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Scott Tomaszewski
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Updates links to escape pipe symbol in case they are in a table
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Abilities/Common Actions/Catch Breath.md

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# Catch Breath
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By using the Catch Breath action, you spend a Recovery and [[Heal|heal]] an amount equal to your recovery value. In addition, you also gain the benefit of the [[Defend]] action.
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By using the Catch Breath action, you spend a Recovery and [[Heal\|heal]] an amount equal to your recovery value. In addition, you also gain the benefit of the [[Defend]] action.
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If you are dying (see Dying and Death in Stamina), you can't take the Catch Breath action, but other creatures can help you spend recoveries.

Abilities/Common Actions/Charge.md

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# Charge
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When you take the Charge action, you move up to your speed in a straight line, then make a melee [[Free Strike|free strike]] (see [[Free Strike|Free Strikes]]) against a creature when you end your move. You can't shift when you charge.
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When you take the Charge action, you move up to your speed in a straight line, then make a melee [[Free Strike\|free strike]] (see [[Free Strike\|Free Strikes]]) against a creature when you end your move. You can't shift when you charge.

Abilities/Common Actions/Defend.md

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# Defend
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When you take the Defend action, all attacks against you have a double bane until the end of your next turn. You gain no benefit from this action while another creature is [[Taunted|taunted]] by you (see Conditions).
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When you take the Defend action, all attacks against you have a double bane until the end of your next turn. You gain no benefit from this action while another creature is [[Taunted\|taunted]] by you (see Conditions).

Abilities/Common Actions/Free Strike.md

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# Free Strike
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You can use this action to make a free strike (see Free Strikes). Most of the time, you'll want to use the more impactful actions found on your character sheet, just as the director will use the actions in a creature's stat block, but free strikes are always available for when all else fails. For instance, a [[Fury|fury]] who has no other options for ranged attacks might use the Ranged Weapon Free Strike attack with an improvised weapon when battling a flying creature.
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You can use this action to make a free strike (see Free Strikes). Most of the time, you'll want to use the more impactful actions found on your character sheet, just as the director will use the actions in a creature's stat block, but free strikes are always available for when all else fails. For instance, a [[Fury\|fury]] who has no other options for ranged attacks might use the Ranged Weapon Free Strike attack with an improvised weapon when battling a flying creature.

Abilities/Common Maneuvers/Escape Grab.md

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# Escape Grab
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While you are [[Grabbed|grabbed]] by another creature (see [[Grab]] below), you can attempt to escape by making a resistance roll. You take a bane on the roll if the creature's size is larger than yours.
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While you are [[Grabbed\|grabbed]] by another creature (see [[Grab]] below), you can attempt to escape by making a resistance roll. You take a bane on the roll if the creature's size is larger than yours.
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**Power Roll + Might or Agility:**
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- 11 or lower: You fail to escape the [[Grab|grab]].
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- 12–16: You can escape the [[Grab|grab]], but if you do, the creature grabbing you can make a melee [[Free Strike|free strike]] against you before you are no longer [[Grabbed|grabbed]].
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- 17+: You are no longer [[Grabbed|grabbed]].
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- 11 or lower: You fail to escape the [[Grab\|grab]].
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- 12–16: You can escape the [[Grab\|grab]], but if you do, the creature grabbing you can make a melee [[Free Strike\|free strike]] against you before you are no longer [[Grabbed\|grabbed]].
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- 17+: You are no longer [[Grabbed\|grabbed]].

Abilities/Common Maneuvers/Grab.md

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**Power Roll + Might:**
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- 11 or lower: No effect
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- 12–16: You can grab the target, but if you do, they can make a melee [[Free Strike|free strike]] against you right before they become [[Grabbed|grabbed]] by you.
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- 17+: The target is [[Grabbed|grabbed]] by you.
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- 12–16: You can grab the target, but if you do, they can make a melee [[Free Strike\|free strike]] against you right before they become [[Grabbed\|grabbed]] by you.
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- 17+: The target is [[Grabbed\|grabbed]] by you.
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**Effect:** You gain an edge on the power roll if the creature's size is smaller than yours. You can grab only one creature at a time this way.

Abilities/Common Maneuvers/Stand Up.md

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# Stand Up
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You can use this maneuver to stand up if you are [[Prone|prone]], ending that condition. Alternatively, you can use this maneuver to make an adjacent [[Prone|prone]] creature stand up.
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You can use this maneuver to stand up if you are [[Prone\|prone]], ending that condition. Alternatively, you can use this maneuver to make an adjacent [[Prone\|prone]] creature stand up.

Abilities/Conduit/3-Piety Abilities/Punishing Smite.md

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# Punishing Smite (3 Piety)
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Your divine [[Fury|fury]] is a hammer that crashes down upon the unrighteous.
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Your divine [[Fury\|fury]] is a hammer that crashes down upon the unrighteous.
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| | |
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| :---------------------------------- | :------------------------------- |
@@ -29,5 +29,5 @@ Your divine [[Fury|fury]] is a hammer that crashes down upon the unrighteous.
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**Power Roll + Intuition**:
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- 11 or lower: 6 holy damage
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- 12–16: 8 holy damage; [[Prone|prone]]
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- 17+: 13 holy damage; [[Prone|prone]] and can't stand (EoT)
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- 12–16: 8 holy damage; [[Prone\|prone]]
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- 17+: 13 holy damage; [[Prone\|prone]] and can't stand (EoT)

Abilities/Conduit/3-Piety Abilities/Thunder Of The Divine.md

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- 12–16: 5 sonic damage; push 3
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- 17+: 8 sonic damage; push 5
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**Effect**: You can also push each willing ally in the area, and their stability doesn't count against this [[Forced Movement|forced movement]].
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**Effect**: You can also push each willing ally in the area, and their stability doesn't count against this [[Forced Movement\|forced movement]].

Abilities/Conduit/5-Piety Abilities/Terrifying Smite.md

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**Power Roll + Intuition**:
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- 11 or lower: 7 holy damage
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- 12–16: 10 holy damage; [[Frightened|frightened]] (EoT)
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- 17+: 16 holy damage; [[Frightened|frightened]] (EoE)
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- 12–16: 10 holy damage; [[Frightened\|frightened]] (EoT)
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- 17+: 16 holy damage; [[Frightened\|frightened]] (EoE)

Abilities/Conduit/Signature Abilities/Lightfall.md

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- 12–16: 3 holy damage
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- 17+: 4 holy damage
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**Effect**: You can [[Teleport|teleport]] each ally in the area and yourself (if you're in the area) to an unoccupied space within the area.
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**Effect**: You can [[Teleport\|teleport]] each ally in the area and yourself (if you're in the area) to an unoccupied space within the area.

Abilities/Elementalist/3-Essence Abilities/Punch The Earth.md

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- 11 or lower: 4 damage
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- 12–16: 5 damage
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- 17+: 8 damage; [[Prone|prone]]
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- 17+: 8 damage; [[Prone\|prone]]
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**Effect**: You must be touching the ground or floor to use this ability. The surface beneath the area becomes [[Difficult Terrain|difficult terrain]] for your enemies.
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**Effect**: You must be touching the ground or floor to use this ability. The surface beneath the area becomes [[Difficult Terrain\|difficult terrain]] for your enemies.

Abilities/Elementalist/Signature Abilities/Debris.md

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- 12–16: 3 damage
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- 17+: 4 damage
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**Effect**: The ground beneath the area becomes [[Difficult Terrain|difficult terrain]] for your enemies.
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**Effect**: The ground beneath the area becomes [[Difficult Terrain\|difficult terrain]] for your enemies.

Abilities/Elementalist/Signature Abilities/Fire Lance.md

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# Fire Lance
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A jet of fire erupts with elemental [[Fury|fury]] where it strikes.
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A jet of fire erupts with elemental [[Fury\|fury]] where it strikes.
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| | |
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| :---------------------------------------- | :------------------------------- |

Abilities/Elementalist/Signature Abilities/Void Ray.md

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**Power Roll + Reason**:
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- 11 or lower: 2 corruption damage
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- 12–16: 6 corruption damage; [[Slowed|slowed]] (EoT)
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- 17+: 9 corruption damage; [[Slowed|slowed]] (EoT)
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- 12–16: 6 corruption damage; [[Slowed\|slowed]] (EoT)
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- 17+: 9 corruption damage; [[Slowed\|slowed]] (EoT)

Abilities/Elementalist/Triggered Actions/Explosive Assistance.md

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- **Trigger**: The target force moves a creature or object.
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**Effect**: The distance of the [[Forced Movement|forced movement]] is increased by a number of squares equal to your Reason score.
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**Effect**: The distance of the [[Forced Movement\|forced movement]] is increased by a number of squares equal to your Reason score.
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**Spend 1 Essence**: The distance of the [[Forced Movement|forced movement]] is increased by a number of squares equal to twice your Reason score instead.
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**Spend 1 Essence**: The distance of the [[Forced Movement\|forced movement]] is increased by a number of squares equal to twice your Reason score instead.

Abilities/Elementalist/Triggered Actions/Void Embrace.md

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- **Trigger**: The target starts their turn or moves.
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**Effect**: At any point during the move, you [[Teleport|teleport]] the target a number of squares equal to your Reason.
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**Effect**: At any point during the move, you [[Teleport\|teleport]] the target a number of squares equal to your Reason.
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**Spend 1 Essence**: You [[Teleport|teleport]] the target a number of squares equal to twice your Reason score instead.
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**Spend 1 Essence**: You [[Teleport\|teleport]] the target a number of squares equal to twice your Reason score instead.

Abilities/Fury/3-Rage Abilities/Death Before Beauty.md

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- 12–16: 5 damage; slide 3
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- 17+: 8 damage; slide 5
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**Effect:** When you force move the target, you can move into squares they leave. The target takes the damage from any [[Free Strike|free strikes]] you provoke with this movement.
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**Effect:** When you force move the target, you can move into squares they leave. The target takes the damage from any [[Free Strike\|free strikes]] you provoke with this movement.

Abilities/Fury/3-Rage Abilities/Stab Me So I Can Pull Myself Closer To You.md

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| **Keywords:** Attack, Melee, Weapon | **Type:** Action |
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| **Distance:** Self | **Target:** Self |
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**Effect:** Move up to your speed in a straight line toward a creature or object. You don't treat enemy creatures as [[Difficult Terrain|difficult terrain]] for this move. If the target is a creature, you can end your movement in the target's square, moving them to an adjacent open square. Make a power roll against the target and every enemy you moved through.
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**Effect:** Move up to your speed in a straight line toward a creature or object. You don't treat enemy creatures as [[Difficult Terrain\|difficult terrain]] for this move. If the target is a creature, you can end your movement in the target's square, moving them to an adjacent open square. Make a power roll against the target and every enemy you moved through.
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**Power Roll + Might:**
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- 11 or lower: 5 damage
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- 12–16: 6 damage
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- 17+: 9 damage
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**Effect:** The target takes an extra 1d6 damage for every [[Free Strike|free strike]] you triggered from your move.
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**Effect:** The target takes an extra 1d6 damage for every [[Free Strike\|free strike]] you triggered from your move.

Abilities/Fury/3-Rage Abilities/Your Entrails Are Your Extrails!.md

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**Power Roll + Might:**
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- 11 or lower: 6 damage; [[Slowed|slowed]] (EoT)
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- 12–16: 9 damage; [[Slowed|slowed]] (EoT)
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- 17+: 14 damage; [[Slowed|slowed]] (EoE)
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- 11 or lower: 6 damage; [[Slowed\|slowed]] (EoT)
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- 12–16: 9 damage; [[Slowed\|slowed]] (EoT)
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- 17+: 14 damage; [[Slowed\|slowed]] (EoE)
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**Effect:** While [[Slowed|slowed]] in this way, the target takes an extra 3 damage at the start of each of your turns.
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**Effect:** While [[Slowed\|slowed]] in this way, the target takes an extra 3 damage at the start of each of your turns.

Abilities/Fury/5-Rage Abilities/Blood For Blood!.md

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**Power Roll + Might:**
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- 11 or lower: 7 damage; [[Weakened|weakened]] and [[Bleeding|bleeding]] (EoT)
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- 12–16: 11 damage; [[Weakened|weakened]] and [[Bleeding|bleeding]] (EoT)
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- 17+: 17 damage; [[Weakened|weakened]] and [[Bleeding|bleeding]] (EoE)
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- 11 or lower: 7 damage; [[Weakened\|weakened]] and [[Bleeding\|bleeding]] (EoT)
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- 12–16: 11 damage; [[Weakened\|weakened]] and [[Bleeding\|bleeding]] (EoT)
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- 17+: 17 damage; [[Weakened\|weakened]] and [[Bleeding\|bleeding]] (EoE)
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**Effect:** You can choose to deal 1d6 damage to yourself to deal an extra 2d6 damage to the target.

Abilities/Fury/Signature Abilities/Hit And Run.md

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- 11 or lower: 3 damage
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- 12–16: 8 damage
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- 17+: 12 damage; [[Slowed|slowed]] (EoT)
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- 17+: 12 damage; [[Slowed\|slowed]] (EoT)
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**Effect:** You can shift 1 square after the attack is resolved.

Abilities/Fury/Signature Abilities/Impaling Strike.md

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**Power Roll + Might:**
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- 11 or lower: 3 damage; [[Slowed|slowed]] (EoT)
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- 12–16: 8 damage; [[Grabbed|grabbed]]
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- 17+: 12 damage; [[Grabbed|grabbed]]
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- 11 or lower: 3 damage; [[Slowed\|slowed]] (EoT)
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- 12–16: 8 damage; [[Grabbed\|grabbed]]
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- 17+: 12 damage; [[Grabbed\|grabbed]]
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**Effect:** If the target is [[Grabbed|grabbed]], they take a bane on attempts to escape the [[Grab|grab]]. If you move while you have the target [[Grabbed|grabbed]], they take 1 damage for each square you move.
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**Effect:** If the target is [[Grabbed\|grabbed]], they take a bane on attempts to escape the [[Grab\|grab]]. If you move while you have the target [[Grabbed\|grabbed]], they take 1 damage for each square you move.

Abilities/Fury/Triggered Actions/Relentless Toss.md

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- **Trigger:** The target is force moved.
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**Effect:** You can select a new target of the same size or smaller within distance to be force moved instead. Additionally, you can increase the forced move distance by a number of squares equal to your Might score. You can use your Primordial Strength benefit to make this [[Forced Movement|forced movement]] vertical.
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**Effect:** You can select a new target of the same size or smaller within distance to be force moved instead. Additionally, you can increase the forced move distance by a number of squares equal to your Might score. You can use your Primordial Strength benefit to make this [[Forced Movement\|forced movement]] vertical.
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**Spend 1 Rage:** You can increase the forced move distance by a number of squares equal to twice your Might score instead.

Abilities/Shadow/3-Insight Abilities/Wounding Strike.md

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# Wounding Strike (3 Insight)
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You leave your foe [[Bleeding|bleeding]] out after a devastating attack.
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You leave your foe [[Bleeding\|bleeding]] out after a devastating attack.
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**Power Roll + Agility:**
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- 11 or lower: 6 damage
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- 12–16: 9 damage; [[Bleeding|bleeding]] until a creature uses a maneuver to staunch the wound
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- 17+: 14 damage; [[Bleeding|bleeding]] until a creature uses an action to staunch the wound
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- 12–16: 9 damage; [[Bleeding\|bleeding]] until a creature uses a maneuver to staunch the wound
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- 17+: 14 damage; [[Bleeding\|bleeding]] until a creature uses an action to staunch the wound
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**Effect:** While [[Bleeding|bleeding]], the target takes 4 damage at the start of each of your turns.
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**Effect:** While [[Bleeding\|bleeding]], the target takes 4 damage at the start of each of your turns.

Abilities/Shadow/Signature Abilities/Distracting Pain.md

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- 11 or lower: 3 damage
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- 12–16: 8 damage; the next attack against the target gains an edge
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- 17+: 12 damage; the target falls [[Prone|prone]]
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- 17+: 12 damage; the target falls [[Prone\|prone]]

Abilities/Shadow/Triggered Actions/In All This Confusion.md

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# In All This Confusion
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You [[Teleport|teleport]] away in a plume of black smoke to avoid danger.
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You [[Teleport\|teleport]] away in a plume of black smoke to avoid danger.
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- **Trigger:** You take damage.
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**Effect:** You [[Teleport|teleport]] up to 4 squares, halve the triggering damage, and don't suffer any effect associated with the damage.
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**Effect:** You [[Teleport\|teleport]] up to 4 squares, halve the triggering damage, and don't suffer any effect associated with the damage.
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**Spend Insight:** You [[Teleport|teleport]] 1 additional square for each insight spent.
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**Spend Insight:** You [[Teleport\|teleport]] 1 additional square for each insight spent.

Abilities/Tactician/3-Focus Abilities/Dazing Blow.md

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**Power Roll + Might:**
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- 11 or lower: 6 damage; [[Slowed|slowed]] (EoT)
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- 12–16: 8 damage; [[Dazed|dazed]] (EoT)
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- 17+: 13 damage; [[Dazed|dazed]] (EoE)
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- 11 or lower: 6 damage; [[Slowed\|slowed]] (EoT)
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- 12–16: 8 damage; [[Dazed\|dazed]] (EoT)
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- 17+: 13 damage; [[Dazed\|dazed]] (EoE)

Abilities/Tactician/5-Focus Abilities/Now!.md

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| **Keywords:** Ranged | **Type:** Maneuver |
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| **Distance:** Ranged 5 | **Target:** All allies |
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**Effect:** Each target can make a [[Free Strike|free strike]].
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**Effect:** Each target can make a [[Free Strike\|free strike]].

Abilities/Tactician/5-Focus Abilities/Their Weakness Is Our Strength.md

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**Power Roll + Might:**
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- 11 or lower: 7 damage; [[Weakened|weakened]] (EoT)
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- 12–16: 10 damage; [[Weakened|weakened]] (EoT)
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- 17+: 16 damage; [[Weakened|weakened]] (EoE)
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- 11 or lower: 7 damage; [[Weakened\|weakened]] (EoT)
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- 12–16: 10 damage; [[Weakened\|weakened]] (EoT)
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- 17+: 16 damage; [[Weakened\|weakened]] (EoE)
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**Effect:** The target is marked (EoE). Each of your allies can spend a Recovery the first time they attack any target you've marked before the start of your next turn.

Abilities/Tactician/Triggered Actions/Overwatch.md

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- **Trigger:** The target moves.
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**Effect:** At any point during the target's movement, one ally can make a [[Free Strike|free strike]] against the target.
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**Effect:** At any point during the target's movement, one ally can make a [[Free Strike\|free strike]] against the target.
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**Spend 1 Focus:** The target's speed becomes 0 (EoT).

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