First-time C64 6510 assembly project to recreate a version of Space Invaders faithful to the original arcade game.
Neither None of the 'official' C64 Space Invaders ports (there were two three versions, both all called Avenger) were perfect. Oddly, the first two versions (practically identical) released in 1982 were the most faithful, but lacked subtle nuances that an experienced player would have noticed.
I'm not an experienced player. I'm taking all information from http://www.computerarcheology.com/Arcade/SpaceInvaders/ (https://github.com/topherCantrell/computerarcheology)
- CharPad Pro V2.85: https://www.subchristsoftware.com/charpadpro/index.htm
- Kick Assembler V5.17: http://theweb.dk/KickAssembler/
- VSCode: https://code.visualstudio.com/
- Extension: Kick Assembler (C64) by Paul Hocker: https://marketplace.visualstudio.com/items?itemName=paulhocker.kick-assembler-vscode-ext
- VICE emulator V3.5: https://vice-emu.sourceforge.io/
- C64 65XE NES Debugger V0.64.58.2: https://sourceforge.net/projects/c64-debugger/
- paint.net 4.2.15: https://www.getpaint.net/
- Excel 365