Convert connected non-*.dds textures and into *.dds at export #104
ssnd292
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Ideas & Feature Requests
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If you get to this: please make that possible to turn that off (especially the normals). |
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That wouldn't be a problem to implement. Although I don't see why it would be a problem or at least for FS19 I know that it bitches in the console if your textures aren't dds :-P |
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Building normals can also be DXT5, as they support an alpha channel for height maps. |
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To always have uptodate textures, and automatic DDS conversion of connected non-DDS textures could be added later down the road.
Wopster made a conversion tool that could be supplied with the toolset eventually
The lookup to know which texture needs which compression could be based on a suffix system
_decals = DXT5
_spec = DXT1
_normal = DXT1
... eca
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