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All base-Portal 1 materials appear in Strata Hammer as the fallback Wireframe shader, implying that the shader the material uses is missing. Since this also applies to models, I don't think it has to do with DX levels.
Never mind, I had Entropy: Zero 2 mounted and it was having an issue. This is related to my issue on the Engine repo regarding compatibility with aliasing Mapbase shaders.
Describe the bug
All base-Portal 1 materials appear in Strata Hammer as the fallback Wireframe shader, implying that the shader the material uses is missing. Since this also applies to models, I don't think it has to do with
DX
levels.To Reproduce
While it would show up on any map, here's the map I was working with in which this issue appeared for me.
https://drive.google.com/file/d/1NJJqDDvdqyRHlC4fVbPMIyLLUOVCX_X9/view?usp=sharing
Operating System
Windows 10
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