From 08f601c9c93cb64ac1cad1b0f2b669743d0efe59 Mon Sep 17 00:00:00 2001 From: Scott Tomaszewski Date: Tue, 22 Oct 2024 11:44:30 -0400 Subject: [PATCH] Adds missing files? --- .../3-Piety Abilities/Angel Of Wrath.md | 28 ++++++++++++++ .../3-Piety Abilities/Punishing Smite.md | 33 ++++++++++++++++ .../3-Piety Abilities/Righteous Rebuke.md | 35 +++++++++++++++++ .../Thunder Of The Divine.md | 35 +++++++++++++++++ .../Armor Of The Faithful.md | 34 +++++++++++++++++ .../5-Piety Abilities/Divine Weakness.md | 33 ++++++++++++++++ .../5-Piety Abilities/Terrifying Smite.md | 33 ++++++++++++++++ .../5-Piety Abilities/Wave Of Virtue.md | 28 ++++++++++++++ .../Void Sense/Shared Void Sense.md | 29 ++++++++++++++ .../3-Essence Abilities/Burn.md | 37 ++++++++++++++++++ .../Invigorating Growth.md | 36 ++++++++++++++++++ .../3-Essence Abilities/Punch The Earth.md | 35 +++++++++++++++++ .../Stare Into The Abyss.md | 37 ++++++++++++++++++ .../5-Essence Abilities/Conflagration.md | 37 ++++++++++++++++++ .../5-Essence Abilities/Incorporealness.md | 32 ++++++++++++++++ .../5-Essence Abilities/Nourishing Rain.md | 35 +++++++++++++++++ .../5-Essence Abilities/Open The Earth.md | 38 +++++++++++++++++++ .../3-Rage Abilities/Death Before Beauty.md | 35 +++++++++++++++++ ...b Me So I Can Pull Myself Closer To You.md | 37 ++++++++++++++++++ .../3-Rage Abilities/Whirlwind Strike.md | 33 ++++++++++++++++ .../Your Entrails Are Your Extrails.md | 35 +++++++++++++++++ .../5-Rage Abilities/Blood For Blood.md | 35 +++++++++++++++++ .../5-Rage Abilities/Brute Precision.md | 27 +++++++++++++ .../5-Rage Abilities/Dying Blow.md | 35 +++++++++++++++++ .../5-Rage Abilities/Primordial Shockwave.md | 35 +++++++++++++++++ .../College Triggered Action/Misdirection.md | 30 +++++++++++++++ .../3-Insight Abilities/Blade Dance.md | 35 +++++++++++++++++ .../3-Insight Abilities/Quick Pursuit.md | 35 +++++++++++++++++ .../Two Throats At Once.md | 34 +++++++++++++++++ .../3-Insight Abilities/Wounding Strike.md | 36 ++++++++++++++++++ .../5-Insight Abilities/Assassinate.md | 33 ++++++++++++++++ .../5-Insight Abilities/Get In Get Out.md | 35 +++++++++++++++++ .../5-Insight Abilities/Impairing Shot.md | 33 ++++++++++++++++ .../5-Insight Abilities/Quickness.md | 27 +++++++++++++ .../3-Focus Abilities/Battle Cry.md | 27 +++++++++++++ .../3-Focus Abilities/Dazing Blow.md | 34 +++++++++++++++++ .../3-Focus Abilities/Inspiring Strike.md | 34 +++++++++++++++++ .../3-Focus Abilities/Phalanx Forward.md | 28 ++++++++++++++ .../5-Focus Abilities/Hammer And Anvil.md | 36 ++++++++++++++++++ .../5-Focus Abilities/Now.md | 27 +++++++++++++ .../Their Weakness Is Our Strength.md | 36 ++++++++++++++++++ .../This Is What We Planned For.md | 27 +++++++++++++ 42 files changed, 1394 insertions(+) create mode 100644 Classes/Conduit/1st-Level Features/Conduit Abilities/3-Piety Abilities/Angel Of Wrath.md create mode 100644 Classes/Conduit/1st-Level Features/Conduit Abilities/3-Piety Abilities/Punishing Smite.md create mode 100644 Classes/Conduit/1st-Level Features/Conduit Abilities/3-Piety Abilities/Righteous Rebuke.md create mode 100644 Classes/Conduit/1st-Level Features/Conduit Abilities/3-Piety Abilities/Thunder Of The Divine.md create mode 100644 Classes/Conduit/1st-Level Features/Conduit Abilities/5-Piety Abilities/Armor Of The Faithful.md create mode 100644 Classes/Conduit/1st-Level Features/Conduit Abilities/5-Piety Abilities/Divine Weakness.md create mode 100644 Classes/Conduit/1st-Level Features/Conduit Abilities/5-Piety Abilities/Terrifying Smite.md create mode 100644 Classes/Conduit/1st-Level Features/Conduit Abilities/5-Piety Abilities/Wave Of Virtue.md create mode 100644 Classes/Elementalist/1st-Level Features/1st-Level Specialization Feature/Void Sense/Shared Void Sense.md create mode 100644 Classes/Elementalist/1st-Level Features/Elementalist Abilities/3-Essence Abilities/Burn.md create mode 100644 Classes/Elementalist/1st-Level Features/Elementalist Abilities/3-Essence Abilities/Invigorating Growth.md create mode 100644 Classes/Elementalist/1st-Level Features/Elementalist Abilities/3-Essence Abilities/Punch The Earth.md create mode 100644 Classes/Elementalist/1st-Level Features/Elementalist Abilities/3-Essence Abilities/Stare Into The Abyss.md create mode 100644 Classes/Elementalist/1st-Level Features/Elementalist Abilities/5-Essence Abilities/Conflagration.md create mode 100644 Classes/Elementalist/1st-Level Features/Elementalist Abilities/5-Essence Abilities/Incorporealness.md create mode 100644 Classes/Elementalist/1st-Level Features/Elementalist Abilities/5-Essence Abilities/Nourishing Rain.md create mode 100644 Classes/Elementalist/1st-Level Features/Elementalist Abilities/5-Essence Abilities/Open The Earth.md create mode 100644 Classes/Fury/1st-Level Features/Fury Abilities/3-Rage Abilities/Death Before Beauty.md create mode 100644 Classes/Fury/1st-Level Features/Fury Abilities/3-Rage Abilities/Stab Me So I Can Pull Myself Closer To You.md create mode 100644 Classes/Fury/1st-Level Features/Fury Abilities/3-Rage Abilities/Whirlwind Strike.md create mode 100644 Classes/Fury/1st-Level Features/Fury Abilities/3-Rage Abilities/Your Entrails Are Your Extrails.md create mode 100644 Classes/Fury/1st-Level Features/Fury Abilities/5-Rage Abilities/Blood For Blood.md create mode 100644 Classes/Fury/1st-Level Features/Fury Abilities/5-Rage Abilities/Brute Precision.md create mode 100644 Classes/Fury/1st-Level Features/Fury Abilities/5-Rage Abilities/Dying Blow.md create mode 100644 Classes/Fury/1st-Level Features/Fury Abilities/5-Rage Abilities/Primordial Shockwave.md create mode 100644 Classes/Shadow/1st-Level Features/College Triggered Action/Misdirection.md create mode 100644 Classes/Shadow/1st-Level Features/Shadow Abilities/3-Insight Abilities/Blade Dance.md create mode 100644 Classes/Shadow/1st-Level Features/Shadow Abilities/3-Insight Abilities/Quick Pursuit.md create mode 100644 Classes/Shadow/1st-Level Features/Shadow Abilities/3-Insight Abilities/Two Throats At Once.md create mode 100644 Classes/Shadow/1st-Level Features/Shadow Abilities/3-Insight Abilities/Wounding Strike.md create mode 100644 Classes/Shadow/1st-Level Features/Shadow Abilities/5-Insight Abilities/Assassinate.md create mode 100644 Classes/Shadow/1st-Level Features/Shadow Abilities/5-Insight Abilities/Get In Get Out.md create mode 100644 Classes/Shadow/1st-Level Features/Shadow Abilities/5-Insight Abilities/Impairing Shot.md create mode 100644 Classes/Shadow/1st-Level Features/Shadow Abilities/5-Insight Abilities/Quickness.md create mode 100644 Classes/Tactician/1st-Level Features/Tactician Abilities/3-Focus Abilities/Battle Cry.md create mode 100644 Classes/Tactician/1st-Level Features/Tactician Abilities/3-Focus Abilities/Dazing Blow.md create mode 100644 Classes/Tactician/1st-Level Features/Tactician Abilities/3-Focus Abilities/Inspiring Strike.md create mode 100644 Classes/Tactician/1st-Level Features/Tactician Abilities/3-Focus Abilities/Phalanx Forward.md create mode 100644 Classes/Tactician/1st-Level Features/Tactician Abilities/5-Focus Abilities/Hammer And Anvil.md create mode 100644 Classes/Tactician/1st-Level Features/Tactician Abilities/5-Focus Abilities/Now.md create mode 100644 Classes/Tactician/1st-Level Features/Tactician Abilities/5-Focus Abilities/Their Weakness Is Our Strength.md create mode 100644 Classes/Tactician/1st-Level Features/Tactician Abilities/5-Focus Abilities/This Is What We Planned For.md diff --git a/Classes/Conduit/1st-Level Features/Conduit Abilities/3-Piety Abilities/Angel Of Wrath.md b/Classes/Conduit/1st-Level Features/Conduit Abilities/3-Piety Abilities/Angel Of Wrath.md new file mode 100644 index 00000000..2fd090d4 --- /dev/null +++ b/Classes/Conduit/1st-Level Features/Conduit Abilities/3-Piety Abilities/Angel Of Wrath.md @@ -0,0 +1,28 @@ +--- +title_raw: Angel Of Wrath (3 Piety) +title: Angel Of Wrath (3 Piety) +name_raw: Angel Of Wrath +name: Angel Of Wrath +cost: 3 Piety +type: classes +subtype: conduit +kind: 1st-level features +keywords: Magic, Ranged +keyword_list: + - Magic + - Ranged +ability_type: Action +distance: Ranged 5 +target: Special +--- + +# Angel Of Wrath (3 Piety) + +You conjure an angelic spirit who lashes your foes with burning radiance. + +| | | +| :-------------------------- | :------------------ | +| **Keywords:** Magic, Ranged | **Type:** Action | +| **Distance:** Ranged 5 | **Target:** Special | + +**Effect**: You summon an angelic spirit of size 1M who can't be harmed, and who appears in an unoccupied space within distance. The spirit lasts until the end of your next turn. You and your allies can move through the spirit's space, but enemies can't. The first time on a turn that an enemy moves within 1 square of the spirit or starts their turn there, they take holy damage equal to twice your Intuition score. diff --git a/Classes/Conduit/1st-Level Features/Conduit Abilities/3-Piety Abilities/Punishing Smite.md b/Classes/Conduit/1st-Level Features/Conduit Abilities/3-Piety Abilities/Punishing Smite.md new file mode 100644 index 00000000..4b69db85 --- /dev/null +++ b/Classes/Conduit/1st-Level Features/Conduit Abilities/3-Piety Abilities/Punishing Smite.md @@ -0,0 +1,33 @@ +--- +title_raw: Punishing Smite (3 Piety) +title: Punishing Smite (3 Piety) +name_raw: Punishing Smite +name: Punishing Smite +cost: 3 Piety +type: classes +subtype: conduit +kind: 1st-level features +keywords: Attack, Magic, Ranged +keyword_list: + - Attack + - Magic + - Ranged +ability_type: Action +distance: Ranged 5 +target: 1 creature or object +--- + +# Punishing Smite (3 Piety) + +Your divine fury is a hammer that crashes down upon the unrighteous. + +| | | +| :---------------------------------- | :------------------------------- | +| **Keywords:** Attack, Magic, Ranged | **Type:** Action | +| **Distance:** Ranged 5 | **Target:** 1 creature or object | + +**Power Roll + Intuition**: + +- 11 or lower: 6 holy damage +- 12–16: 8 holy damage; prone +- 17+: 13 holy damage; prone and can't stand (EoT) diff --git a/Classes/Conduit/1st-Level Features/Conduit Abilities/3-Piety Abilities/Righteous Rebuke.md b/Classes/Conduit/1st-Level Features/Conduit Abilities/3-Piety Abilities/Righteous Rebuke.md new file mode 100644 index 00000000..058fc76e --- /dev/null +++ b/Classes/Conduit/1st-Level Features/Conduit Abilities/3-Piety Abilities/Righteous Rebuke.md @@ -0,0 +1,35 @@ +--- +title_raw: Righteous Rebuke (3 Piety) +title: Righteous Rebuke (3 Piety) +name_raw: Righteous Rebuke +name: Righteous Rebuke +cost: 3 Piety +type: classes +subtype: conduit +kind: 1st-level features +keywords: Attack, Magic, Ranged +keyword_list: + - Attack + - Magic + - Ranged +ability_type: Action +distance: Ranged 5 +target: 1 creature +--- + +# Righteous Rebuke (3 Piety) + +Divine wrath strikes your foe with lightning that follows them across the battlefield. + +| | | +| :---------------------------------- | :--------------------- | +| **Keywords:** Attack, Magic, Ranged | **Type:** Action | +| **Distance:** Ranged 5 | **Target:** 1 creature | + +**Power Roll + Intuition**: + +- 11 or lower: 6 lightning damage +- 12–16: 8 lightning damage +- 17+: 13 lightning damage + +**Effect**: If the target deals damage to another creature before the end of their next turn, the target of this ability takes another 1d10 lightning damage. diff --git a/Classes/Conduit/1st-Level Features/Conduit Abilities/3-Piety Abilities/Thunder Of The Divine.md b/Classes/Conduit/1st-Level Features/Conduit Abilities/3-Piety Abilities/Thunder Of The Divine.md new file mode 100644 index 00000000..57a1aade --- /dev/null +++ b/Classes/Conduit/1st-Level Features/Conduit Abilities/3-Piety Abilities/Thunder Of The Divine.md @@ -0,0 +1,35 @@ +--- +title_raw: Thunder Of The Divine (3 Piety) +title: Thunder Of The Divine (3 Piety) +name_raw: Thunder Of The Divine +name: Thunder Of The Divine +cost: 3 Piety +type: classes +subtype: conduit +kind: 1st-level features +keywords: Area, Magic, Ranged +keyword_list: + - Area + - Magic + - Ranged +ability_type: Action +distance: 4 cube within 5 +target: All enemies +--- + +# Thunder Of The Divine (3 Piety) + +A resounding clap of thunder disrupts your foes. + +| | | +| :-------------------------------- | :---------------------- | +| **Keywords:** Area, Magic, Ranged | **Type:** Action | +| **Distance:** 4 cube within 5 | **Target:** All enemies | + +**Power Roll + Intuition**: + +- 11 or lower: 4 sonic damage; push 1 +- 12–16: 5 sonic damage; push 3 +- 17+: 8 sonic damage; push 5 + +**Effect**: You can also push each willing ally in the area, and their stability doesn't count against this forced movement. diff --git a/Classes/Conduit/1st-Level Features/Conduit Abilities/5-Piety Abilities/Armor Of The Faithful.md b/Classes/Conduit/1st-Level Features/Conduit Abilities/5-Piety Abilities/Armor Of The Faithful.md new file mode 100644 index 00000000..c8d785f8 --- /dev/null +++ b/Classes/Conduit/1st-Level Features/Conduit Abilities/5-Piety Abilities/Armor Of The Faithful.md @@ -0,0 +1,34 @@ +--- +title_raw: Armor Of The Faithful (5 Piety) +title: Armor Of The Faithful (5 Piety) +name_raw: Armor Of The Faithful +name: Armor Of The Faithful +cost: 5 Piety +type: classes +subtype: conduit +kind: 1st-level features +keywords: Magic, Ranged +keyword_list: + - Magic + - Ranged +ability_type: Maneuver +distance: Ranged 5 +target: 3 allies +--- + +# Armor Of The Faithful (5 Piety) + +The divine light of protection surrounds your allies. + +| | | +| :-------------------------- | :------------------- | +| **Keywords:** Magic, Ranged | **Type:** Maneuver | +| **Distance:** Ranged 5 | **Target:** 3 allies | + +**Power Roll + Intuition**: + +- 11 or lower: Gain 10 temporary Stamina +- 12–16: Gain 15 temporary Stamina +- 17+: Gain 20 temporary Stamina + +**Effect**: This temporary Stamina disappears at the end of the encounter. diff --git a/Classes/Conduit/1st-Level Features/Conduit Abilities/5-Piety Abilities/Divine Weakness.md b/Classes/Conduit/1st-Level Features/Conduit Abilities/5-Piety Abilities/Divine Weakness.md new file mode 100644 index 00000000..754d7c5c --- /dev/null +++ b/Classes/Conduit/1st-Level Features/Conduit Abilities/5-Piety Abilities/Divine Weakness.md @@ -0,0 +1,33 @@ +--- +title_raw: Divine Weakness (5 Piety) +title: Divine Weakness (5 Piety) +name_raw: Divine Weakness +name: Divine Weakness +cost: 5 Piety +type: classes +subtype: conduit +kind: 1st-level features +keywords: Attack, Magic, Ranged +keyword_list: + - Attack + - Magic + - Ranged +ability_type: Action +distance: Ranged 5 +target: 1 creature or object +--- + +# Divine Weakness (5 Piety) + +Divine energy scours your target to make them more susceptible to harm. + +| | | +| :---------------------------------- | :------------------------------- | +| **Keywords:** Attack, Magic, Ranged | **Type:** Action | +| **Distance:** Ranged 5 | **Target:** 1 creature or object | + +**Power Roll + Intuition**: + +- 11 or lower: 7 corruption damage; whenever the target takes damage, they take an extra 3 corruption damage (EoT) +- 12–16: 10 damage; whenever the target takes damage, they take an extra 5 corruption damage (EoT) +- 17+: 16 damage; whenever the target takes damage, they take an extra 5 corruption damage (EoE) diff --git a/Classes/Conduit/1st-Level Features/Conduit Abilities/5-Piety Abilities/Terrifying Smite.md b/Classes/Conduit/1st-Level Features/Conduit Abilities/5-Piety Abilities/Terrifying Smite.md new file mode 100644 index 00000000..d864055d --- /dev/null +++ b/Classes/Conduit/1st-Level Features/Conduit Abilities/5-Piety Abilities/Terrifying Smite.md @@ -0,0 +1,33 @@ +--- +title_raw: Terrifying Smite (5 Piety) +title: Terrifying Smite (5 Piety) +name_raw: Terrifying Smite +name: Terrifying Smite +cost: 5 Piety +type: classes +subtype: conduit +kind: 1st-level features +keywords: Attack, Magic, Ranged +keyword_list: + - Attack + - Magic + - Ranged +ability_type: Action +distance: Ranged 5 +target: 1 creature +--- + +# Terrifying Smite (5 Piety) + +A mote of holy light racks your foe with their greatest fear. + +| | | +| :---------------------------------- | :--------------------- | +| **Keywords:** Attack, Magic, Ranged | **Type:** Action | +| **Distance:** Ranged 5 | **Target:** 1 creature | + +**Power Roll + Intuition**: + +- 11 or lower: 7 holy damage +- 12–16: 10 holy damage; frightened (EoT) +- 17+: 16 holy damage; frightened (EoE) diff --git a/Classes/Conduit/1st-Level Features/Conduit Abilities/5-Piety Abilities/Wave Of Virtue.md b/Classes/Conduit/1st-Level Features/Conduit Abilities/5-Piety Abilities/Wave Of Virtue.md new file mode 100644 index 00000000..5d9a279c --- /dev/null +++ b/Classes/Conduit/1st-Level Features/Conduit Abilities/5-Piety Abilities/Wave Of Virtue.md @@ -0,0 +1,28 @@ +--- +title_raw: Wave Of Virtue (5 Piety) +title: Wave Of Virtue (5 Piety) +name_raw: Wave Of Virtue +name: Wave Of Virtue +cost: 5 Piety +type: classes +subtype: conduit +kind: 1st-level features +keywords: Area, Magic +keyword_list: + - Area + - Magic +ability_type: Action +distance: 5 burst +target: All allies +--- + +# Wave Of Virtue (5 Piety) + +A pulse of divine magic lets your comrades draw on their reserves of inner strength. + +| | | +| :------------------------ | :--------------------- | +| **Keywords:** Area, Magic | **Type:** Action | +| **Distance:** 5 burst | **Target:** All allies | + +**Effect**: Each target can spend one or two Recoveries, and end one effect that has a duration of EoT or is ended by a resistance roll. diff --git a/Classes/Elementalist/1st-Level Features/1st-Level Specialization Feature/Void Sense/Shared Void Sense.md b/Classes/Elementalist/1st-Level Features/1st-Level Specialization Feature/Void Sense/Shared Void Sense.md new file mode 100644 index 00000000..15c5f778 --- /dev/null +++ b/Classes/Elementalist/1st-Level Features/1st-Level Specialization Feature/Void Sense/Shared Void Sense.md @@ -0,0 +1,29 @@ +--- +title_raw: Shared Void Sense (1+ Essence) +title: Shared Void Sense (1+ Essence) +name_raw: Shared Void Sense +name: Shared Void Sense +cost: 1+ Essence +type: classes +subtype: elementalist +kind: 1st-level features +keywords: Magic, Ranged, Void +keyword_list: + - Magic + - Ranged + - Void +ability_type: Maneuver +distance: Ranged 5 +target: Special +--- + +# Shared Void Sense (1+ Essence) + +You share your special senses with others. + +| | | +| :-------------------------------- | :------------------ | +| **Keywords:** Magic, Ranged, Void | **Type:** Maneuver | +| **Distance:** Ranged 5 | **Target:** Special | + +**Effect**: For each essence you spend, you can target 1 creature. That creature gains the benefit of your Void Sense feature until the end of your next turn, but doesn't gain the use of Shared Void Sense. diff --git a/Classes/Elementalist/1st-Level Features/Elementalist Abilities/3-Essence Abilities/Burn.md b/Classes/Elementalist/1st-Level Features/Elementalist Abilities/3-Essence Abilities/Burn.md new file mode 100644 index 00000000..c2f7da07 --- /dev/null +++ b/Classes/Elementalist/1st-Level Features/Elementalist Abilities/3-Essence Abilities/Burn.md @@ -0,0 +1,37 @@ +--- +title_raw: Burn! (3 Essence) +title: Burn! (3 Essence) +name_raw: Burn! +name: Burn! +cost: 3 Essence +type: classes +subtype: elementalist +kind: 1st-level features +keywords: Attack, Fire, Magic, Persistent, Ranged +keyword_list: + - Attack + - Fire + - Magic + - Persistent + - Ranged +ability_type: Action +distance: Ranged 5 +target: 1 creature or object +--- + +# Burn! (3 Essence) + +Fire engulfs a target of your choice and burns at your command. + +| | | +| :---------------------------------------------------- | :------------------------------- | +| **Keywords:** Attack, Fire, Magic, Persistent, Ranged | **Type:** Action | +| **Distance:** Ranged 5 | **Target:** 1 creature or object | + +**Power Roll + Reason**: + +- 11 or lower: 6 fire damage +- 12–16: 8 fire damage +- 17+: 13 fire damage + +**Persistent 1**: If the target is within distance at the start of your turn, make a power roll for this ability again. diff --git a/Classes/Elementalist/1st-Level Features/Elementalist Abilities/3-Essence Abilities/Invigorating Growth.md b/Classes/Elementalist/1st-Level Features/Elementalist Abilities/3-Essence Abilities/Invigorating Growth.md new file mode 100644 index 00000000..31d5c9f0 --- /dev/null +++ b/Classes/Elementalist/1st-Level Features/Elementalist Abilities/3-Essence Abilities/Invigorating Growth.md @@ -0,0 +1,36 @@ +--- +title_raw: Invigorating Growth (3 Essence) +title: Invigorating Growth (3 Essence) +name_raw: Invigorating Growth +name: Invigorating Growth +cost: 3 Essence +type: classes +subtype: elementalist +kind: 1st-level features +keywords: Attack, Green, Magic, Ranged +keyword_list: + - Attack + - Green + - Magic + - Ranged +ability_type: Action +distance: Ranged 5 +target: 1 creature +--- + +# Invigorating Growth (3 Essence) + +Mushrooms erupt from a foe, sapping their vitality to spread strengthening spores. + +| | | +| :----------------------------------------- | :--------------------- | +| **Keywords:** Attack, Green, Magic, Ranged | **Type:** Action | +| **Distance:** Ranged 5 | **Target:** 1 creature | + +**Power Roll + Reason**: + +- 11 or lower: 6 poison damage +- 12–16: 9 poison damage +- 17+: 14 poison damage + +**Effect**: The mushrooms can be removed by the target or by an adjacent creature as an action. While the mushrooms are on the target, each of your allies adjacent to the target gains an edge on attacks against them. diff --git a/Classes/Elementalist/1st-Level Features/Elementalist Abilities/3-Essence Abilities/Punch The Earth.md b/Classes/Elementalist/1st-Level Features/Elementalist Abilities/3-Essence Abilities/Punch The Earth.md new file mode 100644 index 00000000..18abb81b --- /dev/null +++ b/Classes/Elementalist/1st-Level Features/Elementalist Abilities/3-Essence Abilities/Punch The Earth.md @@ -0,0 +1,35 @@ +--- +title_raw: Punch The Earth (3 Essence) +title: Punch The Earth (3 Essence) +name_raw: Punch The Earth +name: Punch The Earth +cost: 3 Essence +type: classes +subtype: elementalist +kind: 1st-level features +keywords: Area, Earth, Magic +keyword_list: + - Area + - Earth + - Magic +ability_type: Action +distance: 3 burst +target: All enemies +--- + +# Punch The Earth (3 Essence) + +You slam the ground, which buckles out from you in every direction. + +| | | +| :------------------------------- | :---------------------- | +| **Keywords:** Area, Earth, Magic | **Type:** Action | +| **Distance:** 3 burst | **Target:** All enemies | + +**Power Roll + Reason**: + +- 11 or lower: 4 damage +- 12–16: 5 damage +- 17+: 8 damage; prone + +**Effect**: You must be touching the ground or floor to use this ability. The surface beneath the area becomes difficult terrain for your enemies. diff --git a/Classes/Elementalist/1st-Level Features/Elementalist Abilities/3-Essence Abilities/Stare Into The Abyss.md b/Classes/Elementalist/1st-Level Features/Elementalist Abilities/3-Essence Abilities/Stare Into The Abyss.md new file mode 100644 index 00000000..5c08102e --- /dev/null +++ b/Classes/Elementalist/1st-Level Features/Elementalist Abilities/3-Essence Abilities/Stare Into The Abyss.md @@ -0,0 +1,37 @@ +--- +title_raw: Stare Into The Abyss (3 Essence) +title: Stare Into The Abyss (3 Essence) +name_raw: Stare Into The Abyss +name: Stare Into The Abyss +cost: 3 Essence +type: classes +subtype: elementalist +kind: 1st-level features +keywords: Area, Magic, Persistent, Ranged, Void +keyword_list: + - Area + - Magic + - Persistent + - Ranged + - Void +ability_type: Action +distance: 4 cube within 5 +target: All enemies +--- + +# Stare Into The Abyss (3 Essence) + +You open a rift into the void to harry your enemies. + +| | | +| :-------------------------------------------------- | :---------------------- | +| **Keywords:** Area, Magic, Persistent, Ranged, Void | **Type:** Action | +| **Distance:** 4 cube within 5 | **Target:** All enemies | + +**Power Roll + Reason**: + +- 11 or lower: 3 psychic damage +- 12–16: 4 psychic damage +- 17+: 6 psychic damage + +**Persistent 1**: At the start of your turn, you can use this ability again as a maneuver without spending essence. diff --git a/Classes/Elementalist/1st-Level Features/Elementalist Abilities/5-Essence Abilities/Conflagration.md b/Classes/Elementalist/1st-Level Features/Elementalist Abilities/5-Essence Abilities/Conflagration.md new file mode 100644 index 00000000..8cb6fdba --- /dev/null +++ b/Classes/Elementalist/1st-Level Features/Elementalist Abilities/5-Essence Abilities/Conflagration.md @@ -0,0 +1,37 @@ +--- +title_raw: Conflagration (5 Essence) +title: Conflagration (5 Essence) +name_raw: Conflagration +name: Conflagration +cost: 5 Essence +type: classes +subtype: elementalist +kind: 1st-level features +keywords: Area, Fire, Magic, Persistent, Ranged +keyword_list: + - Area + - Fire + - Magic + - Persistent + - Ranged +ability_type: Action +distance: 4 cube within 5 +target: All enemies +--- + +# Conflagration (5 Essence) + +A storm of fire descends upon your enemies. + +| | | +| :-------------------------------------------------- | :---------------------- | +| **Keywords:** Area, Fire, Magic, Persistent, Ranged | **Type:** Action | +| **Distance:** 4 cube within 5 | **Target:** All enemies | + +**Power Roll + Reason**: + +- 11 or lower: 5 fire damage +- 12–16: 7 fire damage +- 17+: 10 fire damage + +**Persistent 2**: At the start of your turn, you can use this ability again as a maneuver without spending essence. diff --git a/Classes/Elementalist/1st-Level Features/Elementalist Abilities/5-Essence Abilities/Incorporealness.md b/Classes/Elementalist/1st-Level Features/Elementalist Abilities/5-Essence Abilities/Incorporealness.md new file mode 100644 index 00000000..aeb5f79e --- /dev/null +++ b/Classes/Elementalist/1st-Level Features/Elementalist Abilities/5-Essence Abilities/Incorporealness.md @@ -0,0 +1,32 @@ +--- +title_raw: Incorporealness (5 Essence) +title: Incorporealness (5 Essence) +name_raw: Incorporealness +name: Incorporealness +cost: 5 Essence +type: classes +subtype: elementalist +kind: 1st-level features +keywords: Magic, Melee, Persistent, Void +keyword_list: + - Magic + - Melee + - Persistent + - Void +ability_type: Maneuver +distance: Self or Reach +target: Self or 1 ally +--- + +# Incorporealness (5 Essence) + +The material substance of a creature shreds away at your command. + +| | | +| :------------------------------------------- | :------------------------- | +| **Keywords:** Magic, Melee, Persistent, Void | **Type:** Maneuver | +| **Distance:** Self or Reach | **Target:** Self or 1 ally | + +**Effect**: Until the start of your next turn, the target has damage immunity 5 and can move through 1 square of solid matter once per turn. If the target ends their turn inside solid matter, they are shunted out into the space where they entered it and this effect ends. + +**Persistent 1**: The effect lasts until the start of your next turn. diff --git a/Classes/Elementalist/1st-Level Features/Elementalist Abilities/5-Essence Abilities/Nourishing Rain.md b/Classes/Elementalist/1st-Level Features/Elementalist Abilities/5-Essence Abilities/Nourishing Rain.md new file mode 100644 index 00000000..12f7a74d --- /dev/null +++ b/Classes/Elementalist/1st-Level Features/Elementalist Abilities/5-Essence Abilities/Nourishing Rain.md @@ -0,0 +1,35 @@ +--- +title_raw: Nourishing Rain (5 Essence) +title: Nourishing Rain (5 Essence) +name_raw: Nourishing Rain +name: Nourishing Rain +cost: 5 Essence +type: classes +subtype: elementalist +kind: 1st-level features +keywords: Area, Green, Magic +keyword_list: + - Area + - Green + - Magic +ability_type: Action +distance: 5 burst +target: All enemies +--- + +# Nourishing Rain (5 Essence) + +You call down a rain that burns your enemies and restores your allies. + +| | | +| :------------------------------- | :---------------------- | +| **Keywords:** Area, Green, Magic | **Type:** Action | +| **Distance:** 5 burst | **Target:** All enemies | + +**Power Roll + Reason**: + +- 11 or lower: 3 acid damage +- 12–16: 5 acid damage +- 17+: 7 acid damage + +**Effect**: You and each ally in the area suffering any effect that has a duration of EoT or is ended by a resistance roll have all such effects end. diff --git a/Classes/Elementalist/1st-Level Features/Elementalist Abilities/5-Essence Abilities/Open The Earth.md b/Classes/Elementalist/1st-Level Features/Elementalist Abilities/5-Essence Abilities/Open The Earth.md new file mode 100644 index 00000000..a829c016 --- /dev/null +++ b/Classes/Elementalist/1st-Level Features/Elementalist Abilities/5-Essence Abilities/Open The Earth.md @@ -0,0 +1,38 @@ +--- +title_raw: Open The Earth (5 Essence) +title: Open The Earth (5 Essence) +name_raw: Open The Earth +name: Open The Earth +cost: 5 Essence +type: classes +subtype: elementalist +kind: 1st-level features +keywords: Magic, Earth, Persistent, Ranged +keyword_list: + - Magic + - Earth + - Persistent + - Ranged +ability_type: Maneuver +distance: Ranged 5 +target: Special +--- + +# Open The Earth (5 Essence) + +The surface of the world around you opens up at your command. + +| | | +| :--------------------------------------------- | :------------------ | +| **Keywords:** Magic, Earth, Persistent, Ranged | **Type:** Maneuver | +| **Distance:** Ranged 5 | **Target:** Special | + +**Effect**: You open four holes with 1-square openings that are 6 squares deep, and which can be placed on any mundane surface within distance. You can place these holes next to each other to create fewer holes with wider openings. For each creature standing above a hole when it opens and small enough to fall in, make a power roll. + +**Power Roll + Reason**: + +- 11 or lower: The target can shift up to 1 square from the edge of the hole to the nearest unoccupied space of their choice. +- 12–16: The target falls into the hole. +- 17+: The target falls into the hole and can't reduce the height of the fall. + +**Persistent 1**: At the start of your turn, you open another hole. diff --git a/Classes/Fury/1st-Level Features/Fury Abilities/3-Rage Abilities/Death Before Beauty.md b/Classes/Fury/1st-Level Features/Fury Abilities/3-Rage Abilities/Death Before Beauty.md new file mode 100644 index 00000000..4493faf7 --- /dev/null +++ b/Classes/Fury/1st-Level Features/Fury Abilities/3-Rage Abilities/Death Before Beauty.md @@ -0,0 +1,35 @@ +--- +title_raw: Death Before Beauty (3 Rage) +title: Death Before Beauty (3 Rage) +name_raw: Death Before Beauty +name: Death Before Beauty +cost: 3 Rage +type: classes +subtype: fury +kind: 1st-level features +keywords: Attack, Melee, Weapon +keyword_list: + - Attack + - Melee + - Weapon +ability_type: Action +distance: Reach 1 +target: 1 creature +--- + +# Death Before Beauty (3 Rage) + +Your enemies will get out of your way—whether they want to or not. + +| | | +| :---------------------------------- | :--------------------- | +| **Keywords:** Attack, Melee, Weapon | **Type:** Action | +| **Distance:** Reach 1 | **Target:** 1 creature | + +**Power Roll + Might:** + +- 11 or lower: 3 damage; slide 2 +- 12–16: 5 damage; slide 3 +- 17+: 8 damage; slide 5 + +**Effect:** When you force move the target, you can move into squares they leave. The target takes the damage from any free strikes you provoke with this movement. diff --git a/Classes/Fury/1st-Level Features/Fury Abilities/3-Rage Abilities/Stab Me So I Can Pull Myself Closer To You.md b/Classes/Fury/1st-Level Features/Fury Abilities/3-Rage Abilities/Stab Me So I Can Pull Myself Closer To You.md new file mode 100644 index 00000000..d4c6d3d8 --- /dev/null +++ b/Classes/Fury/1st-Level Features/Fury Abilities/3-Rage Abilities/Stab Me So I Can Pull Myself Closer To You.md @@ -0,0 +1,37 @@ +--- +title_raw: Stab Me So I Can Pull Myself Closer To You (3 Rage) +title: Stab Me So I Can Pull Myself Closer To You (3 Rage) +name_raw: Stab Me So I Can Pull Myself Closer To You +name: Stab Me So I Can Pull Myself Closer To You +cost: 3 Rage +type: classes +subtype: fury +kind: 1st-level features +keywords: Attack, Melee, Weapon +keyword_list: + - Attack + - Melee + - Weapon +ability_type: Action +distance: Self +target: Self +--- + +# Stab Me So I Can Pull Myself Closer To You (3 Rage) + +When you barrel through your foes, they feel your wrath. + +| | | +| :---------------------------------- | :--------------- | +| **Keywords:** Attack, Melee, Weapon | **Type:** Action | +| **Distance:** Self | **Target:** Self | + +**Effect:** Move up to your speed in a straight line toward a creature or object. You don't treat enemy creatures as difficult terrain for this move. If the target is a creature, you can end your movement in the target's square, moving them to an adjacent open square. Make a power roll against the target and every enemy you moved through. + +**Power Roll + Might:** + +- 11 or lower: 5 damage +- 12–16: 6 damage +- 17+: 9 damage + +**Effect:** The target takes an extra 1d6 damage for every free strike you triggered from your move. diff --git a/Classes/Fury/1st-Level Features/Fury Abilities/3-Rage Abilities/Whirlwind Strike.md b/Classes/Fury/1st-Level Features/Fury Abilities/3-Rage Abilities/Whirlwind Strike.md new file mode 100644 index 00000000..9e3604e5 --- /dev/null +++ b/Classes/Fury/1st-Level Features/Fury Abilities/3-Rage Abilities/Whirlwind Strike.md @@ -0,0 +1,33 @@ +--- +title_raw: Whirlwind Strike (3 Rage) +title: Whirlwind Strike (3 Rage) +name_raw: Whirlwind Strike +name: Whirlwind Strike +cost: 3 Rage +type: classes +subtype: fury +kind: 1st-level features +keywords: Area, Melee, Weapon +keyword_list: + - Area + - Melee + - Weapon +ability_type: Action +distance: 1 burst +target: All enemies +--- + +# Whirlwind Strike (3 Rage) + +As your foes close in around you, why bother taking them on one by one? + +| | | +| :-------------------------------- | :---------------------- | +| **Keywords:** Area, Melee, Weapon | **Type:** Action | +| **Distance:** 1 burst | **Target:** All enemies | + +**Power Roll + Might:** + +- 11 or lower: 3 damage +- 12–16: 4 damage; push 1 +- 17+: 7 damage; push 3 diff --git a/Classes/Fury/1st-Level Features/Fury Abilities/3-Rage Abilities/Your Entrails Are Your Extrails.md b/Classes/Fury/1st-Level Features/Fury Abilities/3-Rage Abilities/Your Entrails Are Your Extrails.md new file mode 100644 index 00000000..2423c06a --- /dev/null +++ b/Classes/Fury/1st-Level Features/Fury Abilities/3-Rage Abilities/Your Entrails Are Your Extrails.md @@ -0,0 +1,35 @@ +--- +title_raw: Your Entrails Are Your Extrails! (3 Rage) +title: Your Entrails Are Your Extrails! (3 Rage) +name_raw: Your Entrails Are Your Extrails! +name: Your Entrails Are Your Extrails! +cost: 3 Rage +type: classes +subtype: fury +kind: 1st-level features +keywords: Attack, Melee, Weapon +keyword_list: + - Attack + - Melee + - Weapon +ability_type: Action +distance: Reach +target: 1 creature or object +--- + +# Your Entrails Are Your Extrails! (3 Rage) + +Unless they get some help, your foe is finished. + +| | | +| :---------------------------------- | :------------------------------- | +| **Keywords:** Attack, Melee, Weapon | **Type:** Action | +| **Distance:** Reach | **Target:** 1 creature or object | + +**Power Roll + Might:** + +- 11 or lower: 6 damage; slowed (EoT) +- 12–16: 9 damage; slowed (EoT) +- 17+: 14 damage; slowed (EoE) + +**Effect:** While slowed in this way, the target takes an extra 3 damage at the start of each of your turns. diff --git a/Classes/Fury/1st-Level Features/Fury Abilities/5-Rage Abilities/Blood For Blood.md b/Classes/Fury/1st-Level Features/Fury Abilities/5-Rage Abilities/Blood For Blood.md new file mode 100644 index 00000000..e744cbeb --- /dev/null +++ b/Classes/Fury/1st-Level Features/Fury Abilities/5-Rage Abilities/Blood For Blood.md @@ -0,0 +1,35 @@ +--- +title_raw: Blood For Blood! (5 Rage) +title: Blood For Blood! (5 Rage) +name_raw: Blood For Blood! +name: Blood For Blood! +cost: 5 Rage +type: classes +subtype: fury +kind: 1st-level features +keywords: Attack, Melee, Weapon +keyword_list: + - Attack + - Melee + - Weapon +ability_type: Action +distance: Reach 1 +target: 1 creature or object +--- + +# Blood For Blood! (5 Rage) + +A mighty strike leaves your foe reeling. + +| | | +| :---------------------------------- | :------------------------------- | +| **Keywords:** Attack, Melee, Weapon | **Type:** Action | +| **Distance:** Reach 1 | **Target:** 1 creature or object | + +**Power Roll + Might:** + +- 11 or lower: 7 damage; weakened and bleeding (EoT) +- 12–16: 11 damage; weakened and bleeding (EoT) +- 17+: 17 damage; weakened and bleeding (EoE) + +**Effect:** You can choose to deal 1d6 damage to yourself to deal an extra 2d6 damage to the target. diff --git a/Classes/Fury/1st-Level Features/Fury Abilities/5-Rage Abilities/Brute Precision.md b/Classes/Fury/1st-Level Features/Fury Abilities/5-Rage Abilities/Brute Precision.md new file mode 100644 index 00000000..021c5238 --- /dev/null +++ b/Classes/Fury/1st-Level Features/Fury Abilities/5-Rage Abilities/Brute Precision.md @@ -0,0 +1,27 @@ +--- +title_raw: Brute Precision (5 Rage) +title: Brute Precision (5 Rage) +name_raw: Brute Precision +name: Brute Precision +cost: 5 Rage +type: classes +subtype: fury +kind: 1st-level features +keywords: — +keyword_list: + - — +ability_type: Free maneuver +distance: Self +target: Self +--- + +# Brute Precision (5 Rage) + +You can always trust your anger to get the job done. + +| | | +| :----------------- | :---------------------- | +| **Keywords:** — | **Type:** Free maneuver | +| **Distance:** Self | **Target:** Self | + +**Effect:** The next attack you make this turn automatically achieves a tier 3 result and deals an extra 1d6 damage. diff --git a/Classes/Fury/1st-Level Features/Fury Abilities/5-Rage Abilities/Dying Blow.md b/Classes/Fury/1st-Level Features/Fury Abilities/5-Rage Abilities/Dying Blow.md new file mode 100644 index 00000000..fa10eb44 --- /dev/null +++ b/Classes/Fury/1st-Level Features/Fury Abilities/5-Rage Abilities/Dying Blow.md @@ -0,0 +1,35 @@ +--- +title_raw: Dying Blow (5 Rage) +title: Dying Blow (5 Rage) +name_raw: Dying Blow +name: Dying Blow +cost: 5 Rage +type: classes +subtype: fury +kind: 1st-level features +keywords: Attack, Melee, Weapon +keyword_list: + - Attack + - Melee + - Weapon +ability_type: Action +distance: Reach 1 +target: 1 creature +--- + +# Dying Blow (5 Rage) + +You focus your rage into a single devastating strike. + +| | | +| :---------------------------------- | :--------------------- | +| **Keywords:** Attack, Melee, Weapon | **Type:** Action | +| **Distance:** Reach 1 | **Target:** 1 creature | + +**Power Roll + Might:** + +- 11 or lower: 9 damage +- 12–16: 13 damage +- 17+: 21 damage + +**Spend 1 or More Additional Rage:** If you are winded, you can add 1d6 damage for each rage spent. If you are dying, you can add 1d10 damage for each rage spent. In either case, you then lose 1d6 Stamina. diff --git a/Classes/Fury/1st-Level Features/Fury Abilities/5-Rage Abilities/Primordial Shockwave.md b/Classes/Fury/1st-Level Features/Fury Abilities/5-Rage Abilities/Primordial Shockwave.md new file mode 100644 index 00000000..d3b70829 --- /dev/null +++ b/Classes/Fury/1st-Level Features/Fury Abilities/5-Rage Abilities/Primordial Shockwave.md @@ -0,0 +1,35 @@ +--- +title_raw: Primordial Shockwave (5 Rage) +title: Primordial Shockwave (5 Rage) +name_raw: Primordial Shockwave +name: Primordial Shockwave +cost: 5 Rage +type: classes +subtype: fury +kind: 1st-level features +keywords: Area, Melee, Weapon +keyword_list: + - Area + - Melee + - Weapon +ability_type: Action +distance: 5 × 1 line within 1 +target: All enemies +--- + +# Primordial Shockwave (5 Rage) + +The destructive power of nature cannot be contained. + +| | | +| :-------------------------------- | :---------------------- | +| **Keywords:** Area, Melee, Weapon | **Type:** Action | +| **Distance:** 5 × 1 line within 1 | **Target:** All enemies | + +**Power Roll + Might:** + +- 11 or lower: 4 damage; push 2 +- 12–16: 5 damage; push 4 +- 17+: 8 damage; push 6 + +**Effect:** Targets are pushed one at a time, starting with the target closest to you. diff --git a/Classes/Shadow/1st-Level Features/College Triggered Action/Misdirection.md b/Classes/Shadow/1st-Level Features/College Triggered Action/Misdirection.md new file mode 100644 index 00000000..b66cee1c --- /dev/null +++ b/Classes/Shadow/1st-Level Features/College Triggered Action/Misdirection.md @@ -0,0 +1,30 @@ +--- +title_raw: Misdirection (1 Insight) +title: Misdirection (1 Insight) +name_raw: Misdirection +name: Misdirection +cost: 1 Insight +type: classes +subtype: shadow +kind: 1st-level features +keywords: Magic +keyword_list: + - Magic +ability_type: Triggered +distance: Self +target: Self +trigger: An enemy attacks you. +--- + +# Misdirection (1 Insight) + +You sow a moment of confusion in combat, to your enemy's peril. + +| | | +| :------------------ | :------------------ | +| **Keywords:** Magic | **Type:** Triggered | +| **Distance:** Self | **Target:** Self | + +- **Trigger:** An enemy attacks you. + +**Effect:** Choose an enemy within distance of the attack. The attack targets that enemy instead. diff --git a/Classes/Shadow/1st-Level Features/Shadow Abilities/3-Insight Abilities/Blade Dance.md b/Classes/Shadow/1st-Level Features/Shadow Abilities/3-Insight Abilities/Blade Dance.md new file mode 100644 index 00000000..24bd71fc --- /dev/null +++ b/Classes/Shadow/1st-Level Features/Shadow Abilities/3-Insight Abilities/Blade Dance.md @@ -0,0 +1,35 @@ +--- +title_raw: Blade Dance (3 Insight) +title: Blade Dance (3 Insight) +name_raw: Blade Dance +name: Blade Dance +cost: 3 Insight +type: classes +subtype: shadow +kind: 1st-level features +keywords: Attack, Melee, Weapon +keyword_list: + - Attack + - Melee + - Weapon +ability_type: Action +distance: Self +target: Self +--- + +# Blade Dance (3 Insight) + +As you move across the battlefield, every foe within reach feels your wrath. + +| | | +| :---------------------------------- | :--------------- | +| **Keywords:** Attack, Melee, Weapon | **Type:** Action | +| **Distance:** Self | **Target:** Self | + +**Effect:** You move up to your speed, and that movement doesn't provoke opportunity attacks. You make one power roll that targets each enemy who becomes adjacent to you during the move. + +**Power Roll + Agility:** + +- 11 or lower: 3 damage +- 12–16: 4 damage +- 17+: 7 damage diff --git a/Classes/Shadow/1st-Level Features/Shadow Abilities/3-Insight Abilities/Quick Pursuit.md b/Classes/Shadow/1st-Level Features/Shadow Abilities/3-Insight Abilities/Quick Pursuit.md new file mode 100644 index 00000000..16a71c08 --- /dev/null +++ b/Classes/Shadow/1st-Level Features/Shadow Abilities/3-Insight Abilities/Quick Pursuit.md @@ -0,0 +1,35 @@ +--- +title_raw: Quick Pursuit (3 Insight) +title: Quick Pursuit (3 Insight) +name_raw: Quick Pursuit +name: Quick Pursuit +cost: 3 Insight +type: classes +subtype: shadow +kind: 1st-level features +keywords: Attack, Melee, Weapon +keyword_list: + - Attack + - Melee + - Weapon +ability_type: Action +distance: Reach 1 +target: 1 creature +--- + +# Quick Pursuit (3 Insight) + +A foe forced away from you might assume they're out of danger, but they'll soon learn otherwise. + +| | | +| :---------------------------------- | :--------------------- | +| **Keywords:** Attack, Melee, Weapon | **Type:** Action | +| **Distance:** Reach 1 | **Target:** 1 creature | + +**Power Roll + Agility:** + +- 11 or lower: 6 damage; slide 2 +- 12–16: 9 damage; slide 3 +- 17+: 14 damage; slide 5 + +**Effect:** You can shift into squares the target leaves behind when you force move them. diff --git a/Classes/Shadow/1st-Level Features/Shadow Abilities/3-Insight Abilities/Two Throats At Once.md b/Classes/Shadow/1st-Level Features/Shadow Abilities/3-Insight Abilities/Two Throats At Once.md new file mode 100644 index 00000000..bcf5a317 --- /dev/null +++ b/Classes/Shadow/1st-Level Features/Shadow Abilities/3-Insight Abilities/Two Throats At Once.md @@ -0,0 +1,34 @@ +--- +title_raw: Two Throats At Once (3 Insight) +title: Two Throats At Once (3 Insight) +name_raw: Two Throats At Once +name: Two Throats At Once +cost: 3 Insight +type: classes +subtype: shadow +kind: 1st-level features +keywords: Attack, Melee, Ranged, Weapon +keyword_list: + - Attack + - Melee + - Ranged + - Weapon +ability_type: Action +distance: Reach 1 or Ranged 5 +target: 2 creatures or objects +--- + +# Two Throats At Once (3 Insight) + +Striking two foes at once is second nature to you. + +| | | +| :------------------------------------------ | :--------------------------------- | +| **Keywords:** Attack, Melee, Ranged, Weapon | **Type:** Action | +| **Distance:** Reach 1 or Ranged 5 | **Target:** 2 creatures or objects | + +**Power Roll + Agility:** + +- 11 or lower: 4 damage +- 12–16: 6 damage +- 17+: 9 damage diff --git a/Classes/Shadow/1st-Level Features/Shadow Abilities/3-Insight Abilities/Wounding Strike.md b/Classes/Shadow/1st-Level Features/Shadow Abilities/3-Insight Abilities/Wounding Strike.md new file mode 100644 index 00000000..acfe2701 --- /dev/null +++ b/Classes/Shadow/1st-Level Features/Shadow Abilities/3-Insight Abilities/Wounding Strike.md @@ -0,0 +1,36 @@ +--- +title_raw: Wounding Strike (3 Insight) +title: Wounding Strike (3 Insight) +name_raw: Wounding Strike +name: Wounding Strike +cost: 3 Insight +type: classes +subtype: shadow +kind: 1st-level features +keywords: Attack, Melee, Ranged, Weapon +keyword_list: + - Attack + - Melee + - Ranged + - Weapon +ability_type: Action +distance: Reach 1 or Ranged 3 +target: 1 creature +--- + +# Wounding Strike (3 Insight) + +You leave your foe bleeding out after a devastating attack. + +| | | +| :------------------------------------------ | :--------------------- | +| **Keywords:** Attack, Melee, Ranged, Weapon | **Type:** Action | +| **Distance:** Reach 1 or Ranged 3 | **Target:** 1 creature | + +**Power Roll + Agility:** + +- 11 or lower: 6 damage +- 12–16: 9 damage; bleeding until a creature uses a maneuver to staunch the wound +- 17+: 14 damage; bleeding until a creature uses an action to staunch the wound + +**Effect:** While bleeding, the target takes 4 damage at the start of each of your turns. diff --git a/Classes/Shadow/1st-Level Features/Shadow Abilities/5-Insight Abilities/Assassinate.md b/Classes/Shadow/1st-Level Features/Shadow Abilities/5-Insight Abilities/Assassinate.md new file mode 100644 index 00000000..52d76f60 --- /dev/null +++ b/Classes/Shadow/1st-Level Features/Shadow Abilities/5-Insight Abilities/Assassinate.md @@ -0,0 +1,33 @@ +--- +title_raw: Assassinate (5 Insight) +title: Assassinate (5 Insight) +name_raw: Assassinate +name: Assassinate +cost: 5 Insight +type: classes +subtype: shadow +kind: 1st-level features +keywords: Attack, Melee, Weapon +keyword_list: + - Attack + - Melee + - Weapon +ability_type: Action +distance: Reach 1 +target: 1 creature +--- + +# Assassinate (5 Insight) + +You seize the perfect moment and strike with fatal precision! + +| | | +| :---------------------------------- | :--------------------- | +| **Keywords:** Attack, Melee, Weapon | **Type:** Action | +| **Distance:** Reach 1 | **Target:** 1 creature | + +**Power Roll + Agility:** + +- 11 or lower: 2d6 + 8 damage +- 12–16: 2d6 + 12 damage +- 17+: 2d6 + 18 damage diff --git a/Classes/Shadow/1st-Level Features/Shadow Abilities/5-Insight Abilities/Get In Get Out.md b/Classes/Shadow/1st-Level Features/Shadow Abilities/5-Insight Abilities/Get In Get Out.md new file mode 100644 index 00000000..d82e03b9 --- /dev/null +++ b/Classes/Shadow/1st-Level Features/Shadow Abilities/5-Insight Abilities/Get In Get Out.md @@ -0,0 +1,35 @@ +--- +title_raw: Get In, Get Out (5 Insight) +title: Get In, Get Out (5 Insight) +name_raw: Get In, Get Out +name: Get In, Get Out +cost: 5 Insight +type: classes +subtype: shadow +kind: 1st-level features +keywords: Attack, Melee, Weapon +keyword_list: + - Attack + - Melee + - Weapon +ability_type: Action +distance: Reach 1 +target: 1 creature +--- + +# Get In, Get Out (5 Insight) + +Move unexpectedly, strike fast, and be gone! + +| | | +| :---------------------------------- | :--------------------- | +| **Keywords:** Attack, Melee, Weapon | **Type:** Action | +| **Distance:** Reach 1 | **Target:** 1 creature | + +**Power Roll + Agility:** + +- 11 or lower: 7 damage +- 12–16: 11 damage +- 17+: 17 damage + +**Effect:** You can move up to your speed, and that movement doesn't provoke opportunity attacks. You can move before or after your attack, or can split your movement before and after your attack. diff --git a/Classes/Shadow/1st-Level Features/Shadow Abilities/5-Insight Abilities/Impairing Shot.md b/Classes/Shadow/1st-Level Features/Shadow Abilities/5-Insight Abilities/Impairing Shot.md new file mode 100644 index 00000000..74db875b --- /dev/null +++ b/Classes/Shadow/1st-Level Features/Shadow Abilities/5-Insight Abilities/Impairing Shot.md @@ -0,0 +1,33 @@ +--- +title_raw: Impairing Shot (5 Insight) +title: Impairing Shot (5 Insight) +name_raw: Impairing Shot +name: Impairing Shot +cost: 5 Insight +type: classes +subtype: shadow +kind: 1st-level features +keywords: Attack, Ranged, Weapon +keyword_list: + - Attack + - Ranged + - Weapon +ability_type: Action +distance: Ranged 5 +target: 1 creature +--- + +# Impairing Shot (5 Insight) + +Your attack leaves a foe in the perfect position for your allies to finish them. + +| | | +| :----------------------------------- | :--------------------- | +| **Keywords:** Attack, Ranged, Weapon | **Type:** Action | +| **Distance:** Ranged 5 | **Target:** 1 creature | + +**Power Roll + Agility:** + +- 11 or lower: 7 damage; attacks against the target gain an edge (EoT) +- 12–16: 11 damage; attacks against the target gain an edge (EoT) +- 17+: 17 damage; attacks against the target have a double edge (EoT) diff --git a/Classes/Shadow/1st-Level Features/Shadow Abilities/5-Insight Abilities/Quickness.md b/Classes/Shadow/1st-Level Features/Shadow Abilities/5-Insight Abilities/Quickness.md new file mode 100644 index 00000000..4e01f322 --- /dev/null +++ b/Classes/Shadow/1st-Level Features/Shadow Abilities/5-Insight Abilities/Quickness.md @@ -0,0 +1,27 @@ +--- +title_raw: Quickness (5 Insight) +title: Quickness (5 Insight) +name_raw: Quickness +name: Quickness +cost: 5 Insight +type: classes +subtype: shadow +kind: 1st-level features +keywords: Magic +keyword_list: + - Magic +ability_type: Action +distance: Self +target: Self +--- + +# Quickness (5 Insight) + +You put on a burst of magical speed to get the job done. + +| | | +| :------------------ | :--------------- | +| **Keywords:** Magic | **Type:** Action | +| **Distance:** Self | **Target:** Self | + +**Effect:** You make two signature attacks that each deal extra damage equal to twice your Agility. diff --git a/Classes/Tactician/1st-Level Features/Tactician Abilities/3-Focus Abilities/Battle Cry.md b/Classes/Tactician/1st-Level Features/Tactician Abilities/3-Focus Abilities/Battle Cry.md new file mode 100644 index 00000000..ccc1ba75 --- /dev/null +++ b/Classes/Tactician/1st-Level Features/Tactician Abilities/3-Focus Abilities/Battle Cry.md @@ -0,0 +1,27 @@ +--- +title_raw: Battle Cry (3 Focus) +title: Battle Cry (3 Focus) +name_raw: Battle Cry +name: Battle Cry +cost: 3 Focus +type: classes +subtype: tactician +kind: 1st-level features +keywords: Ranged +keyword_list: + - Ranged +ability_type: Maneuver +distance: Ranged 10 +target: Up to three allies +--- + +# Battle Cry (3 Focus) + +Hearing your shout of triumph fills your allies with combat fervor. + +| | | +| :---------------------- | :----------------------------- | +| **Keywords:** Ranged | **Type:** Maneuver | +| **Distance:** Ranged 10 | **Target:** Up to three allies | + +**Effect:** Each target gains an edge on the next attack or resistance roll they make before the end of the encounter. diff --git a/Classes/Tactician/1st-Level Features/Tactician Abilities/3-Focus Abilities/Dazing Blow.md b/Classes/Tactician/1st-Level Features/Tactician Abilities/3-Focus Abilities/Dazing Blow.md new file mode 100644 index 00000000..44e3c4e0 --- /dev/null +++ b/Classes/Tactician/1st-Level Features/Tactician Abilities/3-Focus Abilities/Dazing Blow.md @@ -0,0 +1,34 @@ +--- +title_raw: Dazing Blow (3 Focus) +title: Dazing Blow (3 Focus) +name_raw: Dazing Blow +name: Dazing Blow +cost: 3 Focus +type: classes +subtype: tactician +kind: 1st-level features +keywords: Attack, Melee, Ranged, Weapon +keyword_list: + - Attack + - Melee + - Ranged + - Weapon +ability_type: Action +distance: Reach or Ranged 5 +target: 1 creature or object +--- + +# Dazing Blow (3 Focus) + +Your precise strike leaves your foe struggling to respond. + +| | | +| :------------------------------------------ | :------------------------------- | +| **Keywords:** Attack, Melee, Ranged, Weapon | **Type:** Action | +| **Distance:** Reach or Ranged 5 | **Target:** 1 creature or object | + +**Power Roll + Might:** + +- 11 or lower: 6 damage; slowed (EoT) +- 12–16: 8 damage; dazed (EoT) +- 17+: 13 damage; dazed (EoE) diff --git a/Classes/Tactician/1st-Level Features/Tactician Abilities/3-Focus Abilities/Inspiring Strike.md b/Classes/Tactician/1st-Level Features/Tactician Abilities/3-Focus Abilities/Inspiring Strike.md new file mode 100644 index 00000000..1b4dee66 --- /dev/null +++ b/Classes/Tactician/1st-Level Features/Tactician Abilities/3-Focus Abilities/Inspiring Strike.md @@ -0,0 +1,34 @@ +--- +title_raw: Inspiring Strike (3 Focus) +title: Inspiring Strike (3 Focus) +name_raw: Inspiring Strike +name: Inspiring Strike +cost: 3 Focus +type: classes +subtype: tactician +kind: 1st-level features +keywords: Attack, Melee, Ranged, Weapon +keyword_list: + - Attack + - Melee + - Ranged + - Weapon +ability_type: Action +distance: Reach 1 or Ranged 5 +target: 1 creature or object +--- + +# Inspiring Strike (3 Focus) + +You hit a foe so hard that it gets your allies back in the fight. + +| | | +| :------------------------------------------ | :------------------------------- | +| **Keywords:** Attack, Melee, Ranged, Weapon | **Type:** Action | +| **Distance:** Reach 1 or Ranged 5 | **Target:** 1 creature or object | + +**Power Roll + Might:** + +- 11 or lower: 6 damage; you or an ally within 10 can spend a Recovery +- 12–16: 8 damage; you or an ally within 10 can spend a Recovery +- 17+: 13 damage; you or an ally within 10 can spend a Recovery, and each of you gains an edge on the next attack they make this encounter diff --git a/Classes/Tactician/1st-Level Features/Tactician Abilities/3-Focus Abilities/Phalanx Forward.md b/Classes/Tactician/1st-Level Features/Tactician Abilities/3-Focus Abilities/Phalanx Forward.md new file mode 100644 index 00000000..2ed971db --- /dev/null +++ b/Classes/Tactician/1st-Level Features/Tactician Abilities/3-Focus Abilities/Phalanx Forward.md @@ -0,0 +1,28 @@ +--- +title_raw: Phalanx Forward! (3 Focus) +title: Phalanx Forward! (3 Focus) +name_raw: Phalanx Forward! +name: Phalanx Forward! +cost: 3 Focus +type: classes +subtype: tactician +kind: 1st-level features +keywords: Ranged, Weapon +keyword_list: + - Ranged + - Weapon +ability_type: Maneuver +distance: Ranged 10 +target: Self and all allies +--- + +# Phalanx Forward! (3 Focus) + +On your command, you and your allies force back the enemy line. + +| | | +| :--------------------------- | :------------------------------ | +| **Keywords:** Ranged, Weapon | **Type:** Maneuver | +| **Distance:** Ranged 10 | **Target:** Self and all allies | + +**Effect:** Each target can move their speed, push an adjacent enemy 1 square at the end of that move, and shift 1 square into the square the enemy left. diff --git a/Classes/Tactician/1st-Level Features/Tactician Abilities/5-Focus Abilities/Hammer And Anvil.md b/Classes/Tactician/1st-Level Features/Tactician Abilities/5-Focus Abilities/Hammer And Anvil.md new file mode 100644 index 00000000..01f36417 --- /dev/null +++ b/Classes/Tactician/1st-Level Features/Tactician Abilities/5-Focus Abilities/Hammer And Anvil.md @@ -0,0 +1,36 @@ +--- +title_raw: Hammer And Anvil (5 Focus) +title: Hammer And Anvil (5 Focus) +name_raw: Hammer And Anvil +name: Hammer And Anvil +cost: 5 Focus +type: classes +subtype: tactician +kind: 1st-level features +keywords: Attack, Melee, Ranged, Weapon +keyword_list: + - Attack + - Melee + - Ranged + - Weapon +ability_type: Action +distance: Reach 1 or Ranged 5 +target: 1 creature or object +--- + +# Hammer And Anvil (5 Focus) + +Your attack is your allies' signal to strike! + +| | | +| :------------------------------------------ | :------------------------------- | +| **Keywords:** Attack, Melee, Ranged, Weapon | **Type:** Action | +| **Distance:** Reach 1 or Ranged 5 | **Target:** 1 creature or object | + +**Power Roll + Might:** + +- 11 or lower: 7 damage; an ally within 10 can make a signature attack against the target as a free triggered action +- 12–16: 10 damage; an ally within 10 can make a signature attack with an edge against the target as a free triggered action +- 17+: 16 damage; two allies within 10 can each make a signature attack with an edge against the target as a free triggered action + +**Effect:** If an attack is left to be resolved and the target was reduced to 0 Stamina, the attacker can pick a different target. diff --git a/Classes/Tactician/1st-Level Features/Tactician Abilities/5-Focus Abilities/Now.md b/Classes/Tactician/1st-Level Features/Tactician Abilities/5-Focus Abilities/Now.md new file mode 100644 index 00000000..6f146e0a --- /dev/null +++ b/Classes/Tactician/1st-Level Features/Tactician Abilities/5-Focus Abilities/Now.md @@ -0,0 +1,27 @@ +--- +title_raw: Now! (5 Focus) +title: Now! (5 Focus) +name_raw: Now! +name: Now! +cost: 5 Focus +type: classes +subtype: tactician +kind: 1st-level features +keywords: Ranged +keyword_list: + - Ranged +ability_type: Maneuver +distance: Ranged 5 +target: All allies +--- + +# Now! (5 Focus) + +Your allies wait for your command—then unleash death! + +| | | +| :--------------------- | :--------------------- | +| **Keywords:** Ranged | **Type:** Maneuver | +| **Distance:** Ranged 5 | **Target:** All allies | + +**Effect:** Each target can make a free strike. diff --git a/Classes/Tactician/1st-Level Features/Tactician Abilities/5-Focus Abilities/Their Weakness Is Our Strength.md b/Classes/Tactician/1st-Level Features/Tactician Abilities/5-Focus Abilities/Their Weakness Is Our Strength.md new file mode 100644 index 00000000..95770b44 --- /dev/null +++ b/Classes/Tactician/1st-Level Features/Tactician Abilities/5-Focus Abilities/Their Weakness Is Our Strength.md @@ -0,0 +1,36 @@ +--- +title_raw: Their Weakness Is Our Strength (5 Focus) +title: Their Weakness Is Our Strength (5 Focus) +name_raw: Their Weakness Is Our Strength +name: Their Weakness Is Our Strength +cost: 5 Focus +type: classes +subtype: tactician +kind: 1st-level features +keywords: Attack, Melee, Ranged, Weapon +keyword_list: + - Attack + - Melee + - Ranged + - Weapon +ability_type: Action +distance: Reach 1 or Ranged 5 +target: 1 creature or object +--- + +# Their Weakness Is Our Strength (5 Focus) + +Leaving your foe struggling gives your allies a strategic opening. + +| | | +| :------------------------------------------ | :------------------------------- | +| **Keywords:** Attack, Melee, Ranged, Weapon | **Type:** Action | +| **Distance:** Reach 1 or Ranged 5 | **Target:** 1 creature or object | + +**Power Roll + Might:** + +- 11 or lower: 7 damage; weakened (EoT) +- 12–16: 10 damage; weakened (EoT) +- 17+: 16 damage; weakened (EoE) + +**Effect:** The target is marked (EoE). Each of your allies can spend a Recovery the first time they attack any target you've marked before the start of your next turn. diff --git a/Classes/Tactician/1st-Level Features/Tactician Abilities/5-Focus Abilities/This Is What We Planned For.md b/Classes/Tactician/1st-Level Features/Tactician Abilities/5-Focus Abilities/This Is What We Planned For.md new file mode 100644 index 00000000..b1995f62 --- /dev/null +++ b/Classes/Tactician/1st-Level Features/Tactician Abilities/5-Focus Abilities/This Is What We Planned For.md @@ -0,0 +1,27 @@ +--- +title_raw: This Is What We Planned For (5 Focus) +title: This Is What We Planned For (5 Focus) +name_raw: This Is What We Planned For +name: This Is What We Planned For +cost: 5 Focus +type: classes +subtype: tactician +kind: 1st-level features +keywords: Ranged +keyword_list: + - Ranged +ability_type: Maneuver +distance: Ranged 10 +target: 2 allies +--- + +# This Is What We Planned For (5 Focus) + +A quick signal from you gives your allies a chance to turn the tide of battle. + +| | | +| :---------------------- | :------------------- | +| **Keywords:** Ranged | **Type:** Maneuver | +| **Distance:** Ranged 10 | **Target:** 2 allies | + +**Effect:** Each target who hasn't acted yet this round can take their turn in any order immediately after yours.