dive diff --git a/Bestiary/Skitterling.md b/Bestiary/Skitterling.md index 1495db6..84bc343 100644 --- a/Bestiary/Skitterling.md +++ b/Bestiary/Skitterling.md @@ -11,7 +11,7 @@ ev: 3 stamina: 5 immunities: [] weaknesses: [] -speed: 5 ([[Fly|fly]]) +speed: 5 ([[Fly\|fly]]) size: 1T stability: 0 free_strike: 2 @@ -33,7 +33,7 @@ abilities: distance: Reach 1 target: One creature or object per minion t1: 2 poison damage - t2: 3 poison damage; [[Slowed|slowed]] (EoT) - t3: 4 poison damage; [[Slowed|slowed]] (EoT) + t2: 3 poison damage; [[Slowed\|slowed]] (EoT) + t3: 4 poison damage; [[Slowed\|slowed]] (EoT) ~~~ \ No newline at end of file diff --git a/Bestiary/Time Raider Archon.md b/Bestiary/Time Raider Archon.md index 27d9932..53f6b51 100644 --- a/Bestiary/Time Raider Archon.md +++ b/Bestiary/Time Raider Archon.md @@ -31,6 +31,6 @@ abilities: cost: Signature t1: 2 damage t2: 4 damage - t3: '5 damage; [[Dazed|dazed]] (EoT) ' + t3: '5 damage; [[Dazed\|dazed]] (EoT) ' ~~~ \ No newline at end of file diff --git a/Bestiary/Time Raider Armiger.md b/Bestiary/Time Raider Armiger.md index c895583..798d356 100644 --- a/Bestiary/Time Raider Armiger.md +++ b/Bestiary/Time Raider Armiger.md @@ -24,16 +24,16 @@ traits: - name: Foresight effect: The armiger doesn’t take a bane on attacks against concealed creatures. - name: Kuran’zoi Heraldry - effect: While any [[Time Raider|time raider]] starts their turn with line of effect to the armiger, - that [[Time Raider|time raider]] can end one condition affecting them. + effect: While any [[Time [[Raider]]\|time raider]] starts their turn with line of effect to the armiger, + that [[Time [[Raider]]\|time raider]] can end one condition affecting them. abilities: - name: Serrated Saber type: Action roll: 2d10 + 2 cost: Signature t1: 5 damage - t2: 8 damage; [[Weakened|weakened]] (EoT) - t3: 11 damage; [[Weakened|weakened]] (REA ends) + t2: 8 damage; [[Weakened\|weakened]] (EoT) + t3: 11 damage; [[Weakened\|weakened]] (REA ends) - name: Shared Sickness type: Triggered Action t3: 11 poison damage diff --git a/Bestiary/Time Raider Cannonfall.md b/Bestiary/Time Raider Cannonfall.md index 9856c95..001cc5a 100644 --- a/Bestiary/Time Raider Cannonfall.md +++ b/Bestiary/Time Raider Cannonfall.md @@ -29,8 +29,8 @@ abilities: roll: 2d10 + 2 cost: Signature t1: 4 sonic damage - t2: 8 sonic damage; [[Slowed|slowed]] (EoT) - t3: 10 sonic damage; [[Slowed|slowed]] (EoT); [[Prone|prone]] + t2: 8 sonic damage; [[Slowed\|slowed]] (EoT) + t3: 10 sonic damage; [[Slowed\|slowed]] (EoT); [[Prone\|prone]] - name: Buss Buffer type: Triggered Action diff --git a/Bestiary/Time Raider Helix.md b/Bestiary/Time Raider Helix.md index bc24c6d..970193e 100644 --- a/Bestiary/Time Raider Helix.md +++ b/Bestiary/Time Raider Helix.md @@ -11,7 +11,7 @@ stamina: 40 immunities: - Psychic 4 weaknesses: [] -speed: 5 ([[Fly|fly]]) +speed: 5 ([[Fly\|fly]]) size: 1M stability: 0 free_strike: 5 @@ -30,7 +30,7 @@ abilities: cost: Signature t1: 4 corruption damage; push 2 t2: 7 corruption damage; push 4 - t3: '10 corruption damage; push 6; [[Prone|prone]] ' + t3: '10 corruption damage; push 6; [[Prone\|prone]] ' - name: Kinetic Lane type: Maneuver diff --git a/Bestiary/Time Raider Hijack.md b/Bestiary/Time Raider Hijack.md index 04a60b6..879549e 100644 --- a/Bestiary/Time Raider Hijack.md +++ b/Bestiary/Time Raider Hijack.md @@ -29,8 +29,8 @@ abilities: roll: 2d10 + 2 cost: Signature t1: 5 damage - t2: 9 damage; [[Bleeding|bleeding]] (EoT) - t3: 12 damage; [[Bleeding|bleeding]] (REA ends) + t2: 9 damage; [[Bleeding\|bleeding]] (EoT) + t3: 12 damage; [[Bleeding\|bleeding]] (REA ends) - name: Psi-Sickle type: Maneuver diff --git a/Bestiary/Time Raider Mind Punk.md b/Bestiary/Time Raider Mind Punk.md index c1d6e9e..77934ec 100644 --- a/Bestiary/Time Raider Mind Punk.md +++ b/Bestiary/Time Raider Mind Punk.md @@ -30,10 +30,10 @@ abilities: cost: Signature t1: 4 damage t2: 6 damage - t3: 9 damage; [[Dazed|dazed]] (EoT) + t3: 9 damage; [[Dazed\|dazed]] (EoT) - name: Mindpunk type: Action - t3: 7 psychic damage; push 2; [[Prone|prone]] and can’t stand (EoT) + t3: 7 psychic damage; push 2; [[Prone\|prone]] and can’t stand (EoT) t2: 5 psychic damage; push 1 t1: 2 psychic damage diff --git a/Bestiary/Time Raider Myriad.md b/Bestiary/Time Raider Myriad.md index 0c6f93c..d63b75d 100644 --- a/Bestiary/Time Raider Myriad.md +++ b/Bestiary/Time Raider Myriad.md @@ -31,6 +31,6 @@ abilities: cost: Signature t1: 2 damage; slide 1 t2: 5 damage; slide 2 - t3: '6 damage; slide 3; [[Prone|prone]] ' + t3: '6 damage; slide 3; [[Prone\|prone]] ' ~~~ \ No newline at end of file diff --git a/Bestiary/Time Raider Nemesis.md b/Bestiary/Time Raider Nemesis.md index 3918555..d87ef5e 100644 --- a/Bestiary/Time Raider Nemesis.md +++ b/Bestiary/Time Raider Nemesis.md @@ -30,13 +30,13 @@ abilities: cost: Signature t1: 5 damage t2: 8 damage; pull 1 - t3: 11 damage; pull 2; [[Restrained|restrained]] (EoT) + t3: 11 damage; pull 2; [[Restrained\|restrained]] (EoT) - name: Kinetic Crush type: Action roll: MGT RR cost: 2 VP - t3: 11 psychic damage; [[Restrained|restrained]] (MGT ends) - t2: 8 psychic damage; [[Slowed|slowed]] (EoT) + t3: 11 psychic damage; [[Restrained\|restrained]] (MGT ends) + t2: 8 psychic damage; [[Slowed\|slowed]] (EoT) t1: '5 psychic damage ' ~~~ \ No newline at end of file diff --git a/Bestiary/Time Raider Tyrannis.md b/Bestiary/Time Raider Tyrannis.md index ba3006f..bdac5cb 100644 --- a/Bestiary/Time Raider Tyrannis.md +++ b/Bestiary/Time Raider Tyrannis.md @@ -11,7 +11,7 @@ stamina: 120 immunities: - Psychic 7 weaknesses: [] -speed: 10 ([[Fly|fly]], [[Teleport|teleport]]) +speed: 10 ([[Fly\|fly]], [[Teleport\|teleport]]) size: '2' stability: 0 free_strike: 5 diff --git a/Bestiary/Time Raider Vertex.md b/Bestiary/Time Raider Vertex.md index 7e44cbb..6ac6155 100644 --- a/Bestiary/Time Raider Vertex.md +++ b/Bestiary/Time Raider Vertex.md @@ -11,7 +11,7 @@ stamina: 50 immunities: - Psychic 5 weaknesses: [] -speed: 5 ([[Fly|fly]]) +speed: 5 ([[Fly\|fly]]) size: '2' stability: 3 free_strike: 5 diff --git a/Bestiary/War Dog Amalgamite.md b/Bestiary/War Dog Amalgamite.md index d4badf0..d8e2203 100644 --- a/Bestiary/War Dog Amalgamite.md +++ b/Bestiary/War Dog Amalgamite.md @@ -29,8 +29,8 @@ abilities: roll: 2d10 + 2 cost: Signature t1: 4 damage - t2: 7 damage; [[Grabbed|grabbed]] - t3: 10 damage; [[Grabbed|grabbed]] + t2: 7 damage; [[Grabbed\|grabbed]] + t3: 10 damage; [[Grabbed\|grabbed]] - name: Posthumous Promotion type: Maneuver diff --git a/Bestiary/War Dog Cognivite.md b/Bestiary/War Dog Cognivite.md index 6334287..5f3c816 100644 --- a/Bestiary/War Dog Cognivite.md +++ b/Bestiary/War Dog Cognivite.md @@ -10,7 +10,7 @@ ev: 11 stamina: 25 immunities: [] weaknesses: [] -speed: 5 ([[Fly|fly]]) +speed: 5 ([[Fly\|fly]]) size: 1M stability: 0 free_strike: 2 diff --git a/Bestiary/War Dog Pestilite.md b/Bestiary/War Dog Pestilite.md index 7699f55..1b58f24 100644 --- a/Bestiary/War Dog Pestilite.md +++ b/Bestiary/War Dog Pestilite.md @@ -26,8 +26,8 @@ traits: enemy. abilities: - name: Plaguecaster (Action) ◆ INU RR ◆ Signature - t3: 8 poison damage; [[Frightened|frightened]] (INU ends) - t2: 5 poison damage; [[Frightened|frightened]] (EoT) + t3: 8 poison damage; [[Frightened\|frightened]] (INU ends) + t2: 5 poison damage; [[Frightened\|frightened]] (EoT) t1: 2 poison damage - name: Posthumous Promotion type: Maneuver diff --git a/Bestiary/War Dog Phosphorite.md b/Bestiary/War Dog Phosphorite.md index 5fd43f8..cef238c 100644 --- a/Bestiary/War Dog Phosphorite.md +++ b/Bestiary/War Dog Phosphorite.md @@ -26,8 +26,8 @@ traits: enemy. abilities: - name: Caustic Detonator (Action) ◆ MGT RR ◆ Signature - t3: 7 acid damage; [[Bleeding|bleeding]] (MGT ends) - t2: 5 acid damage; [[Bleeding|bleeding]] (EoT) + t3: 7 acid damage; [[Bleeding\|bleeding]] (MGT ends) + t2: 5 acid damage; [[Bleeding\|bleeding]] (EoT) t1: 3 acid damage - name: Posthumous Promotion type: Maneuver diff --git a/Bestiary/War Dog Portalite.md b/Bestiary/War Dog Portalite.md index aa13c7b..f7d8921 100644 --- a/Bestiary/War Dog Portalite.md +++ b/Bestiary/War Dog Portalite.md @@ -10,7 +10,7 @@ ev: 11 stamina: 20 immunities: [] weaknesses: [] -speed: 5 ([[Teleport|teleport]]) +speed: 5 ([[Teleport\|teleport]]) size: 1M stability: 0 free_strike: 3 diff --git a/Bestiary/War Spider.md b/Bestiary/War Spider.md index 9fd11cd..315da5b 100644 --- a/Bestiary/War Spider.md +++ b/Bestiary/War Spider.md @@ -21,8 +21,8 @@ reason: -4 presence: -3 traits: - name: Ride Launcher - effect: An ally who leaps off the back of the spider can [[Jump|jump]] up to 6 squares without - a test, and takes no damage if they fall during the [[Jump|jump]]. After the [[Jump|jump]], the + effect: An ally who leaps off the back of the spider can [[Jump\|jump]] up to 6 squares without + a test, and takes no damage if they fall during the [[Jump\|jump]]. After the [[Jump\|jump]], the first melee attack an ally makes on the same turn gains an edge. - name: Wide Back effect: Two of the spider’s size 1 allies can occupy the same space while riding @@ -39,8 +39,8 @@ abilities: distance: Reach 1 target: One creature or object t1: 4 poison damage - t2: 7 poison damage; [[Weakened|weakened]] (EoT) - t3: '10 poison damage; [[Weakened|weakened]] (MGT ends) ' + t2: 7 poison damage; [[Weakened\|weakened]] (EoT) + t3: '10 poison damage; [[Weakened\|weakened]] (MGT ends) ' - name: Leg Blade type: Action keywords: diff --git a/Bestiary/Warg.md b/Bestiary/Warg.md index 15ed964..86a3045 100644 --- a/Bestiary/Warg.md +++ b/Bestiary/Warg.md @@ -21,7 +21,7 @@ reason: -1 presence: -1 traits: - name: Mounted Charger - effect: If a warg used as a mount [[Charge|charges]], their rider gains an edge on melee attacks + effect: If a warg used as a mount [[Charge\|charges]], their rider gains an edge on melee attacks until the end of their turn. - name: Shared Crafty effect: If the warg’s rider has the Crafty trait, the warg also has the Crafty trait. diff --git a/Careers/Artisan.md b/Careers/Artisan.md index fec5e24..7a427eb 100644 --- a/Careers/Artisan.md +++ b/Careers/Artisan.md @@ -28,4 +28,4 @@ You gain the following career benefits: | --- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | 1 | **Continue the Work**: A great hero was a fan of the things you created, and gave you a generous commission to create your best work for them. While working on this commission, you and the hero became close friends. The day you finished the work was the same day they disappeared. To honor their legacy, you took up the mantle of a hero with the intent of finishing your friend's work. | | 2 | **Inspired**: As you traveled the road selling your wares, troll bandits attacked you. One of the bandits claimed an item belonging to someone precious to you—or perhaps claimed that person's life—but the rest were driven off or slain by a group of heroes. Seeing the quick work these heroes made of the bandits inspired you to follow in their footsteps. | -| 3 | **Robbery**: A [[Criminal|criminal]] gang stole your goods and harmed a number of people who worked for you. You became a hero to prevent such indignities from being visited upon others, to seek revenge for the assault, or to find the thieves and get your stuff back. | +| 3 | **Robbery**: A [[Criminal\|criminal]] gang stole your goods and harmed a number of people who worked for you. You became a hero to prevent such indignities from being visited upon others, to seek revenge for the assault, or to find the thieves and get your stuff back. | diff --git a/Careers/Mages Apprentice.md b/Careers/Mages Apprentice.md index b61c8a0..e708080 100644 --- a/Careers/Mages Apprentice.md +++ b/Careers/Mages Apprentice.md @@ -39,7 +39,7 @@ You cast an entertaining spell that creates a minor but impressive magical effec **Effect**: Choose one of the following effects: -- You [[Teleport|teleport]] an unattended size 1T or 1S object within 1 square of you to an unoccupied space within 1 square of you. +- You [[Teleport\|teleport]] an unattended size 1T or 1S object within 1 square of you to an unoccupied space within 1 square of you. - Until the start of your next turn, a part of your body shoots a shower of harmless noisy sparks that give off light within 1 square of you. - You ignite or snuff out (your choice) every mundane light source within 1 square of you. - You make up to 1 pound of edible food you can touch taste delicious or disgusting. @@ -52,5 +52,5 @@ You cast an entertaining spell that creates a minor but impressive magical effec | d3 | Incident | | --- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | 1 | **Oops**: While studying magic, you accidentally sent yourself from your original world to this one. Now you're stranded here, hoping to get back home by finding ancient texts or powerful magical treasures that might transport you there. A life of adventure it is! | -| 2 | **Ultimate Power**: The mage you worked for was a kindly old soul, but the basic magic they taught you always seemed like a small part of something bigger. It wasn't until you met an adventuring [[Elementalist|elementalist]] that you realized hitting the road as a hero was the only way to truly improve and hone your skills. You resigned your apprenticeship and found yourself walking the path of a hero the next day. | +| 2 | **Ultimate Power**: The mage you worked for was a kindly old soul, but the basic magic they taught you always seemed like a small part of something bigger. It wasn't until you met an adventuring [[Elementalist\|elementalist]] that you realized hitting the road as a hero was the only way to truly improve and hone your skills. You resigned your apprenticeship and found yourself walking the path of a hero the next day. | | 3 | **Missing Mage**: One day you woke up and the mage you worked for was just gone. They didn't take any of their belongings, and there was no sign of any foul play—just the scent of sulfur in their bedchamber. You set out on your heroic journey in the aftermath, and have been looking for them ever since. | diff --git a/Classes/Conduit/Conduit.md b/Classes/Conduit/Conduit.md index 45ddc33..f6c09d8 100644 --- a/Classes/Conduit/Conduit.md +++ b/Classes/Conduit/Conduit.md @@ -19,7 +19,7 @@ trigger: The target makes an attack. You can use this ability after seeing the r The power of the gods flows through you! As a vessel for divine magic, you don't just keep your allies in the fight. You make those allies more effective, even as you rain divine energy down upon your foes. While the deity or saint you serve might have other faithful and clergy, you are special among worshippers, receiving your abilities from the highest source. -As a conduit, you [[Heal|heal]] and buff your allies, and debuff your foes while smiting them with divine magic. The spark of divinity within you shines, aweing your enemies and granting you increased empathy. +As a conduit, you [[Heal\|heal]] and buff your allies, and debuff your foes while smiting them with divine magic. The spark of divinity within you shines, aweing your enemies and granting you increased empathy. ## Basics @@ -65,7 +65,7 @@ After choosing your deity, pick two domains from their portfolio. Your choice of ### Piety -Your deity grants you a Heroic Resource called piety to fuel your abilities. You use piety to [[Heal|heal]] and empower your allies, and to unleash your deity's power upon your foes. +Your deity grants you a Heroic Resource called piety to fuel your abilities. You use piety to [[Heal\|heal]] and empower your allies, and to unleash your deity's power upon your foes. Outside of combat and other dangerous situations tracked in turns and rounds, you have piety equal to your Victories. If you lose some or all of this piety outside of combat, it takes you 1 minute to regain it. @@ -82,7 +82,7 @@ When a combat encounter begins, you keep any piety you had outside of combat. At **Power Roll + Intuition**: -- 11 or lower: 1d6 damage; [[Bleeding|bleeding]] (EoT) +- 11 or lower: 1d6 damage; [[Bleeding\|bleeding]] (EoT) - 12–16: Gain 1 piety - 17+: Gain 2 piety and choose and use a domain effect @@ -110,7 +110,7 @@ Choose up to three allies within 10 squares of you. Each ally has a double edge ##### Life Domain Effect -You or an ally within 10 squares of you can spend 2 Recoveries, can end any effects on them that have a duration of EoT or are ended by a resistance roll, and can [[Stand Up|stand up]] if they are [[Prone|prone]]. Alternatively, you or an ally within 10 squares of you gains 20 temporary Stamina. +You or an ally within 10 squares of you can spend 2 Recoveries, can end any effects on them that have a duration of EoT or are ended by a resistance roll, and can [[Stand Up\|stand up]] if they are [[Prone\|prone]]. Alternatively, you or an ally within 10 squares of you gains 20 temporary Stamina. ##### Love Domain Effect @@ -167,7 +167,7 @@ You exude a magic aura of awareness, granting you and each ally within 2 squares #### Animal Spirit -As an action, you conjure an animal spirit that takes the form of any animal you have seen. The incorporeal animal can't physically interact with the world, but they have a speed of 5 ([[Fly|fly]]) and can move through mundane objects. While you are within 20 squares of the spirit, you can sense everything an animal of their form could sense, in addition to sensing your own surroundings. You can dismiss the spirit at any time (no action required). +As an action, you conjure an animal spirit that takes the form of any animal you have seen. The incorporeal animal can't physically interact with the world, but they have a speed of 5 ([[Fly\|fly]]) and can move through mundane objects. While you are within 20 squares of the spirit, you can sense everything an animal of their form could sense, in addition to sensing your own surroundings. You can dismiss the spirit at any time (no action required). #### Compassionate Aura @@ -240,12 +240,12 @@ Your divine energy restores the righteous. - You can target one additional ally within distance. - You can end one effect on a target that has a duration of EoT or is ended by a resistance roll. -- A [[Prone|prone]] target can [[Stand Up|stand up]]. +- A [[Prone\|prone]] target can [[Stand Up\|stand up]]. - A target can spend 1 additional Recovery. ### Pious Force -You gain the following ability, which can be used as a ranged [[Free Strike|free strike]]. +You gain the following ability, which can be used as a ranged [[Free Strike\|free strike]]. #### Pious Force @@ -311,7 +311,7 @@ Holy light scours your foes and sets your allies into perfect attack position. - 12–16: 3 holy damage - 17+: 4 holy damage -**Effect**: You can [[Teleport|teleport]] each ally in the area and yourself (if you're in the area) to an unoccupied space within the area. +**Effect**: You can [[Teleport\|teleport]] each ally in the area and yourself (if you're in the area) to an unoccupied space within the area. ##### Sacrificial Offer @@ -349,13 +349,13 @@ You conjure an angelic spirit who lashes your foes with burning radiance. ##### Punishing Smite (3 Piety) -Your divine [[Fury|fury]] is a hammer that crashes down upon the unrighteous. +Your divine [[Fury\|fury]] is a hammer that crashes down upon the unrighteous. **Power Roll + Intuition**: - 11 or lower: 6 holy damage -- 12–16: 8 holy damage; [[Prone|prone]] -- 17+: 13 holy damage; [[Prone|prone]] and can't stand (EoT) +- 12–16: 8 holy damage; [[Prone\|prone]] +- 17+: 13 holy damage; [[Prone\|prone]] and can't stand (EoT) ##### Righteous Rebuke (3 Piety) @@ -379,7 +379,7 @@ A resounding clap of thunder disrupts your foes. - 12–16: 5 sonic damage; push 3 - 17+: 8 sonic damage; push 5 -**Effect**: You can also push each willing ally in the area, and their stability doesn't count against this [[Forced Movement|forced movement]]. +**Effect**: You can also push each willing ally in the area, and their stability doesn't count against this [[Forced Movement\|forced movement]]. #### 5-piety Abilities @@ -414,8 +414,8 @@ A mote of holy light racks your foe with their greatest fear. **Power Roll + Intuition**: - 11 or lower: 7 holy damage -- 12–16: 10 holy damage; [[Frightened|frightened]] (EoT) -- 17+: 16 holy damage; [[Frightened|frightened]] (EoE) +- 12–16: 10 holy damage; [[Frightened\|frightened]] (EoT) +- 17+: 16 holy damage; [[Frightened\|frightened]] (EoE) ##### Wave Of Virtue (5 Piety) diff --git a/Classes/Elementalist/Elementalist.md b/Classes/Elementalist/Elementalist.md index 1b220e1..ebba998 100644 --- a/Classes/Elementalist/Elementalist.md +++ b/Classes/Elementalist/Elementalist.md @@ -50,12 +50,12 @@ As an elementalist, you gain the following features. Through your studies, you know and can manipulate the seven primal elements of the timescape: -- **Air** is the element of movement. Air abilities allow you to manipulate speed, [[Quickness|quickness]], flight, and breath. +- **Air** is the element of movement. Air abilities allow you to manipulate speed, [[Quickness\|quickness]], flight, and breath. - **Earth** is the element of permanence. Earth abilities create and shape physical terrain in a permanent way, and bolster the strength and hardiness of allies. - **Fire** is the element of destruction. Fire abilities harm enemies and objects. - **Green** is the element of creation and growth. Green abilities make and manipulate plants, fungi, and other forms of life to hamper foes and nourish your allies. - **Rot** is the element of death. Rot abilities decay and debuff enemies. -- **Void** is the element of the unknown. Void abilities warp space and reality, allowing you to [[Teleport|teleport]], create illusions, and make things incorporeal. +- **Void** is the element of the unknown. Void abilities warp space and reality, allowing you to [[Teleport\|teleport]], create illusions, and make things incorporeal. - **Water** is the element of change. Water abilities enhance what your allies can do, and alter the abilities of your enemies for the worse. Heroic abilities that include your specialization's keyword have their initial essence cost reduced by 1 (to a minimum of 1). This reduced cost doesn't apply to abilities you gain because of your specialization, such as Manipulate Earth or Void Sight. @@ -72,7 +72,7 @@ When combat begins, you keep any essence you had outside of combat. At the start ### Hurl Element -You gain the following ability, which can be used as a ranged [[Free Strike|free strike]]: +You gain the following ability, which can be used as a ranged [[Free Strike\|free strike]]: #### Hurl Element @@ -121,7 +121,7 @@ Your mastery of elemental power lets you customize your magic. - You use the [[Knockback]] maneuver, but you make a Reason test instead of a Might test. For this use of the maneuver, you can target a creature at a distance equal to the distance of your Hurl Element ability. - You choose a creature within the distance of your Hurl Element ability and deal damage to that creature equal to your Reason score. The damage type can be acid, cold, corruption, fire, lightning, poison, or sonic. -- You [[Teleport|teleport]] a number of squares equal to your Reason score. +- You [[Teleport\|teleport]] a number of squares equal to your Reason score. ### 1st-level Specialization Feature @@ -192,7 +192,7 @@ Your specialization grants you a triggered action, as shown on the Elementalist | -------------- | -------------------- | | Earth | [[Earthen Force]] | | Fire | [[Explosive Assistance]] | -| Green | [[Mend The Soul|Mend the Soul]] | +| Green | [[Mend The Soul\|Mend the Soul]] | | Void | [[Void Embrace]] | #### Earthen Force @@ -211,9 +211,9 @@ You add a little magic to an ally's aggression at just the right time. - **Trigger**: The target force moves a creature or object. -**Effect**: The distance of the [[Forced Movement|forced movement]] is increased by a number of squares equal to your Reason score. +**Effect**: The distance of the [[Forced Movement\|forced movement]] is increased by a number of squares equal to your Reason score. -**Spend 1 Essence**: The distance of the [[Forced Movement|forced movement]] is increased by a number of squares equal to twice your Reason score instead. +**Spend 1 Essence**: The distance of the [[Forced Movement\|forced movement]] is increased by a number of squares equal to twice your Reason score instead. #### Mend The Soul @@ -229,9 +229,9 @@ You call on the void to swallow and spit out an ally. - **Trigger**: The target starts their turn or moves. -**Effect**: At any point during the move, you [[Teleport|teleport]] the target a number of squares equal to your Reason. +**Effect**: At any point during the move, you [[Teleport\|teleport]] the target a number of squares equal to your Reason. -**Spend 1 Essence**: You [[Teleport|teleport]] the target a number of squares equal to twice your Reason score instead. +**Spend 1 Essence**: You [[Teleport\|teleport]] the target a number of squares equal to twice your Reason score instead. ### Elementalist Abilities @@ -251,11 +251,11 @@ A sudden storm of detritus assaults your foes and leaves them struggling to move - 12–16: 3 damage - 17+: 4 damage -**Effect**: The ground beneath the area becomes [[Difficult Terrain|difficult terrain]] for your enemies. +**Effect**: The ground beneath the area becomes [[Difficult Terrain\|difficult terrain]] for your enemies. ##### Fire Lance -A jet of fire erupts with elemental [[Fury|fury]] where it strikes. +A jet of fire erupts with elemental [[Fury\|fury]] where it strikes. **Power Roll + Reason**: @@ -282,8 +282,8 @@ A beam of energy corrupts and hinders whatever it touches. **Power Roll + Reason**: - 11 or lower: 2 corruption damage -- 12–16: 6 corruption damage; [[Slowed|slowed]] (EoT) -- 17+: 9 corruption damage; [[Slowed|slowed]] (EoT) +- 12–16: 6 corruption damage; [[Slowed\|slowed]] (EoT) +- 17+: 9 corruption damage; [[Slowed\|slowed]] (EoT) #### Heroic Abilities @@ -325,9 +325,9 @@ You slam the ground, which buckles out from you in every direction. - 11 or lower: 4 damage - 12–16: 5 damage -- 17+: 8 damage; [[Prone|prone]] +- 17+: 8 damage; [[Prone\|prone]] -**Effect**: You must be touching the ground or floor to use this ability. The surface beneath the area becomes [[Difficult Terrain|difficult terrain]] for your enemies. +**Effect**: You must be touching the ground or floor to use this ability. The surface beneath the area becomes [[Difficult Terrain\|difficult terrain]] for your enemies. ##### Stare Into The Abyss (3 Essence) diff --git a/Classes/Fury/Fury.md b/Classes/Fury/Fury.md index ed030da..75ba6e8 100644 --- a/Classes/Fury/Fury.md +++ b/Classes/Fury/Fury.md @@ -19,7 +19,7 @@ trigger: You are targeted by a damaging area of effect. # Fury -You do not temper the heat of battle within you, you unleash it! Like a raptor, a [[Panther|panther]], a wolf, your experience in the wild taught you the secret of channeling unfettered anger into martial prowess. Primordial chaos is your ally. Leave it to others to use finesse to clean up the pieces you leave behind. +You do not temper the heat of battle within you, you unleash it! Like a raptor, a [[Panther\|panther]], a wolf, your experience in the wild taught you the secret of channeling unfettered anger into martial prowess. Primordial chaos is your ally. Leave it to others to use finesse to clean up the pieces you leave behind. As a fury, you have abilities that deal a lot of damage, move you around the battlefield, and grow in strength as your rage increases. Nature has no concept of fairness—and neither do you. @@ -70,7 +70,7 @@ You gain certain benefits in combat based on the amount of rage you have. See As ### Mighty Leaps -You always succeed on Might tests made to [[Jump|jump]]. You can still roll to see if you get a reward result. +You always succeed on Might tests made to [[Jump\|jump]]. You can still roll to see if you get a reward result. ### 1st-level Aspect Features @@ -86,7 +86,7 @@ Your chosen primordial aspect grants you features as shown on the 1st-Level Prim #### Primordial Cunning -You are never surprised. Additionally, whenever you would push a target with [[Forced Movement|forced movement]], you can slide them instead. +You are never surprised. Additionally, whenever you would push a target with [[Forced Movement\|forced movement]], you can slide them instead. As your rage grows, your primordial cunning intensifies. These benefits are cumulative. @@ -197,7 +197,7 @@ The Primordial Chaos allows you to redirect kinetic energy for a monstrous smash - **Trigger:** The target is force moved. -**Effect:** You can select a new target of the same size or smaller within distance to be force moved instead. Additionally, you can increase the forced move distance by a number of squares equal to your Might score. You can use your Primordial Strength benefit to make this [[Forced Movement|forced movement]] vertical. +**Effect:** You can select a new target of the same size or smaller within distance to be force moved instead. Additionally, you can increase the forced move distance by a number of squares equal to your Might score. You can use your Primordial Strength benefit to make this [[Forced Movement\|forced movement]] vertical. **Spend 1 Rage:** You can increase the forced move distance by a number of squares equal to twice your Might score instead. @@ -237,7 +237,7 @@ Keeping in constant motion helps you slip out of reach after a brutal assault. - 11 or lower: 3 damage - 12–16: 8 damage -- 17+: 12 damage; [[Slowed|slowed]] (EoT) +- 17+: 12 damage; [[Slowed\|slowed]] (EoT) **Effect:** You can shift 1 square after the attack is resolved. @@ -259,11 +259,11 @@ Fighting up close lets you keep your foe exactly where you want them. **Power Roll + Might:** -- 11 or lower: 3 damage; [[Slowed|slowed]] (EoT) -- 12–16: 8 damage; [[Grabbed|grabbed]] -- 17+: 12 damage; [[Grabbed|grabbed]] +- 11 or lower: 3 damage; [[Slowed\|slowed]] (EoT) +- 12–16: 8 damage; [[Grabbed\|grabbed]] +- 17+: 12 damage; [[Grabbed\|grabbed]] -**Effect:** If the target is [[Grabbed|grabbed]], they take a bane on attempts to escape the [[Grab|grab]]. If you move while you have the target [[Grabbed|grabbed]], they take 1 damage for each square you move. +**Effect:** If the target is [[Grabbed\|grabbed]], they take a bane on attempts to escape the [[Grab\|grab]]. If you move while you have the target [[Grabbed\|grabbed]], they take 1 damage for each square you move. #### Heroic Abilities @@ -283,13 +283,13 @@ Your enemies will get out of your way—whether they want to or not. - 12–16: 5 damage; slide 3 - 17+: 8 damage; slide 5 -**Effect:** When you force move the target, you can move into squares they leave. The target takes the damage from any [[Free Strike|free strikes]] you provoke with this movement. +**Effect:** When you force move the target, you can move into squares they leave. The target takes the damage from any [[Free Strike\|free strikes]] you provoke with this movement. ##### Stab Me So I Can Pull Myself Closer To You (3 Rage) When you barrel through your foes, they feel your wrath. -**Effect:** Move up to your speed in a straight line toward a creature or object. You don't treat enemy creatures as [[Difficult Terrain|difficult terrain]] for this move. If the target is a creature, you can end your movement in the target's square, moving them to an adjacent open square. Make a power roll against the target and every enemy you moved through. +**Effect:** Move up to your speed in a straight line toward a creature or object. You don't treat enemy creatures as [[Difficult Terrain\|difficult terrain]] for this move. If the target is a creature, you can end your movement in the target's square, moving them to an adjacent open square. Make a power roll against the target and every enemy you moved through. **Power Roll + Might:** @@ -297,7 +297,7 @@ When you barrel through your foes, they feel your wrath. - 12–16: 6 damage - 17+: 9 damage -**Effect:** The target takes an extra 1d6 damage for every [[Free Strike|free strike]] you triggered from your move. +**Effect:** The target takes an extra 1d6 damage for every [[Free Strike\|free strike]] you triggered from your move. ##### Whirlwind Strike (3 Rage) @@ -315,11 +315,11 @@ Unless they get some help, your foe is finished. **Power Roll + Might:** -- 11 or lower: 6 damage; [[Slowed|slowed]] (EoT) -- 12–16: 9 damage; [[Slowed|slowed]] (EoT) -- 17+: 14 damage; [[Slowed|slowed]] (EoE) +- 11 or lower: 6 damage; [[Slowed\|slowed]] (EoT) +- 12–16: 9 damage; [[Slowed\|slowed]] (EoT) +- 17+: 14 damage; [[Slowed\|slowed]] (EoE) -**Effect:** While [[Slowed|slowed]] in this way, the target takes an extra 3 damage at the start of each of your turns. +**Effect:** While [[Slowed\|slowed]] in this way, the target takes an extra 3 damage at the start of each of your turns. #### 5-rage Abilities @@ -331,9 +331,9 @@ A mighty strike leaves your foe reeling. **Power Roll + Might:** -- 11 or lower: 7 damage; [[Weakened|weakened]] and [[Bleeding|bleeding]] (EoT) -- 12–16: 11 damage; [[Weakened|weakened]] and [[Bleeding|bleeding]] (EoT) -- 17+: 17 damage; [[Weakened|weakened]] and [[Bleeding|bleeding]] (EoE) +- 11 or lower: 7 damage; [[Weakened\|weakened]] and [[Bleeding\|bleeding]] (EoT) +- 12–16: 11 damage; [[Weakened\|weakened]] and [[Bleeding\|bleeding]] (EoT) +- 17+: 17 damage; [[Weakened\|weakened]] and [[Bleeding\|bleeding]] (EoE) **Effect:** You can choose to deal 1d6 damage to yourself to deal an extra 2d6 damage to the target. @@ -417,7 +417,7 @@ With this stormwight kit, you channel your primordial rage into the form of a be #### Aspect Benefits -Whenever you use [[Forced Movement|forced movement]] to push a creature, you can pull that creature instead. Whenever an attack pulls a creature adjacent to you, you can attempt to [[Grab|grab]] that creature as a free triggered action. +Whenever you use [[Forced Movement\|forced movement]] to push a creature, you can pull that creature instead. Whenever an attack pulls a creature adjacent to you, you can attempt to [[Grab\|grab]] that creature as a free triggered action. #### Animal Form: Bear @@ -461,12 +461,12 @@ BEAR GROWING RAGE 2 -• You gain an edge on Might tests, resistance rolls, and power rolls made to [[Grab|grab]].
-• While in bear form, your attacks deal extra damage equal to your Might score, and any target you have [[Grabbed|grabbed]] at the start of your turn takes damage equal to your Might score. +• You gain an edge on Might tests, resistance rolls, and power rolls made to [[Grab\|grab]].
+• While in bear form, your attacks deal extra damage equal to your Might score, and any target you have [[Grabbed\|grabbed]] at the start of your turn takes damage equal to your Might score. 4 -While in bear form, you can use all your abilities, your attacks deal extra damage equal to twice your Might score, and any target you have [[Grabbed|grabbed]] at the start of your turn takes damage equal to twice your Might score, instead of once your Might score. +While in bear form, you can use all your abilities, your attacks deal extra damage equal to twice your Might score, and any target you have [[Grabbed\|grabbed]] at the start of your turn takes damage equal to twice your Might score, instead of once your Might score. 6 @@ -477,15 +477,15 @@ BEAR GROWING RAGE ### Corven -With this stormwight kit, you channel your primordial rage into the form of a crow. Corven are tied to the [[Mountain|mountain]] passes and the hot winds that flow through them. This aspect is associated with the katabatic wind. +With this stormwight kit, you channel your primordial rage into the form of a crow. Corven are tied to the [[Mountain\|mountain]] passes and the hot winds that flow through them. This aspect is associated with the katabatic wind. #### Aspect Benefits -You gain an edge on tests made to [[Hide|hide]] and sneak. Whenever you are falling, you can use your Animal Form ability as a free triggered action. +You gain an edge on tests made to [[Hide\|hide]] and sneak. Whenever you are falling, you can use your Animal Form ability as a free triggered action. #### Animal Form: Crow -When you are in your crow form, your movement gains the [[Fly]] keyword, and your size becomes 1T. You can use the [[Hide]] maneuver as a free maneuver, and you can use your allies as cover when you [[Hide|hide]]. +When you are in your crow form, your movement gains the [[Fly]] keyword, and your size becomes 1T. You can use the [[Hide]] maneuver as a free maneuver, and you can use your allies as cover when you [[Hide\|hide]]. Whenever your rage is 4 or higher, you can shapeshift to become a hybrid bipedal crow of your true form's size. You gain 10 temporary Stamina the first time you shapeshift into hybrid crow form during an encounter. @@ -552,7 +552,7 @@ With this stormwight kit, you channel your primordial rage into the form of a ra #### Aspect Benefits -You gain an edge on tests made to [[Hide|hide]] and sneak. Additionally, you ignore [[Difficult Terrain|difficult terrain]], and you gain an edge on tests made to climb other creatures. If you are hidden, you automatically achieve a tier 3 result on attempts to climb and remain hidden. +You gain an edge on tests made to [[Hide\|hide]] and sneak. Additionally, you ignore [[Difficult Terrain\|difficult terrain]], and you gain an edge on tests made to climb other creatures. If you are hidden, you automatically achieve a tier 3 result on attempts to climb and remain hidden. #### Animal Form: Rat @@ -603,7 +603,7 @@ Your enemies try in vain to fall back from your pouncing attack. 2 • You have Weapon immunity 2.
• While in rat form, your attacks deal extra damage equal to your Agility score.
-• While in rat form, if you attack a creature you are climbing, that creature is [[Bleeding|bleeding]] (EoT). +• While in rat form, if you attack a creature you are climbing, that creature is [[Bleeding\|bleeding]] (EoT). 4 @@ -626,7 +626,7 @@ You and an ally gain the benefits of flanking whenever you are both adjacent to #### Animal Form: Wolf -When you are in your wolf form, your speed increases by 2, you ignore [[Difficult Terrain|difficult terrain]], and your size becomes 1M. +When you are in your wolf form, your speed increases by 2, you ignore [[Difficult Terrain\|difficult terrain]], and your size becomes 1M. Whenever your rage is 4 or higher, you can shapeshift to become a hybrid bipedal wolf of your true form's size. You gain 10 temporary Stamina the first time you shapeshift into hybrid wolf form during an encounter. @@ -651,7 +651,7 @@ A savage assault forces your foes back. - 11 or lower: 5 damage - 12–16: 9 damage; push 1 -- 17+: 12 damage; push 2; [[Prone|prone]] if the target is your size or smaller +- 17+: 12 damage; push 2; [[Prone\|prone]] if the target is your size or smaller **Effect:** You can shift up to 2 squares as long as you end the shift adjacent to the target. diff --git a/Classes/Shadow/Shadow.md b/Classes/Shadow/Shadow.md index 34bc87f..2b9aca6 100644 --- a/Classes/Shadow/Shadow.md +++ b/Classes/Shadow/Shadow.md @@ -49,7 +49,7 @@ Shadow colleges are secret institutions that turn ordinary folk into something e You are one of the few who has graduated from a shadow college, chosen from the following options: -- **College of Black Ash:** The College of Black Ash founded the art of being a shadow. Its graduates use Black Ash sorcery to [[Teleport|teleport]] around the battlefield in clouds of soot, and to manipulate and create darkness. Graduates of the college are unmatched in mobility. You gain the Magic skill. +- **College of Black Ash:** The College of Black Ash founded the art of being a shadow. Its graduates use Black Ash sorcery to [[Teleport\|teleport]] around the battlefield in clouds of soot, and to manipulate and create darkness. Graduates of the college are unmatched in mobility. You gain the Magic skill. - **College of Caustic Alchemy:** The College of Caustic Alchemy teaches its students recipes for the acids, bombs, and poisons used in their grim work. Graduates of the college are exceptional assassins. You gain the Alchemy skill. - **College of the Harlequin Mask:** Graduates of the College of the Harlequin Mask learn illusion magic, which they use to infiltrate enemy strongholds and create orchestrated chaos in combat. You gain the Lie skill. @@ -88,9 +88,9 @@ In a swirl of black ash, you step from one place to another. | **Keywords:** Magic | **Type:** Action | | **Distance:** Self | **Target:** Self | -**Effect:** You [[Teleport|teleport]] up to 5 squares. If you end this movement in concealment or cover, you can use the [[Hide]] maneuver even if you are observed. +**Effect:** You [[Teleport\|teleport]] up to 5 squares. If you end this movement in concealment or cover, you can use the [[Hide]] maneuver even if you are observed. -**Spend Insight:** You [[Teleport|teleport]] 1 additional square for each insight spent. +**Spend Insight:** You [[Teleport\|teleport]] 1 additional square for each insight spent. #### Coat The Blade @@ -100,7 +100,7 @@ You gain the following ability. Just a little poison goes a long way. -**Effect:** You coat one of your weapons with a harmful poison. The next creature you damage with an ability that uses that weapon takes extra poison damage equal to twice your Presence score or the target is [[Weakened|weakened]] (EoT). You choose the effect when you apply the poison. The poison loses its potency after you damage the creature or at the end of the encounter. +**Effect:** You coat one of your weapons with a harmful poison. The next creature you damage with an ability that uses that weapon takes extra poison damage equal to twice your Presence score or the target is [[Weakened\|weakened]] (EoT). You choose the effect when you apply the poison. The poison loses its potency after you damage the creature or at the end of the encounter. **Spend Insight:** For each insight you spend, the damage dealt by the poison increases by a number equal to your Presence score. You can't spend more Insight than your shadow level on this ability. @@ -142,13 +142,13 @@ When an enemy attacks, you roll with the impact to reduce the harm. #### In All This Confusion -You [[Teleport|teleport]] away in a plume of black smoke to avoid danger. +You [[Teleport\|teleport]] away in a plume of black smoke to avoid danger. - **Trigger:** You take damage. -**Effect:** You [[Teleport|teleport]] up to 4 squares, halve the triggering damage, and don't suffer any effect associated with the damage. +**Effect:** You [[Teleport\|teleport]] up to 4 squares, halve the triggering damage, and don't suffer any effect associated with the damage. -**Spend Insight:** You [[Teleport|teleport]] 1 additional square for each insight spent. +**Spend Insight:** You [[Teleport\|teleport]] 1 additional square for each insight spent. #### Misdirection (1 Insight) @@ -186,7 +186,7 @@ Your precise strikes let your allies take advantage of a target's agony. - 11 or lower: 3 damage - 12–16: 8 damage; the next attack against the target gains an edge -- 17+: 12 damage; the target falls [[Prone|prone]] +- 17+: 12 damage; the target falls [[Prone\|prone]] ##### I Work Better Alone @@ -268,15 +268,15 @@ Striking two foes at once is second nature to you. ##### Wounding Strike (3 Insight) -You leave your foe [[Bleeding|bleeding]] out after a devastating attack. +You leave your foe [[Bleeding\|bleeding]] out after a devastating attack. **Power Roll + Agility:** - 11 or lower: 6 damage -- 12–16: 9 damage; [[Bleeding|bleeding]] until a creature uses a maneuver to staunch the wound -- 17+: 14 damage; [[Bleeding|bleeding]] until a creature uses an action to staunch the wound +- 12–16: 9 damage; [[Bleeding\|bleeding]] until a creature uses a maneuver to staunch the wound +- 17+: 14 damage; [[Bleeding\|bleeding]] until a creature uses an action to staunch the wound -**Effect:** While [[Bleeding|bleeding]], the target takes 4 damage at the start of each of your turns. +**Effect:** While [[Bleeding\|bleeding]], the target takes 4 damage at the start of each of your turns. #### 5-insight Abilities diff --git a/Classes/Tactician/Tactician.md b/Classes/Tactician/Tactician.md index aa4b3f6..f4a13fc 100644 --- a/Classes/Tactician/Tactician.md +++ b/Classes/Tactician/Tactician.md @@ -18,7 +18,7 @@ trigger: The target moves. Strategist. Defender. Leader. With sword in hand, you lead allies into the maw of battle, barking out commands that inspire your fellow heroes to move faster and strike more precisely. All the while, you stand between your compatriots and death, taunting the followers of evil to best you if they can. -As a tactician, you have abilities that [[Heal|heal]] your allies and grant them extra damage, movement, and attacks. You can taunt your enemies into attacking you instead of targeting your allies, and can help soak up damage when those allies stand alone. +As a tactician, you have abilities that [[Heal\|heal]] your allies and grant them extra damage, movement, and attacks. You can taunt your enemies into attacking you instead of targeting your allies, and can help soak up damage when those allies stand alone. ## Basics @@ -110,7 +110,7 @@ While in your presence or working according to your plans, each of your allies g #### Imposing Attitude -You command any room you [[Walk|walk]] into. While you are present, each hero with you is treated as having a Renown 2 higher than usual for the purpose of negotiations and influencing tests. Additionally, each hero with you has a double edge on tests made to stop combat and start a negotiation with the other side. +You command any room you [[Walk\|walk]] into. While you are present, each hero with you is treated as having a Renown 2 higher than usual for the purpose of negotiations and influencing tests. Additionally, each hero with you has a double edge on tests made to stop combat and start a negotiation with the other side. #### I Read Your Book! @@ -168,7 +168,7 @@ Under your direction, an ally waits for just the right moment to strike. - **Trigger:** The target moves. -**Effect:** At any point during the target's movement, one ally can make a [[Free Strike|free strike]] against the target. +**Effect:** At any point during the target's movement, one ally can make a [[Free Strike\|free strike]] against the target. **Spend 1 Focus:** The target's speed becomes 0 (EoT). @@ -219,9 +219,9 @@ Your precise strike leaves your foe struggling to respond. **Power Roll + Might:** -- 11 or lower: 6 damage; [[Slowed|slowed]] (EoT) -- 12–16: 8 damage; [[Dazed|dazed]] (EoT) -- 17+: 13 damage; [[Dazed|dazed]] (EoE) +- 11 or lower: 6 damage; [[Slowed\|slowed]] (EoT) +- 12–16: 8 damage; [[Dazed\|dazed]] (EoT) +- 17+: 13 damage; [[Dazed\|dazed]] (EoE) ##### Inspiring Strike (3 Focus) @@ -259,7 +259,7 @@ Your attack is your allies' signal to strike! Your allies wait for your command—then unleash death! -**Effect:** Each target can make a [[Free Strike|free strike]]. +**Effect:** Each target can make a [[Free Strike\|free strike]]. ##### Their Weakness Is Our Strength (5 Focus) @@ -267,9 +267,9 @@ Leaving your foe struggling gives your allies a strategic opening. **Power Roll + Might:** -- 11 or lower: 7 damage; [[Weakened|weakened]] (EoT) -- 12–16: 10 damage; [[Weakened|weakened]] (EoT) -- 17+: 16 damage; [[Weakened|weakened]] (EoE) +- 11 or lower: 7 damage; [[Weakened\|weakened]] (EoT) +- 12–16: 10 damage; [[Weakened\|weakened]] (EoT) +- 17+: 16 damage; [[Weakened\|weakened]] (EoE) **Effect:** The target is marked (EoE). Each of your allies can spend a Recovery the first time they attack any target you've marked before the start of your next turn. diff --git a/Complications/Devil Deal.md b/Complications/Devil Deal.md index 9bd2540..1dbf074 100644 --- a/Complications/Devil Deal.md +++ b/Complications/Devil Deal.md @@ -12,4 +12,4 @@ Your ancestors made a deal with an archdevil that has tied you to that fiend's s **Benefit**: Whenever you are present for a battle in which all the creatures on one side are not surprised, your side goes first on a result of 4 or greater on the d10 roll (see Determine Who Goes First in Combat Round). -**Drawback**: The archdevil occasionally asks you to defeat enemies on their behalf. If you refuse, your fiendish patron sends [[Devil|devils]] after you and those you care about. +**Drawback**: The archdevil occasionally asks you to defeat enemies on their behalf. If you refuse, your fiendish patron sends [[Devil\|devils]] after you and those you care about. diff --git a/Complications/Punishment Curse.md b/Complications/Punishment Curse.md index 527d689..578bef3 100644 --- a/Complications/Punishment Curse.md +++ b/Complications/Punishment Curse.md @@ -8,7 +8,7 @@ type: complications # Punishment Curse -Through ignorance, fear, spite, or selfishness, you refused to help someone in need. To teach you a lesson, a deity offered you what seemed to be a blessing—extra power to help you [[Heal|heal]] yourself in times of need, but harsh consequences should your need become excessive. You took the deal, and now benefit from the blessing but also suffer from a curse. +Through ignorance, fear, spite, or selfishness, you refused to help someone in need. To teach you a lesson, a deity offered you what seemed to be a blessing—extra power to help you [[Heal\|heal]] yourself in times of need, but harsh consequences should your need become excessive. You took the deal, and now benefit from the blessing but also suffer from a curse. **Benefit**: You have 2 additional Recoveries. diff --git a/Conditions/Grabbed.md b/Conditions/Grabbed.md index 7f5d363..a221d26 100644 --- a/Conditions/Grabbed.md +++ b/Conditions/Grabbed.md @@ -10,4 +10,4 @@ type: conditions While you are grabbed, your speed is 0, you can't be force moved, you can't use the [[Knockback]] maneuver, and you take a bane on attacks that don't target the creature grabbing you. If the creature grabbing you moves, they bring you with them. If the creature's size is equal to or less than yours, their speed is halved while they have you grabbed. -The creature grabbing you can use a maneuver to move you into an unoccupied space adjacent to them. The creature grabbing you can end the [[Grab|grab]] at any time (no action required). You can also attempt to escape being grabbed (see [[Escape Grab]] in Combat). If you [[Teleport|teleport]] or if the creature grabbing you is force moved to a space that isn't adjacent to you, you are no longer grabbed. +The creature grabbing you can use a maneuver to move you into an unoccupied space adjacent to them. The creature grabbing you can end the [[Grab\|grab]] at any time (no action required). You can also attempt to escape being grabbed (see [[Escape Grab]] in Combat). If you [[Teleport\|teleport]] or if the creature grabbing you is force moved to a space that isn't adjacent to you, you are no longer grabbed. diff --git a/Conditions/Prone.md b/Conditions/Prone.md index 06e2aea..ab9d497 100644 --- a/Conditions/Prone.md +++ b/Conditions/Prone.md @@ -8,6 +8,6 @@ type: conditions # Prone -While you are prone, you are flat on the ground, attacks you make take a bane, and melee attacks made against you gain an edge. You must [[Crawl|crawl]] to move along the ground, which costs you 1 additional square of movement for every square you [[Crawl|crawl]]. You can't climb, [[Jump|jump]], swim, or [[Fly|fly]] while prone. If you are climbing, flying, or jumping while you are knocked prone, you fall. +While you are prone, you are flat on the ground, attacks you make take a bane, and melee attacks made against you gain an edge. You must [[Crawl\|crawl]] to move along the ground, which costs you 1 additional square of movement for every square you [[Crawl\|crawl]]. You can't climb, [[Jump\|jump]], swim, or [[Fly\|fly]] while prone. If you are climbing, flying, or jumping while you are knocked prone, you fall. -While prone, you can [[Stand Up|stand up]] as a maneuver (see Maneuvers in Combat), unless the ability or effect that imposed the condition says otherwise. You can use a maneuver to make an adjacent prone creature [[Stand Up|stand up]]. +While prone, you can [[Stand Up\|stand up]] as a maneuver (see Maneuvers in Combat), unless the ability or effect that imposed the condition says otherwise. You can use a maneuver to make an adjacent prone creature [[Stand Up\|stand up]]. diff --git a/Conditions/Restrained.md b/Conditions/Restrained.md index 55766e6..7071482 100644 --- a/Conditions/Restrained.md +++ b/Conditions/Restrained.md @@ -8,4 +8,4 @@ type: conditions # Restrained -While you are restrained, your speed is 0 and you can't be force moved. Your attacks take a bane, attacks and damaging area powers against you gain an edge, and you have a bane on Might and Agility resistance rolls. If you [[Teleport|teleport]] while restrained, the condition ends. +While you are restrained, your speed is 0 and you can't be force moved. Your attacks take a bane, attacks and damaging area powers against you gain an edge, and you have a bane on Might and Agility resistance rolls. If you [[Teleport\|teleport]] while restrained, the condition ends. diff --git a/Kits/Caster Kits/Frigid.md b/Kits/Caster Kits/Frigid.md index 8a19696..078a910 100644 --- a/Kits/Caster Kits/Frigid.md +++ b/Kits/Caster Kits/Frigid.md @@ -41,8 +41,8 @@ You unleash a blast of frigid air to freeze and hinder your foes. **Power Roll** + Reason, Intuition, or Presence: - 11 or lower: 2 cold damage -- 12–16: 3 cold damage; [[Slowed|slowed]] (EoT) -- 17+: 4 cold damage; [[Slowed|slowed]] (EoE) +- 12–16: 3 cold damage; [[Slowed\|slowed]] (EoT) +- 17+: 4 cold damage; [[Slowed\|slowed]] (EoE) ## Kit Ward: Ice Armor diff --git a/Kits/Caster Kits/Nature Calling.md b/Kits/Caster Kits/Nature Calling.md index eff0f0f..81f144e 100644 --- a/Kits/Caster Kits/Nature Calling.md +++ b/Kits/Caster Kits/Nature Calling.md @@ -47,5 +47,5 @@ You call forth a small bolt of lightning, then hurl it at your foe. Your ward surrounds you with protective animal spirits, and grants you the following benefits: -- The area within 2 squares of you is [[Difficult Terrain|difficult terrain]] for your enemies. +- The area within 2 squares of you is [[Difficult Terrain\|difficult terrain]] for your enemies. - Whenever an enemy within 12 squares of you damages you with a ranged ability, you can either shift towards them or pull them a number of squares equal to your highest characteristic score. diff --git a/Kits/Caster Kits/Rook.md b/Kits/Caster Kits/Rook.md index 92c5e7b..69fcc0c 100644 --- a/Kits/Caster Kits/Rook.md +++ b/Kits/Caster Kits/Rook.md @@ -17,7 +17,7 @@ target: 1 creature or object # Rook -The Rook kit allows you to use strong armor so you can be better protected while you [[Heal|heal]] and enhance your allies on the frontline. Heroes with this kit often dive into support magic. While using this kit, your armor resonates with the sounds of choirs from on high as you polish it. +The Rook kit allows you to use strong armor so you can be better protected while you [[Heal\|heal]] and enhance your allies on the frontline. Heroes with this kit often dive into support magic. While using this kit, your armor resonates with the sounds of choirs from on high as you polish it. ## Equipment diff --git a/Kits/Martial Kits/Martial Kits Table.md b/Kits/Martial Kits/Martial Kits Table.md index 24fd4c0..7457a34 100644 --- a/Kits/Martial Kits/Martial Kits Table.md +++ b/Kits/Martial Kits/Martial Kits Table.md @@ -11,7 +11,7 @@ subtype: martial kits | Kit | Armor | Weapon | Stamina | Speed | Stability | Melee Damage | Ranged Damage | Weapon Distance | Reach | Mobility | | ---------------- | -------------- | ------------------ | ------- | ----- | --------- | ------------ | ------------- | --------------- | ----- | -------- | -| [[Cloak And Dagger|Cloak and Dagger]] | Light | Light | +3 | +2 | — | +1/+1/+1 | +1/+1/+1 | +5 | — | Yes | +| [[Cloak And Dagger\|Cloak and Dagger]] | Light | Light | +3 | +2 | — | +1/+1/+1 | +1/+1/+1 | +5 | — | Yes | | [[Guisarmier]] | Medium | Polearm | +6 | — | +1 | +2/+2/+2 | — | — | +1 | — | | [[Martial Artist]] | None | Unarmed Strike | +3 | +3 | — | +2/+2/+2 | — | — | — | Yes | | [[Mountain]] | Heavy | Heavy | +9 | — | +2 | +0/+0/+4 | — | — | — | — | @@ -19,10 +19,10 @@ subtype: martial kits | [[Pugilist]] | None | Unarmed Strike | +6 | +2 | +1 | +1/+1/+1 | — | — | — | — | | [[Raider]] | Medium, Shield | Light | +9 | +1 | — | +1/+1/+1 | — | +5 | — | Yes | | [[Ranger]] | Medium | Medium, Bow | +6 | +1 | — | +1/+1/+1 | +1/+1/+1 | +5 | — | Yes | -| [[Rapid-fire|Rapid-Fire]] | Light | Bow | +3 | +1 | — | — | +2/+2/+2 | +7 | — | Yes | +| [[Rapid-fire\|Rapid-Fire]] | Light | Bow | +3 | +1 | — | — | +2/+2/+2 | +7 | — | Yes | | [[Retiarius]] | Light | Polearm, Ensnaring | +3 | +1 | — | +2/+2/+2 | — | — | +1 | Yes | | [[Shining Armor]] | Heavy, Shield | Medium | +12 | — | +1 | +2/+2/+2 | — | — | — | — | | [[Sniper]] | None | Bow | — | +1 | — | — | +0/+0/+4 | +10 | — | Yes | -| [[Stick And Robe|Stick and Robe]] | Light | Polearm | +3 | +2 | — | +1/+1/+1 | — | — | +1 | Yes | +| [[Stick And Robe\|Stick and Robe]] | Light | Polearm | +3 | +2 | — | +1/+1/+1 | — | — | +1 | Yes | | [[Swashbuckler]] | Light | Medium | +3 | +3 | — | +2/+2/+2 | — | — | — | Yes | | [[Whirlwind]] | None | Whip | — | +3 | — | +1/+1/+1 | — | — | +1 | Yes | diff --git a/Kits/Martial Kits/Raider.md b/Kits/Martial Kits/Raider.md index 56143a4..7eabad8 100644 --- a/Kits/Martial Kits/Raider.md +++ b/Kits/Martial Kits/Raider.md @@ -44,4 +44,4 @@ You wear medium armor and wield a shield and a light weapon. - 11 or lower: 4 damage; push 1 - 12–16: 8 damage; push 2 -- 17+: 11 damage; push 3; [[Prone|prone]] if the target is your size or smaller +- 17+: 11 damage; push 3; [[Prone\|prone]] if the target is your size or smaller diff --git a/Kits/Martial Kits/Ranger.md b/Kits/Martial Kits/Ranger.md index 51f49ff..e089456 100644 --- a/Kits/Martial Kits/Ranger.md +++ b/Kits/Martial Kits/Ranger.md @@ -44,5 +44,5 @@ You wear medium armor and wield a medium weapon and a bow. **Power Roll + Might or Agility:** - 11 or lower: 3 damage -- 12–16: 7 damage; [[Slowed|slowed]] (EoT) -- 17+: 10 damage; [[Slowed|slowed]] (EoE) +- 12–16: 7 damage; [[Slowed\|slowed]] (EoT) +- 17+: 10 damage; [[Slowed\|slowed]] (EoE) diff --git a/Kits/Martial Kits/Retiarius.md b/Kits/Martial Kits/Retiarius.md index 6bd5bb3..6348ac0 100644 --- a/Kits/Martial Kits/Retiarius.md +++ b/Kits/Martial Kits/Retiarius.md @@ -43,5 +43,5 @@ You wear light armor, and wield a polearm and several ensnaring weapons. **Power Roll + Might or Agility:** - 11 or lower: 4 damage -- 12–16: 7 damage; [[Slowed|slowed]] (EoT) -- 17+: 10 damage; [[Restrained|restrained]] (EoT) +- 12–16: 7 damage; [[Slowed\|slowed]] (EoT) +- 17+: 10 damage; [[Restrained\|restrained]] (EoT) diff --git a/Kits/Martial Kits/Shining Armor.md b/Kits/Martial Kits/Shining Armor.md index 739b615..e67dfbb 100644 --- a/Kits/Martial Kits/Shining Armor.md +++ b/Kits/Martial Kits/Shining Armor.md @@ -40,6 +40,6 @@ You wear heavy armor and wield a shield and a medium weapon. **Power Roll + Might or Agility:** -- 11 or lower: 5 damage; [[Taunted|taunted]] (EoT) -- 12–16: 9 damage; [[Taunted|taunted]] (EoT) -- 17+: 12 damage; [[Taunted|taunted]] (EoT) +- 11 or lower: 5 damage; [[Taunted\|taunted]] (EoT) +- 12–16: 9 damage; [[Taunted\|taunted]] (EoT) +- 17+: 12 damage; [[Taunted\|taunted]] (EoT) diff --git a/Movement/Climbing Other Creatures.md b/Movement/Climbing Other Creatures.md index 029b9eb..4712c48 100644 --- a/Movement/Climbing Other Creatures.md +++ b/Movement/Climbing Other Creatures.md @@ -12,7 +12,7 @@ You can attempt to climb a creature whose size is greater than yours. If the cre **Power Roll + Might or Agility:** -- 11 or lower: You fail to climb the creature, and they can make a [[Free Strike|free strike]] against you. +- 11 or lower: You fail to climb the creature, and they can make a [[Free Strike\|free strike]] against you. - 12–16: You fail to climb the creature. - 17+: You climb the creature. @@ -20,8 +20,8 @@ While you climb or ride a creature, you gain an edge to melee attacks against th **Power Roll + Might or Agility:** -- 11 or lower: You fall off the creature into an unoccupied adjacent space of your choice, taking falling damage and landing [[Prone|prone]] as usual (see Falling in Adventuring). -- 12–16: You slide down the creature into an unoccupied adjacent space of your choice and don't land [[Prone|prone]]. +- 11 or lower: You fall off the creature into an unoccupied adjacent space of your choice, taking falling damage and landing [[Prone\|prone]] as usual (see Falling in Adventuring). +- 12–16: You slide down the creature into an unoccupied adjacent space of your choice and don't land [[Prone\|prone]]. - 17+: You continue to hold on to the creature. -If you are knocked [[Prone|prone]] while climbing or riding a creature, you fall and land [[Prone|prone]] in an adjacent space of your choice, taking damage as usual from the fall. +If you are knocked [[Prone\|prone]] while climbing or riding a creature, you fall and land [[Prone\|prone]] in an adjacent space of your choice, taking damage as usual from the fall. diff --git a/Movement/Crawl.md b/Movement/Crawl.md index b0d3f58..cc7704f 100644 --- a/Movement/Crawl.md +++ b/Movement/Crawl.md @@ -8,4 +8,4 @@ type: movement # Crawl -If you are [[Prone|prone]] (see Conditions), you can remain [[Prone|prone]] and crawl on the ground. Doing so costs you 1 additional square of movement for every square you crawl. If you intentionally want to crawl, you can fall [[Prone|prone]] as a free maneuver on your turn. While voluntarily [[Prone|prone]], you can choose to stand as a free maneuver. +If you are [[Prone\|prone]] (see Conditions), you can remain [[Prone\|prone]] and crawl on the ground. Doing so costs you 1 additional square of movement for every square you crawl. If you intentionally want to crawl, you can fall [[Prone\|prone]] as a free maneuver on your turn. While voluntarily [[Prone\|prone]], you can choose to stand as a free maneuver. diff --git a/Movement/Fly.md b/Movement/Fly.md index 40041a9..e0aa9ae 100644 --- a/Movement/Fly.md +++ b/Movement/Fly.md @@ -8,4 +8,4 @@ type: movement # Fly -A creature who can fly can move through the air vertically or horizontally at full speed. Such creatures can also hover in midair. If a flying creature is knocked [[Prone|prone]] or has their speed reduced to 0, they fall (see Falling). +A creature who can fly can move through the air vertically or horizontally at full speed. Such creatures can also hover in midair. If a flying creature is knocked [[Prone\|prone]] or has their speed reduced to 0, they fall (see Falling). diff --git a/Movement/Forced Movement.md b/Movement/Forced Movement.md index 8db2707..a03bdb1 100644 --- a/Movement/Forced Movement.md +++ b/Movement/Forced Movement.md @@ -14,15 +14,15 @@ Some actions and maneuvers allow you to push, pull, or slide another creature a - **Pull X:** You move the target up to X squares toward you in a straight line, without moving them vertically. Each square you move the creature must bring them closer to you. - **Slide X:** You move the target up to X squares in any direction, except for vertically. -When you force move a target, you can always move that target fewer squares than the number indicated. For example, when the [[Conduit|conduit]] gets a tier 3 “push 5” result with their [[Thunder Of The Divine|Thunder of the Divine]] ability, they can push targets any distance up to 5 squares, including choosing to not move certain targets at all. +When you force move a target, you can always move that target fewer squares than the number indicated. For example, when the [[Conduit\|conduit]] gets a tier 3 “push 5” result with their [[Thunder Of The Divine\|Thunder of the Divine]] ability, they can push targets any distance up to 5 squares, including choosing to not move certain targets at all. -Forced movement ignores [[Difficult Terrain|difficult terrain]] and never provokes opportunity attacks. When you force move a target into damaging terrain or into terrain that produces an effect, they are affected as if they had moved into it willingly. +Forced movement ignores [[Difficult Terrain\|difficult terrain]] and never provokes opportunity attacks. When you force move a target into damaging terrain or into terrain that produces an effect, they are affected as if they had moved into it willingly. ## Vertical If a forced movement effect has the word “vertical” in front of it, then the forced movement can move a target up or down in addition to horizontally. For example, if a forced movement effect says “vertical push 5,” then the creature targeted by the effect can be pushed up to 5 squares in any direction, as long as the forced movement is a straight line. -If a creature who can't [[Fly|fly]] is left in midair at the end of a vertical forced move, they fall. +If a creature who can't [[Fly\|fly]] is left in midair at the end of a vertical forced move, they fall. Though you can't push, pull, or slide a creature unless that forced movement specifies “vertical,” you can move them along a slope. For a creature to be force moved along a slope, each square of the slope can be no more than 1 square higher or lower than the previous square. @@ -65,11 +65,11 @@ If any forced movement remains after the object is destroyed, you can continue t ## Forced Into A Fall -If you can't [[Fly|fly]] and are force moved across an open space that would cause you to fall, such as being pushed over the edge of a cliff, you continue moving the total distance you were moved first. If you are still in a position to fall when your move ends, you fall. +If you can't [[Fly\|fly]] and are force moved across an open space that would cause you to fall, such as being pushed over the edge of a cliff, you continue moving the total distance you were moved first. If you are still in a position to fall when your move ends, you fall. ## For The Director: Use Tactical Maps -> This is a tactical game. To get the most out of the rules for movement, [[Difficult Terrain|difficult terrain]], and falling, you should use encounter maps with interesting environmental features. You might have ledges, pits of acid, walls of fire, mechanical traps, columns, giant webs, magical hazards, and the like for creatures to be thrown into, thrown off of, or thrown through. You'll want most of your battles to take place in environments with plenty of space to move around, avoiding a lot of long corridors that are 1 square wide. +> This is a tactical game. To get the most out of the rules for movement, [[Difficult Terrain\|difficult terrain]], and falling, you should use encounter maps with interesting environmental features. You might have ledges, pits of acid, walls of fire, mechanical traps, columns, giant webs, magical hazards, and the like for creatures to be thrown into, thrown off of, or thrown through. You'll want most of your battles to take place in environments with plenty of space to move around, avoiding a lot of long corridors that are 1 square wide. ## Stability diff --git a/Movement/Shifting.md b/Movement/Shifting.md index 5f41d5f..5ec2c9e 100644 --- a/Movement/Shifting.md +++ b/Movement/Shifting.md @@ -8,6 +8,6 @@ type: movement # Shifting -Whenever you use your move action or when another effect allows you to move, you can instead shift to use up to half the maximum squares of movement the effect allows. Whenever you shift, creatures can't make opportunity attacks against you during your movement (see [[Free Strike|Free Strikes]]). +Whenever you use your move action or when another effect allows you to move, you can instead shift to use up to half the maximum squares of movement the effect allows. Whenever you shift, creatures can't make opportunity attacks against you during your movement (see [[Free Strike\|Free Strikes]]). Certain effects might also allow you to shift a specific number of squares, including many effects that let you shift up to your speed. diff --git a/Movement/Teleport.md b/Movement/Teleport.md index ac18142..06bd18d 100644 --- a/Movement/Teleport.md +++ b/Movement/Teleport.md @@ -15,5 +15,5 @@ When you teleport, you move from one space to another space instantaneously. The - The creature teleporting you must have line of effect from the space you leave and to your destination space. - Your destination space can't be occupied by another creature or object. - You don't spend your movement when you teleport. Instead, the effect that lets you teleport tells you how far you can teleport. -- If you teleport while [[Prone|prone]], you can be standing when you reach your destination space provided you are able to stand. If another creature teleports you, it is up to them if you remain [[Prone|prone]] or stand, provided you are able. -- If you teleport while affected by the [[Grabbed|grabbed]] or [[Restrained|restrained]] conditions, those conditions end for you. +- If you teleport while [[Prone\|prone]], you can be standing when you reach your destination space provided you are able to stand. If another creature teleports you, it is up to them if you remain [[Prone\|prone]] or stand, provided you are able. +- If you teleport while affected by the [[Grabbed\|grabbed]] or [[Restrained\|restrained]] conditions, those conditions end for you.