Bug: HEPs do not follow world collisions consistently #1771
Labels
Compat: Portal 1
Breaks Portal 1 compatability
Type: Bug
Something isn't working
What: Gameplay
Issues relating to gameplay
Describe the bug
When a HEP passes through a portal, the expectation is that it should come out of the other end of the portal. What I'm finding is that the opposite occurs - it passes through the portal as if it's empty space in the level, and then winds up trapped on the other side of the wall the portal is placed on, or otherwise passes through the portal as if there's a portal placed right behind it.
This is gameplay-breaking behavior as it effectively renders pellets useless should a player fail a puzzle on first try.
Portal2_CommunityEdition-DX112024-12-1506-25-43-ezgif.com-resize-video.mp4
To Reproduce
Issue Map
Map File
You'll have to manually launch the pellet each time since I'm not including the custom launcher model with this.
Expected Behavior
When the pellet passes through a portal, it should come out through the other portal every time as is consistent with world collisions with all other entities.
Operating System
Windows 10
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