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Chat Messages
nfullersl edited this page Nov 25, 2015
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1 revision
somePlayer.SendMessage("hello player!")
For a message that fades quicker (1 second here):
somePlayer.SendMessage("hello for 1 second", 1.0f)
ChatServer.Obj.SendServerMessage("hello from the server")
Time may also be specified like the player-specific version.
See Unity Docs Here
- Custom-Chat-Commands
- Generic-Authorization
- Item-Callbacks
- Modifying-the-World
- Save-Load
- Reacting to player events
- Debugging store interactions
- Creating skills
- Maintain mods automatically
- Overriding Translations
- Creating UIs for Mods
See all pages (above) for reference & usage tutorials.