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Drenn1 edited this page Dec 21, 2016 · 1 revision

Room

One screenful (roughly) of an overworld / dungeon. An overworld is a 16x16 grid of rooms; a dungeon is an 8x8 grid.

ZOLE calls this a "Map". The term "Room" is mostly used in the disassembly and this wiki.

Room Flags

A room flag is a byte which is unique for each room. It remembers whether you've visited that room (for the minimap), what doors have been opened in that room, and other miscellaneous things. Scripts use this a lot to remember what has been done already.

A more or less complete list of uses is here.

In Ages, above water and underwater flags are shared. In Seasons, flags are shared across all seasons.

Map

ZOLE's name for a Room. I prefer using the term "room", since "map" sometimes refers to the entire overworld or dungeon.

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